Source code

Revision control

Copy as Markdown

Other Tools

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#[macro_use]
extern crate clap;
#[macro_use]
extern crate log;
#[macro_use]
extern crate serde;
#[macro_use]
extern crate tracy_rs;
mod angle;
mod blob;
mod egl;
mod parse_function;
mod perf;
mod png;
mod premultiply;
mod rawtest;
mod reftest;
mod test_invalidation;
mod test_shaders;
mod wrench;
mod yaml_frame_reader;
mod yaml_helper;
use gleam::gl;
#[cfg(feature = "software")]
use gleam::gl::Gl;
use crate::perf::PerfHarness;
use crate::rawtest::RawtestHarness;
use crate::reftest::{ReftestHarness, ReftestOptions};
#[cfg(feature = "headless")]
use std::ffi::CString;
#[cfg(feature = "headless")]
use std::mem;
use std::os::raw::c_void;
use std::path::{Path, PathBuf};
use std::process;
use std::ptr;
use std::rc::Rc;
#[cfg(feature = "software")]
use std::slice;
use std::sync::mpsc::{channel, Sender, Receiver};
use webrender::DebugFlags;
use webrender::api::*;
use webrender::render_api::*;
use webrender::api::units::*;
use winit::dpi::{LogicalPosition, LogicalSize};
use winit::event::VirtualKeyCode;
use winit::platform::run_return::EventLoopExtRunReturn;
use crate::wrench::{CapturedSequence, Wrench, WrenchThing};
use crate::yaml_frame_reader::YamlFrameReader;
pub const PLATFORM_DEFAULT_FACE_NAME: &str = "Arial";
pub static mut CURRENT_FRAME_NUMBER: u32 = 0;
#[cfg(feature = "headless")]
pub struct HeadlessContext {
width: i32,
height: i32,
_context: osmesa_sys::OSMesaContext,
_buffer: Vec<u32>,
}
#[cfg(not(feature = "headless"))]
pub struct HeadlessContext {
width: i32,
height: i32,
}
impl HeadlessContext {
#[cfg(feature = "headless")]
fn new(width: i32, height: i32) -> Self {
let mut attribs = Vec::new();
attribs.push(osmesa_sys::OSMESA_PROFILE);
attribs.push(osmesa_sys::OSMESA_CORE_PROFILE);
attribs.push(osmesa_sys::OSMESA_CONTEXT_MAJOR_VERSION);
attribs.push(3);
attribs.push(osmesa_sys::OSMESA_CONTEXT_MINOR_VERSION);
attribs.push(3);
attribs.push(osmesa_sys::OSMESA_DEPTH_BITS);
attribs.push(24);
attribs.push(0);
let context =
unsafe { osmesa_sys::OSMesaCreateContextAttribs(attribs.as_ptr(), ptr::null_mut()) };
assert!(!context.is_null());
let mut buffer = vec![0; (width * height) as usize];
unsafe {
let ret = osmesa_sys::OSMesaMakeCurrent(
context,
buffer.as_mut_ptr() as *mut _,
gl::UNSIGNED_BYTE,
width,
height,
);
assert!(ret != 0);
};
HeadlessContext {
width,
height,
_context: context,
_buffer: buffer,
}
}
#[cfg(not(feature = "headless"))]
fn new(width: i32, height: i32) -> Self {
HeadlessContext { width, height }
}
#[cfg(feature = "headless")]
fn get_proc_address(s: &str) -> *const c_void {
let c_str = CString::new(s).expect("Unable to create CString");
unsafe { mem::transmute(osmesa_sys::OSMesaGetProcAddress(c_str.as_ptr())) }
}
#[cfg(not(feature = "headless"))]
fn get_proc_address(_: &str) -> *const c_void {
ptr::null() as *const _
}
}
#[cfg(not(feature = "software"))]
mod swgl {
pub struct Context;
}
pub enum WindowWrapper {
WindowedContext(glutin::WindowedContext<glutin::PossiblyCurrent>, Rc<dyn gl::Gl>, Option<swgl::Context>),
Angle(winit::window::Window, angle::Context, Rc<dyn gl::Gl>, Option<swgl::Context>),
Headless(HeadlessContext, Rc<dyn gl::Gl>, Option<swgl::Context>),
}
pub struct HeadlessEventIterater;
impl WindowWrapper {
#[cfg(feature = "software")]
fn upload_software_to_native(&self) {
if matches!(*self, WindowWrapper::Headless(..)) { return }
let swgl = match self.software_gl() {
Some(swgl) => swgl,
None => return,
};
swgl.finish();
let gl = self.native_gl();
let tex = gl.gen_textures(1)[0];
gl.bind_texture(gl::TEXTURE_2D, tex);
let (data_ptr, w, h, stride) = swgl.get_color_buffer(0, true);
assert!(stride == w * 4);
let buffer = unsafe { slice::from_raw_parts(data_ptr as *const u8, w as usize * h as usize * 4) };
gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGBA8 as gl::GLint, w, h, 0, gl::BGRA, gl::UNSIGNED_BYTE, Some(buffer));
let fb = gl.gen_framebuffers(1)[0];
gl.bind_framebuffer(gl::READ_FRAMEBUFFER, fb);
gl.framebuffer_texture_2d(gl::READ_FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, tex, 0);
gl.blit_framebuffer(0, 0, w, h, 0, 0, w, h, gl::COLOR_BUFFER_BIT, gl::NEAREST);
gl.delete_framebuffers(&[fb]);
gl.delete_textures(&[tex]);
gl.finish();
}
#[cfg(not(feature = "software"))]
fn upload_software_to_native(&self) {
}
fn swap_buffers(&self) {
match *self {
WindowWrapper::WindowedContext(ref windowed_context, _, _) => {
windowed_context.swap_buffers().unwrap()
}
WindowWrapper::Angle(_, ref context, _, _) => context.swap_buffers().unwrap(),
WindowWrapper::Headless(_, _, _) => {}
}
}
fn get_inner_size(&self) -> DeviceIntSize {
fn inner_size(window: &winit::window::Window) -> DeviceIntSize {
let size = window.inner_size();
DeviceIntSize::new(size.width as i32, size.height as i32)
}
match *self {
WindowWrapper::WindowedContext(ref windowed_context, ..) => {
inner_size(windowed_context.window())
}
WindowWrapper::Angle(ref window, ..) => inner_size(window),
WindowWrapper::Headless(ref context, ..) => DeviceIntSize::new(context.width, context.height),
}
}
fn hidpi_factor(&self) -> f32 {
match *self {
WindowWrapper::WindowedContext(ref windowed_context, ..) => {
windowed_context.window().scale_factor() as f32
}
WindowWrapper::Angle(ref window, ..) => window.scale_factor() as f32,
WindowWrapper::Headless(..) => 1.0,
}
}
fn resize(&mut self, size: DeviceIntSize) {
match *self {
WindowWrapper::WindowedContext(ref mut windowed_context, ..) => {
windowed_context.window()
.set_inner_size(LogicalSize::new(size.width as f64, size.height as f64))
},
WindowWrapper::Angle(ref mut window, ..) => {
window.set_inner_size(LogicalSize::new(size.width as f64, size.height as f64))
},
WindowWrapper::Headless(..) => unimplemented!(), // requites Glutin update
}
}
fn set_title(&mut self, title: &str) {
match *self {
WindowWrapper::WindowedContext(ref windowed_context, ..) => {
windowed_context.window().set_title(title)
}
WindowWrapper::Angle(ref window, ..) => window.set_title(title),
WindowWrapper::Headless(..) => (),
}
}
pub fn software_gl(&self) -> Option<&swgl::Context> {
match *self {
WindowWrapper::WindowedContext(_, _, ref swgl) |
WindowWrapper::Angle(_, _, _, ref swgl) |
WindowWrapper::Headless(_, _, ref swgl) => swgl.as_ref(),
}
}
pub fn native_gl(&self) -> &dyn gl::Gl {
match *self {
WindowWrapper::WindowedContext(_, ref gl, _) |
WindowWrapper::Angle(_, _, ref gl, _) |
WindowWrapper::Headless(_, ref gl, _) => &**gl,
}
}
#[cfg(feature = "software")]
pub fn gl(&self) -> &dyn gl::Gl {
if let Some(swgl) = self.software_gl() {
swgl
} else {
self.native_gl()
}
}
pub fn is_software(&self) -> bool {
self.software_gl().is_some()
}
#[cfg(not(feature = "software"))]
pub fn gl(&self) -> &dyn gl::Gl {
self.native_gl()
}
pub fn clone_gl(&self) -> Rc<dyn gl::Gl> {
match *self {
WindowWrapper::WindowedContext(_, ref gl, ref swgl) |
WindowWrapper::Angle(_, _, ref gl, ref swgl) |
WindowWrapper::Headless(_, ref gl, ref swgl) => {
match swgl {
#[cfg(feature = "software")]
Some(ref swgl) => Rc::new(*swgl),
None => gl.clone(),
#[cfg(not(feature = "software"))]
_ => panic!(),
}
}
}
}
#[cfg(feature = "software")]
fn update_software(&self, dim: DeviceIntSize) {
if let Some(swgl) = self.software_gl() {
swgl.init_default_framebuffer(0, 0, dim.width, dim.height, 0, std::ptr::null_mut());
}
}
#[cfg(not(feature = "software"))]
fn update_software(&self, _dim: DeviceIntSize) {
}
fn update(&self, wrench: &mut Wrench) {
let dim = self.get_inner_size();
self.update_software(dim);
wrench.update(dim);
}
}
#[cfg(feature = "software")]
fn make_software_context() -> swgl::Context {
let ctx = swgl::Context::create();
ctx.make_current();
ctx
}
#[cfg(not(feature = "software"))]
fn make_software_context() -> swgl::Context {
panic!("software feature not enabled")
}
fn make_window(
size: DeviceIntSize,
vsync: bool,
events_loop: &Option<winit::event_loop::EventLoop<()>>,
angle: bool,
gl_request: glutin::GlRequest,
software: bool,
) -> WindowWrapper {
let sw_ctx = if software {
Some(make_software_context())
} else {
None
};
let wrapper = if let Some(events_loop) = events_loop {
let context_builder = glutin::ContextBuilder::new()
.with_gl(gl_request)
// Glutin can fail to create a context on Android if vsync is not set
.with_vsync(vsync || cfg!(target_os = "android"));
let window_builder = winit::window::WindowBuilder::new()
.with_title("WRench")
.with_inner_size(LogicalSize::new(size.width as f64, size.height as f64));
if angle {
angle::Context::with_window(
window_builder, context_builder, events_loop
).map(|(_window, _context)| {
unsafe {
_context
.make_current()
.expect("unable to make context current!");
}
let gl = match _context.get_api() {
glutin::Api::OpenGl => unsafe {
gl::GlFns::load_with(|symbol| _context.get_proc_address(symbol) as *const _)
},
glutin::Api::OpenGlEs => unsafe {
gl::GlesFns::load_with(|symbol| _context.get_proc_address(symbol) as *const _)
},
glutin::Api::WebGl => unimplemented!(),
};
WindowWrapper::Angle(_window, _context, gl, sw_ctx)
}).unwrap()
} else {
let windowed_context = context_builder
.build_windowed(window_builder, events_loop)
.unwrap();
let windowed_context = unsafe {
windowed_context
.make_current()
.expect("unable to make context current!")
};
let gl = match windowed_context.get_api() {
glutin::Api::OpenGl => unsafe {
gl::GlFns::load_with(
|symbol| windowed_context.get_proc_address(symbol) as *const _
)
},
glutin::Api::OpenGlEs => unsafe {
gl::GlesFns::load_with(
|symbol| windowed_context.get_proc_address(symbol) as *const _
)
},
glutin::Api::WebGl => unimplemented!(),
};
WindowWrapper::WindowedContext(windowed_context, gl, sw_ctx)
}
} else {
#[cfg_attr(not(feature = "software"), allow(unused_variables))]
let gl = if let Some(sw_ctx) = sw_ctx {
#[cfg(feature = "software")]
{
Rc::new(sw_ctx)
}
#[cfg(not(feature = "software"))]
{
unreachable!("make_software_context() should have failed if 'software' feature is not enabled")
}
} else {
match gl::GlType::default() {
gl::GlType::Gl => unsafe {
gl::GlFns::load_with(|symbol| {
HeadlessContext::get_proc_address(symbol) as *const _
})
},
gl::GlType::Gles => unsafe {
gl::GlesFns::load_with(|symbol| {
HeadlessContext::get_proc_address(symbol) as *const _
})
},
}
};
WindowWrapper::Headless(HeadlessContext::new(size.width, size.height), gl, sw_ctx)
};
let gl = wrapper.gl();
gl.clear_color(0.3, 0.0, 0.0, 1.0);
let gl_version = gl.get_string(gl::VERSION);
let gl_renderer = gl.get_string(gl::RENDERER);
println!("OpenGL version {}, {}", gl_version, gl_renderer);
println!(
"hidpi factor: {}",
wrapper.hidpi_factor()
);
wrapper
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum NotifierEvent {
WakeUp {
composite_needed: bool,
},
ShutDown,
}
struct Notifier {
tx: Sender<NotifierEvent>,
}
// setup a notifier so we can wait for frames to be finished
impl RenderNotifier for Notifier {
fn clone(&self) -> Box<dyn RenderNotifier> {
Box::new(Notifier {
tx: self.tx.clone(),
})
}
fn wake_up(
&self,
composite_needed: bool,
) {
let msg = NotifierEvent::WakeUp {
composite_needed,
};
self.tx.send(msg).unwrap();
}
fn shut_down(&self) {
self.tx.send(NotifierEvent::ShutDown).unwrap();
}
fn new_frame_ready(&self,
_: DocumentId,
_scrolled: bool,
composite_needed: bool,
_: FramePublishId) {
// TODO(gw): Refactor wrench so that it can take advantage of cases
// where no composite is required when appropriate.
self.wake_up(composite_needed);
}
}
fn create_notifier() -> (Box<dyn RenderNotifier>, Receiver<NotifierEvent>) {
let (tx, rx) = channel();
(Box::new(Notifier { tx }), rx)
}
fn rawtest(mut wrench: Wrench, window: &mut WindowWrapper, rx: Receiver<NotifierEvent>) {
RawtestHarness::new(&mut wrench, window, &rx).run();
wrench.shut_down(rx);
}
fn reftest<'a>(
mut wrench: Wrench,
window: &mut WindowWrapper,
subargs: &clap::ArgMatches,
rx: Receiver<NotifierEvent>
) -> usize {
let dim = window.get_inner_size();
#[cfg(target_os = "android")]
let base_manifest = {
let mut list_path = PathBuf::new();
list_path.push(ndk_glue::native_activity().internal_data_path().to_str().unwrap());
list_path.push("wrench");
list_path.push("reftests");
list_path.push("reftest.list");
list_path
};
#[cfg(not(target_os = "android"))]
let base_manifest = Path::new("reftests/reftest.list").to_owned();
let specific_reftest = subargs.value_of("REFTEST").map(Path::new);
let mut reftest_options = ReftestOptions::default();
if let Some(allow_max_diff) = subargs.value_of("fuzz_tolerance") {
reftest_options.allow_max_difference = allow_max_diff.parse().unwrap_or(1);
reftest_options.allow_num_differences = dim.width as usize * dim.height as usize;
}
let num_failures = ReftestHarness::new(&mut wrench, window, &rx)
.run(&base_manifest, specific_reftest, &reftest_options);
wrench.shut_down(rx);
num_failures
}
#[cfg_attr(target_os = "android", ndk_glue::main)]
pub fn main() {
#[cfg(feature = "env_logger")]
env_logger::init();
// By default on Android, the ndk_glue crate will redirect stdout and stderr to logcat. Logcat,
// however, truncates long lines, meaning our base64 image dumps will be truncated. To avoid
// this, copy ndk_glue's code to redirect stdout and stderr to logcat, but additionally write
// it to a file which can later be pulled from the device.
#[cfg(target_os = "android")]
{
use std::ffi::{CStr, CString};
use std::fs::File;
use std::io::{BufRead, BufReader, Write};
use std::os::unix::io::{FromRawFd, RawFd};
use std::thread;
let mut out_path = PathBuf::new();
out_path.push(ndk_glue::native_activity().internal_data_path().to_str().unwrap());
out_path.push("wrench");
out_path.push("stdout");
let mut out_file = File::create(&out_path).expect("Failed to create stdout file");
let mut logpipe: [RawFd; 2] = Default::default();
unsafe {
libc::pipe(logpipe.as_mut_ptr());
libc::dup2(logpipe[1], libc::STDOUT_FILENO);
libc::dup2(logpipe[1], libc::STDERR_FILENO);
}
thread::spawn(move || {
let tag = CStr::from_bytes_with_nul(b"Wrench\0").unwrap();
let mut reader = BufReader::new(unsafe { File::from_raw_fd(logpipe[0]) });
let mut buffer = String::new();
loop {
buffer.clear();
if let Ok(len) = reader.read_line(&mut buffer) {
if len == 0 {
break;
} else if let Ok(msg) = CString::new(buffer.clone()) {
out_file.write_all(msg.as_bytes()).ok();
ndk_glue::android_log(log::Level::Info, tag, &msg);
}
}
}
});
}
#[cfg(target_os = "macos")]
{
use core_foundation::{self as cf, base::TCFType};
let i = cf::bundle::CFBundle::main_bundle().info_dictionary();
let mut i = unsafe { i.to_mutable() };
i.set(
cf::string::CFString::new("NSSupportsAutomaticGraphicsSwitching"),
cf::boolean::CFBoolean::true_value().into_CFType(),
);
}
#[allow(deprecated)] // FIXME(bug 1771450): Use clap-serde or another way
let args_yaml = load_yaml!("args.yaml");
#[allow(deprecated)] // FIXME(bug 1771450): Use clap-serde or another way
let clap = clap::Command::from_yaml(args_yaml)
.arg_required_else_help(true);
// On android devices, attempt to read command line arguments from a text
// file located at <internal_data_dir>/wrench/args.
#[cfg(target_os = "android")]
let args = {
// get full backtraces by default because it's hard to request
// externally on android
std::env::set_var("RUST_BACKTRACE", "full");
let mut args = vec!["wrench".to_string()];
let mut args_path = PathBuf::new();
args_path.push(ndk_glue::native_activity().internal_data_path().to_str().unwrap());
args_path.push("wrench");
args_path.push("args");
if let Ok(wrench_args) = std::fs::read_to_string(&args_path) {
for line in wrench_args.lines() {
if let Some(envvar) = line.strip_prefix("env: ") {
if let Some((lhs, rhs)) = envvar.split_once('=') {
std::env::set_var(lhs, rhs);
} else {
std::env::set_var(envvar, "");
}
continue;
}
for arg in line.split_whitespace() {
args.push(arg.to_string());
}
}
}
clap.get_matches_from(&args)
};
#[cfg(not(target_os = "android"))]
let args = clap.get_matches();
// handle some global arguments
let res_path = args.value_of("shaders").map(PathBuf::from);
let size = args.value_of("size")
.map(|s| if s == "720p" {
DeviceIntSize::new(1280, 720)
} else if s == "1080p" {
DeviceIntSize::new(1920, 1080)
} else if s == "4k" {
DeviceIntSize::new(3840, 2160)
} else {
let x = s.find('x').expect(
"Size must be specified exactly as 720p, 1080p, 4k, or width x height",
);
let w = s[0 .. x].parse::<i32>().expect("Invalid size width");
let h = s[x + 1 ..].parse::<i32>().expect("Invalid size height");
DeviceIntSize::new(w, h)
})
.unwrap_or(DeviceIntSize::new(1920, 1080));
let dump_shader_source = args.value_of("dump_shader_source").map(String::from);
let mut events_loop = if args.is_present("headless") {
None
} else {
Some(winit::event_loop::EventLoop::new())
};
let gl_request = match args.value_of("renderer") {
Some("es3") => {
glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (3, 0))
}
Some("gl3") => {
glutin::GlRequest::Specific(glutin::Api::OpenGl, (3, 2))
}
Some("default") | None => {
glutin::GlRequest::GlThenGles {
opengl_version: (3, 2),
opengles_version: (3, 0),
}
}
Some(api) => {
panic!("Unexpected renderer string {}", api);
}
};
let software = args.is_present("software");
// On Android we can only create an OpenGL context when we have a
// native_window handle, so wait here until we are resumed and have a
// handle. If the app gets minimized this will no longer be valid, but
// that's okay for wrench's usage.
#[cfg(target_os = "android")]
{
events_loop.as_mut().unwrap().run_return(|event, _elwt, control_flow| {
if let winit::event::Event::Resumed = event {
if ndk_glue::native_window().is_some() {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
}
});
}
let mut window = make_window(
size,
args.is_present("vsync"),
&events_loop,
args.is_present("angle"),
gl_request,
software,
);
let dim = window.get_inner_size();
let needs_frame_notifier = args.subcommand_name().map_or(false, |name| {
["perf", "reftest", "png", "rawtest", "test_invalidation"].contains(&name)
});
let (notifier, rx) = if needs_frame_notifier {
let (notifier, rx) = create_notifier();
(Some(notifier), Some(rx))
} else {
(None, None)
};
let mut wrench = Wrench::new(
&mut window,
events_loop.as_mut().map(|el| el.create_proxy()),
res_path,
!args.is_present("use_unoptimized_shaders"),
dim,
args.is_present("rebuild"),
args.is_present("no_subpixel_aa"),
args.is_present("verbose"),
args.is_present("no_scissor"),
args.is_present("no_batch"),
args.is_present("precache"),
dump_shader_source,
notifier,
);
if let Some(ui_str) = args.value_of("profiler_ui") {
wrench.renderer.set_profiler_ui(ui_str);
}
window.update(&mut wrench);
if let Some(window_title) = wrench.take_title() {
if !cfg!(windows) {
window.set_title(&window_title);
}
}
if let Some(subargs) = args.subcommand_matches("show") {
let no_block = args.is_present("no_block");
let no_batch = args.is_present("no_batch");
render(
&mut wrench,
&mut window,
events_loop.as_mut().expect("`wrench show` is not supported in headless mode"),
subargs,
no_block,
no_batch,
);
} else if let Some(subargs) = args.subcommand_matches("png") {
let surface = match subargs.value_of("surface") {
Some("screen") | None => png::ReadSurface::Screen,
Some("gpu-cache") => png::ReadSurface::GpuCache,
_ => panic!("Unknown surface argument value")
};
let output_path = subargs.value_of("OUTPUT").map(PathBuf::from);
let reader = YamlFrameReader::new_from_args(subargs);
png::png(&mut wrench, surface, &mut window, reader, rx.unwrap(), output_path);
} else if let Some(subargs) = args.subcommand_matches("reftest") {
// Exit with an error code in order to ensure the CI job fails.
process::exit(reftest(wrench, &mut window, subargs, rx.unwrap()) as _);
} else if args.subcommand_matches("rawtest").is_some() {
rawtest(wrench, &mut window, rx.unwrap());
return;
} else if let Some(subargs) = args.subcommand_matches("perf") {
// Perf mode wants to benchmark the total cost of drawing
// a new displaty list each frame.
wrench.rebuild_display_lists = true;
let as_csv = subargs.is_present("csv");
let auto_filename = subargs.is_present("auto-filename");
let warmup_frames = subargs.value_of("warmup_frames").map(|s| s.parse().unwrap());
let sample_count = subargs.value_of("sample_count").map(|s| s.parse().unwrap());
let harness = PerfHarness::new(&mut wrench,
&mut window,
rx.unwrap(),
warmup_frames,
sample_count);
let benchmark = subargs.value_of("benchmark").unwrap_or("benchmarks/benchmarks.list");
println!("Benchmark: {}", benchmark);
let base_manifest = Path::new(benchmark);
let mut filename = subargs.value_of("filename").unwrap().to_string();
if auto_filename {
let timestamp = chrono::Local::now().format("%Y-%m-%d-%H-%M-%S");
filename.push_str(
&format!("/wrench-perf-{}.{}",
timestamp,
if as_csv { "csv" } else { "json" }));
}
harness.run(base_manifest, &filename, as_csv);
return;
} else if args.subcommand_matches("test_invalidation").is_some() {
let harness = test_invalidation::TestHarness::new(
&mut wrench,
&mut window,
rx.unwrap(),
);
harness.run();
} else if let Some(subargs) = args.subcommand_matches("compare_perf") {
let first_filename = subargs.value_of("first_filename").unwrap();
let second_filename = subargs.value_of("second_filename").unwrap();
perf::compare(first_filename, second_filename);
return;
} else if args.subcommand_matches("test_init").is_some() {
// Wrench::new() unwraps the Renderer initialization, so if
// we reach this point then we have initialized successfully.
println!("Initialization successful");
} else if args.subcommand_matches("test_shaders").is_some() {
test_shaders::test_shaders();
} else {
panic!("Should never have gotten here! {:?}", args);
};
wrench.renderer.deinit();
// On android force-exit the process otherwise it stays running forever.
#[cfg(target_os = "android")]
process::exit(0);
}
fn render<'a>(
wrench: &mut Wrench,
window: &mut WindowWrapper,
events_loop: &mut winit::event_loop::EventLoop<()>,
subargs: &clap::ArgMatches,
no_block: bool,
no_batch: bool,
) {
let input_path = subargs.value_of("INPUT").map(PathBuf::from).unwrap();
// If the input is a directory, we are looking at a capture.
let mut thing = if input_path.join("scenes").as_path().is_dir() {
let scene_id = subargs.value_of("scene-id").map(|z| z.parse::<u32>().unwrap());
let frame_id = subargs.value_of("frame-id").map(|z| z.parse::<u32>().unwrap());
Box::new(CapturedSequence::new(
input_path,
scene_id.unwrap_or(1),
frame_id.unwrap_or(1),
))
} else if input_path.as_path().is_dir() {
let mut documents = wrench.api.load_capture(input_path, None);
println!("loaded {:?}", documents.iter().map(|cd| cd.document_id).collect::<Vec<_>>());
let captured = documents.swap_remove(0);
wrench.document_id = captured.document_id;
Box::new(captured) as Box<dyn WrenchThing>
} else {
match input_path.extension().and_then(std::ffi::OsStr::to_str) {
Some("yaml") => {
Box::new(YamlFrameReader::new_from_args(subargs)) as Box<dyn WrenchThing>
}
_ => panic!("Tried to render with an unknown file type."),
}
};
window.update(wrench);
thing.do_frame(wrench);
if let Some(fb_size) = wrench.renderer.device_size() {
window.resize(fb_size);
}
let mut debug_flags = DebugFlags::empty();
debug_flags.set(DebugFlags::DISABLE_BATCHING, no_batch);
// Default the profile overlay on for android.
if cfg!(target_os = "android") {
debug_flags.toggle(DebugFlags::PROFILER_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
}
let mut show_help = false;
let mut do_loop = false;
let mut cursor_position = WorldPoint::zero();
let mut do_render = false;
let mut do_frame = false;
events_loop.run_return(|event, _elwt, control_flow| {
// By default after each iteration of the event loop we block the thread until the next
// events arrive. --no-block can be used to run the event loop as quickly as possible.
// On Android, we are generally profiling when running wrench, and don't want to block
// on UI events.
if !no_block && cfg!(not(target_os = "android")) {
*control_flow = winit::event_loop::ControlFlow::Wait;
} else {
*control_flow = winit::event_loop::ControlFlow::Poll;
}
match event {
winit::event::Event::UserEvent(_) => {
do_render = true;
}
winit::event::Event::WindowEvent { event, .. } => match event {
winit::event::WindowEvent::CloseRequested => {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
winit::event::WindowEvent::Focused(..) => do_render = true,
winit::event::WindowEvent::CursorMoved { position, .. } => {
let pos: LogicalPosition<f32> = position.to_logical(window.hidpi_factor() as f64);
cursor_position = WorldPoint::new(pos.x, pos.y);
wrench.renderer.set_cursor_position(
DeviceIntPoint::new(
cursor_position.x.round() as i32,
cursor_position.y.round() as i32,
),
);
do_render = true;
}
winit::event::WindowEvent::KeyboardInput {
input: winit::event::KeyboardInput {
state: winit::event::ElementState::Pressed,
virtual_keycode: Some(vk),
..
},
..
} => match vk {
VirtualKeyCode::Escape => {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
VirtualKeyCode::B => {
debug_flags.toggle(DebugFlags::INVALIDATION_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::P => {
debug_flags.toggle(DebugFlags::PROFILER_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::O => {
debug_flags.toggle(DebugFlags::RENDER_TARGET_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::I => {
debug_flags.toggle(DebugFlags::TEXTURE_CACHE_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::D => {
debug_flags.toggle(DebugFlags::PICTURE_CACHING_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::Q => {
debug_flags.toggle(DebugFlags::GPU_TIME_QUERIES | DebugFlags::GPU_SAMPLE_QUERIES);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::V => {
debug_flags.toggle(DebugFlags::SHOW_OVERDRAW);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::G => {
debug_flags.toggle(DebugFlags::GPU_CACHE_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
// force scene rebuild to see the full set of used GPU cache entries
let mut txn = Transaction::new();
txn.set_root_pipeline(wrench.root_pipeline_id);
wrench.api.send_transaction(wrench.document_id, txn);
do_frame = true;
}
VirtualKeyCode::M => {
wrench.api.notify_memory_pressure();
do_render = true;
}
VirtualKeyCode::L => {
do_loop = !do_loop;
do_render = true;
}
VirtualKeyCode::Left => {
thing.prev_frame();
do_frame = true;
}
VirtualKeyCode::Right => {
thing.next_frame();
do_frame = true;
}
VirtualKeyCode::H => {
show_help = !show_help;
do_render = true;
}
VirtualKeyCode::C => {
let path = PathBuf::from("../captures/wrench");
wrench.api.save_capture(path, CaptureBits::all());
}
VirtualKeyCode::X => {
let results = wrench.api.hit_test(
wrench.document_id,
cursor_position,
);
println!("Hit test results:");
for item in &results.items {
println!(" • {:?}", item);
}
println!();
}
VirtualKeyCode::Z => {
debug_flags.toggle(DebugFlags::ZOOM_DBG);
wrench.api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
do_render = true;
}
VirtualKeyCode::Y => {
println!("Clearing all caches...");
wrench.api.send_debug_cmd(DebugCommand::ClearCaches(ClearCache::all()));
do_frame = true;
}
_ => {}
}
_ => {}
},
winit::event::Event::MainEventsCleared => {
window.update(wrench);
if do_frame {
do_frame = false;
let frame_num = thing.do_frame(wrench);
unsafe {
CURRENT_FRAME_NUMBER = frame_num;
}
}
if do_render {
do_render = false;
if show_help {
wrench.show_onscreen_help();
}
wrench.render();
window.upload_software_to_native();
window.swap_buffers();
if do_loop {
thing.next_frame();
}
}
}
_ => {}
}
});
}