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// You might think topsrcdir is '.', but that's not true when the Gradle build
// is launched from within IntelliJ.
def topsrcdir = rootProject.projectDir.absolutePath
apply from: "${topsrcdir}/mobile/android/gradle/mach_env.gradle"
def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
if (System.env.GRADLE_MACH_PYTHON) {
commandLine.addAll(0, [System.env.GRADLE_MACH_PYTHON])
} else if ([""].contains("Windows")) {
commandLine.addAll(0, ["python"])
def proc = commandLine.execute(machEnv(topsrcdir), new File(topsrcdir))
def standardOutput = new ByteArrayOutputStream()
def standardError = new ByteArrayOutputStream()
proc.consumeProcessOutput(standardOutput, standardError)
// Only show the output if something went wrong.
if (proc.exitValue() != 0) {"Error running ./mach environment: \n\n"
+ "Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n"
+ "stdout:\n"
+ "${standardOutput.toString()}\n\n"
+ "stderr:\n"
+ "${standardError.toString()}")
throw new StopExecutionException(
"Could not run ./mach environment. Try running ./mach build first.")
import groovy.json.JsonSlurper
def slurper = new JsonSlurper()
def json = slurper.parseText(standardOutput.toString())
if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")
// Set the Android SDK location. This is the *least specific* mechanism, which
// is unfortunate: we'd prefer to use the *most specific* mechanism. That is,
// (first 'sdk.dir', then 'android.dir') and then the
// environment variable ANDROID_HOME will override this. That's unfortunate,
// but it's hard to automatically arrange better.
System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)
include ':annotations', ':messaging_example', ':port_messaging_example'
include ':geckoview'
include ':geckoview_example'
include ':test_runner'
include ':exoplayer2'
project(':annotations').projectDir = new File("${json.topsrcdir}/mobile/android/annotations")
project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
project(':test_runner').projectDir = new File("${json.topsrcdir}/mobile/android/test_runner")
project(':exoplayer2').projectDir = new File("${json.topsrcdir}/mobile/android/exoplayer2")
if (hasProperty("androidFormatLintTest")) {
include ':androidFormatLintTest'
project(':androidFormatLintTest').projectDir = new File("${json.topsrcdir}/tools/lint/test/files/android-format")
// The Gradle instance is shared between settings.gradle and all the
// other build.gradle files (see
// We use this ext property to pass the per-object-directory mozconfig
// between scripts. This lets us execute set-up code before we gradle
// tries to configure the project even once, and as a side benefit
// saves invoking |mach environment| multiple times.
gradle.ext.mozconfig = json
// Produced by `mach build`. Bug 1543982: the mozconfig determined by `mach
// environment` above can be different because `mach build` itself sets certain
// critical environment variables including MOZ_OBJDIR, CC, and CXX. We use
// this record to patch up the environment when we recursively invoke `mach
// build ...` commands from within Gradle. This avoids invalidating configure
// based on the changed environment variables.
def orig = slurper.parse(new File(json.topobjdir, '.mozconfig.json'))
gradle.ext.mozconfig.orig_mozconfig = orig.mozconfig
project(':messaging_example').projectDir = new File('mobile/android/examples/messaging_example/app')
project(':port_messaging_example').projectDir = new File('mobile/android/examples/port_messaging_example/app')