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// rejoining after recompilation from CompileFunction or a native called by an inlined frame.
var global = 0;
var arr = [
function() { return 0; },
function() { return 1; },
function() { return 2; },
function() { return 3; },
function() { return 4; },
function() { return 5; },
function() { return 6; },
function() { return 7; },
function() { global = -"three"; return 8; }
];
function wrap_call(i) {
var fn = arr["" + i];
return fn();
}
function foo1() {
var res = 0;
for (var i = 0; i < arr.length; i++) {
res += wrap_call(i);
var expected = (i == arr.length - 1) ? NaN : 10;
assertEq(global + 10, expected);
}
}
foo1();
var callfn = Function.call;
function wrap_floor(x, y) {
var z = x;
if (y)
z = {}; // trick the compiler into not inlining the floor() call.
return Math.floor(z);
}
function foo2(x, y) {
var z = 0;
for (var i = 0; i < y; i++)
z = wrap_floor(x + i, false);
assertEq(z + 10, 2147483661);
}
foo2(0x7ffffff0 + .5, 20);