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/*
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_DESKTOP_FRAME_H_
#define MODULES_DESKTOP_CAPTURE_WIN_WGC_DESKTOP_FRAME_H_
#include <d3d11.h>
#include <wrl/client.h>
#include <memory>
#include <vector>
#include "modules/desktop_capture/desktop_frame.h"
#include "modules/desktop_capture/desktop_geometry.h"
namespace webrtc {
// DesktopFrame implementation used by capturers that use the
// Windows.Graphics.Capture API.
class WgcDesktopFrame final : public DesktopFrame {
public:
// WgcDesktopFrame receives an rvalue reference to the `image_data` vector
// so that it can take ownership of it (and avoid a copy).
WgcDesktopFrame(DesktopSize size,
int stride,
std::vector<uint8_t>&& image_data);
WgcDesktopFrame(const WgcDesktopFrame&) = delete;
WgcDesktopFrame& operator=(const WgcDesktopFrame&) = delete;
~WgcDesktopFrame() override;
private:
std::vector<uint8_t> image_data_;
};
} // namespace webrtc
#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_DESKTOP_FRAME_H_