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use crate::{
device::bgl,
id::{markers::Buffer, Id},
FastHashMap, FastHashSet,
};
use arrayvec::ArrayVec;
use std::{collections::hash_map::Entry, fmt};
use thiserror::Error;
use wgt::{BindGroupLayoutEntry, BindingType};
#[derive(Debug)]
enum ResourceType {
Buffer {
size: wgt::BufferSize,
},
Texture {
dim: naga::ImageDimension,
arrayed: bool,
class: naga::ImageClass,
},
Sampler {
comparison: bool,
},
}
#[derive(Debug)]
struct Resource {
#[allow(unused)]
name: Option<String>,
bind: naga::ResourceBinding,
ty: ResourceType,
class: naga::AddressSpace,
}
#[derive(Clone, Copy, Debug)]
enum NumericDimension {
Scalar,
Vector(naga::VectorSize),
Matrix(naga::VectorSize, naga::VectorSize),
}
impl fmt::Display for NumericDimension {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
Self::Scalar => write!(f, ""),
Self::Vector(size) => write!(f, "x{}", size as u8),
Self::Matrix(columns, rows) => write!(f, "x{}{}", columns as u8, rows as u8),
}
}
}
impl NumericDimension {
fn num_components(&self) -> u32 {
match *self {
Self::Scalar => 1,
Self::Vector(size) => size as u32,
Self::Matrix(w, h) => w as u32 * h as u32,
}
}
}
#[derive(Clone, Copy, Debug)]
pub struct NumericType {
dim: NumericDimension,
scalar: naga::Scalar,
}
impl fmt::Display for NumericType {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{:?}{}{}",
self.scalar.kind,
self.scalar.width * 8,
self.dim
)
}
}
#[derive(Clone, Debug)]
pub struct InterfaceVar {
pub ty: NumericType,
interpolation: Option<naga::Interpolation>,
sampling: Option<naga::Sampling>,
}
impl InterfaceVar {
pub fn vertex_attribute(format: wgt::VertexFormat) -> Self {
InterfaceVar {
ty: NumericType::from_vertex_format(format),
interpolation: None,
sampling: None,
}
}
}
impl fmt::Display for InterfaceVar {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} interpolated as {:?} with sampling {:?}",
self.ty, self.interpolation, self.sampling
)
}
}
#[derive(Debug)]
enum Varying {
Local { location: u32, iv: InterfaceVar },
BuiltIn(naga::BuiltIn),
}
#[allow(unused)]
#[derive(Debug)]
struct SpecializationConstant {
id: u32,
ty: NumericType,
}
#[derive(Debug, Default)]
struct EntryPoint {
inputs: Vec<Varying>,
outputs: Vec<Varying>,
resources: Vec<naga::Handle<Resource>>,
#[allow(unused)]
spec_constants: Vec<SpecializationConstant>,
sampling_pairs: FastHashSet<(naga::Handle<Resource>, naga::Handle<Resource>)>,
workgroup_size: [u32; 3],
dual_source_blending: bool,
}
#[derive(Debug)]
pub struct Interface {
limits: wgt::Limits,
features: wgt::Features,
resources: naga::Arena<Resource>,
entry_points: FastHashMap<(naga::ShaderStage, String), EntryPoint>,
}
#[derive(Clone, Debug, Error)]
#[error(
"Usage flags {actual:?} for buffer {id:?} do not contain required usage flags {expected:?}"
)]
pub struct MissingBufferUsageError {
pub(crate) id: Id<Buffer>,
pub(crate) actual: wgt::BufferUsages,
pub(crate) expected: wgt::BufferUsages,
}
/// Checks that the given buffer usage contains the required buffer usage,
/// returns an error otherwise.
pub fn check_buffer_usage(
id: Id<Buffer>,
actual: wgt::BufferUsages,
expected: wgt::BufferUsages,
) -> Result<(), MissingBufferUsageError> {
if !actual.contains(expected) {
Err(MissingBufferUsageError {
id,
actual,
expected,
})
} else {
Ok(())
}
}
#[derive(Clone, Debug, Error)]
#[error("Texture usage is {actual:?} which does not contain required usage {expected:?}")]
pub struct MissingTextureUsageError {
pub(crate) actual: wgt::TextureUsages,
pub(crate) expected: wgt::TextureUsages,
}
/// Checks that the given texture usage contains the required texture usage,
/// returns an error otherwise.
pub fn check_texture_usage(
actual: wgt::TextureUsages,
expected: wgt::TextureUsages,
) -> Result<(), MissingTextureUsageError> {
if !actual.contains(expected) {
Err(MissingTextureUsageError { actual, expected })
} else {
Ok(())
}
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindingError {
#[error("Binding is missing from the pipeline layout")]
Missing,
#[error("Visibility flags don't include the shader stage")]
Invisible,
#[error("Type on the shader side does not match the pipeline binding")]
WrongType,
#[error("Storage class {binding:?} doesn't match the shader {shader:?}")]
WrongAddressSpace {
binding: naga::AddressSpace,
shader: naga::AddressSpace,
},
#[error("Buffer structure size {0}, added to one element of an unbound array, if it's the last field, ended up greater than the given `min_binding_size`")]
WrongBufferSize(wgt::BufferSize),
#[error("View dimension {dim:?} (is array: {is_array}) doesn't match the binding {binding:?}")]
WrongTextureViewDimension {
dim: naga::ImageDimension,
is_array: bool,
binding: BindingType,
},
#[error("Texture class {binding:?} doesn't match the shader {shader:?}")]
WrongTextureClass {
binding: naga::ImageClass,
shader: naga::ImageClass,
},
#[error("Comparison flag doesn't match the shader")]
WrongSamplerComparison,
#[error("Derived bind group layout type is not consistent between stages")]
InconsistentlyDerivedType,
#[error("Texture format {0:?} is not supported for storage use")]
BadStorageFormat(wgt::TextureFormat),
#[error(
"Storage texture with access {0:?} doesn't have a matching supported `StorageTextureAccess`"
)]
UnsupportedTextureStorageAccess(naga::StorageAccess),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum FilteringError {
#[error("Integer textures can't be sampled with a filtering sampler")]
Integer,
#[error("Non-filterable float textures can't be sampled with a filtering sampler")]
Float,
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum InputError {
#[error("Input is not provided by the earlier stage in the pipeline")]
Missing,
#[error("Input type is not compatible with the provided {0}")]
WrongType(NumericType),
#[error("Input interpolation doesn't match provided {0:?}")]
InterpolationMismatch(Option<naga::Interpolation>),
#[error("Input sampling doesn't match provided {0:?}")]
SamplingMismatch(Option<naga::Sampling>),
}
/// Errors produced when validating a programmable stage of a pipeline.
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum StageError {
#[error("Shader module is invalid")]
InvalidModule,
#[error(
"Shader entry point's workgroup size {current:?} ({current_total} total invocations) must be less or equal to the per-dimension limit {limit:?} and the total invocation limit {total}"
)]
InvalidWorkgroupSize {
current: [u32; 3],
current_total: u32,
limit: [u32; 3],
total: u32,
},
#[error("Shader uses {used} inter-stage components above the limit of {limit}")]
TooManyVaryings { used: u32, limit: u32 },
#[error("Unable to find entry point '{0}'")]
MissingEntryPoint(String),
#[error("Shader global {0:?} is not available in the pipeline layout")]
Binding(naga::ResourceBinding, #[source] BindingError),
#[error("Unable to filter the texture ({texture:?}) by the sampler ({sampler:?})")]
Filtering {
texture: naga::ResourceBinding,
sampler: naga::ResourceBinding,
#[source]
error: FilteringError,
},
#[error("Location[{location}] {var} is not provided by the previous stage outputs")]
Input {
location: wgt::ShaderLocation,
var: InterfaceVar,
#[source]
error: InputError,
},
#[error("Location[{location}] is provided by the previous stage output but is not consumed as input by this stage.")]
InputNotConsumed { location: wgt::ShaderLocation },
#[error(
"Unable to select an entry point: no entry point was found in the provided shader module"
)]
NoEntryPointFound,
#[error(
"Unable to select an entry point: \
multiple entry points were found in the provided shader module, \
but no entry point was specified"
)]
MultipleEntryPointsFound,
}
fn map_storage_format_to_naga(format: wgt::TextureFormat) -> Option<naga::StorageFormat> {
use naga::StorageFormat as Sf;
use wgt::TextureFormat as Tf;
Some(match format {
Tf::R8Unorm => Sf::R8Unorm,
Tf::R8Snorm => Sf::R8Snorm,
Tf::R8Uint => Sf::R8Uint,
Tf::R8Sint => Sf::R8Sint,
Tf::R16Uint => Sf::R16Uint,
Tf::R16Sint => Sf::R16Sint,
Tf::R16Float => Sf::R16Float,
Tf::Rg8Unorm => Sf::Rg8Unorm,
Tf::Rg8Snorm => Sf::Rg8Snorm,
Tf::Rg8Uint => Sf::Rg8Uint,
Tf::Rg8Sint => Sf::Rg8Sint,
Tf::R32Uint => Sf::R32Uint,
Tf::R32Sint => Sf::R32Sint,
Tf::R32Float => Sf::R32Float,
Tf::Rg16Uint => Sf::Rg16Uint,
Tf::Rg16Sint => Sf::Rg16Sint,
Tf::Rg16Float => Sf::Rg16Float,
Tf::Rgba8Unorm => Sf::Rgba8Unorm,
Tf::Rgba8Snorm => Sf::Rgba8Snorm,
Tf::Rgba8Uint => Sf::Rgba8Uint,
Tf::Rgba8Sint => Sf::Rgba8Sint,
Tf::Bgra8Unorm => Sf::Bgra8Unorm,
Tf::Rgb10a2Uint => Sf::Rgb10a2Uint,
Tf::Rgb10a2Unorm => Sf::Rgb10a2Unorm,
Tf::Rg11b10Float => Sf::Rg11b10Float,
Tf::Rg32Uint => Sf::Rg32Uint,
Tf::Rg32Sint => Sf::Rg32Sint,
Tf::Rg32Float => Sf::Rg32Float,
Tf::Rgba16Uint => Sf::Rgba16Uint,
Tf::Rgba16Sint => Sf::Rgba16Sint,
Tf::Rgba16Float => Sf::Rgba16Float,
Tf::Rgba32Uint => Sf::Rgba32Uint,
Tf::Rgba32Sint => Sf::Rgba32Sint,
Tf::Rgba32Float => Sf::Rgba32Float,
Tf::R16Unorm => Sf::R16Unorm,
Tf::R16Snorm => Sf::R16Snorm,
Tf::Rg16Unorm => Sf::Rg16Unorm,
Tf::Rg16Snorm => Sf::Rg16Snorm,
Tf::Rgba16Unorm => Sf::Rgba16Unorm,
Tf::Rgba16Snorm => Sf::Rgba16Snorm,
_ => return None,
})
}
fn map_storage_format_from_naga(format: naga::StorageFormat) -> wgt::TextureFormat {
use naga::StorageFormat as Sf;
use wgt::TextureFormat as Tf;
match format {
Sf::R8Unorm => Tf::R8Unorm,
Sf::R8Snorm => Tf::R8Snorm,
Sf::R8Uint => Tf::R8Uint,
Sf::R8Sint => Tf::R8Sint,
Sf::R16Uint => Tf::R16Uint,
Sf::R16Sint => Tf::R16Sint,
Sf::R16Float => Tf::R16Float,
Sf::Rg8Unorm => Tf::Rg8Unorm,
Sf::Rg8Snorm => Tf::Rg8Snorm,
Sf::Rg8Uint => Tf::Rg8Uint,
Sf::Rg8Sint => Tf::Rg8Sint,
Sf::R32Uint => Tf::R32Uint,
Sf::R32Sint => Tf::R32Sint,
Sf::R32Float => Tf::R32Float,
Sf::Rg16Uint => Tf::Rg16Uint,
Sf::Rg16Sint => Tf::Rg16Sint,
Sf::Rg16Float => Tf::Rg16Float,
Sf::Rgba8Unorm => Tf::Rgba8Unorm,
Sf::Rgba8Snorm => Tf::Rgba8Snorm,
Sf::Rgba8Uint => Tf::Rgba8Uint,
Sf::Rgba8Sint => Tf::Rgba8Sint,
Sf::Bgra8Unorm => Tf::Bgra8Unorm,
Sf::Rgb10a2Uint => Tf::Rgb10a2Uint,
Sf::Rgb10a2Unorm => Tf::Rgb10a2Unorm,
Sf::Rg11b10Float => Tf::Rg11b10Float,
Sf::Rg32Uint => Tf::Rg32Uint,
Sf::Rg32Sint => Tf::Rg32Sint,
Sf::Rg32Float => Tf::Rg32Float,
Sf::Rgba16Uint => Tf::Rgba16Uint,
Sf::Rgba16Sint => Tf::Rgba16Sint,
Sf::Rgba16Float => Tf::Rgba16Float,
Sf::Rgba32Uint => Tf::Rgba32Uint,
Sf::Rgba32Sint => Tf::Rgba32Sint,
Sf::Rgba32Float => Tf::Rgba32Float,
Sf::R16Unorm => Tf::R16Unorm,
Sf::R16Snorm => Tf::R16Snorm,
Sf::Rg16Unorm => Tf::Rg16Unorm,
Sf::Rg16Snorm => Tf::Rg16Snorm,
Sf::Rgba16Unorm => Tf::Rgba16Unorm,
Sf::Rgba16Snorm => Tf::Rgba16Snorm,
}
}
impl Resource {
fn check_binding_use(&self, entry: &BindGroupLayoutEntry) -> Result<(), BindingError> {
match self.ty {
ResourceType::Buffer { size } => {
let min_size = match entry.ty {
BindingType::Buffer {
ty,
has_dynamic_offset: _,
min_binding_size,
} => {
let class = match ty {
wgt::BufferBindingType::Uniform => naga::AddressSpace::Uniform,
wgt::BufferBindingType::Storage { read_only } => {
let mut naga_access = naga::StorageAccess::LOAD;
naga_access.set(naga::StorageAccess::STORE, !read_only);
naga::AddressSpace::Storage {
access: naga_access,
}
}
};
if self.class != class {
return Err(BindingError::WrongAddressSpace {
binding: class,
shader: self.class,
});
}
min_binding_size
}
_ => return Err(BindingError::WrongType),
};
match min_size {
Some(non_zero) if non_zero < size => {
return Err(BindingError::WrongBufferSize(size))
}
_ => (),
}
}
ResourceType::Sampler { comparison } => match entry.ty {
BindingType::Sampler(ty) => {
if (ty == wgt::SamplerBindingType::Comparison) != comparison {
return Err(BindingError::WrongSamplerComparison);
}
}
_ => return Err(BindingError::WrongType),
},
ResourceType::Texture {
dim,
arrayed,
class,
} => {
let view_dimension = match entry.ty {
BindingType::Texture { view_dimension, .. }
| BindingType::StorageTexture { view_dimension, .. } => view_dimension,
_ => {
return Err(BindingError::WrongTextureViewDimension {
dim,
is_array: false,
binding: entry.ty,
})
}
};
if arrayed {
match (dim, view_dimension) {
(naga::ImageDimension::D2, wgt::TextureViewDimension::D2Array) => (),
(naga::ImageDimension::Cube, wgt::TextureViewDimension::CubeArray) => (),
_ => {
return Err(BindingError::WrongTextureViewDimension {
dim,
is_array: true,
binding: entry.ty,
})
}
}
} else {
match (dim, view_dimension) {
(naga::ImageDimension::D1, wgt::TextureViewDimension::D1) => (),
(naga::ImageDimension::D2, wgt::TextureViewDimension::D2) => (),
(naga::ImageDimension::D3, wgt::TextureViewDimension::D3) => (),
(naga::ImageDimension::Cube, wgt::TextureViewDimension::Cube) => (),
_ => {
return Err(BindingError::WrongTextureViewDimension {
dim,
is_array: false,
binding: entry.ty,
})
}
}
}
let expected_class = match entry.ty {
BindingType::Texture {
sample_type,
view_dimension: _,
multisampled: multi,
} => match sample_type {
wgt::TextureSampleType::Float { .. } => naga::ImageClass::Sampled {
kind: naga::ScalarKind::Float,
multi,
},
wgt::TextureSampleType::Sint => naga::ImageClass::Sampled {
kind: naga::ScalarKind::Sint,
multi,
},
wgt::TextureSampleType::Uint => naga::ImageClass::Sampled {
kind: naga::ScalarKind::Uint,
multi,
},
wgt::TextureSampleType::Depth => naga::ImageClass::Depth { multi },
},
BindingType::StorageTexture {
access,
format,
view_dimension: _,
} => {
let naga_format = map_storage_format_to_naga(format)
.ok_or(BindingError::BadStorageFormat(format))?;
let naga_access = match access {
wgt::StorageTextureAccess::ReadOnly => naga::StorageAccess::LOAD,
wgt::StorageTextureAccess::WriteOnly => naga::StorageAccess::STORE,
wgt::StorageTextureAccess::ReadWrite => naga::StorageAccess::all(),
};
naga::ImageClass::Storage {
format: naga_format,
access: naga_access,
}
}
_ => return Err(BindingError::WrongType),
};
if class != expected_class {
return Err(BindingError::WrongTextureClass {
binding: expected_class,
shader: class,
});
}
}
};
Ok(())
}
fn derive_binding_type(&self) -> Result<BindingType, BindingError> {
Ok(match self.ty {
ResourceType::Buffer { size } => BindingType::Buffer {
ty: match self.class {
naga::AddressSpace::Uniform => wgt::BufferBindingType::Uniform,
naga::AddressSpace::Storage { access } => wgt::BufferBindingType::Storage {
read_only: access == naga::StorageAccess::LOAD,
},
_ => return Err(BindingError::WrongType),
},
has_dynamic_offset: false,
min_binding_size: Some(size),
},
ResourceType::Sampler { comparison } => BindingType::Sampler(if comparison {
wgt::SamplerBindingType::Comparison
} else {
wgt::SamplerBindingType::Filtering
}),
ResourceType::Texture {
dim,
arrayed,
class,
} => {
let view_dimension = match dim {
naga::ImageDimension::D1 => wgt::TextureViewDimension::D1,
naga::ImageDimension::D2 if arrayed => wgt::TextureViewDimension::D2Array,
naga::ImageDimension::D2 => wgt::TextureViewDimension::D2,
naga::ImageDimension::D3 => wgt::TextureViewDimension::D3,
naga::ImageDimension::Cube if arrayed => wgt::TextureViewDimension::CubeArray,
naga::ImageDimension::Cube => wgt::TextureViewDimension::Cube,
};
match class {
naga::ImageClass::Sampled { multi, kind } => BindingType::Texture {
sample_type: match kind {
naga::ScalarKind::Float => {
wgt::TextureSampleType::Float { filterable: true }
}
naga::ScalarKind::Sint => wgt::TextureSampleType::Sint,
naga::ScalarKind::Uint => wgt::TextureSampleType::Uint,
naga::ScalarKind::AbstractInt
| naga::ScalarKind::AbstractFloat
| naga::ScalarKind::Bool => unreachable!(),
},
view_dimension,
multisampled: multi,
},
naga::ImageClass::Depth { multi } => BindingType::Texture {
sample_type: wgt::TextureSampleType::Depth,
view_dimension,
multisampled: multi,
},
naga::ImageClass::Storage { format, access } => BindingType::StorageTexture {
access: {
const LOAD_STORE: naga::StorageAccess = naga::StorageAccess::all();
match access {
naga::StorageAccess::LOAD => wgt::StorageTextureAccess::ReadOnly,
naga::StorageAccess::STORE => wgt::StorageTextureAccess::WriteOnly,
LOAD_STORE => wgt::StorageTextureAccess::ReadWrite,
_ => unreachable!(),
}
},
view_dimension,
format: {
let f = map_storage_format_from_naga(format);
let original = map_storage_format_to_naga(f)
.ok_or(BindingError::BadStorageFormat(f))?;
debug_assert_eq!(format, original);
f
},
},
}
}
})
}
}
impl NumericType {
fn from_vertex_format(format: wgt::VertexFormat) -> Self {
use naga::{Scalar, VectorSize as Vs};
use wgt::VertexFormat as Vf;
let (dim, scalar) = match format {
Vf::Uint32 => (NumericDimension::Scalar, Scalar::U32),
Vf::Uint8x2 | Vf::Uint16x2 | Vf::Uint32x2 => {
(NumericDimension::Vector(Vs::Bi), Scalar::U32)
}
Vf::Uint32x3 => (NumericDimension::Vector(Vs::Tri), Scalar::U32),
Vf::Uint8x4 | Vf::Uint16x4 | Vf::Uint32x4 => {
(NumericDimension::Vector(Vs::Quad), Scalar::U32)
}
Vf::Sint32 => (NumericDimension::Scalar, Scalar::I32),
Vf::Sint8x2 | Vf::Sint16x2 | Vf::Sint32x2 => {
(NumericDimension::Vector(Vs::Bi), Scalar::I32)
}
Vf::Sint32x3 => (NumericDimension::Vector(Vs::Tri), Scalar::I32),
Vf::Sint8x4 | Vf::Sint16x4 | Vf::Sint32x4 => {
(NumericDimension::Vector(Vs::Quad), Scalar::I32)
}
Vf::Float32 => (NumericDimension::Scalar, Scalar::F32),
Vf::Unorm8x2
| Vf::Snorm8x2
| Vf::Unorm16x2
| Vf::Snorm16x2
| Vf::Float16x2
| Vf::Float32x2 => (NumericDimension::Vector(Vs::Bi), Scalar::F32),
Vf::Float32x3 => (NumericDimension::Vector(Vs::Tri), Scalar::F32),
Vf::Unorm8x4
| Vf::Snorm8x4
| Vf::Unorm16x4
| Vf::Snorm16x4
| Vf::Float16x4
| Vf::Float32x4
| Vf::Unorm10_10_10_2 => (NumericDimension::Vector(Vs::Quad), Scalar::F32),
Vf::Float64 => (NumericDimension::Scalar, Scalar::F64),
Vf::Float64x2 => (NumericDimension::Vector(Vs::Bi), Scalar::F64),
Vf::Float64x3 => (NumericDimension::Vector(Vs::Tri), Scalar::F64),
Vf::Float64x4 => (NumericDimension::Vector(Vs::Quad), Scalar::F64),
};
NumericType {
dim,
//Note: Shader always sees data as int, uint, or float.
// It doesn't know if the original is normalized in a tighter form.
scalar,
}
}
fn from_texture_format(format: wgt::TextureFormat) -> Self {
use naga::{Scalar, VectorSize as Vs};
use wgt::TextureFormat as Tf;
let (dim, scalar) = match format {
Tf::R8Unorm | Tf::R8Snorm | Tf::R16Float | Tf::R32Float => {
(NumericDimension::Scalar, Scalar::F32)
}
Tf::R8Uint | Tf::R16Uint | Tf::R32Uint => (NumericDimension::Scalar, Scalar::U32),
Tf::R8Sint | Tf::R16Sint | Tf::R32Sint => (NumericDimension::Scalar, Scalar::I32),
Tf::Rg8Unorm | Tf::Rg8Snorm | Tf::Rg16Float | Tf::Rg32Float => {
(NumericDimension::Vector(Vs::Bi), Scalar::F32)
}
Tf::Rg8Uint | Tf::Rg16Uint | Tf::Rg32Uint => {
(NumericDimension::Vector(Vs::Bi), Scalar::U32)
}
Tf::Rg8Sint | Tf::Rg16Sint | Tf::Rg32Sint => {
(NumericDimension::Vector(Vs::Bi), Scalar::I32)
}
Tf::R16Snorm | Tf::R16Unorm => (NumericDimension::Scalar, Scalar::F32),
Tf::Rg16Snorm | Tf::Rg16Unorm => (NumericDimension::Vector(Vs::Bi), Scalar::F32),
Tf::Rgba16Snorm | Tf::Rgba16Unorm => (NumericDimension::Vector(Vs::Quad), Scalar::F32),
Tf::Rgba8Unorm
| Tf::Rgba8UnormSrgb
| Tf::Rgba8Snorm
| Tf::Bgra8Unorm
| Tf::Bgra8UnormSrgb
| Tf::Rgb10a2Unorm
| Tf::Rgba16Float
| Tf::Rgba32Float => (NumericDimension::Vector(Vs::Quad), Scalar::F32),
Tf::Rgba8Uint | Tf::Rgba16Uint | Tf::Rgba32Uint | Tf::Rgb10a2Uint => {
(NumericDimension::Vector(Vs::Quad), Scalar::U32)
}
Tf::Rgba8Sint | Tf::Rgba16Sint | Tf::Rgba32Sint => {
(NumericDimension::Vector(Vs::Quad), Scalar::I32)
}
Tf::Rg11b10Float => (NumericDimension::Vector(Vs::Tri), Scalar::F32),
Tf::Stencil8
| Tf::Depth16Unorm
| Tf::Depth32Float
| Tf::Depth32FloatStencil8
| Tf::Depth24Plus
| Tf::Depth24PlusStencil8 => {
panic!("Unexpected depth format")
}
Tf::NV12 => panic!("Unexpected nv12 format"),
Tf::Rgb9e5Ufloat => (NumericDimension::Vector(Vs::Tri), Scalar::F32),
Tf::Bc1RgbaUnorm
| Tf::Bc1RgbaUnormSrgb
| Tf::Bc2RgbaUnorm
| Tf::Bc2RgbaUnormSrgb
| Tf::Bc3RgbaUnorm
| Tf::Bc3RgbaUnormSrgb
| Tf::Bc7RgbaUnorm
| Tf::Bc7RgbaUnormSrgb
| Tf::Etc2Rgb8A1Unorm
| Tf::Etc2Rgb8A1UnormSrgb
| Tf::Etc2Rgba8Unorm
| Tf::Etc2Rgba8UnormSrgb => (NumericDimension::Vector(Vs::Quad), Scalar::F32),
Tf::Bc4RUnorm | Tf::Bc4RSnorm | Tf::EacR11Unorm | Tf::EacR11Snorm => {
(NumericDimension::Scalar, Scalar::F32)
}
Tf::Bc5RgUnorm | Tf::Bc5RgSnorm | Tf::EacRg11Unorm | Tf::EacRg11Snorm => {
(NumericDimension::Vector(Vs::Bi), Scalar::F32)
}
Tf::Bc6hRgbUfloat | Tf::Bc6hRgbFloat | Tf::Etc2Rgb8Unorm | Tf::Etc2Rgb8UnormSrgb => {
(NumericDimension::Vector(Vs::Tri), Scalar::F32)
}
Tf::Astc {
block: _,
channel: _,
} => (NumericDimension::Vector(Vs::Quad), Scalar::F32),
};
NumericType {
dim,
//Note: Shader always sees data as int, uint, or float.
// It doesn't know if the original is normalized in a tighter form.
scalar,
}
}
fn is_subtype_of(&self, other: &NumericType) -> bool {
if self.scalar.width > other.scalar.width {
return false;
}
if self.scalar.kind != other.scalar.kind {
return false;
}
match (self.dim, other.dim) {
(NumericDimension::Scalar, NumericDimension::Scalar) => true,
(NumericDimension::Scalar, NumericDimension::Vector(_)) => true,
(NumericDimension::Vector(s0), NumericDimension::Vector(s1)) => s0 <= s1,
(NumericDimension::Matrix(c0, r0), NumericDimension::Matrix(c1, r1)) => {
c0 == c1 && r0 == r1
}
_ => false,
}
}
fn is_compatible_with(&self, other: &NumericType) -> bool {
if self.scalar.kind != other.scalar.kind {
return false;
}
match (self.dim, other.dim) {
(NumericDimension::Scalar, NumericDimension::Scalar) => true,
(NumericDimension::Scalar, NumericDimension::Vector(_)) => true,
(NumericDimension::Vector(_), NumericDimension::Vector(_)) => true,
(NumericDimension::Matrix(..), NumericDimension::Matrix(..)) => true,
_ => false,
}
}
}
/// Return true if the fragment `format` is covered by the provided `output`.
pub fn check_texture_format(
format: wgt::TextureFormat,
output: &NumericType,
) -> Result<(), NumericType> {
let nt = NumericType::from_texture_format(format);
if nt.is_subtype_of(output) {
Ok(())
} else {
Err(nt)
}
}
pub enum BindingLayoutSource<'a> {
/// The binding layout is derived from the pipeline layout.
///
/// This will be filled in by the shader binding validation, as it iterates the shader's interfaces.
Derived(ArrayVec<bgl::EntryMap, { hal::MAX_BIND_GROUPS }>),
/// The binding layout is provided by the user in BGLs.
///
/// This will be validated against the shader's interfaces.
Provided(ArrayVec<&'a bgl::EntryMap, { hal::MAX_BIND_GROUPS }>),
}
impl<'a> BindingLayoutSource<'a> {
pub fn new_derived(limits: &wgt::Limits) -> Self {
let mut array = ArrayVec::new();
for _ in 0..limits.max_bind_groups {
array.push(Default::default());
}
BindingLayoutSource::Derived(array)
}
}
pub type StageIo = FastHashMap<wgt::ShaderLocation, InterfaceVar>;
impl Interface {
fn populate(
list: &mut Vec<Varying>,
binding: Option<&naga::Binding>,
ty: naga::Handle<naga::Type>,
arena: &naga::UniqueArena<naga::Type>,
) {
let numeric_ty = match arena[ty].inner {
naga::TypeInner::Scalar(scalar) => NumericType {
dim: NumericDimension::Scalar,
scalar,
},
naga::TypeInner::Vector { size, scalar } => NumericType {
dim: NumericDimension::Vector(size),
scalar,
},
naga::TypeInner::Matrix {
columns,
rows,
scalar,
} => NumericType {
dim: NumericDimension::Matrix(columns, rows),
scalar,
},
naga::TypeInner::Struct { ref members, .. } => {
for member in members {
Self::populate(list, member.binding.as_ref(), member.ty, arena);
}
return;
}
ref other => {
//Note: technically this should be at least `log::error`, but
// the reality is - every shader coming from `glslc` outputs an array
// of clip distances and hits this path :(
// So we lower it to `log::warn` to be less annoying.
log::warn!("Unexpected varying type: {:?}", other);
return;
}
};
let varying = match binding {
Some(&naga::Binding::Location {
location,
interpolation,
sampling,
.. // second_blend_source
}) => Varying::Local {
location,
iv: InterfaceVar {
ty: numeric_ty,
interpolation,
sampling,
},
},
Some(&naga::Binding::BuiltIn(built_in)) => Varying::BuiltIn(built_in),
None => {
log::error!("Missing binding for a varying");
return;
}
};
list.push(varying);
}
pub fn new(
module: &naga::Module,
info: &naga::valid::ModuleInfo,
limits: wgt::Limits,
features: wgt::Features,
) -> Self {
let mut resources = naga::Arena::new();
let mut resource_mapping = FastHashMap::default();
for (var_handle, var) in module.global_variables.iter() {
let bind = match var.binding {
Some(ref br) => br.clone(),
_ => continue,
};
let naga_ty = &module.types[var.ty].inner;
let inner_ty = match *naga_ty {
naga::TypeInner::BindingArray { base, .. } => &module.types[base].inner,
ref ty => ty,
};
let ty = match *inner_ty {
naga::TypeInner::Image {
dim,
arrayed,
class,
} => ResourceType::Texture {
dim,
arrayed,
class,
},
naga::TypeInner::Sampler { comparison } => ResourceType::Sampler { comparison },
naga::TypeInner::Array { stride, size, .. } => {
let size = match size {
naga::ArraySize::Constant(size) => size.get() * stride,
naga::ArraySize::Dynamic => stride,
};
ResourceType::Buffer {
size: wgt::BufferSize::new(size as u64).unwrap(),
}
}
ref other => ResourceType::Buffer {
size: wgt::BufferSize::new(other.size(module.to_ctx()) as u64).unwrap(),
},
};
let handle = resources.append(
Resource {
name: var.name.clone(),
bind,
ty,
class: var.space,
},
Default::default(),
);
resource_mapping.insert(var_handle, handle);
}
let mut entry_points = FastHashMap::default();
entry_points.reserve(module.entry_points.len());
for (index, entry_point) in module.entry_points.iter().enumerate() {
let info = info.get_entry_point(index);
let mut ep = EntryPoint::default();
for arg in entry_point.function.arguments.iter() {
Self::populate(&mut ep.inputs, arg.binding.as_ref(), arg.ty, &module.types);
}
if let Some(ref result) = entry_point.function.result {
Self::populate(
&mut ep.outputs,
result.binding.as_ref(),
result.ty,
&module.types,
);
}
for (var_handle, var) in module.global_variables.iter() {
let usage = info[var_handle];
if !usage.is_empty() && var.binding.is_some() {
ep.resources.push(resource_mapping[&var_handle]);
}
}
for key in info.sampling_set.iter() {
ep.sampling_pairs
.insert((resource_mapping[&key.image], resource_mapping[&key.sampler]));
}
ep.dual_source_blending = info.dual_source_blending;
ep.workgroup_size = entry_point.workgroup_size;
entry_points.insert((entry_point.stage, entry_point.name.clone()), ep);
}
Self {
limits,
features,
resources,
entry_points,
}
}
pub fn finalize_entry_point_name(
&self,
stage_bit: wgt::ShaderStages,
entry_point_name: Option<&str>,
) -> Result<String, StageError> {
let stage = Self::shader_stage_from_stage_bit(stage_bit);
entry_point_name
.map(|ep| ep.to_string())
.map(Ok)
.unwrap_or_else(|| {
let mut entry_points = self
.entry_points
.keys()
.filter_map(|(ep_stage, name)| (ep_stage == &stage).then_some(name));
let first = entry_points.next().ok_or(StageError::NoEntryPointFound)?;
if entry_points.next().is_some() {
return Err(StageError::MultipleEntryPointsFound);
}
Ok(first.clone())
})
}
pub(crate) fn shader_stage_from_stage_bit(stage_bit: wgt::ShaderStages) -> naga::ShaderStage {
match stage_bit {
wgt::ShaderStages::VERTEX => naga::ShaderStage::Vertex,
wgt::ShaderStages::FRAGMENT => naga::ShaderStage::Fragment,
wgt::ShaderStages::COMPUTE => naga::ShaderStage::Compute,
_ => unreachable!(),
}
}
pub fn check_stage(
&self,
layouts: &mut BindingLayoutSource<'_>,
shader_binding_sizes: &mut FastHashMap<naga::ResourceBinding, wgt::BufferSize>,
entry_point_name: &str,
stage_bit: wgt::ShaderStages,
inputs: StageIo,
compare_function: Option<wgt::CompareFunction>,
) -> Result<StageIo, StageError> {
// Since a shader module can have multiple entry points with the same name,
// we need to look for one with the right execution model.
let shader_stage = Self::shader_stage_from_stage_bit(stage_bit);
let pair = (shader_stage, entry_point_name.to_string());
let entry_point = match self.entry_points.get(&pair) {
Some(some) => some,
None => return Err(StageError::MissingEntryPoint(pair.1)),
};
let (_stage, entry_point_name) = pair;
// check resources visibility
for &handle in entry_point.resources.iter() {
let res = &self.resources[handle];
let result = 'err: {
match layouts {
BindingLayoutSource::Provided(layouts) => {
// update the required binding size for this buffer
if let ResourceType::Buffer { size } = res.ty {
match shader_binding_sizes.entry(res.bind.clone()) {
Entry::Occupied(e) => {
*e.into_mut() = size.max(*e.get());
}
Entry::Vacant(e) => {
e.insert(size);
}
}
}
let Some(map) = layouts.get(res.bind.group as usize) else {
break 'err Err(BindingError::Missing);
};
let Some(entry) = map.get(res.bind.binding) else {
break 'err Err(BindingError::Missing);
};
if !entry.visibility.contains(stage_bit) {
break 'err Err(BindingError::Invisible);
}
res.check_binding_use(entry)
}
BindingLayoutSource::Derived(layouts) => {
let Some(map) = layouts.get_mut(res.bind.group as usize) else {
break 'err Err(BindingError::Missing);
};
let ty = match res.derive_binding_type() {
Ok(ty) => ty,
Err(error) => break 'err Err(error),
};
match map.entry(res.bind.binding) {
indexmap::map::Entry::Occupied(e) if e.get().ty != ty => {
break 'err Err(BindingError::InconsistentlyDerivedType)
}
indexmap::map::Entry::Occupied(e) => {
e.into_mut().visibility |= stage_bit;
}
indexmap::map::Entry::Vacant(e) => {
e.insert(BindGroupLayoutEntry {
binding: res.bind.binding,
ty,
visibility: stage_bit,
count: None,
});
}
}
Ok(())
}
}
};
if let Err(error) = result {
return Err(StageError::Binding(res.bind.clone(), error));
}
}
// Check the compatibility between textures and samplers
//
// We only need to do this if the binding layout is provided by the user, as derived
// layouts will inherently be correctly tagged.
if let BindingLayoutSource::Provided(layouts) = layouts {
for &(texture_handle, sampler_handle) in entry_point.sampling_pairs.iter() {
let texture_bind = &self.resources[texture_handle].bind;
let sampler_bind = &self.resources[sampler_handle].bind;
let texture_layout = layouts[texture_bind.group as usize]
.get(texture_bind.binding)
.unwrap();
let sampler_layout = layouts[sampler_bind.group as usize]
.get(sampler_bind.binding)
.unwrap();
assert!(texture_layout.visibility.contains(stage_bit));
assert!(sampler_layout.visibility.contains(stage_bit));
let sampler_filtering = matches!(
sampler_layout.ty,
wgt::BindingType::Sampler(wgt::SamplerBindingType::Filtering)
);
let texture_sample_type = match texture_layout.ty {
BindingType::Texture { sample_type, .. } => sample_type,
_ => unreachable!(),
};
let error = match (sampler_filtering, texture_sample_type) {
(true, wgt::TextureSampleType::Float { filterable: false }) => {
Some(FilteringError::Float)
}
(true, wgt::TextureSampleType::Sint) => Some(FilteringError::Integer),
(true, wgt::TextureSampleType::Uint) => Some(FilteringError::Integer),
_ => None,
};
if let Some(error) = error {
return Err(StageError::Filtering {
texture: texture_bind.clone(),
sampler: sampler_bind.clone(),
error,
});
}
}
}
// check workgroup size limits
if shader_stage == naga::ShaderStage::Compute {
let max_workgroup_size_limits = [
self.limits.max_compute_workgroup_size_x,
self.limits.max_compute_workgroup_size_y,
self.limits.max_compute_workgroup_size_z,
];
let total_invocations = entry_point.workgroup_size.iter().product::<u32>();
if entry_point.workgroup_size.iter().any(|&s| s == 0)
|| total_invocations > self.limits.max_compute_invocations_per_workgroup
|| entry_point.workgroup_size[0] > max_workgroup_size_limits[0]
|| entry_point.workgroup_size[1] > max_workgroup_size_limits[1]
|| entry_point.workgroup_size[2] > max_workgroup_size_limits[2]
{
return Err(StageError::InvalidWorkgroupSize {
current: entry_point.workgroup_size,
current_total: total_invocations,
limit: max_workgroup_size_limits,
total: self.limits.max_compute_invocations_per_workgroup,
});
}
}
let mut inter_stage_components = 0;
// check inputs compatibility
for input in entry_point.inputs.iter() {
match *input {
Varying::Local { location, ref iv } => {
let result =
inputs
.get(&location)
.ok_or(InputError::Missing)
.and_then(|provided| {
let (compatible, num_components) = match shader_stage {
// For vertex attributes, there are defaults filled out
// by the driver if data is not provided.
naga::ShaderStage::Vertex => {
// vertex inputs don't count towards inter-stage
(iv.ty.is_compatible_with(&provided.ty), 0)
}
naga::ShaderStage::Fragment => {
if iv.interpolation != provided.interpolation {
return Err(InputError::InterpolationMismatch(
provided.interpolation,
));
}
if iv.sampling != provided.sampling {
return Err(InputError::SamplingMismatch(
provided.sampling,
));
}
(
iv.ty.is_subtype_of(&provided.ty),
iv.ty.dim.num_components(),
)
}
naga::ShaderStage::Compute => (false, 0),
};
if compatible {
Ok(num_components)
} else {
Err(InputError::WrongType(provided.ty))
}
});
match result {
Ok(num_components) => {
inter_stage_components += num_components;
}
Err(error) => {
return Err(StageError::Input {
location,
var: iv.clone(),
error,
})
}
}
}
Varying::BuiltIn(_) => {}
}
}
// Check all vertex outputs and make sure the fragment shader consumes them.
// This requirement is removed if the `SHADER_UNUSED_VERTEX_OUTPUT` feature is enabled.
if shader_stage == naga::ShaderStage::Fragment
&& !self
.features
.contains(wgt::Features::SHADER_UNUSED_VERTEX_OUTPUT)
{
for &index in inputs.keys() {
// This is a linear scan, but the count should be low enough
// that this should be fine.
let found = entry_point.inputs.iter().any(|v| match *v {
Varying::Local { location, .. } => location == index,
Varying::BuiltIn(_) => false,
});
if !found {
return Err(StageError::InputNotConsumed { location: index });
}
}
}
if shader_stage == naga::ShaderStage::Vertex {
for output in entry_point.outputs.iter() {
//TODO: count builtins towards the limit?
inter_stage_components += match *output {
Varying::Local { ref iv, .. } => iv.ty.dim.num_components(),
Varying::BuiltIn(_) => 0,
};
if let Some(
cmp @ wgt::CompareFunction::Equal | cmp @ wgt::CompareFunction::NotEqual,
) = compare_function
{
if let Varying::BuiltIn(naga::BuiltIn::Position { invariant: false }) = *output
{
log::warn!(
"Vertex shader with entry point {entry_point_name} outputs a @builtin(position) without the @invariant \
attribute and is used in a pipeline with {cmp:?}. On some machines, this can cause bad artifacting as {cmp:?} assumes \
the values output from the vertex shader exactly match the value in the depth buffer. The @invariant attribute on the \
@builtin(position) vertex output ensures that the exact same pixel depths are used every render."
);
}
}
}
}
if inter_stage_components > self.limits.max_inter_stage_shader_components {
return Err(StageError::TooManyVaryings {
used: inter_stage_components,
limit: self.limits.max_inter_stage_shader_components,
});
}
let outputs = entry_point
.outputs
.iter()
.filter_map(|output| match *output {
Varying::Local { location, ref iv } => Some((location, iv.clone())),
Varying::BuiltIn(_) => None,
})
.collect();
Ok(outputs)
}
pub fn fragment_uses_dual_source_blending(
&self,
entry_point_name: &str,
) -> Result<bool, StageError> {
let pair = (naga::ShaderStage::Fragment, entry_point_name.to_string());
self.entry_points
.get(&pair)
.ok_or(StageError::MissingEntryPoint(pair.1))
.map(|ep| ep.dual_source_blending)
}
}
pub fn validate_color_attachment_bytes_per_sample(
attachment_formats: impl Iterator<Item = Option<wgt::TextureFormat>>,
limit: u32,
) -> Result<(), u32> {
let mut total_bytes_per_sample = 0;
for format in attachment_formats {
let Some(format) = format else {
continue;
};
let byte_cost = format.target_pixel_byte_cost().unwrap();
let alignment = format.target_component_alignment().unwrap();
let rem = total_bytes_per_sample % alignment;
if rem != 0 {
total_bytes_per_sample += alignment - rem;
}
total_bytes_per_sample += byte_cost;
}
if total_bytes_per_sample > limit {
return Err(total_bytes_per_sample);
}
Ok(())
}