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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_
#define MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_
#include <memory>
#include "api/audio_codecs/audio_decoder_factory.h"
#include "api/environment/environment.h"
#include "api/neteq/default_neteq_controller_factory.h"
#include "api/neteq/neteq_factory.h"
#include "api/scoped_refptr.h"
namespace webrtc {
class DefaultNetEqFactory : public NetEqFactory {
public:
DefaultNetEqFactory();
~DefaultNetEqFactory() override;
DefaultNetEqFactory(const DefaultNetEqFactory&) = delete;
DefaultNetEqFactory& operator=(const DefaultNetEqFactory&) = delete;
std::unique_ptr<NetEq> Create(
const Environment& env,
const NetEq::Config& config,
scoped_refptr<AudioDecoderFactory> decoder_factory) const override;
private:
const DefaultNetEqControllerFactory controller_factory_;
};
} // namespace webrtc
#endif // MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_