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use super::{FastRand, RngSeed};
use std::sync::Mutex;
/// A deterministic generator for seeds (and other generators).
///
/// Given the same initial seed, the generator will output the same sequence of seeds.
///
/// Since the seed generator will be kept in a runtime handle, we need to wrap `FastRand`
/// in a Mutex to make it thread safe. Different to the `FastRand` that we keep in a
/// thread local store, the expectation is that seed generation will not need to happen
/// very frequently, so the cost of the mutex should be minimal.
#[derive(Debug)]
pub(crate) struct RngSeedGenerator {
/// Internal state for the seed generator. We keep it in a Mutex so that we can safely
/// use it across multiple threads.
state: Mutex<FastRand>,
}
impl RngSeedGenerator {
/// Returns a new generator from the provided seed.
pub(crate) fn new(seed: RngSeed) -> Self {
Self {
state: Mutex::new(FastRand::from_seed(seed)),
}
}
/// Returns the next seed in the sequence.
pub(crate) fn next_seed(&self) -> RngSeed {
let mut rng = self
.state
.lock()
.expect("RNG seed generator is internally corrupt");
let s = rng.fastrand();
let r = rng.fastrand();
RngSeed::from_pair(s, r)
}
/// Directly creates a generator using the next seed.
pub(crate) fn next_generator(&self) -> Self {
RngSeedGenerator::new(self.next_seed())
}
}
impl FastRand {
/// Replaces the state of the random number generator with the provided seed, returning
/// the seed that represents the previous state of the random number generator.
///
/// The random number generator will become equivalent to one created with
/// the same seed.
pub(crate) fn replace_seed(&mut self, seed: RngSeed) -> RngSeed {
let old_seed = RngSeed::from_pair(self.one, self.two);
self.one = seed.s;
self.two = seed.r;
old_seed
}
}