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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
/* JavaScript API. */
#ifndef jsapi_h
#define jsapi_h
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/RangedPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/Utf8.h"
#include "mozilla/Variant.h"
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include "jspubtd.h"
#include "js/AllocPolicy.h"
#include "js/CallAndConstruct.h" // JS::Call, JS_CallFunction, JS_CallFunctionName, JS_CallFunctionValue
#include "js/CallArgs.h"
#include "js/CharacterEncoding.h"
#include "js/Class.h"
#include "js/CompileOptions.h"
#include "js/Context.h"
#include "js/Debug.h"
#include "js/ErrorInterceptor.h"
#include "js/ErrorReport.h"
#include "js/Exception.h"
#include "js/GCAPI.h"
#include "js/GCVector.h"
#include "js/GlobalObject.h"
#include "js/HashTable.h"
#include "js/Id.h"
#include "js/Interrupt.h"
#include "js/MapAndSet.h"
#include "js/MemoryCallbacks.h"
#include "js/MemoryFunctions.h"
#include "js/Principals.h"
#include "js/PropertyAndElement.h" // JS_Enumerate
#include "js/PropertyDescriptor.h"
#include "js/PropertySpec.h"
#include "js/Realm.h"
#include "js/RealmIterators.h"
#include "js/RealmOptions.h"
#include "js/RefCounted.h"
#include "js/RootingAPI.h"
#include "js/ScriptPrivate.h"
#include "js/Stack.h"
#include "js/StreamConsumer.h"
#include "js/String.h"
#include "js/TelemetryTimers.h"
#include "js/TracingAPI.h"
#include "js/Transcoding.h"
#include "js/UniquePtr.h"
#include "js/Utility.h"
#include "js/Value.h"
#include "js/ValueArray.h"
#include "js/Vector.h"
#include "js/WaitCallbacks.h"
#include "js/WeakMap.h"
#include "js/WrapperCallbacks.h"
#include "js/Zone.h"
struct JSFunctionSpec;
struct JSPropertySpec;
namespace JS {
template <typename UnitT>
class SourceText;
class TwoByteChars;
using ValueVector = JS::GCVector<JS::Value>;
using IdVector = JS::GCVector<jsid>;
using ScriptVector = JS::GCVector<JSScript*>;
using StringVector = JS::GCVector<JSString*>;
} /* namespace JS */
static MOZ_ALWAYS_INLINE JS::Value JS_NumberValue(double d) {
int32_t i;
d = JS::CanonicalizeNaN(d);
if (mozilla::NumberIsInt32(d, &i)) {
return JS::Int32Value(i);
return JS::DoubleValue(d);
JS_PUBLIC_API bool JS_StringHasBeenPinned(JSContext* cx, JSString* str);
/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
extern JS_PUBLIC_API int64_t JS_Now(void);
extern JS_PUBLIC_API bool JS_ValueToObject(JSContext* cx, JS::HandleValue v,
JS::MutableHandleObject objp);
extern JS_PUBLIC_API JSFunction* JS_ValueToFunction(JSContext* cx,
JS::HandleValue v);
extern JS_PUBLIC_API JSFunction* JS_ValueToConstructor(JSContext* cx,
JS::HandleValue v);
extern JS_PUBLIC_API JSString* JS_ValueToSource(JSContext* cx,
JS::Handle<JS::Value> v);
extern JS_PUBLIC_API bool JS_DoubleIsInt32(double d, int32_t* ip);
extern JS_PUBLIC_API JSType JS_TypeOfValue(JSContext* cx,
JS::Handle<JS::Value> v);
namespace JS {
extern JS_PUBLIC_API const char* InformalValueTypeName(const JS::Value& v);
} /* namespace JS */
/** True iff fun is the global eval function. */
extern JS_PUBLIC_API bool JS_IsBuiltinEvalFunction(JSFunction* fun);
/** True iff fun is the Function constructor. */
extern JS_PUBLIC_API bool JS_IsBuiltinFunctionConstructor(JSFunction* fun);
extern JS_PUBLIC_API const char* JS_GetImplementationVersion(void);
extern JS_PUBLIC_API void JS_SetWrapObjectCallbacks(
JSContext* cx, const JSWrapObjectCallbacks* callbacks);
// Examine a value to determine if it is one of the built-in Error types.
// If so, return the error type.
extern JS_PUBLIC_API mozilla::Maybe<JSExnType> JS_GetErrorType(
const JS::Value& val);
extern JS_PUBLIC_API bool JS_WrapObject(JSContext* cx,
JS::MutableHandleObject objp);
extern JS_PUBLIC_API bool JS_WrapValue(JSContext* cx,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API JSObject* JS_TransplantObject(JSContext* cx,
JS::HandleObject origobj,
JS::HandleObject target);
* Resolve id, which must contain either a string or an int, to a standard
* class name in obj if possible, defining the class's constructor and/or
* prototype and storing true in *resolved. If id does not name a standard
* class or a top-level property induced by initializing a standard class,
* store false in *resolved and just return true. Return false on error,
* as usual for bool result-typed API entry points.
* This API can be called directly from a global object class's resolve op,
* to define standard classes lazily. The class should either have an enumerate
* hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
* calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
* faster (does not define all standard classes).
extern JS_PUBLIC_API bool JS_ResolveStandardClass(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
bool* resolved);
extern JS_PUBLIC_API bool JS_MayResolveStandardClass(const JSAtomState& names,
jsid id,
JSObject* maybeObj);
extern JS_PUBLIC_API bool JS_EnumerateStandardClasses(JSContext* cx,
JS::HandleObject obj);
* Fill "properties" with a list of standard class names that have not yet been
* resolved on "obj". This can be used as (part of) a newEnumerate class hook
* on a global. Already-resolved things are excluded because they might have
* been deleted by script after being resolved and enumeration considers
* already-defined properties anyway.
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClasses(
JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
bool enumerableOnly);
* Fill "properties" with a list of standard class names. This can be used for
* proxies that want to define behavior that looks like enumerating a global
* without touching the global itself.
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClassesIncludingResolved(
JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
bool enumerableOnly);
extern JS_PUBLIC_API bool JS_GetClassObject(JSContext* cx, JSProtoKey key,
JS::MutableHandle<JSObject*> objp);
extern JS_PUBLIC_API bool JS_GetClassPrototype(
JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);
namespace JS {
* Determine if the given object is an instance/prototype/constructor for a
* standard class. If so, return the associated JSProtoKey. If not, return
* JSProto_Null.
extern JS_PUBLIC_API JSProtoKey IdentifyStandardInstance(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey IdentifyStandardPrototype(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey
IdentifyStandardInstanceOrPrototype(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey IdentifyStandardConstructor(JSObject* obj);
extern JS_PUBLIC_API void ProtoKeyToId(JSContext* cx, JSProtoKey key,
JS::MutableHandleId idp);
} /* namespace JS */
extern JS_PUBLIC_API JSProtoKey JS_IdToProtoKey(JSContext* cx, JS::HandleId id);
extern JS_PUBLIC_API JSObject* JS_GlobalLexicalEnvironment(JSObject* obj);
extern JS_PUBLIC_API bool JS_HasExtensibleLexicalEnvironment(JSObject* obj);
extern JS_PUBLIC_API JSObject* JS_ExtensibleLexicalEnvironment(JSObject* obj);
* Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
* given global.
extern JS_PUBLIC_API bool JS_InitReflectParse(JSContext* cx,
JS::HandleObject global);
* Add various profiling-related functions as properties of the given object.
* Defined in builtin/Profilers.cpp.
extern JS_PUBLIC_API bool JS_DefineProfilingFunctions(JSContext* cx,
JS::HandleObject obj);
namespace JS {
* Tell JS engine whether Profile Timeline Recording is enabled or not.
* If Profile Timeline Recording is enabled, data shown there like stack won't
* be optimized out.
* This is global state and not associated with specific runtime or context.
extern JS_PUBLIC_API void SetProfileTimelineRecordingEnabled(bool enabled);
extern JS_PUBLIC_API bool IsProfileTimelineRecordingEnabled();
} // namespace JS
extern JS_PUBLIC_API bool JS_ValueToId(JSContext* cx, JS::HandleValue v,
JS::MutableHandleId idp);
extern JS_PUBLIC_API bool JS_StringToId(JSContext* cx, JS::HandleString s,
JS::MutableHandleId idp);
extern JS_PUBLIC_API bool JS_IdToValue(JSContext* cx, jsid id,
JS::MutableHandle<JS::Value> vp);
namespace JS {
* Convert obj to a primitive value. On success, store the result in vp and
* return true.
* The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
* Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
extern JS_PUBLIC_API bool ToPrimitive(JSContext* cx, JS::HandleObject obj,
JSType hint, JS::MutableHandleValue vp);
* If args.get(0) is one of the strings "string", "number", or "default", set
* return true. Otherwise, return false with a TypeError pending.
* This can be useful in implementing a @@toPrimitive method.
extern JS_PUBLIC_API bool GetFirstArgumentAsTypeHint(JSContext* cx,
const CallArgs& args,
JSType* result);
} /* namespace JS */
* Defines a builtin constructor and prototype. Returns the prototype object.
* - Defines a property named `name` on `obj`, with its value set to a
* newly-created JS function that invokes the `constructor` JSNative. The
* `length` of the function is `nargs`.
* - Creates a prototype object with proto `protoProto` and class `protoClass`.
* If `protoProto` is `nullptr`, `Object.prototype` will be used instead.
* If `protoClass` is `nullptr`, the prototype object will be a plain JS
* object.
* - The `ps` and `fs` properties/functions will be defined on the prototype
* object.
* - The `static_ps` and `static_fs` properties/functions will be defined on the
* constructor.
extern JS_PUBLIC_API JSObject* JS_InitClass(
JSContext* cx, JS::HandleObject obj, const JSClass* protoClass,
JS::HandleObject protoProto, const char* name, JSNative constructor,
unsigned nargs, const JSPropertySpec* ps, const JSFunctionSpec* fs,
const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);
* Set up ctor.prototype = proto and proto.constructor = ctor with the
* right property flags.
extern JS_PUBLIC_API bool JS_LinkConstructorAndPrototype(
JSContext* cx, JS::Handle<JSObject*> ctor, JS::Handle<JSObject*> proto);
extern JS_PUBLIC_API bool JS_InstanceOf(JSContext* cx,
JS::Handle<JSObject*> obj,
const JSClass* clasp,
JS::CallArgs* args);
extern JS_PUBLIC_API bool JS_HasInstance(JSContext* cx,
JS::Handle<JSObject*> obj,
JS::Handle<JS::Value> v, bool* bp);
namespace JS {
// Implementation of
// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
// not this function.
extern JS_PUBLIC_API bool OrdinaryHasInstance(JSContext* cx,
HandleObject objArg,
HandleValue v, bool* bp);
} // namespace JS
extern JS_PUBLIC_API JSObject* JS_GetConstructor(JSContext* cx,
JS::Handle<JSObject*> proto);
extern JS_PUBLIC_API JSObject* JS_NewObject(JSContext* cx,
const JSClass* clasp);
extern JS_PUBLIC_API bool JS_IsNative(JSObject* obj);
* Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
* proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
extern JS_PUBLIC_API JSObject* JS_NewObjectWithGivenProto(
JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);
* Creates a new plain object, like `new Object()`, with Object.prototype as
* [[Prototype]].
extern JS_PUBLIC_API JSObject* JS_NewPlainObject(JSContext* cx);
* Freeze obj, and all objects it refers to, recursively. This will not recurse
* through non-extensible objects, on the assumption that those are already
* deep-frozen.
extern JS_PUBLIC_API bool JS_DeepFreezeObject(JSContext* cx,
JS::Handle<JSObject*> obj);
* Freezes an object; see ES5's Object.freeze(obj) method.
extern JS_PUBLIC_API bool JS_FreezeObject(JSContext* cx,
JS::Handle<JSObject*> obj);
/*** Standard internal methods **********************************************
* The functions below are the fundamental operations on objects.
* ES6 specifies 14 internal methods that define how objects behave. The
* standard is actually quite good on this topic, though you may have to read
* it a few times. See ES6 sections and
* When 'obj' is an ordinary object, these functions have boring standard
* behavior as specified by ES6 section 9.1; see the section about internal
* methods in js/src/vm/NativeObject.h.
* Proxies override the behavior of internal methods. So when 'obj' is a proxy,
* any one of the functions below could do just about anything. See
* js/public/Proxy.h.
* Get the prototype of |obj|, storing it in |proto|.
* Implements: ES6 [[GetPrototypeOf]] internal method.
extern JS_PUBLIC_API bool JS_GetPrototype(JSContext* cx, JS::HandleObject obj,
JS::MutableHandleObject result);
* If |obj| (underneath any functionally-transparent wrapper proxies) has as
* its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
* for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
* in |result|. Otherwise set |*isOrdinary = false|. In case of error, both
* outparams have unspecified value.
extern JS_PUBLIC_API bool JS_GetPrototypeIfOrdinary(
JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
JS::MutableHandleObject result);
* Change the prototype of obj.
* Implements: ES6 [[SetPrototypeOf]] internal method.
* In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
* JS_SetPrototype throws a TypeError and returns false.
* Performance warning: JS_SetPrototype is very bad for performance. It may
* cause compiled jit-code to be invalidated. It also causes not only obj but
* all other objects in the same "group" as obj to be permanently deoptimized.
* It's better to create the object with the right prototype from the start.
extern JS_PUBLIC_API bool JS_SetPrototype(JSContext* cx, JS::HandleObject obj,
JS::HandleObject proto);
* Determine whether obj is extensible. Extensible objects can have new
* properties defined on them. Inextensible objects can't, and their
* [[Prototype]] slot is fixed as well.
* Implements: ES6 [[IsExtensible]] internal method.
extern JS_PUBLIC_API bool JS_IsExtensible(JSContext* cx, JS::HandleObject obj,
bool* extensible);
* Attempt to make |obj| non-extensible.
* Not all failures are treated as errors. See the comment on
* JS::ObjectOpResult in js/public/Class.h.
* Implements: ES6 [[PreventExtensions]] internal method.
extern JS_PUBLIC_API bool JS_PreventExtensions(JSContext* cx,
JS::HandleObject obj,
JS::ObjectOpResult& result);
* Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
* to modify it will fail. If an error occurs during the attempt, return false
* (with a pending exception set, depending upon the nature of the error). If
* no error occurs, return true with |*succeeded| set to indicate whether the
* attempt successfully made the [[Prototype]] immutable.
* This is a nonstandard internal method.
extern JS_PUBLIC_API bool JS_SetImmutablePrototype(JSContext* cx,
JS::HandleObject obj,
bool* succeeded);
* Equivalent to `Object.assign(target, src)`: Copies the properties from the
* `src` object (which must not be null) to `target` (which also must not be
* null).
extern JS_PUBLIC_API bool JS_AssignObject(JSContext* cx,
JS::HandleObject target,
JS::HandleObject src);
namespace JS {
* On success, returns true, setting |*isMap| to true if |obj| is a Map object
* or a wrapper around one, or to false if not. Returns false on failure.
* This method returns true with |*isMap == false| when passed an ES6 proxy
* whose target is a Map, or when passed a revoked proxy.
extern JS_PUBLIC_API bool IsMapObject(JSContext* cx, JS::HandleObject obj,
bool* isMap);
* On success, returns true, setting |*isSet| to true if |obj| is a Set object
* or a wrapper around one, or to false if not. Returns false on failure.
* This method returns true with |*isSet == false| when passed an ES6 proxy
* whose target is a Set, or when passed a revoked proxy.
extern JS_PUBLIC_API bool IsSetObject(JSContext* cx, JS::HandleObject obj,
bool* isSet);
} /* namespace JS */
* Assign 'undefined' to all of the object's non-reserved slots. Note: this is
* done for all slots, regardless of the associated property descriptor.
JS_PUBLIC_API void JS_SetAllNonReservedSlotsToUndefined(JS::HandleObject obj);
extern JS_PUBLIC_API void JS_SetReservedSlot(JSObject* obj, uint32_t index,
const JS::Value& v);
extern JS_PUBLIC_API void JS_InitReservedSlot(JSObject* obj, uint32_t index,
void* ptr, size_t nbytes,
JS::MemoryUse use);
template <typename T>
void JS_InitReservedSlot(JSObject* obj, uint32_t index, T* ptr,
JS::MemoryUse use) {
JS_InitReservedSlot(obj, index, ptr, sizeof(T), use);
/* native that can be called as a ctor */
static constexpr unsigned JSFUN_CONSTRUCTOR = 0x400;
/* | of all the JSFUN_* flags */
static constexpr unsigned JSFUN_FLAGS_MASK = 0x400;
static_assert((JSPROP_FLAGS_MASK & JSFUN_FLAGS_MASK) == 0,
"JSFUN_* flags do not overlap JSPROP_* flags, because bits from "
"the two flag-sets appear in the same flag in some APIs");
* Functions and scripts.
extern JS_PUBLIC_API JSFunction* JS_NewFunction(JSContext* cx, JSNative call,
unsigned nargs, unsigned flags,
const char* name);
namespace JS {
extern JS_PUBLIC_API JSFunction* GetSelfHostedFunction(
JSContext* cx, const char* selfHostedName, HandleId id, unsigned nargs);
* Create a new function based on the given JSFunctionSpec, *fs.
* id is the result of a successful call to
* `PropertySpecNameToId(cx, fs->name, &id)` or
`PropertySpecNameToPermanentId(cx, fs->name, &id)`.
* Unlike JS_DefineFunctions, this does not treat fs as an array.
* *fs must not be JS_FS_END.
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
const JSFunctionSpec* fs,
HandleId id);
* Same as above, but without an id arg, for callers who don't have
* the id already.
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
const JSFunctionSpec* fs);
} /* namespace JS */
extern JS_PUBLIC_API JSObject* JS_GetFunctionObject(JSFunction* fun);
* Return the function's identifier as a JSString, or null if fun is unnamed.
* The returned string lives as long as fun, so you don't need to root a saved
* reference to it if fun is well-connected or rooted, and provided you bound
* the use of the saved reference by fun's lifetime.
* This function returns false if any error happens while generating the
* function name string for a function with lazy name.
extern JS_PUBLIC_API bool JS_GetFunctionId(JSContext* cx,
JS::Handle<JSFunction*> fun,
JS::MutableHandle<JSString*> name);
* Almost same as JS_GetFunctionId.
* If the function has lazy name, this returns partial name, such as the
* function name without "get " or "set " prefix.
extern JS_PUBLIC_API JSString* JS_GetMaybePartialFunctionId(JSFunction* fun);
* Return a function's display name as `name` out-parameter.
* This is the defined name if one was given where the function was defined, or
* it could be an inferred name by the JS engine in the case that the function
* was defined to be anonymous.
* This can still return nullptr as `name` out-parameter if a useful display
* name could not be inferred.
* This function returns false if any error happens while generating the
* function name string for a function with lazy name.
extern JS_PUBLIC_API bool JS_GetFunctionDisplayId(
JSContext* cx, JS::Handle<JSFunction*> fun,
JS::MutableHandle<JSString*> name);
* Almost same as JS_GetFunctionDisplayId.
* If the function has lazy name, this returns partial name, such as the
* function name without "get " or "set " prefix.
extern JS_PUBLIC_API JSString* JS_GetMaybePartialFunctionDisplayId(JSFunction*);
* Return the arity of fun, which includes default parameters and rest
* parameter. This can be used as `nargs` parameter for other functions.
extern JS_PUBLIC_API uint16_t JS_GetFunctionArity(JSFunction* fun);
* Return the length of fun, which is the original value of .length property.
JS_PUBLIC_API bool JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun,
uint16_t* length);
* Infallible predicate to test whether obj is a function object (faster than
* comparing obj's class name to "Function", but equivalent unless someone has
* overwritten the "Function" identifier with a different constructor and then
* created instances using that constructor that might be passed in as obj).
extern JS_PUBLIC_API bool JS_ObjectIsFunction(JSObject* obj);
extern JS_PUBLIC_API bool JS_IsNativeFunction(JSObject* funobj, JSNative call);
/** Return whether the given function is a valid constructor. */
extern JS_PUBLIC_API bool JS_IsConstructor(JSFunction* fun);
extern JS_PUBLIC_API bool JS_ObjectIsBoundFunction(JSObject* obj);
extern JS_PUBLIC_API JSObject* JS_GetBoundFunctionTarget(JSObject* obj);
extern JS_PUBLIC_API JSObject* JS_GetGlobalFromScript(JSScript* script);
extern JS_PUBLIC_API const char* JS_GetScriptFilename(JSScript* script);
extern JS_PUBLIC_API unsigned JS_GetScriptBaseLineNumber(JSContext* cx,
JSScript* script);
extern JS_PUBLIC_API JSScript* JS_GetFunctionScript(JSContext* cx,
JS::HandleFunction fun);
extern JS_PUBLIC_API JSString* JS_DecompileScript(JSContext* cx,
JS::Handle<JSScript*> script);
extern JS_PUBLIC_API JSString* JS_DecompileFunction(
JSContext* cx, JS::Handle<JSFunction*> fun);
namespace JS {
* Supply an alternative stack to incorporate into captured SavedFrame
* backtraces as the imputed caller of asynchronous JavaScript calls, like async
* function resumptions and DOM callbacks.
* When one async function awaits the result of another, it's natural to think
* of that as a sort of function call: just as execution resumes from an
* ordinary call expression when the callee returns, with the return value
* providing the value of the call expression, execution resumes from an 'await'
* expression after the awaited asynchronous function call returns, passing the
* return value along.
* Call the two async functions in such a situation the 'awaiter' and the
* 'awaitee'.
* As an async function, the awaitee contains 'await' expressions of its own.
* Whenever it executes after its first 'await', there are never any actual
* frames on the JavaScript stack under it; its awaiter is certainly not there.
* An await expression's continuation is invoked as a promise callback, and
* those are always called directly from the event loop in their own microtick.
* (Ignore unusual cases like nested event loops.)
* But because await expressions bear such a strong resemblance to calls (and
* deliberately so!), it would be unhelpful for stacks captured within the
* awaitee to be empty; instead, they should present the awaiter as the caller.
* The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
* treat as the caller of any JavaScript invocations that occur within its
* lifetime. Any SavedFrame stack captured during such an invocation uses the
* SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
* property of the SavedFrame for the invocation's oldest frame. Its 'parent'
* property will be null, so stack-walking code can distinguish this
* awaiter/awaitee transition from an ordinary caller/callee transition.
* The constructor's 'asyncCause' parameter supplies a string explaining what
* sort of asynchronous call caused 'stack' to be spliced into the backtrace;
* for example, async function resumptions use the string "async". This appears
* as the 'asyncCause' property of the 'asyncParent' SavedFrame.
* Async callers are distinguished in the string form of a SavedFrame chain by
* including the 'asyncCause' string in the frame. It appears before the
* function name, with the two separated by a '*'.
* Note that, as each compartment has its own set of SavedFrames, the
* 'asyncParent' may actually point to a copy of 'stack', rather than the exact
* SavedFrame object passed.
* The youngest frame of 'stack' is not mutated to take the asyncCause string as
* its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
* clone of the frame is created with the needed 'asyncCause' property.
* The 'kind' argument specifies how aggressively 'stack' supplants any
* JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
* 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
* their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
* 'IMPLICIT', then 'stack' is only included in captured chains if there are no
* other JavaScript frames on the stack --- that is, only if the stack would
* otherwise end at that point.
* AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
* affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
* Error.stack, allocation profiling, Promise debugging, and so on.
* See also `js/src/doc/SavedFrame/` for documentation on async
* stack frames.
class MOZ_STACK_CLASS JS_PUBLIC_API AutoSetAsyncStackForNewCalls {
JSContext* cx;
RootedObject oldAsyncStack;
const char* oldAsyncCause;
bool oldAsyncCallIsExplicit;
enum class AsyncCallKind {
// The ordinary kind of call, where we may apply an async
// parent if there is no ordinary parent.
// An explicit async parent, e.g., callFunctionWithAsyncStack,
// where we always want to override any ordinary parent.
// The stack parameter cannot be null by design, because it would be
// ambiguous whether that would clear any scheduled async stack and make the
// normal stack reappear in the new call, or just keep the async stack
// already scheduled for the new call, if any.
// asyncCause is owned by the caller and its lifetime must outlive the
// lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
// encouraged that asyncCause be a string constant or similar statically
// allocated string.
AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
const char* asyncCause,
AsyncCallKind kind = AsyncCallKind::IMPLICIT);
} // namespace JS
namespace JS {
JS_PUBLIC_API bool PropertySpecNameEqualsId(JSPropertySpec::Name name,
HandleId id);
* Create a jsid that does not need to be marked for GC.
* 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
* resulting jsid, on success, is either an interned string or a well-known
* symbol; either way it is immune to GC so there is no need to visit *idp
* during GC marking.
JS_PUBLIC_API bool PropertySpecNameToPermanentId(JSContext* cx,
JSPropertySpec::Name name,
jsid* idp);
} /* namespace JS */
* A JS context always has an "owner thread". The owner thread is set when the
* context is created (to the current thread) and practically all entry points
* into the JS engine check that a context (or anything contained in the
* context: runtime, compartment, object, etc) is only touched by its owner
* thread. Embeddings may check this invariant outside the JS engine by calling
* JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
* non-debug builds).
extern JS_PUBLIC_API void JS_AbortIfWrongThread(JSContext* cx);
* A constructor can request that the JS engine create a default new 'this'
* object of the given class, using the callee to determine parentage and
* [[Prototype]].
extern JS_PUBLIC_API JSObject* JS_NewObjectForConstructor(
JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);
extern JS_PUBLIC_API void JS_SetParallelParsingEnabled(JSContext* cx,
bool enabled);
extern JS_PUBLIC_API void JS_SetOffthreadIonCompilationEnabled(JSContext* cx,
bool enabled);
// clang-format off
#define JIT_COMPILER_OPTIONS(Register) \
Register(BASELINE_INTERPRETER_WARMUP_TRIGGER, "blinterp.warmup.trigger") \
Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger") \
Register(IC_FORCE_MEGAMORPHIC, "ic.force-megamorphic") \
Register(ION_NORMAL_WARMUP_TRIGGER, "ion.warmup.trigger") \
Register(ION_GVN_ENABLE, "ion.gvn.enable") \
Register(ION_FORCE_IC, "ion.forceinlineCaches") \
Register(ION_ENABLE, "ion.enable") \
Register(JIT_TRUSTEDPRINCIPALS_ENABLE, "jit_trustedprincipals.enable") \
Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis") \
Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
Register(BASE_REG_FOR_LOCALS, "base-reg-for-locals") \
Register(INLINING_BYTECODE_MAX_LENGTH, "inlining.bytecode-max-length") \
Register(BASELINE_INTERPRETER_ENABLE, "blinterp.enable") \
Register(BASELINE_ENABLE, "baseline.enable") \
Register(PORTABLE_BASELINE_ENABLE, "pbl.enable") \
Register(PORTABLE_BASELINE_WARMUP_THRESHOLD, "pbl.warmup.threshold") \
Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable") \
Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks") \
Register(JUMP_THRESHOLD, "jump-threshold") \
Register(NATIVE_REGEXP_ENABLE, "native_regexp.enable") \
Register(JIT_HINTS_ENABLE, "jitHints.enable") \
Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt") \
Register(SPECTRE_INDEX_MASKING, "spectre.index-masking") \
Register(SPECTRE_OBJECT_MITIGATIONS, "spectre.object-mitigations") \
Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations") \
Register(SPECTRE_VALUE_MASKING, "spectre.value-masking") \
Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-cxx-calls") \
Register(WRITE_PROTECT_CODE, "write-protect-code") \
Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets") \
Register(WASM_DELAY_TIER2, "wasm.delay-tier2") \
Register(WASM_JIT_BASELINE, "wasm.baseline") \
Register(WASM_JIT_OPTIMIZING, "wasm.optimizing") \
Register(REGEXP_DUPLICATE_NAMED_GROUPS, "regexp.duplicate-named-groups") // clang-format on
typedef enum JSJitCompilerOption {
} JSJitCompilerOption;
extern JS_PUBLIC_API void JS_SetGlobalJitCompilerOption(JSContext* cx,
JSJitCompilerOption opt,
uint32_t value);
extern JS_PUBLIC_API bool JS_GetGlobalJitCompilerOption(JSContext* cx,
JSJitCompilerOption opt,
uint32_t* valueOut);
namespace JS {
// Disable all Spectre mitigations for this process after creating the initial
// JSContext. Must be called on this context's thread.
extern JS_PUBLIC_API void DisableSpectreMitigationsAfterInit();
}; // namespace JS
* Convert a uint32_t index into a jsid.
extern JS_PUBLIC_API bool JS_IndexToId(JSContext* cx, uint32_t index,
* Convert chars into a jsid.
* |chars| may not be an index.
extern JS_PUBLIC_API bool JS_CharsToId(JSContext* cx, JS::TwoByteChars chars,
* Test if the given string is a valid ECMAScript identifier
extern JS_PUBLIC_API bool JS_IsIdentifier(JSContext* cx, JS::HandleString str,
bool* isIdentifier);
* Test whether the given chars + length are a valid ECMAScript identifier.
* This version is infallible, so just returns whether the chars are an
* identifier.
extern JS_PUBLIC_API bool JS_IsIdentifier(const char16_t* chars, size_t length);
namespace js {
class ScriptSource;
} // namespace js
namespace JS {
class MOZ_RAII JS_PUBLIC_API AutoFilename {
js::ScriptSource* ss_;
mozilla::Variant<const char*, UniqueChars> filename_;
AutoFilename(const AutoFilename&) = delete;
AutoFilename& operator=(const AutoFilename&) = delete;
: ss_(nullptr), filename_(mozilla::AsVariant<const char*>(nullptr)) {}
~AutoFilename() { reset(); }
void reset();
void setOwned(UniqueChars&& filename);
void setUnowned(const char* filename);
void setScriptSource(js::ScriptSource* ss);
const char* get() const;
* Return the current filename, line number and column number of the most
* currently running frame. Returns true if a scripted frame was found, false
* otherwise.
* If a the embedding has hidden the scripted caller for the topmost activation
* record, this will also return false.
extern JS_PUBLIC_API bool DescribeScriptedCaller(
JSContext* cx, AutoFilename* filename = nullptr, uint32_t* lineno = nullptr,
JS::ColumnNumberOneOrigin* column = nullptr);
extern JS_PUBLIC_API JSObject* GetScriptedCallerGlobal(JSContext* cx);
* Informs the JS engine that the scripted caller should be hidden. This can be
* used by the embedding to maintain an override of the scripted caller in its
* calculations, by hiding the scripted caller in the JS engine and pushing data
* onto a separate stack, which it inspects when DescribeScriptedCaller returns
* null.
* We maintain a counter on each activation record. Add() increments the counter
* of the topmost activation, and Remove() decrements it. The count may never
* drop below zero, and must always be exactly zero when the activation is
* popped from the stack.
extern JS_PUBLIC_API void HideScriptedCaller(JSContext* cx);
extern JS_PUBLIC_API void UnhideScriptedCaller(JSContext* cx);
class MOZ_RAII AutoHideScriptedCaller {
explicit AutoHideScriptedCaller(JSContext* cx) : mContext(cx) {
~AutoHideScriptedCaller() { UnhideScriptedCaller(mContext); }
JSContext* mContext;
* Attempt to disable Wasm's usage of reserving a large virtual memory
* allocation to avoid bounds checking overhead. This must be called before any
* Wasm module or memory is created in this process, or else this function will
* fail.
[[nodiscard]] extern JS_PUBLIC_API bool DisableWasmHugeMemory();
* Return true iff the given object is either a SavedFrame object or wrapper
* around a SavedFrame object, and it is not the SavedFrame.prototype object.
extern JS_PUBLIC_API bool IsMaybeWrappedSavedFrame(JSObject* obj);
* Return true iff the given object is a SavedFrame object and not the
* SavedFrame.prototype object.
extern JS_PUBLIC_API bool IsUnwrappedSavedFrame(JSObject* obj);
} /* namespace JS */
namespace js {
* Hint that we expect a crash. Currently, the only thing that cares is the
* breakpad injector, which (if loaded) will suppress minidump generation.
extern JS_PUBLIC_API void NoteIntentionalCrash();
} /* namespace js */
#ifdef DEBUG
namespace JS {
extern JS_PUBLIC_API void SetSupportDifferentialTesting(bool value);
#endif /* DEBUG */
#endif /* jsapi_h */