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namespace sprites {
Point translate([ByRef] Point position, Vector direction);
};
dictionary Point {
double x;
double y;
};
dictionary Vector {
double dx;
double dy;
};
interface Sprite {
constructor(Point? initial_position);
[Name=new_relative_to] constructor(Point reference, Vector direction);
Point get_position();
void move_to(Point position);
void move_by(Vector direction);
};