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// Copyright (c) 2013 Google Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <windows.graphics.display.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Graphics::Display;
bool TryToUseSomeWinRT() {
ComPtr<IDisplayPropertiesStatics> dp;
HStringReference s(RuntimeClass_Windows_Graphics_Display_DisplayProperties);
HRESULT hr = GetActivationFactory(s.Get(), dp.GetAddressOf());
if (SUCCEEDED(hr)) {
float dpi = 96.0f;
if (SUCCEEDED(dp->get_LogicalDpi(&dpi))) {
return true;
}
}
return false;
}
BOOL WINAPI DllMain(HINSTANCE hinstance, DWORD reason, LPVOID reserved) {
return TRUE;
}