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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#ifndef IPC_GLUE_ENDPOINT_H_
#define IPC_GLUE_ENDPOINT_H_
#include <utility>
#include "CrashAnnotations.h"
#include "base/process.h"
#include "base/process_util.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/ipc/MessageLink.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/NodeController.h"
#include "mozilla/ipc/ScopedPort.h"
#include "nsXULAppAPI.h"
#include "nscore.h"
namespace IPC {
template <class P>
struct ParamTraits;
}
namespace mozilla {
namespace ipc {
namespace endpoint_detail {
template <class T>
static auto ActorNeedsOtherPidHelper(int)
-> decltype(std::declval<T>().OtherPid(), std::true_type{});
template <class>
static auto ActorNeedsOtherPidHelper(long) -> std::false_type;
template <typename T>
constexpr bool ActorNeedsOtherPid =
decltype(ActorNeedsOtherPidHelper<T>(0))::value;
} // namespace endpoint_detail
struct PrivateIPDLInterface {};
class UntypedEndpoint {
public:
UntypedEndpoint() = default;
UntypedEndpoint(const PrivateIPDLInterface&, ScopedPort aPort,
const nsID& aMessageChannelId,
EndpointProcInfo aMyProcInfo = EndpointProcInfo::Invalid(),
EndpointProcInfo aOtherProcInfo = EndpointProcInfo::Invalid())
: mPort(std::move(aPort)),
mMessageChannelId(aMessageChannelId),
mMyProcInfo(aMyProcInfo),
mOtherProcInfo(aOtherProcInfo) {}
UntypedEndpoint(const UntypedEndpoint&) = delete;
UntypedEndpoint(UntypedEndpoint&& aOther) = default;
UntypedEndpoint& operator=(const UntypedEndpoint&) = delete;
UntypedEndpoint& operator=(UntypedEndpoint&& aOther) = default;
// This method binds aActor to this endpoint. After this call, the actor can
// be used to send and receive messages. The endpoint becomes invalid.
//
// If specified, aEventTarget is the target the actor will be bound to, and
// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
// used.
bool Bind(IToplevelProtocol* aActor,
nsISerialEventTarget* aEventTarget = nullptr) {
MOZ_RELEASE_ASSERT(IsValid());
MOZ_RELEASE_ASSERT(mMyProcInfo == EndpointProcInfo::Invalid() ||
mMyProcInfo == EndpointProcInfo::Current());
MOZ_RELEASE_ASSERT(!aEventTarget || aEventTarget->IsOnCurrentThread());
return aActor->Open(std::move(mPort), mMessageChannelId, mOtherProcInfo,
aEventTarget);
}
bool IsValid() const { return mPort.IsValid(); }
protected:
friend struct IPC::ParamTraits<UntypedEndpoint>;
ScopedPort mPort;
nsID mMessageChannelId{};
EndpointProcInfo mMyProcInfo;
EndpointProcInfo mOtherProcInfo;
};
/**
* An endpoint represents one end of a partially initialized IPDL channel. To
* set up a new top-level protocol:
*
* Endpoint<PFooParent> parentEp;
* Endpoint<PFooChild> childEp;
* nsresult rv;
* rv = PFoo::CreateEndpoints(&parentEp, &childEp);
*
* Endpoints can be passed in IPDL messages or sent to other threads using
* PostTask. Once an Endpoint has arrived at its destination process and thread,
* you need to create the top-level actor and bind it to the endpoint:
*
* FooParent* parent = new FooParent();
* bool rv1 = parentEp.Bind(parent, processActor);
* bool rv2 = parent->SendBar(...);
*
* (See Bind below for an explanation of processActor.) Once the actor is bound
* to the endpoint, it can send and receive messages.
*
* If creating endpoints for a [NeedsOtherPid] actor, you're required to also
* pass in parentPid and childPid, which are the pids of the processes in which
* the parent and child endpoints will be used.
*/
template <class PFooSide>
class Endpoint final : public UntypedEndpoint {
public:
using UntypedEndpoint::IsValid;
using UntypedEndpoint::UntypedEndpoint;
EndpointProcInfo OtherEndpointProcInfo() const {
static_assert(
endpoint_detail::ActorNeedsOtherPid<PFooSide>,
"OtherPid may only be called on Endpoints for actors which are "
"[NeedsOtherPid]");
MOZ_RELEASE_ASSERT(mOtherProcInfo != EndpointProcInfo::Invalid());
return mOtherProcInfo;
}
base::ProcessId OtherPid() const { return OtherEndpointProcInfo().mPid; }
GeckoChildID OtherChildID() const { return OtherEndpointProcInfo().mChildID; }
// This method binds aActor to this endpoint. After this call, the actor can
// be used to send and receive messages. The endpoint becomes invalid.
//
// If specified, aEventTarget is the target the actor will be bound to, and
// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
// used.
bool Bind(PFooSide* aActor, nsISerialEventTarget* aEventTarget = nullptr) {
return UntypedEndpoint::Bind(aActor, aEventTarget);
}
};
#if defined(XP_MACOSX)
void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error);
#else
inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag,
int error) {}
#endif
// This function is used internally to create a pair of Endpoints. See the
// comment above Endpoint for a description of how it might be used.
template <class PFooParent, class PFooChild>
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
Endpoint<PFooParent>* aParentEndpoint,
Endpoint<PFooChild>* aChildEndpoint) {
static_assert(
!endpoint_detail::ActorNeedsOtherPid<PFooParent> &&
!endpoint_detail::ActorNeedsOtherPid<PFooChild>,
"Pids are required when creating endpoints for [NeedsOtherPid] actors");
auto [parentPort, childPort] =
NodeController::GetSingleton()->CreatePortPair();
nsID channelId = nsID::GenerateUUID();
*aParentEndpoint =
Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId);
*aChildEndpoint =
Endpoint<PFooChild>(aPrivate, std::move(childPort), channelId);
return NS_OK;
}
template <class PFooParent, class PFooChild>
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
EndpointProcInfo aParentDestProcInfo,
EndpointProcInfo aChildDestProcInfo,
Endpoint<PFooParent>* aParentEndpoint,
Endpoint<PFooChild>* aChildEndpoint) {
MOZ_RELEASE_ASSERT(aParentDestProcInfo != EndpointProcInfo::Invalid());
MOZ_RELEASE_ASSERT(aChildDestProcInfo != EndpointProcInfo::Invalid());
auto [parentPort, childPort] =
NodeController::GetSingleton()->CreatePortPair();
nsID channelId = nsID::GenerateUUID();
*aParentEndpoint =
Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId,
aParentDestProcInfo, aChildDestProcInfo);
*aChildEndpoint =
Endpoint<PFooChild>(aPrivate, std::move(childPort), channelId,
aChildDestProcInfo, aParentDestProcInfo);
return NS_OK;
}
class UntypedManagedEndpoint {
public:
bool IsValid() const { return mInner.isSome(); }
UntypedManagedEndpoint(const UntypedManagedEndpoint&) = delete;
UntypedManagedEndpoint& operator=(const UntypedManagedEndpoint&) = delete;
protected:
UntypedManagedEndpoint() = default;
explicit UntypedManagedEndpoint(IProtocol* aActor);
UntypedManagedEndpoint(UntypedManagedEndpoint&& aOther) noexcept
: mInner(std::move(aOther.mInner)) {
aOther.mInner = Nothing();
}
UntypedManagedEndpoint& operator=(UntypedManagedEndpoint&& aOther) noexcept {
this->~UntypedManagedEndpoint();
new (this) UntypedManagedEndpoint(std::move(aOther));
return *this;
}
~UntypedManagedEndpoint() noexcept;
bool BindCommon(IProtocol* aActor, IRefCountedProtocol* aManager);
private:
friend struct IPDLParamTraits<UntypedManagedEndpoint>;
struct Inner {
// Pointers to the toplevel actor which will manage this connection. When
// created, only `mOtherSide` will be set, and will reference the
// toplevel actor which the other side is managed by. After being sent over
// IPC, only `mToplevel` will be set, and will be the toplevel actor for the
// channel which received the IPC message.
RefPtr<WeakActorLifecycleProxy> mOtherSide;
RefPtr<WeakActorLifecycleProxy> mToplevel;
int32_t mId = 0;
ProtocolId mType = LastMsgIndex;
int32_t mManagerId = 0;
ProtocolId mManagerType = LastMsgIndex;
};
Maybe<Inner> mInner;
};
/**
* A managed endpoint represents one end of a partially initialized managed
* IPDL actor. It is used for situations where the usual IPDL Constructor
* methods do not give sufficient control over the construction of actors, such
* as when constructing actors within replies, or constructing multiple related
* actors simultaneously.
*
* FooParent* parent = new FooParent();
* ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
*
* ManagedEndpoints should be sent using IPDL messages or other mechanisms to
* the other side of the manager channel. Once the ManagedEndpoint has arrived
* at its destination, you can create the actor, and bind it to the endpoint.
*
* FooChild* child = new FooChild();
* childMgr->BindPFooEndpoint(childEp, child);
*
* WARNING: If the remote side of an endpoint has not been bound before it
* begins to receive messages, an IPC routing error will occur, likely causing
* a browser crash.
*/
template <class PFooSide>
class ManagedEndpoint : public UntypedManagedEndpoint {
public:
ManagedEndpoint() = default;
ManagedEndpoint(ManagedEndpoint&&) noexcept = default;
ManagedEndpoint& operator=(ManagedEndpoint&&) noexcept = default;
ManagedEndpoint(const PrivateIPDLInterface&, IProtocol* aActor)
: UntypedManagedEndpoint(aActor) {}
bool Bind(const PrivateIPDLInterface&, PFooSide* aActor,
IRefCountedProtocol* aManager) {
return BindCommon(aActor, aManager);
}
// Only invalid ManagedEndpoints can be equal, as valid endpoints are unique.
bool operator==(const ManagedEndpoint& _o) const {
return !IsValid() && !_o.IsValid();
}
};
} // namespace ipc
} // namespace mozilla
#endif // IPC_GLUE_ENDPOINT_H_