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use crate::com::ComPtr;
#[cfg(any(feature = "libloading", feature = "implicit-link"))]
use winapi::Interface as _;
use winapi::{
shared::{minwindef::TRUE, winerror::S_OK},
um::d3d12sdklayers,
};
pub type Debug = ComPtr<d3d12sdklayers::ID3D12Debug>;
#[cfg(feature = "libloading")]
impl crate::D3D12Lib {
pub fn get_debug_interface(&self) -> Result<crate::D3DResult<Debug>, libloading::Error> {
type Fun = extern "system" fn(
winapi::shared::guiddef::REFIID,
*mut *mut winapi::ctypes::c_void,
) -> crate::HRESULT;
let mut debug = Debug::null();
let hr = unsafe {
let func: libloading::Symbol<Fun> = self.lib.get(b"D3D12GetDebugInterface")?;
func(&d3d12sdklayers::ID3D12Debug::uuidof(), debug.mut_void())
};
Ok((debug, hr))
}
}
impl Debug {
#[cfg(feature = "implicit-link")]
pub fn get_interface() -> crate::D3DResult<Self> {
let mut debug = Debug::null();
let hr = unsafe {
winapi::um::d3d12::D3D12GetDebugInterface(
&d3d12sdklayers::ID3D12Debug::uuidof(),
debug.mut_void(),
)
};
(debug, hr)
}
pub fn enable_layer(&self) {
unsafe { self.EnableDebugLayer() }
}
pub fn enable_gpu_based_validation(&self) -> bool {
let (ptr, hr) = unsafe { self.cast::<d3d12sdklayers::ID3D12Debug1>() };
if hr == S_OK {
unsafe { ptr.SetEnableGPUBasedValidation(TRUE) };
true
} else {
false
}
}
}