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# Copyright (c) 2016 Mark Callow. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# For testing use of the UI settings & environment variables
# available in Xcode's PBXCopyFilesBuildPhase.
{
'targets': [
{
'target_name': 'copies-with-xcode-envvars',
'type': 'executable',
'mac_bundle': 1,
'sources': [ 'empty.c' ],
'conditions': [
['OS == "ios" or OS == "mac"', {
'copies': [{
'destination': '$(BUILT_PRODUCTS_DIR)',
'files': [
'file0',
],
}, {
'destination': '$(BUILT_PRODUCTS_DIR)/$(WRAPPER_NAME)',
'files': [
'file1',
],
}, {
'destination': '<(PRODUCT_DIR)/$(EXECUTABLE_FOLDER_PATH)',
'files': [
'file2',
],
}, {
'destination': '<(PRODUCT_DIR)/$(UNLOCALIZED_RESOURCES_FOLDER_PATH)',
'files': [
'file3',
],
}, {
'destination': '<(PRODUCT_DIR)/$(UNLOCALIZED_RESOURCES_FOLDER_PATH)/testimages',
'files': [
'file4',
],
}, {
'destination': '$(BUILT_PRODUCTS_DIR)/$(JAVA_FOLDER_PATH)',
'files': [
'file5',
],
}, {
'destination': '<(PRODUCT_DIR)/$(FRAMEWORKS_FOLDER_PATH)',
'files': [
'file6',
],
}, {
# NOTE: This is not an Xcode macro name but
# xcodeproj_file.py recognizes it and sends
# the output to the same place as
# $(FRAMEWORKS_FOLDER_PATH). xcode_emulation.py
# sets its value to an absolute path.
'destination': '$(BUILT_FRAMEWORKS_DIR)',
'files': [
'file7',
],
}, {
'destination': '<(PRODUCT_DIR)/$(SHARED_FRAMEWORKS_FOLDER_PATH)',
'files': [
'file8',
],
}, {
'destination': '<(PRODUCT_DIR)/$(SHARED_SUPPORT_FOLDER_PATH)',
'files': [
'file9',
],
}, {
'destination': '<(PRODUCT_DIR)/$(PLUGINS_FOLDER_PATH)',
'files': [
'file10',
],
}, {
'destination': '<(PRODUCT_DIR)/$(XPCSERVICES_FOLDER_PATH)',
'files': [
'file11',
],
}], # copies
}], # OS == "ios" or OS == "mac"
], # conditions
}], # targets
}
# vim:ai:ts=4:sts=4:sw=2:expandtab:textwidth=70