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<?xml version="1.0" encoding="UTF-8"?>
<rejected href="rejected/OES_depth24/">
<name>OES_depth24</name>
working group</a> (public_webgl 'at' khronos.org) </contact>
<contributors>
<contributor>Florian Boesch (pyalot 'at' gmail.com)</contributor>
<contributor>Members of the WebGL working group</contributor>
</contributors>
<number>NN</number>
<depends>
<api version="1.0"/>
<core version="2.0" />
</depends>
<overview>
name="OES_depth24">
</mirrors>
<features>
<feature>
Allows 24-bit depth components as a valid render buffer storage format.
</feature>
</features>
</overview>
<idl xml:space="preserve">
[NoInterfaceObject]
interface OES_depth24 {
const GLenum DEPTH_COMPONENT24_OES = 0x81A6;
};
</idl>
<samplecode xml:space="preserve">
<pre>
var extension = gl.getExtension('OES_depth24');
if(extension !=== null){
var depth = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, depth);
gl.renderbufferStorage(gl.RENDERBUFFER, extension.DEPTH_COMPONENT24_OES, 128, 128);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depth);
var fboStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
console.assert(fboStatus == gl.FRAMEBUFFER_COMPLETE, 'Framebuffer is not complete');
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
console.assert(gl.getError() == gl.NO_ERROR, 'A GL error occured');
}
</pre>
</samplecode>
<history>
<revision date="2015/01/26">
<change>Initial revision.</change>
</revision>
<revision date="2015/02/05">
<change>Moved to rejected because WEBGL_depth_texture can be used as a workaround for 24-bit depth for FBOs.</change>
</revision>
</history>
</rejected>