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mod code;
mod custom;
mod data;
mod dump;
mod elements;
mod exports;
mod functions;
mod globals;
mod imports;
mod linking;
mod memories;
mod names;
mod producers;
mod start;
mod tables;
mod tags;
mod types;
pub use code::*;
pub use custom::*;
pub use data::*;
pub use dump::*;
pub use elements::*;
pub use exports::*;
pub use functions::*;
pub use globals::*;
pub use imports::*;
pub use linking::*;
pub use memories::*;
pub use names::*;
pub use producers::*;
pub use start::*;
pub use tables::*;
pub use tags::*;
pub use types::*;
use crate::Encode;
pub(crate) const CORE_FUNCTION_SORT: u8 = 0x00;
pub(crate) const CORE_TABLE_SORT: u8 = 0x01;
pub(crate) const CORE_MEMORY_SORT: u8 = 0x02;
pub(crate) const CORE_GLOBAL_SORT: u8 = 0x03;
pub(crate) const CORE_TAG_SORT: u8 = 0x04;
/// A WebAssembly module section.
///
/// Various builders defined in this crate already implement this trait, but you
/// can also implement it yourself for your own custom section builders, or use
/// `RawSection` to use a bunch of raw bytes as a section.
pub trait Section: Encode {
/// Gets the section identifier for this section.
fn id(&self) -> u8;
/// Appends this section to the specified destination list of bytes.
fn append_to(&self, dst: &mut Vec<u8>) {
dst.push(self.id());
self.encode(dst);
}
}
/// Known section identifiers of WebAssembly modules.
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
#[repr(u8)]
pub enum SectionId {
/// The custom section.
Custom = 0,
/// The type section.
Type = 1,
/// The import section.
Import = 2,
/// The function section.
Function = 3,
/// The table section.
Table = 4,
/// The memory section.
Memory = 5,
/// The global section.
Global = 6,
/// The export section.
Export = 7,
/// The start section.
Start = 8,
/// The element section.
Element = 9,
/// The code section.
Code = 10,
/// The data section.
Data = 11,
/// The data count section.
DataCount = 12,
/// The tag section.
///
/// This section is supported by the exception handling proposal.
Tag = 13,
}
impl From<SectionId> for u8 {
#[inline]
fn from(id: SectionId) -> u8 {
id as u8
}
}
impl Encode for SectionId {
fn encode(&self, sink: &mut Vec<u8>) {
sink.push(*self as u8);
}
}
/// Represents a WebAssembly component that is being encoded.
///
/// Sections within a WebAssembly module are encoded in a specific order.
///
/// Modules may also added as a section to a WebAssembly component.
#[derive(Clone, Debug)]
pub struct Module {
pub(crate) bytes: Vec<u8>,
}
impl Module {
/// The 8-byte header at the beginning of all core wasm modules.
#[rustfmt::skip]
pub const HEADER: [u8; 8] = [
// Magic
0x00, 0x61, 0x73, 0x6D,
// Version
0x01, 0x00, 0x00, 0x00,
];
/// Begin writing a new `Module`.
#[rustfmt::skip]
pub fn new() -> Self {
Module {
bytes: Self::HEADER.to_vec(),
}
}
/// Write a section into this module.
///
/// It is your responsibility to define the sections in the [proper
/// and to ensure that each kind of section (other than custom sections) is
/// only defined once. While this is a potential footgun, it also allows you
/// to use this crate to easily construct test cases for bad Wasm module
/// encodings.
pub fn section(&mut self, section: &impl Section) -> &mut Self {
self.bytes.push(section.id());
section.encode(&mut self.bytes);
self
}
/// Get the encoded Wasm module as a slice.
pub fn as_slice(&self) -> &[u8] {
&self.bytes
}
/// Finish writing this Wasm module and extract ownership of the encoded
/// bytes.
pub fn finish(self) -> Vec<u8> {
self.bytes
}
}
impl Default for Module {
fn default() -> Self {
Self::new()
}
}