Source code

Revision control

Copy as Markdown

Other Tools

name: wrench
version: "0.1"
author: Vladimir Vukicevic <vladimir@pobox.com>
about: WebRender testing and debugging utility
args:
- precache:
short: c
long: precache
help: Precache shaders
- verbose:
short: v
long: verbose
help: Enable verbose display
- shaders:
long: shaders
help: Override path for shaders
takes_value: true
- use_unoptimized_shaders:
long: use-unoptimized-shaders
help: Use unoptimized shaders rather than the shaders optimized at build-time
- rebuild:
short: r
long: rebuild
help: Rebuild display list from scratch every frame
- no_subpixel_aa:
short: a
long: no-subpixel-aa
help: Disable subpixel aa
- slow_subpixel:
long: slow-subpixel
help: Disable dual source blending
- headless:
long: headless
help: Enable headless rendering
- angle:
long: angle
help: Enable ANGLE rendering (on Windows only)
- software:
long: software
help: Enable software rendering
- size:
short: s
long: size
help: Window size, specified as widthxheight (e.g. 1024x768), in pixels
takes_value: true
- vsync:
long: vsync
help: Enable vsync for OpenGL window
- no_scissor:
long: no-scissor
help: Disable scissors when clearing render targets
- no_batch:
long: no-batch
help: Disable batching of instanced draw calls
- chase:
long: chase
help: Chase a particular primitive matching the local rect or ID
takes_value: true
- dump_shader_source:
long: dump-shader-source
help: Dump the source of the specified shader
takes_value: true
global: true
- renderer:
long: renderer
help: Select rendering API (gl3, es3)
takes_value: true
global: true
- no_block:
long: no-block
help: Don't block on UI events - run event loop as fast as possible.
- profiler_ui:
long: profiler-ui
takes_value: true
help: A string describing what to show on in the profiler HUD (See https://github.com/servo/webrender/wiki/Debugging-WebRender#anchor_6).
subcommands:
- png:
about: render frame described by YAML and save it to a png file
args:
- surface:
short: s
long: surface
help: 'What rendered surface to save as PNG, one of: screen, gpu-cache'
takes_value: true
- INPUT:
help: The input YAML file
required: true
index: 1
- OUTPUT:
help: Optional output path to save to.
required: false
index: 2
- show:
about: show frame(s) described by YAML, binary recording, or capture
aliases: ['load', 'replay']
args:
- include:
long: include
help: Include the given element type. Can be specified multiple times. (rect/image/text/glyphs/border) (YAML only)
multiple: true
takes_value: true
- list-resources:
long: list-resources
help: List the resources used by this render (YAML only)
- watch:
short: w
long: watch
help: Watch the given file, reloading whenever it changes (YAML only)
- keyframes:
short: k
long: keyframes
takes_value: true
help: Provide a keyframes file, that can be used to animate the yaml input file
- scene-id:
short: s
long: scene-id
takes_value: true
help: Select a starting scene sequence ID (YAML capture sequence only).
- frame-id:
short: f
long: frame-id
takes_value: true
help: Select a starting frame sequence ID (YAML capture sequence only).
- INPUT:
help: The input YAML, binary recording, or capture directory
required: true
index: 1
- reftest:
about: run reftests
args:
- fuzz_tolerance:
long: fuzzy
takes_value: true
help: Add a minimum fuzziness tolerance to all tests.
required: false
- REFTEST:
help: a specific reftest or directory to run
required: false
index: 1
- rawtest:
about: run rawtests
- perf:
about: run benchmarks
args:
- filename:
help: name of the file to save benchmarks to
required: true
index: 1
- benchmark:
help: benchmark list filename (default is benchmarks/benchmarks.list)
required: false
index: 2
- auto-filename:
long: auto-filename
help: generate output filename from date and time (user provided filename is the directory prefix)
required: false
- csv:
long: csv
help: save benchmark results as .csv (default is json)
required: false
- warmup_frames:
long: warmup_frames
takes_value: true
help: number of frames to skip before recording timings
required: false
- sample_count:
long: sample_count
takes_value: true
help: number of samples to capture
- test_invalidation:
about: run invalidation tests
- compare_perf:
about: compare two benchmark files
args:
- first_filename:
help: first benchmark file to compare
required: true
index: 1
- second_filename:
help: second benchmark file to compare
required: true
index: 2
- test_init:
about: Test for successful initialization then exit immediately
- test_shaders:
about: run shader tests