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/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/desktop_capture/desktop_region.h"
#include <stdlib.h>
#include <algorithm>
#include <cstdint>
#include "test/gtest.h"
namespace webrtc {
namespace {
int RadmonInt(int max) {
return (rand() / 256) % max;
}
void CompareRegion(const DesktopRegion& region,
const DesktopRect rects[],
int rects_size) {
DesktopRegion::Iterator it(region);
for (int i = 0; i < rects_size; ++i) {
SCOPED_TRACE(i);
ASSERT_FALSE(it.IsAtEnd());
EXPECT_TRUE(it.rect().equals(rects[i]))
<< it.rect().left() << "-" << it.rect().right() << "."
<< it.rect().top() << "-" << it.rect().bottom() << " "
<< rects[i].left() << "-" << rects[i].right() << "." << rects[i].top()
<< "-" << rects[i].bottom();
it.Advance();
}
EXPECT_TRUE(it.IsAtEnd());
}
} // namespace
// Verify that regions are empty when created.
TEST(DesktopRegionTest, Empty) {
DesktopRegion r;
CompareRegion(r, NULL, 0);
}
// Verify that empty rectangles are ignored.
TEST(DesktopRegionTest, AddEmpty) {
DesktopRegion r;
DesktopRect rect = DesktopRect::MakeXYWH(1, 2, 0, 0);
r.AddRect(rect);
CompareRegion(r, NULL, 0);
}
// Verify that regions with a single rectangles are handled properly.
TEST(DesktopRegionTest, SingleRect) {
DesktopRegion r;
DesktopRect rect = DesktopRect::MakeXYWH(1, 2, 3, 4);
r.AddRect(rect);
CompareRegion(r, &rect, 1);
}
// Verify that non-overlapping rectangles are not merged.
TEST(DesktopRegionTest, NonOverlappingRects) {
struct Case {
int count;
DesktopRect rects[4];
} cases[] = {
{1, {DesktopRect::MakeXYWH(10, 10, 10, 10)}},
{2,
{DesktopRect::MakeXYWH(10, 10, 10, 10),
DesktopRect::MakeXYWH(30, 10, 10, 15)}},
{2,
{DesktopRect::MakeXYWH(10, 10, 10, 10),
DesktopRect::MakeXYWH(10, 30, 10, 5)}},
{3,
{DesktopRect::MakeXYWH(10, 10, 10, 9),
DesktopRect::MakeXYWH(30, 10, 15, 10),
DesktopRect::MakeXYWH(10, 30, 8, 10)}},
{4,
{DesktopRect::MakeXYWH(0, 0, 30, 10),
DesktopRect::MakeXYWH(40, 0, 10, 30),
DesktopRect::MakeXYWH(0, 20, 10, 30),
DesktopRect::MakeXYWH(20, 40, 30, 10)}},
{4,
{DesktopRect::MakeXYWH(0, 0, 10, 100),
DesktopRect::MakeXYWH(20, 10, 30, 10),
DesktopRect::MakeXYWH(20, 30, 30, 10),
DesktopRect::MakeXYWH(20, 50, 30, 10)}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
for (int j = 0; j < cases[i].count; ++j) {
r.AddRect(cases[i].rects[j]);
}
CompareRegion(r, cases[i].rects, cases[i].count);
SCOPED_TRACE("Reverse");
// Try inserting rects in reverse order.
r.Clear();
for (int j = cases[i].count - 1; j >= 0; --j) {
r.AddRect(cases[i].rects[j]);
}
CompareRegion(r, cases[i].rects, cases[i].count);
}
}
TEST(DesktopRegionTest, TwoRects) {
struct Case {
DesktopRect input_rect1;
DesktopRect input_rect2;
int expected_count;
DesktopRect expected_rects[3];
} cases[] = {
// Touching rectangles that merge into one.
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 100, 100, 200),
1,
{DesktopRect::MakeLTRB(0, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(100, 0, 200, 100),
1,
{DesktopRect::MakeLTRB(100, 0, 200, 200)}},
// Rectangles touching on the vertical edge.
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 150, 100, 250),
3,
{DesktopRect::MakeLTRB(100, 100, 200, 150),
DesktopRect::MakeLTRB(0, 150, 200, 200),
DesktopRect::MakeLTRB(0, 200, 100, 250)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 50, 100, 150),
3,
{DesktopRect::MakeLTRB(0, 50, 100, 100),
DesktopRect::MakeLTRB(0, 100, 200, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 120, 100, 180),
3,
{DesktopRect::MakeLTRB(100, 100, 200, 120),
DesktopRect::MakeLTRB(0, 120, 200, 180),
DesktopRect::MakeLTRB(100, 180, 200, 200)}},
// Rectangles touching on the horizontal edge.
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 0, 250, 100),
2,
{DesktopRect::MakeLTRB(150, 0, 250, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 0, 150, 100),
2,
{DesktopRect::MakeLTRB(50, 0, 150, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(120, 0, 180, 100),
2,
{DesktopRect::MakeLTRB(120, 0, 180, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200)}},
// Overlapping rectangles.
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
3,
{DesktopRect::MakeLTRB(50, 50, 150, 100),
DesktopRect::MakeLTRB(50, 100, 200, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 50, 250, 150),
3,
{DesktopRect::MakeLTRB(150, 50, 250, 100),
DesktopRect::MakeLTRB(100, 100, 250, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 120, 150, 180),
3,
{DesktopRect::MakeLTRB(100, 100, 200, 120),
DesktopRect::MakeLTRB(0, 120, 200, 180),
DesktopRect::MakeLTRB(100, 180, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(120, 0, 180, 150),
2,
{DesktopRect::MakeLTRB(120, 0, 180, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 0, 200, 300),
DesktopRect::MakeLTRB(0, 100, 300, 200),
3,
{DesktopRect::MakeLTRB(100, 0, 200, 100),
DesktopRect::MakeLTRB(0, 100, 300, 200),
DesktopRect::MakeLTRB(100, 200, 200, 300)}},
// One rectangle enclosing another.
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 150, 180, 180),
1,
{DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(100, 100, 180, 180),
1,
{DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 150, 200, 200),
1,
{DesktopRect::MakeLTRB(100, 100, 200, 200)}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
r.AddRect(cases[i].input_rect1);
r.AddRect(cases[i].input_rect2);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
SCOPED_TRACE("Reverse");
// Run the same test with rectangles inserted in reverse order.
r.Clear();
r.AddRect(cases[i].input_rect2);
r.AddRect(cases[i].input_rect1);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
// Verify that DesktopRegion::AddRectToRow() works correctly by creating a row
// of not overlapping rectangles and insert an overlapping rectangle into the
// row at different positions. Result is verified by building a map of the
// region in an array and comparing it with the expected values.
TEST(DesktopRegionTest, SameRow) {
const int kMapWidth = 50;
const int kLastRectSizes[] = {3, 27};
DesktopRegion base_region;
bool base_map[kMapWidth] = {
false,
};
base_region.AddRect(DesktopRect::MakeXYWH(5, 0, 5, 1));
std::fill_n(base_map + 5, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(15, 0, 5, 1));
std::fill_n(base_map + 15, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(25, 0, 5, 1));
std::fill_n(base_map + 25, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(35, 0, 5, 1));
std::fill_n(base_map + 35, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(45, 0, 5, 1));
std::fill_n(base_map + 45, 5, true);
for (size_t i = 0; i < sizeof(kLastRectSizes) / sizeof(kLastRectSizes[0]);
i++) {
int last_rect_size = kLastRectSizes[i];
for (int x = 0; x < kMapWidth - last_rect_size; x++) {
SCOPED_TRACE(x);
DesktopRegion r = base_region;
r.AddRect(DesktopRect::MakeXYWH(x, 0, last_rect_size, 1));
bool expected_map[kMapWidth];
std::copy(base_map, base_map + kMapWidth, expected_map);
std::fill_n(expected_map + x, last_rect_size, true);
bool map[kMapWidth] = {
false,
};
int pos = -1;
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
EXPECT_GT(it.rect().left(), pos);
pos = it.rect().right();
std::fill_n(map + it.rect().left(), it.rect().width(), true);
}
EXPECT_TRUE(std::equal(map, map + kMapWidth, expected_map));
}
}
}
TEST(DesktopRegionTest, ComplexRegions) {
struct Case {
int input_count;
DesktopRect input_rects[4];
int expected_count;
DesktopRect expected_rects[6];
} cases[] = {
{3,
{
DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 100, 100, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120),
},
2,
{DesktopRect::MakeLTRB(0, 100, 200, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120)}},
{3,
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175)},
4,
{DesktopRect::MakeLTRB(50, 50, 150, 100),
DesktopRect::MakeLTRB(50, 100, 200, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175),
DesktopRect::MakeLTRB(100, 150, 200, 200)}},
{4,
{DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 0, 65, 15)},
6,
{DesktopRect::MakeLTRB(0, 0, 30, 10),
DesktopRect::MakeLTRB(50, 0, 65, 15),
DesktopRect::MakeLTRB(0, 10, 40, 20),
DesktopRect::MakeLTRB(0, 20, 50, 30),
DesktopRect::MakeLTRB(10, 30, 50, 40),
DesktopRect::MakeLTRB(20, 40, 50, 50)}},
{3,
{DesktopRect::MakeLTRB(10, 10, 40, 20),
DesktopRect::MakeLTRB(10, 30, 40, 40),
DesktopRect::MakeLTRB(10, 20, 40, 30)},
1,
{DesktopRect::MakeLTRB(10, 10, 40, 40)}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
r.AddRects(cases[i].input_rects, cases[i].input_count);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
// Try inserting rectangles in reverse order.
r.Clear();
for (int j = cases[i].input_count - 1; j >= 0; --j) {
r.AddRect(cases[i].input_rects[j]);
}
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, Equals) {
struct Region {
int count;
DesktopRect rects[4];
int id;
} regions[] = {
// Same region with one of the rectangles 1 pixel wider/taller.
{2,
{DesktopRect::MakeLTRB(0, 100, 200, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120)},
0},
{2,
{DesktopRect::MakeLTRB(0, 100, 201, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120)},
1},
{2,
{DesktopRect::MakeLTRB(0, 100, 200, 201),
DesktopRect::MakeLTRB(310, 110, 320, 120)},
2},
// Same region with one of the rectangles shifted horizontally and
// vertically.
{4,
{DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 0, 65, 15)},
3},
{4,
{DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 1, 65, 16)},
4},
{4,
{DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(51, 0, 66, 15)},
5},
// Same region defined by a different set of rectangles - one of the
// rectangle is split horizontally into two.
{3,
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175)},
6},
{4,
{DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 100, 150),
DesktopRect::MakeLTRB(100, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175)},
6},
// Rectangle region defined by a set of rectangles that merge into one.
{3,
{DesktopRect::MakeLTRB(10, 10, 40, 20),
DesktopRect::MakeLTRB(10, 30, 40, 40),
DesktopRect::MakeLTRB(10, 20, 40, 30)},
7},
{1, {DesktopRect::MakeLTRB(10, 10, 40, 40)}, 7},
};
int kTotalRegions = sizeof(regions) / sizeof(Region);
for (int i = 0; i < kTotalRegions; ++i) {
SCOPED_TRACE(i);
DesktopRegion r1(regions[i].rects, regions[i].count);
for (int j = 0; j < kTotalRegions; ++j) {
SCOPED_TRACE(j);
DesktopRegion r2(regions[j].rects, regions[j].count);
EXPECT_EQ(regions[i].id == regions[j].id, r1.Equals(r2));
}
}
}
TEST(DesktopRegionTest, Translate) {
struct Case {
int input_count;
DesktopRect input_rects[4];
int dx;
int dy;
int expected_count;
DesktopRect expected_rects[5];
} cases[] = {
{3,
{DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50)},
3,
5,
5,
{DesktopRect::MakeLTRB(3, 5, 33, 15),
DesktopRect::MakeLTRB(3, 15, 43, 25),
DesktopRect::MakeLTRB(3, 25, 53, 35),
DesktopRect::MakeLTRB(13, 35, 53, 45),
DesktopRect::MakeLTRB(23, 45, 53, 55)}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r(cases[i].input_rects, cases[i].input_count);
r.Translate(cases[i].dx, cases[i].dy);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, Intersect) {
struct Case {
int input1_count;
DesktopRect input1_rects[4];
int input2_count;
DesktopRect input2_rects[4];
int expected_count;
DesktopRect expected_rects[5];
} cases[] = {
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(50, 50, 150, 150)},
1,
{DesktopRect::MakeLTRB(50, 50, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(100, 0, 200, 300)},
1,
{DesktopRect::MakeLTRB(0, 100, 300, 200)},
1,
{DesktopRect::MakeLTRB(100, 100, 200, 200)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
2,
{DesktopRect::MakeLTRB(50, 10, 150, 30),
DesktopRect::MakeLTRB(50, 30, 160, 50)},
1,
{DesktopRect::MakeLTRB(50, 10, 100, 50)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
2,
{DesktopRect::MakeLTRB(50, 10, 150, 30),
DesktopRect::MakeLTRB(50, 30, 90, 50)},
2,
{DesktopRect::MakeLTRB(50, 10, 100, 30),
DesktopRect::MakeLTRB(50, 30, 90, 50)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(100, 50, 200, 200)},
0,
{}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r1(cases[i].input1_rects, cases[i].input1_count);
DesktopRegion r2(cases[i].input2_rects, cases[i].input2_count);
DesktopRegion r;
r.Intersect(r1, r2);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, Subtract) {
struct Case {
int input1_count;
DesktopRect input1_rects[4];
int input2_count;
DesktopRect input2_rects[4];
int expected_count;
DesktopRect expected_rects[5];
} cases[] = {
// Subtract one rect from another.
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(50, 50, 150, 150)},
2,
{DesktopRect::MakeLTRB(0, 0, 100, 50),
DesktopRect::MakeLTRB(0, 50, 50, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(-50, -50, 50, 50)},
2,
{DesktopRect::MakeLTRB(50, 0, 100, 50),
DesktopRect::MakeLTRB(0, 50, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(-50, 50, 50, 150)},
2,
{DesktopRect::MakeLTRB(0, 0, 100, 50),
DesktopRect::MakeLTRB(50, 50, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(50, 50, 150, 70)},
3,
{DesktopRect::MakeLTRB(0, 0, 100, 50),
DesktopRect::MakeLTRB(0, 50, 50, 70),
DesktopRect::MakeLTRB(0, 70, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(50, 50, 70, 70)},
4,
{DesktopRect::MakeLTRB(0, 0, 100, 50),
DesktopRect::MakeLTRB(0, 50, 50, 70),
DesktopRect::MakeLTRB(70, 50, 100, 70),
DesktopRect::MakeLTRB(0, 70, 100, 100)}},
// Empty result.
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
0,
{}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(-10, -10, 110, 110)},
0,
{}},
{2,
{DesktopRect::MakeLTRB(0, 0, 100, 100),
DesktopRect::MakeLTRB(50, 50, 150, 150)},
2,
{DesktopRect::MakeLTRB(0, 0, 100, 100),
DesktopRect::MakeLTRB(50, 50, 150, 150)},
0,
{}},
// One rect out of disjoint set.
{3,
{DesktopRect::MakeLTRB(0, 0, 10, 10),
DesktopRect::MakeLTRB(20, 20, 30, 30),
DesktopRect::MakeLTRB(40, 0, 50, 10)},
1,
{DesktopRect::MakeLTRB(20, 20, 30, 30)},
2,
{DesktopRect::MakeLTRB(0, 0, 10, 10),
DesktopRect::MakeLTRB(40, 0, 50, 10)}},
// Row merging.
{3,
{DesktopRect::MakeLTRB(0, 0, 100, 50),
DesktopRect::MakeLTRB(0, 50, 150, 70),
DesktopRect::MakeLTRB(0, 70, 100, 100)},
1,
{DesktopRect::MakeLTRB(100, 50, 150, 70)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)}},
// No-op subtraction.
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(100, 0, 200, 100)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(-100, 0, 0, 100)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(0, 100, 0, 200)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)}},
{1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)},
1,
{DesktopRect::MakeLTRB(0, -100, 100, 0)},
1,
{DesktopRect::MakeLTRB(0, 0, 100, 100)}},
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r1(cases[i].input1_rects, cases[i].input1_count);
DesktopRegion r2(cases[i].input2_rects, cases[i].input2_count);
r1.Subtract(r2);
CompareRegion(r1, cases[i].expected_rects, cases[i].expected_count);
}
}
// Verify that DesktopRegion::SubtractRows() works correctly by creating a row
// of not overlapping rectangles and subtracting a set of rectangle. Result
// is verified by building a map of the region in an array and comparing it with
// the expected values.
TEST(DesktopRegionTest, SubtractRectOnSameRow) {
const int kMapWidth = 50;
struct SpanSet {
int count;
struct Range {
int start;
int end;
} spans[3];
} span_sets[] = {
{1, {{0, 3}}},
{1, {{0, 5}}},
{1, {{0, 7}}},
{1, {{0, 12}}},
{2, {{0, 3}, {4, 5}, {6, 16}}},
};
DesktopRegion base_region;
bool base_map[kMapWidth] = {
false,
};
base_region.AddRect(DesktopRect::MakeXYWH(5, 0, 5, 1));
std::fill_n(base_map + 5, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(15, 0, 5, 1));
std::fill_n(base_map + 15, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(25, 0, 5, 1));
std::fill_n(base_map + 25, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(35, 0, 5, 1));
std::fill_n(base_map + 35, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(45, 0, 5, 1));
std::fill_n(base_map + 45, 5, true);
for (size_t i = 0; i < sizeof(span_sets) / sizeof(span_sets[0]); i++) {
SCOPED_TRACE(i);
SpanSet& span_set = span_sets[i];
int span_set_end = span_set.spans[span_set.count - 1].end;
for (int x = 0; x < kMapWidth - span_set_end; ++x) {
SCOPED_TRACE(x);
DesktopRegion r = base_region;
bool expected_map[kMapWidth];
std::copy(base_map, base_map + kMapWidth, expected_map);
DesktopRegion region2;
for (int span = 0; span < span_set.count; span++) {
std::fill_n(x + expected_map + span_set.spans[span].start,
span_set.spans[span].end - span_set.spans[span].start,
false);
region2.AddRect(DesktopRect::MakeLTRB(x + span_set.spans[span].start, 0,
x + span_set.spans[span].end, 1));
}
r.Subtract(region2);
bool map[kMapWidth] = {
false,
};
int pos = -1;
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
EXPECT_GT(it.rect().left(), pos);
pos = it.rect().right();
std::fill_n(map + it.rect().left(), it.rect().width(), true);
}
EXPECT_TRUE(std::equal(map, map + kMapWidth, expected_map));
}
}
}
// Verify that DesktopRegion::Subtract() works correctly by creating a column of
// not overlapping rectangles and subtracting a set of rectangle on the same
// column. Result is verified by building a map of the region in an array and
// comparing it with the expected values.
TEST(DesktopRegionTest, SubtractRectOnSameCol) {
const int kMapHeight = 50;
struct SpanSet {
int count;
struct Range {
int start;
int end;
} spans[3];
} span_sets[] = {
{1, {{0, 3}}},
{1, {{0, 5}}},
{1, {{0, 7}}},
{1, {{0, 12}}},
{2, {{0, 3}, {4, 5}, {6, 16}}},
};
DesktopRegion base_region;
bool base_map[kMapHeight] = {
false,
};
base_region.AddRect(DesktopRect::MakeXYWH(0, 5, 1, 5));
std::fill_n(base_map + 5, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(0, 15, 1, 5));
std::fill_n(base_map + 15, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(0, 25, 1, 5));
std::fill_n(base_map + 25, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(0, 35, 1, 5));
std::fill_n(base_map + 35, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(0, 45, 1, 5));
std::fill_n(base_map + 45, 5, true);
for (size_t i = 0; i < sizeof(span_sets) / sizeof(span_sets[0]); i++) {
SCOPED_TRACE(i);
SpanSet& span_set = span_sets[i];
int span_set_end = span_set.spans[span_set.count - 1].end;
for (int y = 0; y < kMapHeight - span_set_end; ++y) {
SCOPED_TRACE(y);
DesktopRegion r = base_region;
bool expected_map[kMapHeight];
std::copy(base_map, base_map + kMapHeight, expected_map);
DesktopRegion region2;
for (int span = 0; span < span_set.count; span++) {
std::fill_n(y + expected_map + span_set.spans[span].start,
span_set.spans[span].end - span_set.spans[span].start,
false);
region2.AddRect(DesktopRect::MakeLTRB(0, y + span_set.spans[span].start,
1, y + span_set.spans[span].end));
}
r.Subtract(region2);
bool map[kMapHeight] = {
false,
};
int pos = -1;
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
EXPECT_GT(it.rect().top(), pos);
pos = it.rect().bottom();
std::fill_n(map + it.rect().top(), it.rect().height(), true);
}
for (int j = 0; j < kMapHeight; j++) {
EXPECT_EQ(expected_map[j], map[j]) << "j = " << j;
}
}
}
}
TEST(DesktopRegionTest, DISABLED_Performance) {
for (int c = 0; c < 1000; ++c) {
DesktopRegion r;
for (int i = 0; i < 10; ++i) {
r.AddRect(
DesktopRect::MakeXYWH(RadmonInt(1000), RadmonInt(1000), 200, 200));
}
for (int i = 0; i < 1000; ++i) {
r.AddRect(DesktopRect::MakeXYWH(RadmonInt(1000), RadmonInt(1000),
5 + RadmonInt(10) * 5,
5 + RadmonInt(10) * 5));
}
// Iterate over the rectangles.
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
}
}
}
} // namespace webrtc