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// Windows/Control/StatusBar.h↩
#ifndef __WINDOWS_CONTROL_STATUSBAR_H↩
#define __WINDOWS_CONTROL_STATUSBAR_H↩
#include "../Window.h"
namespace NWindows {↩
namespace NControl {↩
class CStatusBar: public NWindows::CWindow↩
{↩
public:↩
bool Create(LONG style, LPCTSTR text, HWND hwndParent, UINT id)↩
{ return (_window = ::CreateStatusWindow(style, text, hwndParent, id)) != 0; }↩
bool SetText(LPCTSTR text)↩
{ return CWindow::SetText(text); }↩
bool SetText(unsigned index, LPCTSTR text, UINT type)↩
{ return LRESULTToBool(SendMsg(SB_SETTEXT, index | type, (LPARAM)text)); }↩
bool SetText(unsigned index, LPCTSTR text)↩
{ return SetText(index, text, 0); }↩
#ifndef _UNICODE↩
bool Create(LONG style, LPCWSTR text, HWND hwndParent, UINT id)↩
{ return (_window = ::CreateStatusWindowW(style, text, hwndParent, id)) != 0; }↩
bool SetText(LPCWSTR text)↩
{ return CWindow::SetText(text); }↩
bool SetText(unsigned index, LPCWSTR text, UINT type)↩
{ return LRESULTToBool(SendMsg(SB_SETTEXTW, index | type, (LPARAM)text)); }↩
bool SetText(unsigned index, LPCWSTR text)↩
{ return SetText(index, text, 0); }↩
#endif
bool SetParts(unsigned numParts, const int *edgePostions)↩
{ return LRESULTToBool(SendMsg(SB_SETPARTS, numParts, (LPARAM)edgePostions)); }↩
void Simple(bool simple)↩
{ SendMsg(SB_SIMPLE, BoolToBOOL(simple), 0); }↩
};↩
}}↩
#endif