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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
use properties::{parse, parse_input};
use style::computed_values::display::T as Display;
use style::properties::declaration_block::PropertyDeclarationBlock;
use style::properties::parse_property_declaration_list;
use style::properties::{Importance, PropertyDeclaration};
use style::values::specified::url::SpecifiedUrl;
use style::values::specified::NoCalcLength;
use style::values::specified::{BorderSideWidth, BorderStyle, Color};
use style::values::specified::{Length, LengthPercentage, LengthPercentageOrAuto};
use style::values::RGBA;
use style_traits::ToCss;
use stylesheets::block_from;
trait ToCssString {
fn to_css_string(&self) -> String;
}
impl ToCssString for PropertyDeclarationBlock {
fn to_css_string(&self) -> String {
let mut css = String::new();
self.to_css(&mut css).unwrap();
css
}
}
#[test]
fn property_declaration_block_should_serialize_correctly() {
use style::properties::longhands::overflow_x::SpecifiedValue as OverflowValue;
let declarations = vec![
(
PropertyDeclaration::Width(LengthPercentageOrAuto::Length(NoCalcLength::from_px(
70f32,
))),
Importance::Normal,
),
(
PropertyDeclaration::MinHeight(LengthPercentage::Length(NoCalcLength::from_px(20f32))),
Importance::Normal,
),
(
PropertyDeclaration::Height(LengthPercentageOrAuto::Length(NoCalcLength::from_px(
20f32,
))),
Importance::Important,
),
(
PropertyDeclaration::Display(Display::InlineBlock),
Importance::Normal,
),
(
PropertyDeclaration::OverflowX(OverflowValue::Auto),
Importance::Normal,
),
(
PropertyDeclaration::OverflowY(OverflowValue::Auto),
Importance::Normal,
),
];
let block = block_from(declarations);
let css_string = block.to_css_string();
assert_eq!(
css_string,
"width: 70px; min-height: 20px; height: 20px !important; display: inline-block; overflow: auto;"
);
}
mod shorthand_serialization {
pub use super::*;
pub fn shorthand_properties_to_string(properties: Vec<PropertyDeclaration>) -> String {
let block = block_from(properties.into_iter().map(|d| (d, Importance::Normal)));
block.to_css_string()
}
mod four_sides_shorthands {
pub use super::*;
// we can use margin as a base to test out the different combinations
// but afterwards, we only need to to one test per "four sides shorthand"
#[test]
fn all_equal_properties_should_serialize_to_one_value() {
let mut properties = Vec::new();
let px_70 = LengthPercentageOrAuto::Length(NoCalcLength::from_px(70f32));
properties.push(PropertyDeclaration::MarginTop(px_70.clone()));
properties.push(PropertyDeclaration::MarginRight(px_70.clone()));
properties.push(PropertyDeclaration::MarginBottom(px_70.clone()));
properties.push(PropertyDeclaration::MarginLeft(px_70));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "margin: 70px;");
}
#[test]
fn equal_vertical_and_equal_horizontal_properties_should_serialize_to_two_value() {
let mut properties = Vec::new();
let vertical_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(10f32));
let horizontal_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(5f32));
properties.push(PropertyDeclaration::MarginTop(vertical_px.clone()));
properties.push(PropertyDeclaration::MarginRight(horizontal_px.clone()));
properties.push(PropertyDeclaration::MarginBottom(vertical_px));
properties.push(PropertyDeclaration::MarginLeft(horizontal_px));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "margin: 10px 5px;");
}
#[test]
fn different_vertical_and_equal_horizontal_properties_should_serialize_to_three_values() {
let mut properties = Vec::new();
let top_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(8f32));
let bottom_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(10f32));
let horizontal_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(5f32));
properties.push(PropertyDeclaration::MarginTop(top_px));
properties.push(PropertyDeclaration::MarginRight(horizontal_px.clone()));
properties.push(PropertyDeclaration::MarginBottom(bottom_px));
properties.push(PropertyDeclaration::MarginLeft(horizontal_px));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "margin: 8px 5px 10px;");
}
#[test]
fn different_properties_should_serialize_to_four_values() {
let mut properties = Vec::new();
let top_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(8f32));
let right_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(12f32));
let bottom_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(10f32));
let left_px = LengthPercentageOrAuto::Length(NoCalcLength::from_px(14f32));
properties.push(PropertyDeclaration::MarginTop(top_px));
properties.push(PropertyDeclaration::MarginRight(right_px));
properties.push(PropertyDeclaration::MarginBottom(bottom_px));
properties.push(PropertyDeclaration::MarginLeft(left_px));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "margin: 8px 12px 10px 14px;");
}
#[test]
fn different_longhands_should_serialize_to_long_form() {
let mut properties = Vec::new();
let solid = BorderStyle::Solid;
properties.push(PropertyDeclaration::BorderTopStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderRightStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderBottomStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderLeftStyle(solid.clone()));
let px_30 = BorderSideWidth::Length(Length::from_px(30f32));
let px_10 = BorderSideWidth::Length(Length::from_px(10f32));
properties.push(PropertyDeclaration::BorderTopWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderRightWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderBottomWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderLeftWidth(px_10.clone()));
let blue = Color::rgba(RGBA::new(0, 0, 255, 255));
properties.push(PropertyDeclaration::BorderTopColor(blue.clone()));
properties.push(PropertyDeclaration::BorderRightColor(blue.clone()));
properties.push(PropertyDeclaration::BorderBottomColor(blue.clone()));
properties.push(PropertyDeclaration::BorderLeftColor(blue.clone()));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization,
"border-style: solid; border-width: 30px 30px 30px 10px; border-color: rgb(0, 0, 255);");
}
#[test]
fn same_longhands_should_serialize_correctly() {
let mut properties = Vec::new();
let solid = BorderStyle::Solid;
properties.push(PropertyDeclaration::BorderTopStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderRightStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderBottomStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderLeftStyle(solid.clone()));
let px_30 = BorderSideWidth::Length(Length::from_px(30f32));
properties.push(PropertyDeclaration::BorderTopWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderRightWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderBottomWidth(px_30.clone()));
properties.push(PropertyDeclaration::BorderLeftWidth(px_30.clone()));
let blue = Color::rgba(RGBA::new(0, 0, 255, 255));
properties.push(PropertyDeclaration::BorderTopColor(blue.clone()));
properties.push(PropertyDeclaration::BorderRightColor(blue.clone()));
properties.push(PropertyDeclaration::BorderBottomColor(blue.clone()));
properties.push(PropertyDeclaration::BorderLeftColor(blue.clone()));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(
serialization,
"border-style: solid; border-width: 30px; border-color: rgb(0, 0, 255);"
);
}
#[test]
fn padding_should_serialize_correctly() {
use style::values::specified::NonNegativeLengthPercentage;
let mut properties = Vec::new();
let px_10: NonNegativeLengthPercentage = NoCalcLength::from_px(10f32).into();
let px_15: NonNegativeLengthPercentage = NoCalcLength::from_px(15f32).into();
properties.push(PropertyDeclaration::PaddingTop(px_10.clone()));
properties.push(PropertyDeclaration::PaddingRight(px_15.clone()));
properties.push(PropertyDeclaration::PaddingBottom(px_10));
properties.push(PropertyDeclaration::PaddingLeft(px_15));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "padding: 10px 15px;");
}
#[test]
fn border_width_should_serialize_correctly() {
let mut properties = Vec::new();
let top_px = BorderSideWidth::Length(Length::from_px(10f32));
let bottom_px = BorderSideWidth::Length(Length::from_px(10f32));
let right_px = BorderSideWidth::Length(Length::from_px(15f32));
let left_px = BorderSideWidth::Length(Length::from_px(15f32));
properties.push(PropertyDeclaration::BorderTopWidth(top_px));
properties.push(PropertyDeclaration::BorderRightWidth(right_px));
properties.push(PropertyDeclaration::BorderBottomWidth(bottom_px));
properties.push(PropertyDeclaration::BorderLeftWidth(left_px));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-width: 10px 15px;");
}
#[test]
fn border_width_with_keywords_should_serialize_correctly() {
let mut properties = Vec::new();
let top_px = BorderSideWidth::Thin;
let right_px = BorderSideWidth::Medium;
let bottom_px = BorderSideWidth::Thick;
let left_px = BorderSideWidth::Length(Length::from_px(15f32));
properties.push(PropertyDeclaration::BorderTopWidth(top_px));
properties.push(PropertyDeclaration::BorderRightWidth(right_px));
properties.push(PropertyDeclaration::BorderBottomWidth(bottom_px));
properties.push(PropertyDeclaration::BorderLeftWidth(left_px));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-width: thin medium thick 15px;");
}
#[test]
fn border_color_should_serialize_correctly() {
let mut properties = Vec::new();
let red = Color::rgba(RGBA::new(255, 0, 0, 255));
let blue = Color::rgba(RGBA::new(0, 0, 255, 255));
properties.push(PropertyDeclaration::BorderTopColor(blue.clone()));
properties.push(PropertyDeclaration::BorderRightColor(red.clone()));
properties.push(PropertyDeclaration::BorderBottomColor(blue));
properties.push(PropertyDeclaration::BorderLeftColor(red));
let serialization = shorthand_properties_to_string(properties);
// TODO: Make the rgb test show border-color as blue red instead of below tuples
assert_eq!(
serialization,
"border-color: rgb(0, 0, 255) rgb(255, 0, 0);"
);
}
#[test]
fn border_style_should_serialize_correctly() {
let mut properties = Vec::new();
let solid = BorderStyle::Solid;
let dotted = BorderStyle::Dotted;
properties.push(PropertyDeclaration::BorderTopStyle(solid.clone()));
properties.push(PropertyDeclaration::BorderRightStyle(dotted.clone()));
properties.push(PropertyDeclaration::BorderBottomStyle(solid));
properties.push(PropertyDeclaration::BorderLeftStyle(dotted));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-style: solid dotted;");
}
use style::values::specified::{BorderCornerRadius, Percentage};
#[test]
fn border_radius_should_serialize_correctly() {
let mut properties = Vec::new();
properties.push(PropertyDeclaration::BorderTopLeftRadius(Box::new(
BorderCornerRadius::new(Percentage::new(0.01).into(), Percentage::new(0.05).into()),
)));
properties.push(PropertyDeclaration::BorderTopRightRadius(Box::new(
BorderCornerRadius::new(Percentage::new(0.02).into(), Percentage::new(0.06).into()),
)));
properties.push(PropertyDeclaration::BorderBottomRightRadius(Box::new(
BorderCornerRadius::new(Percentage::new(0.03).into(), Percentage::new(0.07).into()),
)));
properties.push(PropertyDeclaration::BorderBottomLeftRadius(Box::new(
BorderCornerRadius::new(Percentage::new(0.04).into(), Percentage::new(0.08).into()),
)));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-radius: 1% 2% 3% 4% / 5% 6% 7% 8%;");
}
}
mod border_shorthands {
use super::*;
#[test]
fn border_top_and_color() {
let mut properties = Vec::new();
properties.push(PropertyDeclaration::BorderTopWidth(
BorderSideWidth::Length(Length::from_px(1.)),
));
properties.push(PropertyDeclaration::BorderTopStyle(BorderStyle::Solid));
let c = Color::Numeric {
parsed: RGBA::new(255, 0, 0, 255),
authored: Some("green".to_string().into_boxed_str()),
};
properties.push(PropertyDeclaration::BorderTopColor(c));
let c = Color::Numeric {
parsed: RGBA::new(0, 255, 0, 255),
authored: Some("red".to_string().into_boxed_str()),
};
properties.push(PropertyDeclaration::BorderTopColor(c.clone()));
properties.push(PropertyDeclaration::BorderBottomColor(c.clone()));
properties.push(PropertyDeclaration::BorderLeftColor(c.clone()));
properties.push(PropertyDeclaration::BorderRightColor(c.clone()));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(
serialization,
"border-top: 1px solid red; border-color: red;"
);
}
#[test]
fn border_color_and_top() {
let mut properties = Vec::new();
let c = Color::Numeric {
parsed: RGBA::new(0, 255, 0, 255),
authored: Some("red".to_string().into_boxed_str()),
};
properties.push(PropertyDeclaration::BorderTopColor(c.clone()));
properties.push(PropertyDeclaration::BorderBottomColor(c.clone()));
properties.push(PropertyDeclaration::BorderLeftColor(c.clone()));
properties.push(PropertyDeclaration::BorderRightColor(c.clone()));
properties.push(PropertyDeclaration::BorderTopWidth(
BorderSideWidth::Length(Length::from_px(1.)),
));
properties.push(PropertyDeclaration::BorderTopStyle(BorderStyle::Solid));
let c = Color::Numeric {
parsed: RGBA::new(255, 0, 0, 255),
authored: Some("green".to_string().into_boxed_str()),
};
properties.push(PropertyDeclaration::BorderTopColor(c));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(
serialization,
"border-color: green red red; border-top: 1px solid green;"
);
}
// we can use border-top as a base to test out the different combinations
// but afterwards, we only need to to one test per "directional border shorthand"
#[test]
fn directional_border_should_show_all_properties_when_values_are_set() {
let mut properties = Vec::new();
let width = BorderSideWidth::Length(Length::from_px(4f32));
let style = BorderStyle::Solid;
let color = RGBA::new(255, 0, 0, 255).into();
properties.push(PropertyDeclaration::BorderTopWidth(width));
properties.push(PropertyDeclaration::BorderTopStyle(style));
properties.push(PropertyDeclaration::BorderTopColor(color));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-top: 4px solid rgb(255, 0, 0);");
}
fn get_border_property_values() -> (BorderSideWidth, BorderStyle, Color) {
(
BorderSideWidth::Length(Length::from_px(4f32)),
BorderStyle::Solid,
Color::currentcolor(),
)
}
#[test]
fn border_top_should_serialize_correctly() {
let mut properties = Vec::new();
let (width, style, color) = get_border_property_values();
properties.push(PropertyDeclaration::BorderTopWidth(width));
properties.push(PropertyDeclaration::BorderTopStyle(style));
properties.push(PropertyDeclaration::BorderTopColor(color));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-top: 4px solid;");
}
#[test]
fn border_right_should_serialize_correctly() {
let mut properties = Vec::new();
let (width, style, color) = get_border_property_values();
properties.push(PropertyDeclaration::BorderRightWidth(width));
properties.push(PropertyDeclaration::BorderRightStyle(style));
properties.push(PropertyDeclaration::BorderRightColor(color));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-right: 4px solid;");
}
#[test]
fn border_bottom_should_serialize_correctly() {
let mut properties = Vec::new();
let (width, style, color) = get_border_property_values();
properties.push(PropertyDeclaration::BorderBottomWidth(width));
properties.push(PropertyDeclaration::BorderBottomStyle(style));
properties.push(PropertyDeclaration::BorderBottomColor(color));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-bottom: 4px solid;");
}
#[test]
fn border_left_should_serialize_correctly() {
let mut properties = Vec::new();
let (width, style, color) = get_border_property_values();
properties.push(PropertyDeclaration::BorderLeftWidth(width));
properties.push(PropertyDeclaration::BorderLeftStyle(style));
properties.push(PropertyDeclaration::BorderLeftColor(color));
let serialization = shorthand_properties_to_string(properties);
assert_eq!(serialization, "border-left: 4px solid;");
}
#[test]
fn border_should_serialize_correctly() {
// the ‘border’ shorthand resets ‘border-image’ to its initial value. To verify the
// serialization of 'border' shorthand, we need to set 'border-image' as well.
let block_text = "\
border-top: 4px solid; \
border-right: 4px solid; \
border-bottom: 4px solid; \
border-left: 4px solid; \
border-image: none;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, "border: 4px solid;");
}
}
mod background {
use super::*;
#[test]
fn background_should_serialize_all_available_properties_when_specified() {
let block_text = "\
background-color: rgb(255, 0, 0); \
background-repeat: repeat-x; \
background-attachment: scroll; \
background-size: 70px 50px; \
background-position-x: 7px; \
background-position-y: bottom 4px; \
background-origin: border-box; \
background-clip: padding-box;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(
serialization,
scroll left 7px bottom 4px / 70px 50px border-box padding-box;"
);
}
#[test]
fn background_should_combine_origin_and_clip_properties_when_equal() {
let block_text = "\
background-color: rgb(255, 0, 0); \
background-repeat: repeat-x; \
background-attachment: scroll; \
background-size: 70px 50px; \
background-position-x: 7px; \
background-position-y: 4px; \
background-origin: padding-box; \
background-clip: padding-box;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(
serialization,
scroll 7px 4px / 70px 50px padding-box;"
);
}
#[test]
fn serialize_multiple_backgrounds() {
let block_text = "\
background-color: rgb(0, 0, 255); \
background-repeat: repeat-x, repeat-y; \
background-attachment: scroll, scroll; \
background-size: 70px 50px, 20px 30px; \
background-position-x: 7px, 70px; \
background-position-y: 4px, 40px; \
background-origin: border-box, padding-box; \
background-clip: padding-box, padding-box;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(
serialization, "background: \
rgb(0, 0, 255) none repeat-y scroll 70px 40px / 20px 30px padding-box;"
);
}
#[test]
fn serialize_multiple_backgrounds_unequal_property_lists() {
// When the lengths of property values are different, the shorthand serialization
// should not be used. Previously the implementation cycled values if the lists were
// uneven. This is incorrect, in that we should serialize to a shorthand only when the
// lists have the same length (this affects background, transition and animation).
// With background, the color is one exception as it should only appear once for
// multiple backgrounds.
// Below background-origin only has one value.
let block_text = "\
background-color: rgb(0, 0, 255); \
background-repeat: repeat-x, repeat-y; \
background-attachment: scroll, scroll; \
background-size: 70px 50px, 20px 30px; \
background-position: 7px 4px, 5px 6px; \
background-origin: border-box; \
background-clip: padding-box, padding-box;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, block_text);
}
#[test]
fn background_position_should_be_a_valid_form_its_longhands() {
// If there is any longhand consisted of both keyword and position,
// the shorthand result should be the 4-value format.
let block_text = "\
background-position-x: 30px;\
background-position-y: bottom 20px;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, "background-position: left 30px bottom 20px;");
// If there is no longhand consisted of both keyword and position,
// the shorthand result should be the 2-value format.
let block_text = "\
background-position-x: center;\
background-position-y: 20px;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, "background-position: center 20px;");
}
}
mod quotes {
pub use super::*;
#[test]
fn should_serialize_none_correctly() {
use style::properties::longhands::quotes;
assert_roundtrip_with_context!(quotes::parse, "none");
}
}
mod animation {
pub use super::*;
#[test]
fn serialize_single_animation() {
let block_text = "\
animation-name: bounce;\
animation-duration: 1s;\
animation-timing-function: ease-in;\
animation-delay: 0s;\
animation-direction: normal;\
animation-fill-mode: forwards;\
animation-iteration-count: infinite;\
animation-play-state: paused;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(
serialization,
"animation: 1s ease-in 0s infinite normal forwards paused bounce;"
)
}
#[test]
fn serialize_multiple_animations() {
let block_text = "\
animation-name: bounce, roll;\
animation-duration: 1s, 0.2s;\
animation-timing-function: ease-in, linear;\
animation-delay: 0s, 1s;\
animation-direction: normal, reverse;\
animation-fill-mode: forwards, backwards;\
animation-iteration-count: infinite, 2;\
animation-play-state: paused, running;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(
serialization,
"animation: 1s ease-in 0s infinite normal forwards paused bounce, \
0.2s linear 1s 2 reverse backwards running roll;"
);
}
#[test]
fn serialize_multiple_animations_unequal_property_lists() {
// When the lengths of property values are different, the shorthand serialization
// should not be used. Previously the implementation cycled values if the lists were
// uneven. This is incorrect, in that we should serialize to a shorthand only when the
// lists have the same length (this affects background, transition and animation).
let block_text = "\
animation-name: bounce, roll, flip, jump; \
animation-duration: 1s, 0.2s; \
animation-timing-function: ease-in, linear; \
animation-delay: 0s, 1s, 0.5s; \
animation-direction: normal; \
animation-fill-mode: forwards, backwards; \
animation-iteration-count: infinite, 2; \
animation-play-state: paused, running;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, block_text);
}
#[test]
fn serialize_multiple_without_all_properties_returns_longhand() {
// timing function and direction are missing, so no shorthand is returned.
let block_text = "animation-name: bounce, roll; \
animation-duration: 1s, 0.2s; \
animation-delay: 0s, 1s; \
animation-fill-mode: forwards, backwards; \
animation-iteration-count: infinite, 2; \
animation-play-state: paused, running;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, block_text);
}
}
mod keywords {
pub use super::*;
#[test]
fn css_wide_keywords_should_be_parsed() {
let block_text = "--a:inherit;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, "--a: inherit;");
}
#[test]
fn non_keyword_custom_property_should_be_unparsed() {
let block_text = "--main-color: #06c;";
let block =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), block_text).unwrap();
let serialization = block.to_css_string();
assert_eq!(serialization, block_text);
}
}
mod effects {
pub use super::*;
pub use style::properties::longhands::box_shadow::SpecifiedValue as BoxShadowList;
pub use style::values::specified::effects::{BoxShadow, SimpleShadow};
#[test]
fn box_shadow_should_serialize_correctly() {
use style::values::specified::length::NonNegativeLength;
let mut properties = Vec::new();
let shadow_val = BoxShadow {
base: SimpleShadow {
color: None,
horizontal: Length::from_px(1f32),
vertical: Length::from_px(2f32),
blur: Some(NonNegativeLength::from_px(3f32)),
},
spread: Some(Length::from_px(4f32)),
inset: false,
};
let shadow_decl = BoxShadowList(vec![shadow_val]);
properties.push(PropertyDeclaration::BoxShadow(shadow_decl));
let shadow_css = "box-shadow: 1px 2px 3px 4px;";
let shadow =
parse(|c, i| Ok(parse_property_declaration_list(c, i)), shadow_css).unwrap();
assert_eq!(shadow.to_css_string(), shadow_css);
}
}
}