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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "gdb-tests.h"
#include "jsapi.h"
#include "jsfriendapi.h"
#include "js/Initialization.h"
#include "js/Warnings.h" // JS::SetWarningReporter
using namespace JS;
/* The class of the global object. */
static const JSClass global_class = {"global", JSCLASS_GLOBAL_FLAGS,
&DefaultGlobalClassOps};
static volatile int dontOptimizeMeAway = 0;
void usePointer(const void* ptr) { dontOptimizeMeAway++; }
template <typename T>
static inline T* checkPtr(T* ptr) {
if (!ptr) {
abort();
}
return ptr;
}
static void checkBool(bool success) {
if (!success) {
abort();
}
}
/* The warning reporter callback. */
void reportWarning(JSContext* cx, JSErrorReport* report) {
fprintf(stderr, "%s:%u: %s\n",
report->filename ? report->filename : "<no filename>",
(unsigned int)report->lineno, report->message().c_str());
}
// prologue.py sets a breakpoint on this function; test functions can call it
// to easily return control to GDB where desired.
void breakpoint() {
// If we leave this function empty, the linker will unify it with other
// empty functions throughout SpiderMonkey. If we then set a GDB
// breakpoint on it, that breakpoint will hit at all sorts of random
// times. So make it perform a distinctive side effect.
fprintf(stderr, "Called " __FILE__ ":breakpoint\n");
}
GDBFragment* GDBFragment::allFragments = nullptr;
int main(int argc, const char** argv) {
if (!JS_Init()) return 1;
JSContext* cx = checkPtr(JS_NewContext(1024 * 1024));
JS_SetGCParameter(cx, JSGC_MAX_BYTES, 0xffffffff);
JS_SetNativeStackQuota(cx, 5000000);
checkBool(JS::InitSelfHostedCode(cx));
JS::SetWarningReporter(cx, reportWarning);
/* Create the global object. */
JS::RealmOptions options;
RootedObject global(
cx, checkPtr(JS_NewGlobalObject(cx, &global_class, nullptr,
JS::FireOnNewGlobalHook, options)));
JSAutoRealm ar(cx, global);
argv++;
while (*argv) {
const char* name = *argv++;
GDBFragment* fragment;
for (fragment = GDBFragment::allFragments; fragment;
fragment = fragment->next) {
if (strcmp(fragment->name(), name) == 0) {
fragment->run(cx, argv);
break;
}
}
if (!fragment) {
fprintf(stderr, "Unrecognized fragment name: %s\n", name);
exit(1);
}
}
return 0;
}