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# Microsoft Developer Studio Project File - Name="LzmaUtil" - Package Owner=<4>↩
# Microsoft Developer Studio Generated Build File, Format Version 6.00↩
# ** DO NOT EDIT **↩
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# TARGTYPE "Win32 (x86) Console Application" 0x0103↩
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CFG=LzmaUtil - Win32 Debug↩
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!MESSAGE "LzmaUtil - Win32 Debug" (based on "Win32 (x86) Console Application")↩
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# Begin Target↩
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# Name "LzmaUtil - Win32 Release"↩
# Name "LzmaUtil - Win32 Debug"↩
# Begin Source File↩
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SOURCE=..\..\7zFile.c↩
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SOURCE=..\..\7zFile.h↩
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SOURCE=..\..\7zStream.c↩
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SOURCE=..\..\7zTypes.h↩
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# Begin Source File↩
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SOURCE=..\..\7zVersion.h↩
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SOURCE=..\..\Alloc.c↩
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SOURCE=..\..\Alloc.h↩
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# Begin Source File↩
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SOURCE=..\..\CpuArch.h↩
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# Begin Source File↩
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SOURCE=..\..\LzFind.c↩
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# Begin Source File↩
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SOURCE=..\..\LzFind.h↩
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SOURCE=..\..\LzFindMt.c↩
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SOURCE=..\..\LzFindMt.h↩
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# Begin Source File↩
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SOURCE=..\..\LzHash.h↩
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# Begin Source File↩
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SOURCE=..\..\LzmaDec.c↩
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SOURCE=..\..\LzmaDec.h↩
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SOURCE=..\..\LzmaEnc.c↩
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SOURCE=..\..\LzmaEnc.h↩
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SOURCE=.\LzmaUtil.c↩
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SOURCE=..\..\Threads.c↩
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