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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_net_Http2Session_h
#define mozilla_net_Http2Session_h
// HTTP/2 - RFC 7540
#include "ASpdySession.h"
#include "mozilla/Attributes.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/WeakPtr.h"
#include "nsAHttpConnection.h"
#include "nsClassHashtable.h"
#include "nsDataHashtable.h"
#include "nsDeque.h"
#include "nsHashKeys.h"
#include "nsHttpRequestHead.h"
#include "nsICacheEntryOpenCallback.h"
#include "Http2Compression.h"
class nsISocketTransport;
namespace mozilla {
namespace net {
class Http2PushedStream;
class Http2Stream;
class nsHttpTransaction;
class Http2Session final : public ASpdySession,
public nsAHttpConnection,
public nsAHttpSegmentReader,
public nsAHttpSegmentWriter {
~Http2Session();
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSAHTTPTRANSACTION
NS_DECL_NSAHTTPCONNECTION(mConnection)
NS_DECL_NSAHTTPSEGMENTREADER
NS_DECL_NSAHTTPSEGMENTWRITER
static Http2Session* CreateSession(nsISocketTransport*,
enum SpdyVersion version,
bool attemptingEarlyData);
[[nodiscard]] bool AddStream(nsAHttpTransaction*, int32_t, bool, bool,
nsIInterfaceRequestor*) override;
bool CanReuse() override { return !mShouldGoAway && !mClosed; }
bool RoomForMoreStreams() override;
enum SpdyVersion SpdyVersion() override;
bool TestJoinConnection(const nsACString& hostname, int32_t port) override;
bool JoinConnection(const nsACString& hostname, int32_t port) override;
// When the connection is active this is called up to once every 1 second
// return the interval (in seconds) that the connection next wants to
// have this invoked. It might happen sooner depending on the needs of
// other connections.
uint32_t ReadTimeoutTick(PRIntervalTime now) override;
// Idle time represents time since "goodput".. e.g. a data or header frame
PRIntervalTime IdleTime() override;
// Registering with a newID of 0 means pick the next available odd ID
uint32_t RegisterStreamID(Http2Stream*, uint32_t aNewID = 0);
/*
HTTP/2 framing
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Length (16) | Type (8) | Flags (8) |
+-+-------------+---------------+-------------------------------+
|R| Stream Identifier (31) |
+-+-------------------------------------------------------------+
| Frame Data (0...) ...
+---------------------------------------------------------------+
*/
enum FrameType {
FRAME_TYPE_DATA = 0x0,
FRAME_TYPE_HEADERS = 0x1,
FRAME_TYPE_PRIORITY = 0x2,
FRAME_TYPE_RST_STREAM = 0x3,
FRAME_TYPE_SETTINGS = 0x4,
FRAME_TYPE_PUSH_PROMISE = 0x5,
FRAME_TYPE_PING = 0x6,
FRAME_TYPE_GOAWAY = 0x7,
FRAME_TYPE_WINDOW_UPDATE = 0x8,
FRAME_TYPE_CONTINUATION = 0x9,
FRAME_TYPE_ALTSVC = 0xA,
FRAME_TYPE_UNUSED = 0xB,
FRAME_TYPE_ORIGIN = 0xC,
FRAME_TYPE_LAST = 0xD
};
// NO_ERROR is a macro defined on windows, so we'll name the HTTP2 goaway
// code NO_ERROR to be NO_HTTP_ERROR
enum errorType {
NO_HTTP_ERROR = 0,
PROTOCOL_ERROR = 1,
INTERNAL_ERROR = 2,
FLOW_CONTROL_ERROR = 3,
SETTINGS_TIMEOUT_ERROR = 4,
STREAM_CLOSED_ERROR = 5,
FRAME_SIZE_ERROR = 6,
REFUSED_STREAM_ERROR = 7,
CANCEL_ERROR = 8,
COMPRESSION_ERROR = 9,
CONNECT_ERROR = 10,
ENHANCE_YOUR_CALM = 11,
INADEQUATE_SECURITY = 12,
HTTP_1_1_REQUIRED = 13,
UNASSIGNED = 31
};
// These are frame flags. If they, or other undefined flags, are
// used on frames other than the comments indicate they MUST be ignored.
const static uint8_t kFlag_END_STREAM = 0x01; // data, headers
const static uint8_t kFlag_END_HEADERS = 0x04; // headers, continuation
const static uint8_t kFlag_END_PUSH_PROMISE = 0x04; // push promise
const static uint8_t kFlag_ACK = 0x01; // ping and settings
const static uint8_t kFlag_PADDED =
0x08; // data, headers, push promise, continuation
const static uint8_t kFlag_PRIORITY = 0x20; // headers
enum {
SETTINGS_TYPE_HEADER_TABLE_SIZE = 1, // compression table size
SETTINGS_TYPE_ENABLE_PUSH = 2, // can be used to disable push
SETTINGS_TYPE_MAX_CONCURRENT = 3, // streams recvr allowed to initiate
SETTINGS_TYPE_INITIAL_WINDOW = 4, // bytes for flow control default
SETTINGS_TYPE_MAX_FRAME_SIZE =
5, // max frame size settings sender allows receipt of
// 6 is SETTINGS_TYPE_MAX_HEADER_LIST - advisory, we ignore it
// 7 is unassigned
SETTINGS_TYPE_ENABLE_CONNECT_PROTOCOL =
8 // if sender implements extended CONNECT for websockets
};
// This should be big enough to hold all of your control packets,
// but if it needs to grow for huge headers it can do so dynamically.
const static uint32_t kDefaultBufferSize = 2048;
// kDefaultQueueSize must be >= other queue size constants
const static uint32_t kDefaultQueueSize = 32768;
const static uint32_t kQueueMinimumCleanup = 24576;
const static uint32_t kQueueTailRoom = 4096;
const static uint32_t kQueueReserved = 1024;
const static uint32_t kMaxStreamID = 0x7800000;
// This is a sentinel for a deleted stream. It is not a valid
// 31 bit stream ID.
const static uint32_t kDeadStreamID = 0xffffdead;
// below the emergency threshold of local window we ack every received
// byte. Above that we coalesce bytes into the MinimumToAck size.
const static int32_t kEmergencyWindowThreshold = 96 * 1024;
const static uint32_t kMinimumToAck = 4 * 1024 * 1024;
// The default rwin is 64KB - 1 unless updated by a settings frame
const static uint32_t kDefaultRwin = 65535;
// We limit frames to 2^14 bytes of length in order to preserve responsiveness
// This is the smallest allowed value for SETTINGS_MAX_FRAME_SIZE
const static uint32_t kMaxFrameData = 0x4000;
const static uint8_t kFrameLengthBytes = 3;
const static uint8_t kFrameStreamIDBytes = 4;
const static uint8_t kFrameFlagBytes = 1;
const static uint8_t kFrameTypeBytes = 1;
const static uint8_t kFrameHeaderBytes = kFrameLengthBytes + kFrameFlagBytes +
kFrameTypeBytes +
kFrameStreamIDBytes;
enum {
kLeaderGroupID = 0x3,
kOtherGroupID = 0x5,
kBackgroundGroupID = 0x7,
kSpeculativeGroupID = 0x9,
kFollowerGroupID = 0xB,
kUrgentStartGroupID = 0xD
// Hey, you! YES YOU! If you add/remove any groups here, you almost
// certainly need to change the lookup of the stream/ID hash in
// Http2Session::OnTransportStatus and |kPriorityGroupCount| below.
// Yeah, that's right. YOU!
};
const static uint8_t kPriorityGroupCount = 6;
static nsresult RecvHeaders(Http2Session*);
static nsresult RecvPriority(Http2Session*);
static nsresult RecvRstStream(Http2Session*);
static nsresult RecvSettings(Http2Session*);
static nsresult RecvPushPromise(Http2Session*);
static nsresult RecvPing(Http2Session*);
static nsresult RecvGoAway(Http2Session*);
static nsresult RecvWindowUpdate(Http2Session*);
static nsresult RecvContinuation(Http2Session*);
static nsresult RecvAltSvc(Http2Session*);
static nsresult RecvUnused(Http2Session*);
static nsresult RecvOrigin(Http2Session*);
char* EnsureOutputBuffer(uint32_t needed);
template <typename charType>
void CreateFrameHeader(charType dest, uint16_t frameLength, uint8_t frameType,
uint8_t frameFlags, uint32_t streamID);
// For writing the data stream to LOG4
static void LogIO(Http2Session*, Http2Stream*, const char*, const char*,
uint32_t);
// overload of nsAHttpConnection
void TransactionHasDataToWrite(nsAHttpTransaction*) override;
void TransactionHasDataToRecv(nsAHttpTransaction*) override;
// a similar version for Http2Stream
void TransactionHasDataToWrite(Http2Stream*);
// an overload of nsAHttpSegementReader
[[nodiscard]] virtual nsresult CommitToSegmentSize(
uint32_t size, bool forceCommitment) override;
[[nodiscard]] nsresult BufferOutput(const char*, uint32_t, uint32_t*);
void FlushOutputQueue();
uint32_t AmountOfOutputBuffered() {
return mOutputQueueUsed - mOutputQueueSent;
}
uint32_t GetServerInitialStreamWindow() { return mServerInitialStreamWindow; }
[[nodiscard]] bool TryToActivate(Http2Stream* stream);
void ConnectPushedStream(Http2Stream* stream);
void ConnectSlowConsumer(Http2Stream* stream);
[[nodiscard]] nsresult ConfirmTLSProfile();
[[nodiscard]] static bool ALPNCallback(nsISupports* securityInfo);
uint64_t Serial() { return mSerial; }
void PrintDiagnostics(nsCString& log) override;
// Streams need access to these
uint32_t SendingChunkSize() { return mSendingChunkSize; }
uint32_t PushAllowance() { return mPushAllowance; }
Http2Compressor* Compressor() { return &mCompressor; }
nsISocketTransport* SocketTransport() { return mSocketTransport; }
int64_t ServerSessionWindow() { return mServerSessionWindow; }
void DecrementServerSessionWindow(uint32_t bytes) {
mServerSessionWindow -= bytes;
}
uint32_t InitialRwin() { return mInitialRwin; }
void SendPing() override;
[[nodiscard]] bool MaybeReTunnel(nsAHttpTransaction*) override;
bool UseH2Deps() { return mUseH2Deps; }
void SetCleanShutdown(bool) override;
// overload of nsAHttpTransaction
[[nodiscard]] nsresult ReadSegmentsAgain(nsAHttpSegmentReader*, uint32_t,
uint32_t*, bool*) final;
[[nodiscard]] nsresult WriteSegmentsAgain(nsAHttpSegmentWriter*, uint32_t,
uint32_t*, bool*) final;
[[nodiscard]] bool Do0RTT() final { return true; }
[[nodiscard]] nsresult Finish0RTT(bool aRestart, bool aAlpnChanged) final;
void SetFastOpenStatus(uint8_t aStatus) final;
// For use by an HTTP2Stream
void Received421(nsHttpConnectionInfo* ci);
void SendPriorityFrame(uint32_t streamID, uint32_t dependsOn, uint8_t weight);
void IncrementTrrCounter() { mTrrStreams++; }
bool CanAcceptWebsocket() override;
private:
Http2Session(nsISocketTransport*, enum SpdyVersion version,
bool attemptingEarlyData);
// These internal states do not correspond to the states of the HTTP/2
// specification
enum internalStateType {
BUFFERING_OPENING_SETTINGS,
BUFFERING_FRAME_HEADER,
BUFFERING_CONTROL_FRAME,
PROCESSING_DATA_FRAME_PADDING_CONTROL,
PROCESSING_DATA_FRAME,
DISCARDING_DATA_FRAME_PADDING,
DISCARDING_DATA_FRAME,
PROCESSING_COMPLETE_HEADERS,
PROCESSING_CONTROL_RST_STREAM,
NOT_USING_NETWORK
};
static const uint8_t kMagicHello[24];
[[nodiscard]] nsresult ResponseHeadersComplete();
uint32_t GetWriteQueueSize();
void ChangeDownstreamState(enum internalStateType);
void ResetDownstreamState();
[[nodiscard]] nsresult ReadyToProcessDataFrame(enum internalStateType);
[[nodiscard]] nsresult UncompressAndDiscard(bool);
void GeneratePing(bool);
void GenerateSettingsAck();
void GeneratePriority(uint32_t, uint8_t);
void GenerateRstStream(uint32_t, uint32_t);
void GenerateGoAway(uint32_t);
void CleanupStream(Http2Stream*, nsresult, errorType);
void CleanupStream(uint32_t, nsresult, errorType);
void CloseStream(Http2Stream*, nsresult);
void SendHello();
void RemoveStreamFromQueues(Http2Stream*);
[[nodiscard]] nsresult ParsePadding(uint8_t&, uint16_t&);
void SetWriteCallbacks();
void RealignOutputQueue();
void ProcessPending();
[[nodiscard]] nsresult ProcessConnectedPush(Http2Stream*,
nsAHttpSegmentWriter*, uint32_t,
uint32_t*);
[[nodiscard]] nsresult ProcessSlowConsumer(Http2Stream*,
nsAHttpSegmentWriter*, uint32_t,
uint32_t*);
[[nodiscard]] nsresult SetInputFrameDataStream(uint32_t);
void CreatePriorityNode(uint32_t, uint32_t, uint8_t, const char*);
char* CreatePriorityFrame(uint32_t, uint32_t, uint8_t);
bool VerifyStream(Http2Stream*, uint32_t);
void SetNeedsCleanup();
void UpdateLocalRwin(Http2Stream* stream, uint32_t bytes);
void UpdateLocalStreamWindow(Http2Stream* stream, uint32_t bytes);
void UpdateLocalSessionWindow(uint32_t bytes);
void MaybeDecrementConcurrent(Http2Stream* stream);
bool RoomForMoreConcurrent();
void IncrementConcurrent(Http2Stream* stream);
void QueueStream(Http2Stream* stream);
// a wrapper for all calls to the nshttpconnection level segment writer. Used
// to track network I/O for timeout purposes
[[nodiscard]] nsresult NetworkRead(nsAHttpSegmentWriter*, char*, uint32_t,
uint32_t*);
void Shutdown();
nsresult SessionError(enum errorType);
// This is intended to be nsHttpConnectionMgr:nsConnectionHandle taken
// from the first transaction on this session. That object contains the
// pointer to the real network-level nsHttpConnection object.
RefPtr<nsAHttpConnection> mConnection;
// The underlying socket transport object is needed to propogate some events
nsISocketTransport* mSocketTransport;
// These are temporary state variables to hold the argument to
// Read/WriteSegments so it can be accessed by On(read/write)segment
// further up the stack.
nsAHttpSegmentReader* mSegmentReader;
nsAHttpSegmentWriter* mSegmentWriter;
uint32_t mSendingChunkSize; /* the transmission chunk size */
uint32_t mNextStreamID; /* 24 bits */
uint32_t mLastPushedID;
uint32_t mConcurrentHighWater; /* max parallelism on session */
uint32_t mPushAllowance; /* rwin for unmatched pushes */
internalStateType mDownstreamState; /* in frame, between frames, etc.. */
// Maintain 2 indexes - one by stream ID, one by transaction pointer.
// There are also several lists of streams: ready to write, queued due to
// max parallelism, streams that need to force a read for push, and the full
// set of pushed streams.
// The objects are not ref counted - they get destroyed
// by the nsClassHashtable implementation when they are removed from
// the transaction hash.
nsDataHashtable<nsUint32HashKey, Http2Stream*> mStreamIDHash;
nsClassHashtable<nsPtrHashKey<nsAHttpTransaction>, Http2Stream>
mStreamTransactionHash;
nsDeque<Http2Stream> mReadyForWrite;
nsDeque<Http2Stream> mQueuedStreams;
nsDeque<Http2Stream> mPushesReadyForRead;
nsDeque<Http2Stream> mSlowConsumersReadyForRead;
nsTArray<Http2PushedStream*> mPushedStreams;
// Compression contexts for header transport.
// HTTP/2 compresses only HTTP headers and does not reset the context in
// between frames. Even data that is not associated with a stream (e.g invalid
// stream ID) is passed through these contexts to keep the compression
// context correct.
Http2Compressor mCompressor;
Http2Decompressor mDecompressor;
nsCString mDecompressBuffer;
// mInputFrameBuffer is used to store received control packets and the 8 bytes
// of header on data packets
uint32_t mInputFrameBufferSize; // buffer allocation
uint32_t mInputFrameBufferUsed; // amt of allocation used
UniquePtr<char[]> mInputFrameBuffer;
// mInputFrameDataSize/Read are used for tracking the amount of data consumed
// in a frame after the 8 byte header. Control frames are always fully
// buffered and the fixed 8 byte leading header is at mInputFrameBuffer + 0,
// the first data byte (i.e. the first settings/goaway/etc.. specific byte) is
// at mInputFrameBuffer + 8 The frame size is mInputFrameDataSize + the
// constant 8 byte header
uint32_t mInputFrameDataSize;
uint32_t mInputFrameDataRead;
bool mInputFrameFinal; // This frame was marked FIN
uint8_t mInputFrameType;
uint8_t mInputFrameFlags;
uint32_t mInputFrameID;
uint16_t mPaddingLength;
// When a frame has been received that is addressed to a particular stream
// (e.g. a data frame after the stream-id has been decoded), this points
// to the stream.
Http2Stream* mInputFrameDataStream;
// mNeedsCleanup is a state variable to defer cleanup of a closed stream
// If needed, It is set in session::OnWriteSegments() and acted on and
// cleared when the stack returns to session::WriteSegments(). The stream
// cannot be destroyed directly out of OnWriteSegments because
// stream::writeSegments() is on the stack at that time.
Http2Stream* mNeedsCleanup;
// This reason code in the last processed RESET frame
uint32_t mDownstreamRstReason;
// When HEADERS/PROMISE are chained together, this is the expected ID of the
// next recvd frame which must be the same type
uint32_t mExpectedHeaderID;
uint32_t mExpectedPushPromiseID;
uint32_t mContinuedPromiseStream;
// for the conversion of downstream http headers into http/2 formatted headers
// The data here does not persist between frames
nsCString mFlatHTTPResponseHeaders;
uint32_t mFlatHTTPResponseHeadersOut;
// when set, the session will go away when it reaches 0 streams. This flag
// is set when: the stream IDs are running out (at either the client or the
// server), when DontReuse() is called, a RST that is not specific to a
// particular stream is received, a GOAWAY frame has been received from
// the server.
bool mShouldGoAway;
// the session has received a nsAHttpTransaction::Close() call
bool mClosed;
// the session received a GoAway frame with a valid GoAwayID
bool mCleanShutdown;
// the session received the opening SETTINGS frame from the server
bool mReceivedSettings;
// The TLS comlpiance checks are not done in the ctor beacuse of bad
// exception handling - so we do them at IO time and cache the result
bool mTLSProfileConfirmed;
// A specifc reason code for the eventual GoAway frame. If set to
// NO_HTTP_ERROR only NO_HTTP_ERROR, PROTOCOL_ERROR, or INTERNAL_ERROR will be
// sent.
errorType mGoAwayReason;
// The error code sent/received on the session goaway frame. UNASSIGNED/31
// if not transmitted.
int32_t mClientGoAwayReason;
int32_t mPeerGoAwayReason;
// If a GoAway message was received this is the ID of the last valid
// stream. 0 otherwise. (0 is never a valid stream id.)
uint32_t mGoAwayID;
// The last stream processed ID we will send in our GoAway frame.
uint32_t mOutgoingGoAwayID;
// The limit on number of concurrent streams for this session. Normally it
// is basically unlimited, but the SETTINGS control message from the
// server might bring it down.
uint32_t mMaxConcurrent;
// The actual number of concurrent streams at this moment. Generally below
// mMaxConcurrent, but the max can be lowered in real time to a value
// below the current value
uint32_t mConcurrent;
// The number of server initiated promises, tracked for telemetry
uint32_t mServerPushedResources;
// The server rwin for new streams as determined from a SETTINGS frame
uint32_t mServerInitialStreamWindow;
// The Local Session window is how much data the server is allowed to send
// (across all streams) without getting a window update to stream 0. It is
// signed because asynchronous changes via SETTINGS can drive it negative.
int64_t mLocalSessionWindow;
// The Remote Session Window is how much data the client is allowed to send
// (across all streams) without receiving a window update to stream 0. It is
// signed because asynchronous changes via SETTINGS can drive it negative.
int64_t mServerSessionWindow;
// The initial value of the local stream and session window
uint32_t mInitialRwin;
// This is a output queue of bytes ready to be written to the SSL stream.
// When that streams returns WOULD_BLOCK on direct write the bytes get
// coalesced together here. This results in larger writes to the SSL layer.
// The buffer is not dynamically grown to accomodate stream writes, but
// does expand to accept infallible session wide frames like GoAway and RST.
uint32_t mOutputQueueSize;
uint32_t mOutputQueueUsed;
uint32_t mOutputQueueSent;
UniquePtr<char[]> mOutputQueueBuffer;
PRIntervalTime mPingThreshold;
PRIntervalTime mLastReadEpoch; // used for ping timeouts
PRIntervalTime mLastDataReadEpoch; // used for IdleTime()
PRIntervalTime mPingSentEpoch;
PRIntervalTime mPreviousPingThreshold; // backup for the former value
bool mPreviousUsed; // true when backup is used
// used as a temporary buffer while enumerating the stream hash during GoAway
nsDeque<Http2Stream> mGoAwayStreamsToRestart;
// Each session gets a unique serial number because the push cache is
// correlated by the load group and the serial number can be used as part of
// the cache key to make sure streams aren't shared across sessions.
uint64_t mSerial;
// Telemetry for continued headers (pushed and pulled) for quic design
uint32_t mAggregatedHeaderSize;
// If push is disabled, we want to be able to send PROTOCOL_ERRORs if we
// receive a PUSH_PROMISE, but we have to wait for the SETTINGS ACK before
// we can actually tell the other end to go away. These help us keep track
// of that state so we can behave appropriately.
bool mWaitingForSettingsAck;
bool mGoAwayOnPush;
bool mUseH2Deps;
bool mAttemptingEarlyData;
// The ID(s) of the stream(s) that we are getting 0RTT data from.
nsTArray<WeakPtr<Http2Stream>> m0RTTStreams;
// The ID(s) of the stream(s) that are not able to send 0RTT data. We need to
// remember them put them into mReadyForWrite queue when 0RTT finishes.
nsTArray<WeakPtr<Http2Stream>> mCannotDo0RTTStreams;
bool RealJoinConnection(const nsACString& hostname, int32_t port, bool jk);
bool TestOriginFrame(const nsACString& name, int32_t port);
bool mOriginFrameActivated;
nsDataHashtable<nsCStringHashKey, bool> mOriginFrame;
nsDataHashtable<nsCStringHashKey, bool> mJoinConnectionCache;
uint64_t mCurrentForegroundTabOuterContentWindowId;
uint32_t mCntActivated;
// A h2 session will be created before all socket events are trigered,
// e.g. NS_NET_STATUS_TLS_HANDSHAKE_ENDED and for TFO many others.
// We should propagate this events to the first nsHttpTransaction.
RefPtr<nsHttpTransaction> mFirstHttpTransaction;
bool mTlsHandshakeFinished;
bool mCheckNetworkStallsWithTFO;
PRIntervalTime mLastRequestBytesSentTime;
bool mPeerFailedHandshake;
private:
/// connect tunnels
void DispatchOnTunnel(nsAHttpTransaction*, nsIInterfaceRequestor*);
void CreateTunnel(nsHttpTransaction*, nsHttpConnectionInfo*,
nsIInterfaceRequestor*);
void RegisterTunnel(Http2Stream*);
void UnRegisterTunnel(Http2Stream*);
uint32_t FindTunnelCount(nsHttpConnectionInfo*);
uint32_t FindTunnelCount(nsCString const&);
nsDataHashtable<nsCStringHashKey, uint32_t> mTunnelHash;
uint32_t mTrrStreams;
// websockets
void CreateWebsocketStream(nsAHttpTransaction*, nsIInterfaceRequestor*);
void ProcessWaitingWebsockets();
bool mEnableWebsockets; // Whether we allow websockets, based on a pref
bool mPeerAllowsWebsockets; // Whether our peer allows websockets, based on
// SETTINGS
bool mProcessedWaitingWebsockets; // True once we've received at least one
// SETTINGS
nsTArray<RefPtr<nsAHttpTransaction>>
mWaitingWebsockets; // Websocket transactions that may be waiting for the
// opening SETTINGS
nsCOMArray<nsIInterfaceRequestor> mWaitingWebsocketCallbacks;
};
} // namespace net
} // namespace mozilla
#endif // mozilla_net_Http2Session_h