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fuzzy-if(platform(swgl),1,180000) == simple.yaml simple-ref.yaml
== order-1.yaml order-1-ref.yaml
== order-2.yaml order-2-ref.yaml
== nested.yaml nested-ref.yaml
# fuzziness is needed due to perspective for the edge
fuzzy(35,200) == nested-coord-systems.yaml nested-coord-systems-ref.yaml
== nested-preserve3d-crash.yaml nested-preserve3d-crash.yaml
== perspective-clipping.yaml perspective-clipping-ref.yaml
== intermediate-1.yaml intermediate-1-ref.yaml
== intermediate-2.yaml intermediate-1-ref.yaml
== split-intersect1.yaml split-intersect1-ref.yaml
== ordering.yaml ordering-ref.yaml
fuzzy(1,20) fuzzy-if(platform(swgl),128,39) == near-plane.yaml near-plane.png
# Note: on windows the image is rendered at a slightly different spot.
# similarly, a lot of tests in "transform" are non-windows. TODO: investigate
platform(linux,mac) fuzzy(1,20) == same-plane.yaml same-plane.png
#== cross.yaml cross-ref.yaml
== mixed-order.yaml mixed-order-ref.yaml
fuzzy(1,40000) == filter.yaml filter-ref.yaml
fuzzy(1,10000) == gradient.yaml gradient-ref.yaml
== order-3.yaml order-3-ref.yaml