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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Fundamental operations on objects. */
#ifndef vm_ObjectOperations_h
#define vm_ObjectOperations_h
#include "mozilla/Attributes.h" // MOZ_ALWAYS_INLINE
#include <stdint.h> // uint32_t
#include "jsapi.h" // JSPROP_ENUMERATE, JS::PropertyDescriptor
#include "js/Class.h" // JS::ObjectOpResult
#include "js/Id.h" // INT_TO_JSID, jsid, JSID_INT_MAX, SYMBOL_TO_JSID
#include "js/RootingAPI.h" // JS::Handle, JS::MutableHandle, JS::Rooted
#include "js/Value.h" // JS::Value
#include "vm/JSContext.h" // JSContext
#include "vm/JSObject.h" // JSObject
#include "vm/StringType.h" // js::NameToId
#include "vm/SymbolType.h" // JS::Symbol
namespace js {
class PropertyName;
// The functions below are the fundamental operations on objects. See the
// comment about "Standard internal methods" in jsapi.h.
/*
* ES6 [[GetPrototypeOf]]. Get obj's prototype, storing it in protop.
*
* If obj is definitely not a proxy, the infallible obj->getProto() can be used
* instead. See the comment on JSObject::getTaggedProto().
*/
inline bool GetPrototype(JSContext* cx, JS::Handle<JSObject*> obj,
JS::MutableHandle<JSObject*> protop);
/*
* ES6 [[SetPrototypeOf]]. Change obj's prototype to proto.
*
* Returns false on error, success of operation in *result. For example, if
* obj is not extensible, its prototype is fixed. js::SetPrototype will return
* true, because no exception is thrown for this; but *result will be false.
*/
extern bool SetPrototype(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JSObject*> proto,
JS::ObjectOpResult& result);
/* Convenience function: like the above, but throw on failure. */
extern bool SetPrototype(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JSObject*> proto);
/*
* ES6 [[IsExtensible]]. Extensible objects can have new properties defined on
* them. Inextensible objects can't, and their [[Prototype]] slot is fixed as
* well.
*/
inline bool IsExtensible(JSContext* cx, JS::Handle<JSObject*> obj,
bool* extensible);
/*
* ES6 [[PreventExtensions]]. Attempt to change the [[Extensible]] bit on |obj|
* to false. Indicate success or failure through the |result| outparam, or
* actual error through the return value.
*/
extern bool PreventExtensions(JSContext* cx, JS::Handle<JSObject*> obj,
JS::ObjectOpResult& result);
/* Convenience function. As above, but throw on failure. */
extern bool PreventExtensions(JSContext* cx, JS::Handle<JSObject*> obj);
/*
* ES6 [[GetOwnProperty]]. Get a description of one of obj's own properties.
*
* If no such property exists on obj, return true with desc.object() set to
* null.
*/
extern bool GetOwnPropertyDescriptor(
JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id,
JS::MutableHandle<JS::PropertyDescriptor> desc);
/* ES6 [[DefineOwnProperty]]. Define a property on obj. */
extern bool DefineProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
Handle<JS::PropertyDescriptor> desc,
JS::ObjectOpResult& result);
/*
* When the 'result' out-param is omitted, the behavior is the same as above,
* except that any failure results in a TypeError.
*/
extern bool DefineProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
JS::Handle<JS::PropertyDescriptor> desc);
extern bool DefineAccessorProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
JS::Handle<JSObject*> getter,
JS::Handle<JSObject*> setter, unsigned attrs,
JS::ObjectOpResult& result);
extern bool DefineDataProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::Handle<JS::Value> value,
unsigned attrs, JS::ObjectOpResult& result);
extern bool DefineAccessorProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
JS::Handle<JSObject*> getter,
JS::Handle<JSObject*> setter,
unsigned attrs = JSPROP_ENUMERATE);
extern bool DefineDataProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::Handle<JS::Value> value,
unsigned attrs = JSPROP_ENUMERATE);
extern bool DefineDataProperty(JSContext* cx, JS::Handle<JSObject*> obj,
PropertyName* name, JS::Handle<JS::Value> value,
unsigned attrs = JSPROP_ENUMERATE);
extern bool DefineDataElement(JSContext* cx, JS::Handle<JSObject*> obj,
uint32_t index, JS::Handle<JS::Value> value,
unsigned attrs = JSPROP_ENUMERATE);
/*
* ES6 [[Has]]. Set *foundp to true if `id in obj` (that is, if obj has an own
* or inherited property obj[id]), false otherwise.
*/
inline bool HasProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, bool* foundp);
inline bool HasProperty(JSContext* cx, JS::Handle<JSObject*> obj,
PropertyName* name, bool* foundp);
/*
* ES6 [[Get]]. Get the value of the property `obj[id]`, or undefined if no
* such property exists.
*
* Typically obj == receiver; if obj != receiver then the caller is most likely
* a proxy using GetProperty to finish a property get that started out as
* `receiver[id]`, and we've already searched the prototype chain up to `obj`.
*/
inline bool GetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JS::Value> receiver, JS::Handle<jsid> id,
JS::MutableHandle<JS::Value> vp);
inline bool GetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JS::Value> receiver, PropertyName* name,
JS::MutableHandle<JS::Value> vp);
inline bool GetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JSObject*> receiver, JS::Handle<jsid> id,
JS::MutableHandle<JS::Value> vp);
inline bool GetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JSObject*> receiver, PropertyName* name,
JS::MutableHandle<JS::Value> vp);
inline bool GetElement(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JS::Value> receiver, uint32_t index,
JS::MutableHandle<JS::Value> vp);
inline bool GetElement(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<JSObject*> receiver, uint32_t index,
JS::MutableHandle<JS::Value> vp);
inline bool GetPropertyNoGC(JSContext* cx, JSObject* obj,
const JS::Value& receiver, jsid id, JS::Value* vp);
inline bool GetPropertyNoGC(JSContext* cx, JSObject* obj,
const JS::Value& receiver, PropertyName* name,
JS::Value* vp);
inline bool GetElementNoGC(JSContext* cx, JSObject* obj,
const JS::Value& receiver, uint32_t index,
JS::Value* vp);
// Returns whether |obj| or an object on its proto chain may have an interesting
// symbol property (see JSObject::hasInterestingSymbolProperty). If it returns
// true, *holder is set to the object that may have this property.
MOZ_ALWAYS_INLINE bool MaybeHasInterestingSymbolProperty(
JSContext* cx, JSObject* obj, JS::Symbol* symbol,
JSObject** holder = nullptr);
// Like GetProperty but optimized for interesting symbol properties like
// @@toStringTag.
MOZ_ALWAYS_INLINE bool GetInterestingSymbolProperty(
JSContext* cx, JS::Handle<JSObject*> obj, JS::Symbol* sym,
JS::MutableHandle<JS::Value> vp);
/*
* ES6 [[Set]]. Carry out the assignment `obj[id] = v`.
*
* The `receiver` argument has to do with how [[Set]] interacts with the
* prototype chain and proxies. It's hard to explain and ES6 doesn't really
* try. Long story short, if you just want bog-standard assignment, pass
* `ObjectValue(*obj)` as receiver. Or better, use one of the signatures that
* doesn't have a receiver parameter.
*
* Callers pass obj != receiver e.g. when a proxy is involved, obj is the
* proxy's target, and the proxy is using SetProperty to finish an assignment
* that started out as `receiver[id] = v`, by delegating it to obj.
*/
inline bool SetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::Handle<JS::Value> v,
JS::Handle<JS::Value> receiver,
JS::ObjectOpResult& result);
inline bool SetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::Handle<JS::Value> v);
inline bool SetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
PropertyName* name, JS::Handle<JS::Value> v,
JS::Handle<JS::Value> receiver,
JS::ObjectOpResult& result);
inline bool SetProperty(JSContext* cx, JS::Handle<JSObject*> obj,
PropertyName* name, JS::Handle<JS::Value> v);
inline bool SetElement(JSContext* cx, JS::Handle<JSObject*> obj, uint32_t index,
JS::Handle<JS::Value> v, JS::Handle<JS::Value> receiver,
JS::ObjectOpResult& result);
/*
* ES6 draft rev 31 (15 Jan 2015) 7.3.3 Put (O, P, V, Throw), except that on
* success, the spec says this is supposed to return a boolean value, which we
* don't bother doing.
*/
inline bool PutProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::Handle<JS::Value> v,
bool strict);
/*
* ES6 [[Delete]]. Equivalent to the JS code `delete obj[id]`.
*/
inline bool DeleteProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, JS::ObjectOpResult& result);
inline bool DeleteElement(JSContext* cx, JS::Handle<JSObject*> obj,
uint32_t index, JS::ObjectOpResult& result);
/*** SpiderMonkey nonstandard internal methods ******************************/
/**
* If |obj| (underneath any functionally-transparent wrapper proxies) has as
* its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
* for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
* in |result|. Otherwise set |*isOrdinary = false|. In case of error, both
* outparams have unspecified value.
*/
extern bool GetPrototypeIfOrdinary(JSContext* cx, JS::Handle<JSObject*> obj,
bool* isOrdinary,
JS::MutableHandle<JSObject*> protop);
/*
* Attempt to make |obj|'s [[Prototype]] immutable, such that subsequently
* trying to change it will not work. If an internal error occurred,
* returns false. Otherwise, |*succeeded| is set to true iff |obj|'s
* [[Prototype]] is now immutable.
*/
extern bool SetImmutablePrototype(JSContext* cx, JS::Handle<JSObject*> obj,
bool* succeeded);
extern bool GetPropertyDescriptor(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
MutableHandle<JS::PropertyDescriptor> desc);
/*
* Deprecated. A version of HasProperty that also returns the object on which
* the property was found (but that information is unreliable for proxies), and
* the Shape of the property, if native.
*/
extern bool LookupProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id,
JS::MutableHandle<JSObject*> objp,
MutableHandle<PropertyResult> propp);
inline bool LookupProperty(JSContext* cx, JS::Handle<JSObject*> obj,
PropertyName* name,
JS::MutableHandle<JSObject*> objp,
MutableHandle<PropertyResult> propp) {
JS::Rooted<jsid> id(cx, NameToId(name));
return LookupProperty(cx, obj, id, objp, propp);
}
/* Set *result to tell whether obj has an own property with the given id. */
extern bool HasOwnProperty(JSContext* cx, JS::Handle<JSObject*> obj,
JS::Handle<jsid> id, bool* result);
} /* namespace js */
#endif /* vm_ObjectOperations_h */