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# Ensure that in the case of a huge number of overlapping and intersecting rounded
# clips we don't generate too many segments, causing the GPU cache to assert.
---
root:
items:
-
type: clip
complex:
- rect: [128, 128, 632, 632]
radius: 300
id: 2
-
type: clip
complex:
- rect: [126, 126, 628, 628]
radius: 300
id: 3
-
type: clip
complex:
- rect: [123, 123, 624, 624]
radius: 300
id: 4
-
type: clip
complex:
- rect: [120, 120, 626, 626]
radius: 300
id: 5
-
type: clip
complex:
- rect: [117, 117, 622, 622]
radius: 300
id: 6
-
type: clip
complex:
- rect: [114, 114, 619, 619]
radius: 300
id: 7
-
type: clip
complex:
- rect: [111, 111, 615, 615]
radius: 300
id: 8
-
type: clip
complex:
- rect: [108, 108, 612, 612]
radius: 300
id: 9
-
type: clip
complex:
- rect: [105, 105, 609, 609]
radius: 300
id: 10
-
type: clip
complex:
- rect: [102, 102, 606, 606]
radius: 300
id: 11
-
type: clip
complex:
- rect: [99, 99, 603, 603]
radius: 300
id: 12
-
type: clip
complex:
- rect: [96, 96, 600, 600]
radius: 300
id: 13
-
type: clip
complex:
- rect: [93, 93, 612, 612]
radius: 300
id: 14
-
type: clip
complex:
- rect: [90, 90, 609, 609]
radius: 300
id: 15
-
type: clip
complex:
- rect: [87, 87, 606, 606]
radius: 300
id: 16
-
type: clip
complex:
- rect: [84, 84, 603, 603]
radius: 300
id: 17
-
type: "clip-chain"
id: 1024
clips: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
-
bounds: [128, 128, 632, 632]
clip-rect: [128, 128, 632, 632]
clip-chain: 1024
type: rect
color: 0 255 0 1