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// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms
//! Mappings for the contents of d2d1.h
use ctypes::c_void;
use shared::basetsd::{UINT32, UINT64};
use shared::dxgi::IDXGISurface;
use shared::guiddef::REFIID;
use shared::minwindef::{BOOL, DWORD, FLOAT};
use shared::windef::{HDC, HWND, RECT};
use um::d2dbasetypes::{
D2D_COLOR_F, D2D_MATRIX_3X2_F, D2D_POINT_2F, D2D_POINT_2U, D2D_RECT_F, D2D_RECT_U, D2D_SIZE_F,
D2D_SIZE_U,
};
use um::d3dcommon::{D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_1};
use um::dcommon::{D2D1_PIXEL_FORMAT, DWRITE_MEASURING_MODE};
use um::dwrite::{DWRITE_GLYPH_RUN, IDWriteRenderingParams, IDWriteTextFormat, IDWriteTextLayout};
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::wincodec::{IWICBitmap, IWICBitmapSource};
use um::winnt::{HRESULT, WCHAR};
// Types confirmed affected by the ABI issue:
// D2D1_SIZE_F, D2D1_SIZE_U, D2D1_COLOR_F, D2D1_PIXEL_FORMAT, D2D1_POINT_2F
pub const D2D1_DEFAULT_FLATTENING_TOLERANCE: FLOAT = 0.25;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR: DWORD = 0;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR: DWORD = 1;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC: DWORD = 2;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR: DWORD = 3;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC: DWORD = 4;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC: DWORD = 5;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_FANT: DWORD = 6;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR: DWORD = 7;
ENUM!{enum D2D1_GAMMA {
D2D1_GAMMA_2_2 = 0,
D2D1_GAMMA_1_0 = 1,
}}
ENUM!{enum D2D1_OPACITY_MASK_CONTENT {
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
}}
ENUM!{enum D2D1_EXTEND_MODE {
D2D1_EXTEND_MODE_CLAMP = 0,
D2D1_EXTEND_MODE_WRAP = 1,
D2D1_EXTEND_MODE_MIRROR = 2,
}}
ENUM!{enum D2D1_ANTIALIAS_MODE {
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
}}
ENUM!{enum D2D1_TEXT_ANTIALIAS_MODE {
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
}}
ENUM!{enum D2D1_BITMAP_INTERPOLATION_MODE {
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR =
D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR =
D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
}}
ENUM!{enum D2D1_DRAW_TEXT_OPTIONS {
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
}}
pub type D2D1_POINT_2U = D2D_POINT_2U;
pub type D2D1_POINT_2F = D2D_POINT_2F;
pub type D2D1_RECT_F = D2D_RECT_F;
pub type D2D1_RECT_U = D2D_RECT_U;
pub type D2D1_SIZE_F = D2D_SIZE_F;
pub type D2D1_SIZE_U = D2D_SIZE_U;
pub type D2D1_COLOR_F = D2D_COLOR_F;
pub type D2D1_MATRIX_3X2_F = D2D_MATRIX_3X2_F;
pub type D2D1_TAG = UINT64;
STRUCT!{struct D2D1_BITMAP_PROPERTIES {
pixelFormat: D2D1_PIXEL_FORMAT,
dpiX: FLOAT,
dpiY: FLOAT,
}}
STRUCT!{struct D2D1_GRADIENT_STOP {
position: FLOAT,
color: D2D1_COLOR_F,
}}
STRUCT!{struct D2D1_BRUSH_PROPERTIES {
opacity: FLOAT,
transform: D2D1_MATRIX_3X2_F,
}}
STRUCT!{struct D2D1_BITMAP_BRUSH_PROPERTIES {
extendModeX: D2D1_EXTEND_MODE,
extendModeY: D2D1_EXTEND_MODE,
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
}}
STRUCT!{struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES {
startPoint: D2D1_POINT_2F,
endPoint: D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES {
center: D2D1_POINT_2F,
gradientOriginOffset: D2D1_POINT_2F,
radiusX: FLOAT,
radiusY: FLOAT,
}}
ENUM!{enum D2D1_ARC_SIZE {
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
}}
ENUM!{enum D2D1_CAP_STYLE {
D2D1_CAP_STYLE_FLAT = 0,
D2D1_CAP_STYLE_SQUARE = 1,
D2D1_CAP_STYLE_ROUND = 2,
D2D1_CAP_STYLE_TRIANGLE = 3,
}}
ENUM!{enum D2D1_DASH_STYLE {
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
}}
ENUM!{enum D2D1_LINE_JOIN {
D2D1_LINE_JOIN_MITER = 0,
D2D1_LINE_JOIN_BEVEL = 1,
D2D1_LINE_JOIN_ROUND = 2,
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
}}
ENUM!{enum D2D1_COMBINE_MODE {
D2D1_COMBINE_MODE_UNION = 0,
D2D1_COMBINE_MODE_INTERSECT = 1,
D2D1_COMBINE_MODE_XOR = 2,
D2D1_COMBINE_MODE_EXCLUDE = 3,
}}
ENUM!{enum D2D1_GEOMETRY_RELATION {
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
}}
ENUM!{enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION {
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
}}
ENUM!{enum D2D1_FIGURE_BEGIN {
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
}}
ENUM!{enum D2D1_FIGURE_END {
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
}}
STRUCT!{struct D2D1_BEZIER_SEGMENT {
point1: D2D1_POINT_2F,
point2: D2D1_POINT_2F,
point3: D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_TRIANGLE {
point1: D2D1_POINT_2F,
point2: D2D1_POINT_2F,
point3: D2D1_POINT_2F,
}}
ENUM!{enum D2D1_PATH_SEGMENT {
D2D1_PATH_SEGMENT_NONE = 0x00000000,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
}}
ENUM!{enum D2D1_SWEEP_DIRECTION {
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
}}
ENUM!{enum D2D1_FILL_MODE {
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
}}
STRUCT!{struct D2D1_ARC_SEGMENT {
point: D2D1_POINT_2F,
size: D2D1_SIZE_F,
rotationAngle: FLOAT,
sweepDirection: D2D1_SWEEP_DIRECTION,
arcSize: D2D1_ARC_SIZE,
}}
STRUCT!{struct D2D1_QUADRATIC_BEZIER_SEGMENT {
point1: D2D1_POINT_2F,
point2: D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_ELLIPSE {
point: D2D1_POINT_2F,
radiusX: FLOAT,
radiusY: FLOAT,
}}
STRUCT!{struct D2D1_ROUNDED_RECT {
rect: D2D1_RECT_F,
radiusX: FLOAT,
radiusY: FLOAT,
}}
STRUCT!{struct D2D1_STROKE_STYLE_PROPERTIES {
startCap: D2D1_CAP_STYLE,
endCap: D2D1_CAP_STYLE,
dashCap: D2D1_CAP_STYLE,
lineJoin: D2D1_LINE_JOIN,
miterLimit: FLOAT,
dashStyle: D2D1_DASH_STYLE,
dashOffset: FLOAT,
}}
ENUM!{enum D2D1_LAYER_OPTIONS {
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
}}
STRUCT!{struct D2D1_LAYER_PARAMETERS {
contentBounds: D2D1_RECT_F,
geometricMask: *mut ID2D1Geometry,
maskAntialiasMode: D2D1_ANTIALIAS_MODE,
maskTransform: D2D1_MATRIX_3X2_F,
opacity: FLOAT,
opacityBrush: *mut ID2D1Brush,
layerOptions: D2D1_LAYER_OPTIONS,
}}
ENUM!{enum D2D1_WINDOW_STATE {
D2D1_WINDOW_STATE_NONE = 0x0000000,
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
}}
ENUM!{enum D2D1_RENDER_TARGET_TYPE {
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
}}
ENUM!{enum D2D1_FEATURE_LEVEL {
D2D1_FEATURE_LEVEL_DEFAULT = 0,
D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
}}
ENUM!{enum D2D1_RENDER_TARGET_USAGE {
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
}}
ENUM!{enum D2D1_PRESENT_OPTIONS {
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
}}
STRUCT!{struct D2D1_RENDER_TARGET_PROPERTIES {
_type: D2D1_RENDER_TARGET_TYPE,
pixelFormat: D2D1_PIXEL_FORMAT,
dpiX: FLOAT,
dpiY: FLOAT,
usage: D2D1_RENDER_TARGET_USAGE,
minLevel: D2D1_FEATURE_LEVEL,
}}
STRUCT!{struct D2D1_HWND_RENDER_TARGET_PROPERTIES {
hwnd: HWND,
pixelSize: D2D1_SIZE_U,
presentOptions: D2D1_PRESENT_OPTIONS,
}}
ENUM!{enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS {
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
}}
STRUCT!{struct D2D1_DRAWING_STATE_DESCRIPTION {
antialiasMode: D2D1_ANTIALIAS_MODE,
textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE,
tag1: D2D1_TAG,
tag2: D2D1_TAG,
transform: D2D1_MATRIX_3X2_F,
}}
ENUM!{enum D2D1_DC_INITIALIZE_MODE {
D2D1_DC_INITIALIZE_MODE_COPY = 0,
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
}}
ENUM!{enum D2D1_DEBUG_LEVEL {
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
}}
ENUM!{enum D2D1_FACTORY_TYPE {
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
}}
STRUCT!{struct D2D1_FACTORY_OPTIONS {
debugLevel: D2D1_DEBUG_LEVEL,
}}
RIDL!{#[uuid(0x2cd90691, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1Resource(ID2D1ResourceVtbl): IUnknown(IUnknownVtbl) {
fn GetFactory(
factory: *mut *mut ID2D1Factory,
) -> (),
}}
RIDL!{#[uuid(0x65019f75, 0x8da2, 0x497c, 0xb3, 0x2c, 0xdf, 0xa3, 0x4e, 0x48, 0xed, 0xe6)]
interface ID2D1Image(ID2D1ImageVtbl): ID2D1Resource(ID2D1ResourceVtbl) {}}
RIDL!{#[uuid(0xa2296057, 0xea42, 0x4099, 0x98, 0x3b, 0x53, 0x9f, 0xb6, 0x50, 0x54, 0x26)]
interface ID2D1Bitmap(ID2D1BitmapVtbl): ID2D1Image(ID2D1ImageVtbl) {
#[fixme] fn GetSize() -> D2D1_SIZE_F,
#[fixme] fn GetPixelSize() -> D2D1_SIZE_U,
#[fixme] fn GetPixelFormat() -> D2D1_PIXEL_FORMAT,
fn GetDpi(
dpiX: *mut FLOAT,
dpiY: *mut FLOAT,
) -> (),
fn CopyFromBitmap(
destPoint: *const D2D1_POINT_2U,
bitmap: *mut ID2D1Bitmap,
srcRect: *const D2D1_RECT_U,
) -> HRESULT,
fn CopyFromRenderTarget(
destPoint: *const D2D1_POINT_2U,
renderTarget: *mut ID2D1RenderTarget,
srcRect: *const D2D1_RECT_U,
) -> HRESULT,
fn CopyFromMemory(
dstRect: *const D2D1_RECT_U,
srcData: *const c_void,
pitch: UINT32,
) -> HRESULT,
}}
RIDL!{#[uuid(0x2cd906a7, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1GradientStopCollection(ID2D1GradientStopCollectionVtbl):
ID2D1Resource(ID2D1ResourceVtbl) {
fn GetGradientStopCount() -> UINT32,
fn GetGradientStops(
gradientStops: *mut D2D1_GRADIENT_STOP,
gradientStopsCount: UINT32,
) -> (),
fn GetColorInterpolationGamma() -> D2D1_GAMMA,
fn GetExtendMode() -> D2D1_EXTEND_MODE,
}}
RIDL!{#[uuid(0x2cd906a8, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1Brush(ID2D1BrushVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn SetOpacity(
opacity: FLOAT,
) -> (),
fn SetTransform(
transform: *const D2D1_MATRIX_3X2_F,
) -> (),
fn GetOpacity() -> FLOAT,
fn GetTransform(
transform: *mut D2D1_MATRIX_3X2_F,
) -> (),
}}
RIDL!{#[uuid(0x2cd906aa, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1BitmapBrush(ID2D1BitmapBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetExtendModeX(
extendModeX: D2D1_EXTEND_MODE,
) -> (),
fn SetExtendModeY(
extendModeY: D2D1_EXTEND_MODE,
) -> (),
fn SetInterpolationMode(
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
) -> (),
fn SetBitmap(
bitmap: *mut ID2D1Bitmap,
) -> (),
fn GetExtendModeX() -> D2D1_EXTEND_MODE,
fn GetExtendModeY() -> D2D1_EXTEND_MODE,
fn GetInterpolationMode() -> D2D1_BITMAP_INTERPOLATION_MODE,
fn GetBitmap(
bitmap: *mut *mut ID2D1Bitmap,
) -> (),
}}
RIDL!{#[uuid(0x2cd906a9, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1SolidColorBrush(ID2D1SolidColorBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetColor(
color: *const D2D1_COLOR_F,
) -> (),
#[fixme] fn GetColor() -> D2D1_COLOR_F,
}}
RIDL!{#[uuid(0x2cd906ab, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1LinearGradientBrush(ID2D1LinearGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetStartPoint(
startPoint: D2D1_POINT_2F,
) -> (),
fn SetEndPoint(
endPoint: D2D1_POINT_2F,
) -> (),
#[fixme] fn GetStartPoint() -> D2D1_POINT_2F,
#[fixme] fn GetEndPoint() -> D2D1_POINT_2F,
fn GetGradientStopCollection(
gradientStopCollection: *mut *mut ID2D1GradientStopCollection,
) -> (),
}}
RIDL!{#[uuid(0x2cd906ac, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1RadialGradientBrush(ID2D1RadialGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetCenter(
center: D2D1_POINT_2F,
) -> (),
fn SetGradientOriginOffset(
gradientOriginOffset: D2D1_POINT_2F,
) -> (),
fn SetRadiusX(
radiusX: FLOAT,
) -> (),
fn SetRadiusY(
radiusY: FLOAT,
) -> (),
#[fixme] fn GetCenter() -> D2D1_POINT_2F,
#[fixme] fn GetGradientOriginOffset() -> D2D1_POINT_2F,
fn GetRadiusX() -> FLOAT,
fn GetRadiusY() -> FLOAT,
fn GetGradientStopCollection(
gradientStopCollection: *mut *mut ID2D1GradientStopCollection,
) -> (),
}}
RIDL!{#[uuid(0x2cd9069d, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1StrokeStyle(ID2D1StrokeStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetStartCap() -> D2D1_CAP_STYLE,
fn GetEndCap() -> D2D1_CAP_STYLE,
fn GetDashCap() -> D2D1_CAP_STYLE,
fn GetMiterLimit() -> FLOAT,
fn GetLineJoin() -> D2D1_LINE_JOIN,
fn GetDashOffset() -> FLOAT,
fn GetDashStyle() -> D2D1_DASH_STYLE,
fn GetDashesCount() -> UINT32,
fn GetDashes(
dashes: *mut FLOAT,
dashesCount: UINT32,
) -> (),
}}
RIDL!{#[uuid(0x2cd906a1, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1Geometry(ID2D1GeometryVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetBounds(
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F,
) -> HRESULT,
fn GetWidenedBounds(
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
bounds: *mut D2D1_RECT_F,
) -> HRESULT,
fn StrokeContainsPoint(
point: D2D1_POINT_2F,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL,
) -> HRESULT,
fn FillContainsPoint(
point: D2D1_POINT_2F,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
contains: *mut BOOL,
) -> HRESULT,
fn CompareWithGeometry(
inputGeometry: *mut ID2D1Geometry,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
relation: *mut D2D1_GEOMETRY_RELATION,
) -> HRESULT,
fn Simplify(
simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink,
) -> HRESULT,
fn Tessellate(
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
tessellationSink: *mut ID2D1TessellationSink,
) -> HRESULT,
fn CombineWithGeometry(
inputGeometry: *mut ID2D1Geometry,
combineMode: D2D1_COMBINE_MODE,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink,
) -> HRESULT,
fn Outline(
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink,
) -> HRESULT,
fn ComputeArea(
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
area: *mut FLOAT,
) -> HRESULT,
fn ComputeLength(
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
length: *mut FLOAT,
) -> HRESULT,
fn ComputePointAtLength(
length: FLOAT,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
point: *mut D2D1_POINT_2F,
unitTangentVector: *mut D2D1_POINT_2F,
) -> HRESULT,
fn Widen(
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink,
) -> HRESULT,
}}
RIDL!{#[uuid(0x2cd906a2, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1RectangleGeometry(ID2D1RectangleGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetRect(
rect: *mut D2D1_RECT_F,
) -> (),
}}
RIDL!{#[uuid(0x2cd906a3, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1RoundedRectangleGeometry(ID2D1RoundedRectangleGeometryVtbl):
ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetRoundedRect(
roundedRect: *mut D2D1_ROUNDED_RECT,
) -> (),
}}
RIDL!{#[uuid(0x2cd906a4, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1EllipseGeometry(ID2D1EllipseGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetEllipse(
ellipse: *mut D2D1_ELLIPSE,
) -> (),
}}
RIDL!{#[uuid(0x2cd906a6, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1GeometryGroup(ID2D1GeometryGroupVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetFillMode() -> D2D1_FILL_MODE,
fn GetSourceGeometryCount() -> UINT32,
fn GetSourceGeometries(
geometries: *mut *mut ID2D1Geometry,
geometriesCount: UINT32,
) -> (),
}}
RIDL!{#[uuid(0x2cd906bb, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1TransformedGeometry(ID2D1TransformedGeometryVtbl):
ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetSourceGeometry(
sourceGeometry: *mut *mut ID2D1Geometry,
) -> (),
fn GetTransform(
transform: *mut D2D1_MATRIX_3X2_F,
) -> (),
}}
RIDL!{#[uuid(0x2cd9069e, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl): IUnknown(IUnknownVtbl) {
fn SetFillMode(
fillMode: D2D1_FILL_MODE,
) -> (),
fn SetSegmentFlags(
vertexFlags: D2D1_PATH_SEGMENT,
) -> (),
fn BeginFigure(
startPoint: D2D1_POINT_2F,
figureBegin: D2D1_FIGURE_BEGIN,
) -> (),
fn AddLines(
points: *const D2D1_POINT_2F,
pointsCount: UINT32,
) -> (),
fn AddBeziers(
beziers: *const D2D1_BEZIER_SEGMENT,
beziersCount: UINT32,
) -> (),
fn EndFigure(
figureEnd: D2D1_FIGURE_END,
) -> (),
fn Close() -> HRESULT,
}}
RIDL!{#[uuid(0x2cd9069f, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1GeometrySink(ID2D1GeometrySinkVtbl):
ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl) {
fn AddLine(
point: D2D1_POINT_2F,
) -> (),
fn AddBezier(
bezier: *const D2D1_BEZIER_SEGMENT,
) -> (),
fn AddQuadraticBezier(
bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT,
) -> (),
fn AddQuadraticBeziers(
beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT,
beziersCount: UINT32,
) -> (),
fn AddArc(
arc: *const D2D1_ARC_SEGMENT,
) -> (),
}}
RIDL!{#[uuid(0x2cd906c1, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1TessellationSink(ID2D1TessellationSinkVtbl): IUnknown(IUnknownVtbl) {
fn AddTriangles(
triangles: *const D2D1_TRIANGLE,
triangleCount: UINT32,
) -> (),
fn Close() -> HRESULT,
}}
RIDL!{#[uuid(0x2cd906a5, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1PathGeometry(ID2D1PathGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn Open(
geometrySink: *mut *mut ID2D1GeometrySink,
) -> HRESULT,
fn Stream(
geometrySink: *mut ID2D1GeometrySink,
) -> HRESULT,
fn GetSegmentCount(
count: *mut UINT32,
) -> HRESULT,
fn GetFigureCount(
count: *mut UINT32,
) -> HRESULT,
}}
RIDL!{#[uuid(0x2cd906c2, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1Mesh(ID2D1MeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn Open(
tessellationSink: *mut *mut ID2D1TessellationSink,
) -> HRESULT,
}}
RIDL!{#[uuid(0x2cd9069b, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1Layer(ID2D1LayerVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
#[fixme] fn GetSize() -> D2D1_SIZE_F,
}}
RIDL!{#[uuid(0x28506e39, 0xebf6, 0x46a1, 0xbb, 0x47, 0xfd, 0x85, 0x56, 0x5a, 0xb9, 0x57)]
interface ID2D1DrawingStateBlock(ID2D1DrawingStateBlockVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetDescription(
stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION,
) -> (),
fn SetDescription(
stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION,
) -> (),
fn SetTextRenderingParams(
textRenderingParams: *mut IDWriteRenderingParams,
) -> (),
fn GetTextRenderingParams(
textRenderingParams: *mut *mut IDWriteRenderingParams,
) -> (),
}}
RIDL!{#[uuid(0x2cd90694, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1RenderTarget(ID2D1RenderTargetVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn CreateBitmap(
size: D2D1_SIZE_U,
srcData: *const c_void,
pitch: UINT32,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES,
bitmap: *mut *mut ID2D1Bitmap,
) -> HRESULT,
fn CreateBitmapFromWicBitmap(
wicBitmapSource: *mut IWICBitmapSource,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES,
bitmap: *mut *mut ID2D1Bitmap,
) -> HRESULT,
fn CreateSharedBitmap(
riid: REFIID,
data: *const c_void,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES,
bitmap: *mut *mut ID2D1Bitmap,
) -> HRESULT,
fn CreateBitmapBrush(
bitmap: *mut ID2D1Bitmap,
bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
bitmapBrush: *mut *mut ID2D1BitmapBrush,
) -> HRESULT,
fn CreateSolidColorBrush(
color: *const D2D1_COLOR_F,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
solidColorBrush: *mut *mut ID2D1SolidColorBrush,
) -> HRESULT,
fn CreateGradientStopCollection(
gradientStops: *const D2D1_GRADIENT_STOP,
gradientStopsCount: UINT32,
colorInterpolationGamma: D2D1_GAMMA,
extendMode: D2D1_EXTEND_MODE,
gradientStopCollection: *mut *mut ID2D1GradientStopCollection,
) -> HRESULT,
fn CreateLinearGradientBrush(
linearGradientBrushProperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
gradientStopCollection: *mut ID2D1GradientStopCollection,
linearGradientBrush: *mut *mut ID2D1LinearGradientBrush,
) -> HRESULT,
fn CreateRadialGradientBrush(
radialGradientBrushProperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
gradientStopCollection: *mut ID2D1GradientStopCollection,
radialGradientBrush: *mut *mut ID2D1RadialGradientBrush,
) -> HRESULT,
fn CreateCompatibleRenderTarget(
desiredSize: *const D2D1_SIZE_F,
desiredPixelSize: *const D2D1_SIZE_U,
desiredFormat: *const D2D1_PIXEL_FORMAT,
options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS,
bitmapRenderTarget: *mut *mut ID2D1BitmapRenderTarget,
) -> HRESULT,
fn CreateLayer(
size: *const D2D1_SIZE_F,
layer: *mut *mut ID2D1Layer,
) -> HRESULT,
fn CreateMesh(
mesh: *mut *mut ID2D1Mesh,
) -> HRESULT,
fn DrawLine(
point0: D2D1_POINT_2F,
point1: D2D1_POINT_2F,
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
strokeStype: *mut ID2D1StrokeStyle,
) -> (),
fn DrawRectangle(
rect: *const D2D1_RECT_F,
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
) -> (),
fn FillRectangle(
rect: *const D2D1_RECT_F,
brush: *mut ID2D1Brush,
) -> (),
fn DrawRoundedRectangle(
roundedRect: *const D2D1_ROUNDED_RECT,
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
) -> (),
fn FillRoundedRectangle(
roundedRect: *const D2D1_ROUNDED_RECT,
brush: *mut ID2D1Brush,
) -> (),
fn DrawEllipse(
ellipse: *const D2D1_ELLIPSE,
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
) -> (),
fn FillEllipse(
ellipse: *const D2D1_ELLIPSE,
brush: *mut ID2D1Brush,
) -> (),
fn DrawGeometry(
geometry: *mut ID2D1Geometry,
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
strokeStyle: *mut ID2D1StrokeStyle,
) -> (),
fn FillGeometry(
geometry: *mut ID2D1Geometry,
brush: *mut ID2D1Brush,
opacityBrush: *mut ID2D1Brush,
) -> (),
fn FillMesh(
mesh: *mut ID2D1Mesh,
brush: *const ID2D1Brush,
) -> (),
fn FillOpacityMask(
opacityMask: *mut ID2D1Bitmap,
brush: *mut ID2D1Brush,
content: D2D1_OPACITY_MASK_CONTENT,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangle: *const D2D1_RECT_F,
) -> (),
fn DrawBitmap(
bitmap: *mut ID2D1Bitmap,
destinationRectangle: *const D2D1_RECT_F,
opacity: FLOAT,
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
sourceRectangle: *const D2D1_RECT_F,
) -> (),
fn DrawText(
string: *const WCHAR,
stringLength: UINT32,
textFormat: *mut IDWriteTextFormat,
layoutRect: *const D2D1_RECT_F,
defaultForegroundBrush: *mut ID2D1Brush,
options: D2D1_DRAW_TEXT_OPTIONS,
measuringMode: DWRITE_MEASURING_MODE,
) -> (),
fn DrawTextLayout(
origin: D2D1_POINT_2F,
textLayout: *mut IDWriteTextLayout,
defaultForegroundBrush: *mut ID2D1Brush,
options: D2D1_DRAW_TEXT_OPTIONS,
) -> (),
fn DrawGlyphRun(
baselineOrigin: D2D1_POINT_2F,
glyphRun: *const DWRITE_GLYPH_RUN,
foregroundBrush: *mut ID2D1Brush,
measuringMode: DWRITE_MEASURING_MODE,
) -> (),
fn SetTransform(
transform: *const D2D1_MATRIX_3X2_F,
) -> (),
fn GetTransform(
transform: *mut D2D1_MATRIX_3X2_F,
) -> (),
fn SetAntialiasMode(
antialiasMode: D2D1_ANTIALIAS_MODE,
) -> (),
fn GetAntialiasMode() -> D2D1_ANTIALIAS_MODE,
fn SetTextAntialiasMode(
textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE,
) -> (),
fn GetTextAntialiasMode() -> D2D1_TEXT_ANTIALIAS_MODE,
fn SetTextRenderingParams(
textRenderingParams: *mut IDWriteRenderingParams,
) -> (),
fn GetTextRenderingParams(
textRenderingParams: *mut *mut IDWriteRenderingParams,
) -> (),
fn SetTags(
tag1: D2D1_TAG,
tag2: D2D1_TAG,
) -> (),
fn GetTags(
tag1: *mut D2D1_TAG,
tag2: *mut D2D1_TAG,
) -> (),
fn PushLayer(
layerParameters: *const D2D1_LAYER_PARAMETERS,
layer: *mut ID2D1Layer,
) -> (),
fn PopLayer() -> (),
fn Flush(
tag1: *mut D2D1_TAG,
tag2: *mut D2D1_TAG,
) -> HRESULT,
fn SaveDrawingState(
drawingStateBlock: *mut ID2D1DrawingStateBlock,
) -> (),
fn RestoreDrawingState(
drawingStateBlock: *mut ID2D1DrawingStateBlock,
) -> (),
fn PushAxisAlignedClip(
clipRect: *const D2D1_RECT_F,
antialiasMode: D2D1_ANTIALIAS_MODE,
) -> (),
fn PopAxisAlignedClip() -> (),
fn Clear(
clearColor: *const D2D1_COLOR_F,
) -> (),
fn BeginDraw() -> (),
fn EndDraw(
tag1: *mut D2D1_TAG,
tag2: *mut D2D1_TAG,
) -> HRESULT,
#[fixme] fn GetPixelFormat() -> D2D1_PIXEL_FORMAT,
fn SetDpi(
dpiX: FLOAT,
dpiY: FLOAT,
) -> (),
fn GetDpi(
dpiX: *mut FLOAT,
dpiY: *mut FLOAT,
) -> (),
#[fixme] fn GetSize() -> D2D1_SIZE_F,
#[fixme] fn GetPixelSize() -> D2D1_SIZE_U,
fn GetMaximumBitmapSize() -> UINT32,
fn IsSupported(
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
) -> BOOL,
}}
RIDL!{#[uuid(0x2cd90695, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1BitmapRenderTarget(ID2D1BitmapRenderTargetVtbl):
ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn GetBitmap(
bitmap: *mut *mut ID2D1Bitmap,
) -> HRESULT,
}}
RIDL!{#[uuid(0x2cd90698, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)]
interface ID2D1HwndRenderTarget(ID2D1HwndRenderTargetVtbl):
ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn CheckWindowState() -> D2D1_WINDOW_STATE,
fn Resize(
pixelSize: *const D2D1_SIZE_U,
) -> HRESULT,
fn GetHwnd() -> HWND,
}}
RIDL!{#[uuid(0xe0db51c3, 0x6f77, 0x4bae, 0xb3, 0xd5, 0xe4, 0x75, 0x09, 0xb3, 0x58, 0x38)]
interface ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTargetVtbl): IUnknown(IUnknownVtbl) {
fn GetDC(
mode: D2D1_DC_INITIALIZE_MODE,
hdc: *mut HDC,
) -> HRESULT,
fn ReleaseDC(
update: *const RECT,
) -> HRESULT,
}}
RIDL!{#[uuid(0x1c51bc64, 0xde61, 0x46fd, 0x98, 0x99, 0x63, 0xa5, 0xd8, 0xf0, 0x39, 0x50)]
interface ID2D1DCRenderTarget(ID2D1DCRenderTargetVtbl): ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn BindDC(
hDC: HDC,
pSubRect: *const RECT,
) -> HRESULT,
}}
RIDL!{#[uuid(0x06152247, 0x6f50, 0x465a, 0x92, 0x45, 0x11, 0x8b, 0xfd, 0x3b, 0x60, 0x07)]
interface ID2D1Factory(ID2D1FactoryVtbl): IUnknown(IUnknownVtbl) {
fn ReloadSystemMetrics() -> HRESULT,
fn GetDesktopDpi(
dpiX: *mut FLOAT,
dpiY: *mut FLOAT,
) -> (),
fn CreateRectangleGeometry(
rectangle: *const D2D1_RECT_F,
rectangleGeometry: *mut *mut ID2D1RectangleGeometry,
) -> HRESULT,
fn CreateRoundedRectangleGeometry(
roundedRectangle: *const D2D1_ROUNDED_RECT,
roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry,
) -> HRESULT,
fn CreateEllipseGeometry(
ellipse: *const D2D1_ELLIPSE,
ellipseGeometry: *mut *mut ID2D1EllipseGeometry,
) -> HRESULT,
fn CreateGeometryGroup(
fillMode: D2D1_FILL_MODE,
geometries: *mut *mut ID2D1Geometry,
geometriesCount: UINT32,
geometryGroup: *mut *mut ID2D1GeometryGroup,
) -> HRESULT,
fn CreateTransformedGeometry(
sourceGeometry: *mut ID2D1Geometry,
transform: *const D2D1_MATRIX_3X2_F,
transformedGeometry: *mut *mut ID2D1TransformedGeometry,
) -> HRESULT,
fn CreatePathGeometry(
pathGeometry: *mut *mut ID2D1PathGeometry,
) -> HRESULT,
fn CreateStrokeStyle(
strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES,
dashes: *const FLOAT,
dashesCount: UINT32,
strokeStyle: *mut *mut ID2D1StrokeStyle,
) -> HRESULT,
fn CreateDrawingStateBlock(
drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION,
textRenderingParams: *mut IDWriteRenderingParams,
drawingStateBlock: *mut *mut ID2D1DrawingStateBlock,
) -> HRESULT,
fn CreateWicBitmapRenderTarget(
target: *mut IWICBitmap,
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
renderTarget: *mut *mut ID2D1RenderTarget,
) -> HRESULT,
fn CreateHwndRenderTarget(
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES,
hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget,
) -> HRESULT,
fn CreateDxgiSurfaceRenderTarget(
dxgiSurface: *mut IDXGISurface,
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
renderTarget: *mut *mut ID2D1RenderTarget,
) -> HRESULT,
fn CreateDCRenderTarget(
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
dcRenderTarget: *mut *mut ID2D1DCRenderTarget,
) -> HRESULT,
}}
extern "system" {
pub fn D2D1CreateFactory(
factoryType: D2D1_FACTORY_TYPE,
riid: REFIID,
pFactoryOptions: *const D2D1_FACTORY_OPTIONS,
ppIFactory: *mut *mut c_void,
) -> HRESULT;
pub fn D2D1MakeRotateMatrix(
angle: FLOAT,
center: D2D1_POINT_2F,
matrix: *mut D2D1_MATRIX_3X2_F,
);
pub fn D2D1MakeSkewMatrix(
angleX: FLOAT,
angleY: FLOAT,
center: D2D1_POINT_2F,
matrix: *mut D2D1_MATRIX_3X2_F,
);
pub fn D2D1IsMatrixInvertible(
matrix: *const D2D1_MATRIX_3X2_F,
) -> BOOL;
pub fn D2D1InvertMatrix(
matrix: *mut D2D1_MATRIX_3X2_F,
) -> BOOL;
pub fn D2D1ComputeMaximumScaleFactor(
matrix: *const D2D1_MATRIX_3X2_F,
) -> FLOAT;
}