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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko;
import android.content.Context;
import android.hardware.input.InputManager;
import android.util.SparseArray;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import org.mozilla.gecko.annotation.WrapForJNI;
import org.mozilla.gecko.util.ThreadUtils;
public class AndroidGamepadManager {
// This is completely arbitrary.
private static final float TRIGGER_PRESSED_THRESHOLD = 0.25f;
private static final long POLL_TIMER_PERIOD = 1000; // milliseconds
private enum Axis {
X(MotionEvent.AXIS_X),
Y(MotionEvent.AXIS_Y),
Z(MotionEvent.AXIS_Z),
RZ(MotionEvent.AXIS_RZ);
public final int axis;
Axis(final int axis) {
this.axis = axis;
}
}
// A list of gamepad button mappings. Axes are determined at
// runtime, as they vary by Android version.
private enum Trigger {
Left(6),
Right(7);
public final int button;
Trigger(final int button) {
this.button = button;
}
}
private static final int FIRST_DPAD_BUTTON = 12;
// A list of axis number, gamepad button mappings for negative, positive.
// Button mappings are added to FIRST_DPAD_BUTTON.
private enum DpadAxis {
UpDown(MotionEvent.AXIS_HAT_Y, 0, 1),
LeftRight(MotionEvent.AXIS_HAT_X, 2, 3);
public final int axis;
public final int negativeButton;
public final int positiveButton;
DpadAxis(final int axis, final int negativeButton, final int positiveButton) {
this.axis = axis;
this.negativeButton = negativeButton;
this.positiveButton = positiveButton;
}
}
private enum Button {
A(KeyEvent.KEYCODE_BUTTON_A),
B(KeyEvent.KEYCODE_BUTTON_B),
X(KeyEvent.KEYCODE_BUTTON_X),
Y(KeyEvent.KEYCODE_BUTTON_Y),
L1(KeyEvent.KEYCODE_BUTTON_L1),
R1(KeyEvent.KEYCODE_BUTTON_R1),
L2(KeyEvent.KEYCODE_BUTTON_L2),
R2(KeyEvent.KEYCODE_BUTTON_R2),
SELECT(KeyEvent.KEYCODE_BUTTON_SELECT),
START(KeyEvent.KEYCODE_BUTTON_START),
THUMBL(KeyEvent.KEYCODE_BUTTON_THUMBL),
THUMBR(KeyEvent.KEYCODE_BUTTON_THUMBR),
DPAD_UP(KeyEvent.KEYCODE_DPAD_UP),
DPAD_DOWN(KeyEvent.KEYCODE_DPAD_DOWN),
DPAD_LEFT(KeyEvent.KEYCODE_DPAD_LEFT),
DPAD_RIGHT(KeyEvent.KEYCODE_DPAD_RIGHT);
public final int button;
Button(final int button) {
this.button = button;
}
}
private static class Gamepad {
// ID from GamepadService
public byte[] handle;
// Retain axis state so we can determine changes.
public float axes[];
public boolean dpad[];
public int triggerAxes[];
public float triggers[];
public Gamepad(final byte[] handle, final int deviceId) {
this.handle = handle;
axes = new float[Axis.values().length];
dpad = new boolean[4];
triggers = new float[2];
final InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
// LTRIGGER/RTRIGGER don't seem to be exposed on older
// versions of Android.
if (device.getMotionRange(MotionEvent.AXIS_LTRIGGER) != null
&& device.getMotionRange(MotionEvent.AXIS_RTRIGGER) != null) {
triggerAxes = new int[] {MotionEvent.AXIS_LTRIGGER, MotionEvent.AXIS_RTRIGGER};
} else if (device.getMotionRange(MotionEvent.AXIS_BRAKE) != null
&& device.getMotionRange(MotionEvent.AXIS_GAS) != null) {
triggerAxes = new int[] {MotionEvent.AXIS_BRAKE, MotionEvent.AXIS_GAS};
} else {
triggerAxes = null;
}
}
}
}
@WrapForJNI(calledFrom = "ui")
private static native byte[] nativeAddGamepad();
@WrapForJNI(calledFrom = "ui")
private static native void nativeRemoveGamepad(byte[] aGamepadHandle);
@WrapForJNI(calledFrom = "ui")
private static native void onButtonChange(
byte[] aGamepadHandle, int aButton, boolean aPressed, float aValue);
@WrapForJNI(calledFrom = "ui")
private static native void onAxisChange(byte[] aGamepadHandle, boolean[] aValid, float[] aValues);
private static boolean sStarted;
private static final SparseArray<Gamepad> sGamepads = new SparseArray<>();
private static final SparseArray<List<KeyEvent>> sPendingGamepads = new SparseArray<>();
private static InputManager.InputDeviceListener sListener;
private static Timer sPollTimer;
private AndroidGamepadManager() {}
@WrapForJNI
private static void start(final Context context) {
ThreadUtils.runOnUiThread(
new Runnable() {
@Override
public void run() {
doStart(context);
}
});
}
/* package */ static void doStart(final Context context) {
ThreadUtils.assertOnUiThread();
if (!sStarted) {
sStarted = true;
scanForGamepads();
addDeviceListener(context);
}
}
@WrapForJNI
private static void stop(final Context context) {
ThreadUtils.runOnUiThread(
new Runnable() {
@Override
public void run() {
doStop(context);
}
});
}
/* package */ static void doStop(final Context context) {
ThreadUtils.assertOnUiThread();
if (sStarted) {
removeDeviceListener(context);
sPendingGamepads.clear();
sGamepads.clear();
sStarted = false;
}
}
/* package */ static void handleGamepadAdded(final int deviceId, final byte[] gamepadHandle) {
ThreadUtils.assertOnUiThread();
if (!sStarted) {
return;
}
final List<KeyEvent> pending = sPendingGamepads.get(deviceId);
if (pending == null) {
removeGamepad(deviceId);
return;
}
sPendingGamepads.remove(deviceId);
sGamepads.put(deviceId, new Gamepad(gamepadHandle, deviceId));
// Handle queued KeyEvents
for (final KeyEvent ev : pending) {
handleKeyEvent(ev);
}
}
private static float sDeadZoneThresholdOverride = 1e-2f;
private static boolean isValueInDeadZone(final MotionEvent event, final int axis) {
final float threshold;
if (sDeadZoneThresholdOverride >= 0) {
threshold = sDeadZoneThresholdOverride;
} else {
final InputDevice.MotionRange range = event.getDevice().getMotionRange(axis);
threshold = range.getFlat() + range.getFuzz();
}
final float value = event.getAxisValue(axis);
return (Math.abs(value) < threshold);
}
private static float deadZone(final MotionEvent ev, final int axis) {
if (isValueInDeadZone(ev, axis)) {
return 0.0f;
}
return ev.getAxisValue(axis);
}
private static void mapDpadAxis(
final Gamepad gamepad, final boolean pressed, final float value, final int which) {
if (pressed != gamepad.dpad[which]) {
gamepad.dpad[which] = pressed;
onButtonChange(gamepad.handle, FIRST_DPAD_BUTTON + which, pressed, Math.abs(value));
}
}
public static boolean handleMotionEvent(final MotionEvent ev) {
ThreadUtils.assertOnUiThread();
if (!sStarted) {
return false;
}
final Gamepad gamepad = sGamepads.get(ev.getDeviceId());
if (gamepad == null) {
// Not a device we care about.
return false;
}
// First check the analog stick axes
final boolean[] valid = new boolean[Axis.values().length];
final float[] axes = new float[Axis.values().length];
boolean anyValidAxes = false;
for (final Axis axis : Axis.values()) {
final float value = deadZone(ev, axis.axis);
final int i = axis.ordinal();
if (value != gamepad.axes[i]) {
axes[i] = value;
gamepad.axes[i] = value;
valid[i] = true;
anyValidAxes = true;
}
}
if (anyValidAxes) {
// Send an axismove event.
onAxisChange(gamepad.handle, valid, axes);
}
// Map triggers to buttons.
if (gamepad.triggerAxes != null) {
for (final Trigger trigger : Trigger.values()) {
final int i = trigger.ordinal();
final int axis = gamepad.triggerAxes[i];
final float value = deadZone(ev, axis);
if (value != gamepad.triggers[i]) {
gamepad.triggers[i] = value;
final boolean pressed = value > TRIGGER_PRESSED_THRESHOLD;
onButtonChange(gamepad.handle, trigger.button, pressed, value);
}
}
}
// Map d-pad to buttons.
for (final DpadAxis dpadaxis : DpadAxis.values()) {
final float value = deadZone(ev, dpadaxis.axis);
mapDpadAxis(gamepad, value < 0.0f, value, dpadaxis.negativeButton);
mapDpadAxis(gamepad, value > 0.0f, value, dpadaxis.positiveButton);
}
return true;
}
public static boolean handleKeyEvent(final KeyEvent ev) {
ThreadUtils.assertOnUiThread();
if (!sStarted) {
return false;
}
final int deviceId = ev.getDeviceId();
final List<KeyEvent> pendingGamepad = sPendingGamepads.get(deviceId);
if (pendingGamepad != null) {
// Queue up key events for pending devices.
pendingGamepad.add(ev);
return true;
}
if (sGamepads.get(deviceId) == null) {
final InputDevice device = ev.getDevice();
if (device != null
&& (device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
// This is a gamepad we haven't seen yet.
addGamepad(device);
sPendingGamepads.get(deviceId).add(ev);
return true;
}
// Not a device we care about.
return false;
}
int key = -1;
for (final Button button : Button.values()) {
if (button.button == ev.getKeyCode()) {
key = button.ordinal();
break;
}
}
if (key == -1) {
// Not a key we know how to handle.
return false;
}
if (ev.getRepeatCount() > 0) {
// We would handle this key, but we're not interested in
// repeats. Eat it.
return true;
}
final Gamepad gamepad = sGamepads.get(deviceId);
final boolean pressed = ev.getAction() == KeyEvent.ACTION_DOWN;
onButtonChange(gamepad.handle, key, pressed, pressed ? 1.0f : 0.0f);
return true;
}
private static void scanForGamepads() {
final int[] deviceIds = InputDevice.getDeviceIds();
if (deviceIds == null) {
return;
}
for (int i = 0; i < deviceIds.length; i++) {
final InputDevice device = InputDevice.getDevice(deviceIds[i]);
if (device == null) {
continue;
}
if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD) {
continue;
}
addGamepad(device);
}
}
private static void addGamepad(final InputDevice device) {
sPendingGamepads.put(device.getId(), new ArrayList<KeyEvent>());
final byte[] gamepadId = nativeAddGamepad();
ThreadUtils.runOnUiThread(
new Runnable() {
@Override
public void run() {
handleGamepadAdded(device.getId(), gamepadId);
}
});
}
private static void removeGamepad(final int deviceId) {
final Gamepad gamepad = sGamepads.get(deviceId);
nativeRemoveGamepad(gamepad.handle);
sGamepads.remove(deviceId);
}
private static void addDeviceListener(final Context context) {
sListener =
new InputManager.InputDeviceListener() {
@Override
public void onInputDeviceAdded(final int deviceId) {
final InputDevice device = InputDevice.getDevice(deviceId);
if (device == null) {
return;
}
if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
addGamepad(device);
}
}
@Override
public void onInputDeviceRemoved(final int deviceId) {
if (sPendingGamepads.get(deviceId) != null) {
// Got removed before Gecko's ack reached us.
// gamepadAdded will deal with it.
sPendingGamepads.remove(deviceId);
return;
}
if (sGamepads.get(deviceId) != null) {
removeGamepad(deviceId);
}
}
@Override
public void onInputDeviceChanged(final int deviceId) {}
};
final InputManager im = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
im.registerInputDeviceListener(sListener, ThreadUtils.getUiHandler());
}
private static void removeDeviceListener(final Context context) {
final InputManager im = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
im.unregisterInputDeviceListener(sListener);
sListener = null;
}
}