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/*
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
import android.graphics.Matrix;
import android.graphics.Point;
import android.opengl.GLES20;
import androidx.annotation.Nullable;
import java.nio.ByteBuffer;
/**
* Helper class to draw VideoFrames. Calls either drawer.drawOes, drawer.drawRgb, or
* drawer.drawYuv depending on the type of the buffer. The frame will be rendered with rotation
* taken into account. You can supply an additional render matrix for custom transformations.
*/
public class VideoFrameDrawer {
public static final String TAG = "VideoFrameDrawer";
/**
* Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb
* depending on the type of the buffer. You can supply an additional render matrix. This is
* used multiplied together with the transformation matrix of the frame. (M = renderMatrix *
* transformationMatrix)
*/
public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY,
int viewportWidth, int viewportHeight) {
Matrix finalMatrix = new Matrix(buffer.getTransformMatrix());
finalMatrix.preConcat(renderMatrix);
float[] finalGlMatrix = RendererCommon.convertMatrixFromAndroidGraphicsMatrix(finalMatrix);
switch (buffer.getType()) {
case OES:
drawer.drawOes(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX,
viewportY, viewportWidth, viewportHeight);
break;
case RGB:
drawer.drawRgb(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX,
viewportY, viewportWidth, viewportHeight);
break;
default:
throw new RuntimeException("Unknown texture type.");
}
}
/**
* Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This
* class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies.
*/
private static class YuvUploader {
// Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width.
// TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader
// that handles stride and compare performance with intermediate copy.
@Nullable private ByteBuffer copyBuffer;
@Nullable private int[] yuvTextures;
/**
* Upload `planes` into OpenGL textures, taking stride into consideration.
*
* @return Array of three texture indices corresponding to Y-, U-, and V-plane respectively.
*/
@Nullable
public int[] uploadYuvData(int width, int height, int[] strides, ByteBuffer[] planes) {
final int[] planeWidths = new int[] {width, width / 2, width / 2};
final int[] planeHeights = new int[] {height, height / 2, height / 2};
// Make a first pass to see if we need a temporary copy buffer.
int copyCapacityNeeded = 0;
for (int i = 0; i < 3; ++i) {
if (strides[i] > planeWidths[i]) {
copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]);
}
}
// Allocate copy buffer if necessary.
if (copyCapacityNeeded > 0
&& (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) {
copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded);
}
// Make sure YUV textures are allocated.
if (yuvTextures == null) {
yuvTextures = new int[3];
for (int i = 0; i < 3; i++) {
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
}
}
// Upload each plane.
for (int i = 0; i < 3; ++i) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
// GLES only accepts packed data, i.e. stride == planeWidth.
final ByteBuffer packedByteBuffer;
if (strides[i] == planeWidths[i]) {
// Input is packed already.
packedByteBuffer = planes[i];
} else {
YuvHelper.copyPlane(
planes[i], strides[i], copyBuffer, planeWidths[i], planeWidths[i], planeHeights[i]);
packedByteBuffer = copyBuffer;
}
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i],
planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer);
}
return yuvTextures;
}
@Nullable
public int[] uploadFromBuffer(VideoFrame.I420Buffer buffer) {
int[] strides = {buffer.getStrideY(), buffer.getStrideU(), buffer.getStrideV()};
ByteBuffer[] planes = {buffer.getDataY(), buffer.getDataU(), buffer.getDataV()};
return uploadYuvData(buffer.getWidth(), buffer.getHeight(), strides, planes);
}
@Nullable
public int[] getYuvTextures() {
return yuvTextures;
}
/**
* Releases cached resources. Uploader can still be used and the resources will be reallocated
* on first use.
*/
public void release() {
copyBuffer = null;
if (yuvTextures != null) {
GLES20.glDeleteTextures(3, yuvTextures, 0);
yuvTextures = null;
}
}
}
private static int distance(float x0, float y0, float x1, float y1) {
return (int) Math.round(Math.hypot(x1 - x0, y1 - y0));
}
// These points are used to calculate the size of the part of the frame we are rendering.
final static float[] srcPoints =
new float[] {0f /* x0 */, 0f /* y0 */, 1f /* x1 */, 0f /* y1 */, 0f /* x2 */, 1f /* y2 */};
private final float[] dstPoints = new float[6];
private final Point renderSize = new Point();
private int renderWidth;
private int renderHeight;
// Calculate the frame size after `renderMatrix` is applied. Stores the output in member variables
// `renderWidth` and `renderHeight` to avoid allocations since this function is called for every
// frame.
private void calculateTransformedRenderSize(
int frameWidth, int frameHeight, @Nullable Matrix renderMatrix) {
if (renderMatrix == null) {
renderWidth = frameWidth;
renderHeight = frameHeight;
return;
}
// Transform the texture coordinates (in the range [0, 1]) according to `renderMatrix`.
renderMatrix.mapPoints(dstPoints, srcPoints);
// Multiply with the width and height to get the positions in terms of pixels.
for (int i = 0; i < 3; ++i) {
dstPoints[i * 2 + 0] *= frameWidth;
dstPoints[i * 2 + 1] *= frameHeight;
}
// Get the length of the sides of the transformed rectangle in terms of pixels.
renderWidth = distance(dstPoints[0], dstPoints[1], dstPoints[2], dstPoints[3]);
renderHeight = distance(dstPoints[0], dstPoints[1], dstPoints[4], dstPoints[5]);
}
private final YuvUploader yuvUploader = new YuvUploader();
// This variable will only be used for checking reference equality and is used for caching I420
// textures.
@Nullable private VideoFrame lastI420Frame;
private final Matrix renderMatrix = new Matrix();
public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer) {
drawFrame(frame, drawer, null /* additionalRenderMatrix */);
}
public void drawFrame(
VideoFrame frame, RendererCommon.GlDrawer drawer, Matrix additionalRenderMatrix) {
drawFrame(frame, drawer, additionalRenderMatrix, 0 /* viewportX */, 0 /* viewportY */,
frame.getRotatedWidth(), frame.getRotatedHeight());
}
public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer,
@Nullable Matrix additionalRenderMatrix, int viewportX, int viewportY, int viewportWidth,
int viewportHeight) {
final int width = frame.getRotatedWidth();
final int height = frame.getRotatedHeight();
calculateTransformedRenderSize(width, height, additionalRenderMatrix);
if (renderWidth <= 0 || renderHeight <= 0) {
Logging.w(TAG, "Illegal frame size: " + renderWidth + "x" + renderHeight);
return;
}
final boolean isTextureFrame = frame.getBuffer() instanceof VideoFrame.TextureBuffer;
renderMatrix.reset();
renderMatrix.preTranslate(0.5f, 0.5f);
if (!isTextureFrame) {
renderMatrix.preScale(1f, -1f); // I420-frames are upside down
}
renderMatrix.preRotate(frame.getRotation());
renderMatrix.preTranslate(-0.5f, -0.5f);
if (additionalRenderMatrix != null) {
renderMatrix.preConcat(additionalRenderMatrix);
}
if (isTextureFrame) {
lastI420Frame = null;
drawTexture(drawer, (VideoFrame.TextureBuffer) frame.getBuffer(), renderMatrix, renderWidth,
renderHeight, viewportX, viewportY, viewportWidth, viewportHeight);
} else {
// Only upload the I420 data to textures once per frame, if we are called multiple times
// with the same frame.
if (frame != lastI420Frame) {
lastI420Frame = frame;
final VideoFrame.I420Buffer i420Buffer = frame.getBuffer().toI420();
yuvUploader.uploadFromBuffer(i420Buffer);
i420Buffer.release();
}
drawer.drawYuv(yuvUploader.getYuvTextures(),
RendererCommon.convertMatrixFromAndroidGraphicsMatrix(renderMatrix), renderWidth,
renderHeight, viewportX, viewportY, viewportWidth, viewportHeight);
}
}
public VideoFrame.Buffer prepareBufferForViewportSize(
VideoFrame.Buffer buffer, int width, int height) {
buffer.retain();
return buffer;
}
public void release() {
yuvUploader.release();
lastI420Frame = null;
}
}