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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
<head>
<meta charset="utf-8" />
<title></title>
<style type="text/css">
body {
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: #222226;
font-family: 'Noto Sans', Arial, sans-serif;
}
/* Godot Engine default theme style
* ================================ */
.godot {
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
button.godot {
font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
padding: 1px 5px;
background-color: #37353f;
background-image: linear-gradient(to bottom, #413e49, #3a3842);
border: 1px solid #514f5d;
border-radius: 1px;
box-shadow: 0 0 1px 1px #2a2930;
}
button.godot:hover {
color: #f0f0f0;
background-color: #44414e;
background-image: linear-gradient(to bottom, #494652, #423f4c);
border: 1px solid #5a5667;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:active {
color: #fff;
background-color: #3e3b46;
background-image: linear-gradient(to bottom, #36343d, #413e49);
border: 1px solid #4f4c59;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:disabled {
color: rgba(230, 230, 230, 0.2);
background-color: #3d3d3d;
background-image: linear-gradient(to bottom, #434343, #393939);
border: 1px solid #474747;
box-shadow: 0 0 1px 1px #2d2b33;
}
/* Canvas / wrapper
* ================ */
#container {
display: inline-block; /* scale with canvas */
vertical-align: top; /* prevent extra height */
position: relative; /* root for absolutely positioned overlay */
margin: 0;
border: 0 none;
padding: 0;
background-color: #0c0c0c;
}
#canvas {
display: block;
margin: 0 auto;
color: white;
}
#canvas:focus {
outline: none;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 244px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 3px;
height: 0;
border-style: solid;
border-width: 6px 2px 0 2px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 14px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
/* Debug output
* ============ */
#output-panel {
max-width: 600px;
font-size: small;
margin: 6px auto 0;
padding: 0 4px 4px;
text-align: left;
line-height: 2.2;
}
#output-header {
display: flex;
justify-content: space-between;
align-items: center;
}
#output-container {
padding: 6px;
background-color: #2c2a32;
box-shadow: inset 0 0 1px 1px #232127;
color: #bbb;
}
#output-scroll {
line-height: 1;
height: 8em;
overflow-y: scroll;
white-space: pre-wrap;
font-size: small;
font-family: "Lucida Console", Monaco, monospace;
}
</style>
</head>
<body>
<div id="container">
<canvas id="canvas" oncontextmenu="event.preventDefault();" width="800" height="480">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id="status">
<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style='display: none;'></div>
</div>
</div>
<div id="output-panel" class="godot">
<div id="output-header">
Benchmark (all times in msec):
</div>
<div id="output-container"><div id="output-scroll"></div></div>
</div>
<div style='margin: 0 auto; max-width: 700px; text-align: left; color:#ddd;'>
<p><em>Interactive</em> is defined as the end of the first frame faster than 55 frames per second.</p>
<p><em>CPU time</em> excludes dead time caused by <code>requestAnimationFrame</code>.</p>
</div>
<script type="text/javascript" src="godot.js"></script>
<script type="text/javascript">//<![CDATA[
var game = new Engine;
(function() {
const BASENAME = 'godot';
const INDETERMINATE_STATUS_STEP_MS = 100;
var container = document.getElementById('container');
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var indeterminiateStatusAnimationId = 0;
var results = [];
setStatusMode('indeterminate');
game.setCanvas(canvas);
function addResult(name, value) {
results.push({
name: name,
time: value
});
}
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
if (indeterminiateStatusAnimationId !== 0) {
cancelAnimationFrame(indeterminiateStatusAnimationId);
indeterminiateStatusAnimationId = 0;
}
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error("Invalid status mode");
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
requestAnimationFrame(animateStatusIndeterminate);
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line, index) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
game.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
});
Benchmark.print = function() {
var result = idPrefix => this[idPrefix + '-Finish'] - this[idPrefix + '-Start'];
this.timeWaitingForAssets = Math.max(0, this['[godot.pck]-load-Finish'] - this['game-instantiated']);
this.emscriptenRuntimeInstantiation = Benchmark['game-instantiated'] - Benchmark['engine-loaded'] - result('wasm-instantiate');
var cpuTime = this['game-instantiated'] - this['engine-loaded'];
cpuTime += this['main-loop-ready'] - this['game-loaded'];
this.loops.forEach(duration => {
cpuTime += duration.cpuTime;
});
addResult('wasm-instantiate', result('wasm-instantiate'));
addResult('engine-instantiate', ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime));
addResult('first-frame', (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets));
addResult('first-interactive', (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets));
addResult('cpuTime', cpuTime);
text = "WebAssembly download: " + result('[godot.wasm]-load')
+ "\nWebAssembly instantiation: " + result('wasm-instantiate')
+ "\nEngine initialization: " + ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime)
+ "\n"
+ "\nFrom download finish to first frame: " + (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets)
+ "\nFrom download finish to interactive: " + (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets)
+ "\nCPU time to interactive: " + cpuTime
;
var outputScroll = document.getElementById("output-scroll");
var msg = document.createElement("div");
msg.textContent = text;
var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
outputScroll.appendChild(msg);
if (scrollToBottom) {
outputScroll.scrollTop = outputScroll.scrollHeight;
}
for (let r of results) {
console.log(r.name, ':', r.time);
}
console.log('Done!');
console.log(results);
_data = ['raptor-benchmark', 'wasm-godot', results];
window.postMessage(_data, '*');
window.sessionStorage.setItem('benchmark_results', JSON.stringify(_data));
};
game.start(BASENAME + '.pck').then(() => {
setStatusMode('hidden');
initializing = false;
}, err => {
setStatusNotice(err.message || "Error during start-up");
setStatusMode('notice');
initializing = false;
});
})();
//]]></script>
</body>
<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
</html>