Name Description Size
lib.rs The arena, a fast but limited type of allocator. **A fast (but limited) allocation arena for values of a single type.** Allocated objects are destroyed all at once, when the arena itself is destroyed. There is no deallocation of individual objects while the arena itself is still alive. The flipside is that allocation is fast: typically just a vector push. There is also a method `into_vec()` to recover ownership of allocated objects when the arena is no longer required, instead of destroying everything. ## Example ``` use typed_arena_nomut::Arena; struct Monster { level: u32, } let monsters = Arena::new(); let goku = monsters.alloc(Monster { level: 9001 }); assert!(goku.level > 9000); ``` ## Safe Cycles All allocated objects get the same lifetime, so you can safely create cycles between them. This can be useful for certain data structures, such as graphs and trees with parent pointers. ``` use std::cell::Cell; use typed_arena_nomut::Arena; struct CycleParticipant<'a> { other: Cell<Option<&'a CycleParticipant<'a>>>, } let arena = Arena::new(); let a = arena.alloc(CycleParticipant { other: Cell::new(None) }); let b = arena.alloc(CycleParticipant { other: Cell::new(None) }); a.other.set(Some(b)); b.other.set(Some(a)); ``` 21122
test.rs 10366