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/*
* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef NET_DCSCTP_SOCKET_PACKET_SENDER_H_
#define NET_DCSCTP_SOCKET_PACKET_SENDER_H_
#include "net/dcsctp/packet/sctp_packet.h"
#include "net/dcsctp/public/dcsctp_socket.h"
namespace dcsctp {
// The PacketSender sends packets to the network using the provided callback
// interface. When an attempt to send a packet is made, the `on_sent_packet`
// callback will be triggered.
class PacketSender {
public:
PacketSender(DcSctpSocketCallbacks& callbacks,
std::function<void(rtc::ArrayView<const uint8_t>,
SendPacketStatus)> on_sent_packet);
// Sends the packet, and returns true if it was sent successfully.
bool Send(SctpPacket::Builder& builder, bool write_checksum = true);
private:
DcSctpSocketCallbacks& callbacks_;
// Callback that will be triggered for every send attempt, indicating the
// status of the operation.
std::function<void(rtc::ArrayView<const uint8_t>, SendPacketStatus)>
on_sent_packet_;
};
} // namespace dcsctp
#endif // NET_DCSCTP_SOCKET_PACKET_SENDER_H_