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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
//TODO: gather real-world statistics on the bin usage in order to assist the decision
// on where to place the size thresholds.
const NUM_BINS: usize = 3;
/// The minimum number of pixels on each side that we require for rects to be classified as
/// particular bin of freelists.
const MIN_RECT_AXIS_SIZES: [i32; NUM_BINS] = [1, 16, 32];
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
struct FreeListBin(u8);
#[derive(Debug, Clone, Copy)]
struct FreeListIndex(usize);
impl FreeListBin {
fn for_size(size: &DeviceIntSize) -> Self {
MIN_RECT_AXIS_SIZES
.iter()
.enumerate()
.rev()
.find(|(_, &min_size)| min_size <= size.width && min_size <= size.height)
.map(|(id, _)| FreeListBin(id as u8))
.unwrap_or_else(|| panic!("Unable to find a bin for {:?}!", size))
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct FreeRectSlice(pub u32);
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
struct FreeRect {
slice: FreeRectSlice,
rect: DeviceIntRect,
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
struct FreeRectSize {
width: i16,
height: i16,
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
struct Bin {
// Store sizes with fewer bits per item and in a separate array to speed up
// the search.
sizes: Vec<FreeRectSize>,
rects: Vec<FreeRect>,
}
/// A texture allocator using the guillotine algorithm.
///
/// See sections 2.2 and 2.2.5 in "A Thousand Ways to Pack the Bin - A Practical Approach to Two-
/// Dimensional Rectangle Bin Packing":
///
///
/// This approach was chosen because of its simplicity and good performance.
///
/// Note: the allocations are spread across multiple textures, and also are binned
/// orthogonally in order to speed up the search.
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct GuillotineAllocator {
bins: [Bin; NUM_BINS],
}
impl GuillotineAllocator {
pub fn new(initial_size: Option<DeviceIntSize>) -> Self {
let mut allocator = GuillotineAllocator {
bins: [
Bin { rects: Vec::new(), sizes: Vec::new() },
Bin { rects: Vec::new(), sizes: Vec::new() },
Bin { rects: Vec::new(), sizes: Vec::new() },
],
};
if let Some(initial_size) = initial_size {
allocator.push(
FreeRectSlice(0),
initial_size.into(),
);
}
allocator
}
fn push(&mut self, slice: FreeRectSlice, rect: DeviceIntRect) {
let id = FreeListBin::for_size(&rect.size()).0 as usize;
self.bins[id].rects.push(FreeRect {
slice,
rect,
});
self.bins[id].sizes.push(FreeRectSize {
width: rect.width() as i16,
height: rect.height() as i16,
});
}
/// Find a suitable rect in the free list. We choose the first fit.
fn find_index_of_best_rect(
&self,
requested_dimensions: &DeviceIntSize,
) -> Option<(FreeListBin, FreeListIndex)> {
let start_bin = FreeListBin::for_size(&requested_dimensions);
let w = requested_dimensions.width as i16;
let h = requested_dimensions.height as i16;
(start_bin.0 .. NUM_BINS as u8)
.find_map(|id| {
self.bins[id as usize].sizes
.iter()
.position(|candidate| w <= candidate.width && h <= candidate.height)
.map(|index| (FreeListBin(id), FreeListIndex(index)))
})
}
// Split that results in the single largest area (Min Area Split Rule, MINAS).
fn split_guillotine(&mut self, chosen: &FreeRect, requested_dimensions: &DeviceIntSize) {
let candidate_free_rect_to_right = DeviceIntRect::from_origin_and_size(
DeviceIntPoint::new(
chosen.rect.min.x + requested_dimensions.width,
chosen.rect.min.y,
),
DeviceIntSize::new(
chosen.rect.width() - requested_dimensions.width,
requested_dimensions.height,
),
);
let candidate_free_rect_to_bottom = DeviceIntRect::from_origin_and_size(
DeviceIntPoint::new(
chosen.rect.min.x,
chosen.rect.min.y + requested_dimensions.height,
),
DeviceIntSize::new(
requested_dimensions.width,
chosen.rect.height() - requested_dimensions.height,
),
);
// Guillotine the rectangle.
let new_free_rect_to_right;
let new_free_rect_to_bottom;
if candidate_free_rect_to_right.area() > candidate_free_rect_to_bottom.area() {
new_free_rect_to_right = DeviceIntRect::from_origin_and_size(
candidate_free_rect_to_right.min,
DeviceIntSize::new(
candidate_free_rect_to_right.width(),
chosen.rect.height(),
),
);
new_free_rect_to_bottom = candidate_free_rect_to_bottom
} else {
new_free_rect_to_right = candidate_free_rect_to_right;
new_free_rect_to_bottom = DeviceIntRect::from_origin_and_size(
candidate_free_rect_to_bottom.min,
DeviceIntSize::new(
chosen.rect.width(),
candidate_free_rect_to_bottom.height(),
),
)
}
// Add the guillotined rects back to the free list.
if !new_free_rect_to_right.is_empty() {
self.push(chosen.slice, new_free_rect_to_right);
}
if !new_free_rect_to_bottom.is_empty() {
self.push(chosen.slice, new_free_rect_to_bottom);
}
}
pub fn allocate(
&mut self, requested_dimensions: &DeviceIntSize
) -> Option<(FreeRectSlice, DeviceIntPoint)> {
let mut requested_dimensions = *requested_dimensions;
// Round up the size to a multiple of 8. This reduces the fragmentation
// of the atlas.
requested_dimensions.width = (requested_dimensions.width + 7) & !7;
requested_dimensions.height = (requested_dimensions.height + 7) & !7;
if requested_dimensions.width == 0 || requested_dimensions.height == 0 {
return Some((FreeRectSlice(0), DeviceIntPoint::new(0, 0)));
}
let (bin, index) = self.find_index_of_best_rect(&requested_dimensions)?;
// Remove the rect from the free list and decide how to guillotine it.
let chosen = self.bins[bin.0 as usize].rects.swap_remove(index.0);
self.bins[bin.0 as usize].sizes.swap_remove(index.0);
self.split_guillotine(&chosen, &requested_dimensions);
// Return the result.
Some((chosen.slice, chosen.rect.min))
}
/// Add a new slice to the allocator, and immediately allocate a rect from it.
pub fn extend(
&mut self,
slice: FreeRectSlice,
total_size: DeviceIntSize,
requested_dimensions: DeviceIntSize,
) {
self.split_guillotine(
&FreeRect { slice, rect: total_size.into() },
&requested_dimensions
);
}
}
#[cfg(test)]
fn random_fill(count: usize, texture_size: i32) -> f32 {
use rand::{thread_rng, Rng};
let total_rect = DeviceIntRect::from_size(
DeviceIntSize::new(texture_size, texture_size),
);
let mut rng = thread_rng();
let mut allocator = GuillotineAllocator::new(None);
// check for empty allocation
assert_eq!(
allocator.allocate(&DeviceIntSize::new(0, 12)),
Some((FreeRectSlice(0), DeviceIntPoint::zero())),
);
let mut slices: Vec<Vec<DeviceIntRect>> = Vec::new();
let mut requested_area = 0f32;
// fill up the allocator
for _ in 0 .. count {
let size = DeviceIntSize::new(
rng.gen_range(1, texture_size),
rng.gen_range(1, texture_size),
);
requested_area += size.area() as f32;
match allocator.allocate(&size) {
Some((slice, origin)) => {
let rect = DeviceIntRect::from_origin_and_size(origin, size);
assert_eq!(None, slices[slice.0 as usize].iter().find(|r| r.intersects(&rect)));
assert!(total_rect.contains_box(&rect));
slices[slice.0 as usize].push(rect);
}
None => {
allocator.extend(FreeRectSlice(slices.len() as u32), total_rect.size(), size);
let rect = DeviceIntRect::from_size(size);
slices.push(vec![rect]);
}
}
}
// validate the free rects
for (i, bin) in allocator.bins.iter().enumerate() {
for fr in &bin.rects {
assert_eq!(FreeListBin(i as u8), FreeListBin::for_size(&fr.rect.size()));
assert_eq!(None, slices[fr.slice.0 as usize].iter().find(|r| r.intersects(&fr.rect)));
assert!(total_rect.contains_box(&fr.rect));
slices[fr.slice.0 as usize].push(fr.rect);
}
}
let allocated_area = slices.len() as f32 * (texture_size * texture_size) as f32;
requested_area / allocated_area
}
#[test]
fn test_small() {
random_fill(100, 100);
}
#[test]
fn test_large() {
random_fill(1000, 10000);
}