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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Conic gradients
//!
//!
//! Conic gradients are rendered via cached render tasks and composited with the image brush.
use euclid::vec2;
use api::{ColorF, ExtendMode, GradientStop, PremultipliedColorF};
use api::units::*;
use crate::pattern::{Pattern, PatternBuilder, PatternBuilderContext, PatternBuilderState, PatternKind, PatternShaderInput, PatternTextureInput};
use crate::scene_building::IsVisible;
use crate::frame_builder::FrameBuildingState;
use crate::intern::{Internable, InternDebug, Handle as InternHandle};
use crate::internal_types::LayoutPrimitiveInfo;
use crate::prim_store::{BrushSegment, GradientTileRange};
use crate::prim_store::{PrimitiveInstanceKind, PrimitiveOpacity, FloatKey};
use crate::prim_store::{PrimKeyCommonData, PrimTemplateCommonData, PrimitiveStore};
use crate::prim_store::{NinePatchDescriptor, PointKey, SizeKey, InternablePrimitive};
use crate::render_task::{RenderTask, RenderTaskKind};
use crate::render_task_graph::RenderTaskId;
use crate::render_task_cache::{RenderTaskCacheKeyKind, RenderTaskCacheKey, RenderTaskParent};
use crate::renderer::{GpuBufferAddress, GpuBufferBuilder};
use std::{hash, ops::{Deref, DerefMut}};
use super::{stops_and_min_alpha, GradientStopKey, GradientGpuBlockBuilder};
/// Hashable conic gradient parameters, for use during prim interning.
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq)]
pub struct ConicGradientParams {
pub angle: f32, // in radians
pub start_offset: f32,
pub end_offset: f32,
}
impl Eq for ConicGradientParams {}
impl hash::Hash for ConicGradientParams {
fn hash<H: hash::Hasher>(&self, state: &mut H) {
self.angle.to_bits().hash(state);
self.start_offset.to_bits().hash(state);
self.end_offset.to_bits().hash(state);
}
}
/// Identifying key for a line decoration.
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, PartialEq, Hash, MallocSizeOf)]
pub struct ConicGradientKey {
pub common: PrimKeyCommonData,
pub extend_mode: ExtendMode,
pub center: PointKey,
pub params: ConicGradientParams,
pub stretch_size: SizeKey,
pub stops: Vec<GradientStopKey>,
pub tile_spacing: SizeKey,
pub nine_patch: Option<Box<NinePatchDescriptor>>,
}
impl ConicGradientKey {
pub fn new(
info: &LayoutPrimitiveInfo,
conic_grad: ConicGradient,
) -> Self {
ConicGradientKey {
common: info.into(),
extend_mode: conic_grad.extend_mode,
center: conic_grad.center,
params: conic_grad.params,
stretch_size: conic_grad.stretch_size,
stops: conic_grad.stops,
tile_spacing: conic_grad.tile_spacing,
nine_patch: conic_grad.nine_patch,
}
}
}
impl InternDebug for ConicGradientKey {}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct ConicGradientTemplate {
pub common: PrimTemplateCommonData,
pub extend_mode: ExtendMode,
pub center: DevicePoint,
pub params: ConicGradientParams,
pub task_size: DeviceIntSize,
pub scale: DeviceVector2D,
pub stretch_size: LayoutSize,
pub tile_spacing: LayoutSize,
pub brush_segments: Vec<BrushSegment>,
pub stops_opacity: PrimitiveOpacity,
pub stops: Vec<GradientStop>,
pub src_color: Option<RenderTaskId>,
}
impl PatternBuilder for ConicGradientTemplate {
fn build(
&self,
_sub_rect: Option<DeviceRect>,
_ctx: &PatternBuilderContext,
state: &mut PatternBuilderState,
) -> Pattern {
// The scaling parameter is used to compensate for when we reduce the size
// of the render task for cached gradients. Here we aren't applying any.
let no_scale = DeviceVector2D::one();
conic_gradient_pattern(
self.center,
no_scale,
&self.params,
self.extend_mode,
&self.stops,
state.frame_gpu_data,
)
}
fn get_base_color(
&self,
_ctx: &PatternBuilderContext,
) -> ColorF {
ColorF::WHITE
}
fn use_shared_pattern(
&self,
) -> bool {
true
}
}
impl Deref for ConicGradientTemplate {
type Target = PrimTemplateCommonData;
fn deref(&self) -> &Self::Target {
&self.common
}
}
impl DerefMut for ConicGradientTemplate {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.common
}
}
impl From<ConicGradientKey> for ConicGradientTemplate {
fn from(item: ConicGradientKey) -> Self {
let common = PrimTemplateCommonData::with_key_common(item.common);
let mut brush_segments = Vec::new();
if let Some(ref nine_patch) = item.nine_patch {
brush_segments = nine_patch.create_segments(common.prim_rect.size());
}
let (stops, min_alpha) = stops_and_min_alpha(&item.stops);
// Save opacity of the stops for use in
// selecting which pass this gradient
// should be drawn in.
let stops_opacity = PrimitiveOpacity::from_alpha(min_alpha);
let mut stretch_size: LayoutSize = item.stretch_size.into();
stretch_size.width = stretch_size.width.min(common.prim_rect.width());
stretch_size.height = stretch_size.height.min(common.prim_rect.height());
fn approx_eq(a: f32, b: f32) -> bool { (a - b).abs() < 0.01 }
// Attempt to detect some of the common configurations with hard gradient stops. Allow
// those a higher maximum resolution to avoid the worst cases of aliasing artifacts with
// large conic gradients. A better solution would be to go back to rendering very large
// conic gradients via a brush shader instead of caching all of them (unclear whether
// it is important enough to warrant the better solution).
let mut has_hard_stops = false;
let mut prev_stop = None;
let offset_range = item.params.end_offset - item.params.start_offset;
for stop in &stops {
if offset_range <= 0.0 {
break;
}
if let Some(prev_offset) = prev_stop {
// Check whether two consecutive stops are very close (hard stops).
if stop.offset < prev_offset + 0.005 / offset_range {
// a is the angle of the stop normalized into 0-1 space and repeating in the 0-0.25 range.
// If close to 0.0 or 0.25 it means the stop is vertical or horizontal. For those, the lower
// resolution isn't a big issue.
let a = item.params.angle / (2.0 * std::f32::consts::PI)
+ item.params.start_offset
+ stop.offset / offset_range;
let a = a.rem_euclid(0.25);
if !approx_eq(a, 0.0) && !approx_eq(a, 0.25) {
has_hard_stops = true;
break;
}
}
}
prev_stop = Some(stop.offset);
}
let max_size = if has_hard_stops {
2048.0
} else {
1024.0
};
// Avoid rendering enormous gradients. Radial gradients are mostly made of soft transitions,
// so it is unlikely that rendering at a higher resolution that 1024 would produce noticeable
// differences, especially with 8 bits per channel.
let mut task_size: DeviceSize = stretch_size.cast_unit();
let mut scale = vec2(1.0, 1.0);
if task_size.width > max_size {
scale.x = task_size.width / max_size;
task_size.width = max_size;
}
if task_size.height > max_size {
scale.y = task_size.height / max_size;
task_size.height = max_size;
}
ConicGradientTemplate {
common,
center: DevicePoint::new(item.center.x, item.center.y),
extend_mode: item.extend_mode,
params: item.params,
stretch_size,
task_size: task_size.ceil().to_i32(),
scale,
tile_spacing: item.tile_spacing.into(),
brush_segments,
stops_opacity,
stops,
src_color: None,
}
}
}
impl ConicGradientTemplate {
/// Update the GPU cache for a given primitive template. This may be called multiple
/// times per frame, by each primitive reference that refers to this interned
/// template. The initial request call to the GPU cache ensures that work is only
/// done if the cache entry is invalid (due to first use or eviction).
pub fn update(
&mut self,
frame_state: &mut FrameBuildingState,
) {
if let Some(mut request) =
frame_state.gpu_cache.request(&mut self.common.gpu_cache_handle) {
// write_prim_gpu_blocks
request.push(PremultipliedColorF::WHITE);
request.push(PremultipliedColorF::WHITE);
request.push([
self.stretch_size.width,
self.stretch_size.height,
0.0,
0.0,
]);
// write_segment_gpu_blocks
for segment in &self.brush_segments {
// has to match VECS_PER_SEGMENT
request.write_segment(
segment.local_rect,
segment.extra_data,
);
}
}
let cache_key = ConicGradientCacheKey {
size: self.task_size,
center: PointKey { x: self.center.x, y: self.center.y },
scale: PointKey { x: self.scale.x, y: self.scale.y },
start_offset: FloatKey(self.params.start_offset),
end_offset: FloatKey(self.params.end_offset),
angle: FloatKey(self.params.angle),
extend_mode: self.extend_mode,
stops: self.stops.iter().map(|stop| (*stop).into()).collect(),
};
let task_id = frame_state.resource_cache.request_render_task(
Some(RenderTaskCacheKey {
size: self.task_size,
kind: RenderTaskCacheKeyKind::ConicGradient(cache_key),
}),
false,
RenderTaskParent::Surface,
frame_state.gpu_cache,
&mut frame_state.frame_gpu_data.f32,
frame_state.rg_builder,
&mut frame_state.surface_builder,
&mut |rg_builder, gpu_buffer_builder, _| {
let stops = GradientGpuBlockBuilder::build(
false,
gpu_buffer_builder,
&self.stops,
);
rg_builder.add().init(RenderTask::new_dynamic(
self.task_size,
RenderTaskKind::ConicGradient(ConicGradientTask {
extend_mode: self.extend_mode,
scale: self.scale,
center: self.center,
params: self.params.clone(),
stops,
}),
))
}
);
self.src_color = Some(task_id);
// Tile spacing is always handled by decomposing into separate draw calls so the
// primitive opacity is equivalent to stops opacity. This might change to being
// set to non-opaque in the presence of tile spacing if/when tile spacing is handled
// in the same way as with the image primitive.
self.opacity = self.stops_opacity;
}
}
pub type ConicGradientDataHandle = InternHandle<ConicGradient>;
#[derive(Debug, MallocSizeOf)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct ConicGradient {
pub extend_mode: ExtendMode,
pub center: PointKey,
pub params: ConicGradientParams,
pub stretch_size: SizeKey,
pub stops: Vec<GradientStopKey>,
pub tile_spacing: SizeKey,
pub nine_patch: Option<Box<NinePatchDescriptor>>,
}
impl Internable for ConicGradient {
type Key = ConicGradientKey;
type StoreData = ConicGradientTemplate;
type InternData = ();
const PROFILE_COUNTER: usize = crate::profiler::INTERNED_CONIC_GRADIENTS;
}
impl InternablePrimitive for ConicGradient {
fn into_key(
self,
info: &LayoutPrimitiveInfo,
) -> ConicGradientKey {
ConicGradientKey::new(info, self)
}
fn make_instance_kind(
_key: ConicGradientKey,
data_handle: ConicGradientDataHandle,
_prim_store: &mut PrimitiveStore,
) -> PrimitiveInstanceKind {
PrimitiveInstanceKind::ConicGradient {
data_handle,
visible_tiles_range: GradientTileRange::empty(),
cached: true,
}
}
}
impl IsVisible for ConicGradient {
fn is_visible(&self) -> bool {
true
}
}
#[derive(Debug)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct ConicGradientTask {
pub extend_mode: ExtendMode,
pub center: DevicePoint,
pub scale: DeviceVector2D,
pub params: ConicGradientParams,
pub stops: GpuBufferAddress,
}
impl ConicGradientTask {
pub fn to_instance(&self, target_rect: &DeviceIntRect) -> ConicGradientInstance {
ConicGradientInstance {
task_rect: target_rect.to_f32(),
center: self.center,
scale: self.scale,
start_offset: self.params.start_offset,
end_offset: self.params.end_offset,
angle: self.params.angle,
extend_mode: self.extend_mode as i32,
gradient_stops_address: self.stops.as_int(),
}
}
}
/// The per-instance shader input of a radial gradient render task.
///
/// Must match the RADIAL_GRADIENT instance description in renderer/vertex.rs.
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[repr(C)]
#[derive(Clone, Debug)]
pub struct ConicGradientInstance {
pub task_rect: DeviceRect,
pub center: DevicePoint,
pub scale: DeviceVector2D,
pub start_offset: f32,
pub end_offset: f32,
pub angle: f32,
pub extend_mode: i32,
pub gradient_stops_address: i32,
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct ConicGradientCacheKey {
pub size: DeviceIntSize,
pub center: PointKey,
pub scale: PointKey,
pub start_offset: FloatKey,
pub end_offset: FloatKey,
pub angle: FloatKey,
pub extend_mode: ExtendMode,
pub stops: Vec<GradientStopKey>,
}
pub fn conic_gradient_pattern(
center: DevicePoint,
scale: DeviceVector2D,
params: &ConicGradientParams,
extend_mode: ExtendMode,
stops: &[GradientStop],
gpu_buffer_builder: &mut GpuBufferBuilder
) -> Pattern {
let mut writer = gpu_buffer_builder.f32.write_blocks(2);
writer.push_one([
center.x,
center.y,
scale.x,
scale.y,
]);
writer.push_one([
params.start_offset,
params.end_offset,
params.angle,
if extend_mode == ExtendMode::Repeat { 1.0 } else { 0.0 }
]);
let gradient_address = writer.finish();
let stops_address = GradientGpuBlockBuilder::build(
false,
&mut gpu_buffer_builder.f32,
&stops,
);
let is_opaque = stops.iter().all(|stop| stop.color.a >= 1.0);
Pattern {
kind: PatternKind::ConicGradient,
shader_input: PatternShaderInput(
gradient_address.as_int(),
stops_address.as_int(),
),
texture_input: PatternTextureInput::default(),
base_color: ColorF::WHITE,
is_opaque,
}
}