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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{NormalBorder, PremultipliedColorF, Shadow, RasterSpace};
use api::units::*;
use crate::border::create_border_segments;
use crate::border::NormalBorderAu;
use crate::scene_building::{CreateShadow, IsVisible};
use crate::frame_builder::{FrameBuildingState};
use crate::gpu_cache::GpuDataRequest;
use crate::intern;
use crate::internal_types::{LayoutPrimitiveInfo, FrameId};
use crate::prim_store::{
BorderSegmentInfo, BrushSegment, NinePatchDescriptor, PrimKey,
PrimTemplate, PrimTemplateCommonData,
PrimitiveInstanceKind, PrimitiveOpacity,
PrimitiveStore, InternablePrimitive,
};
use crate::resource_cache::ImageRequest;
use crate::render_task::RenderTask;
use crate::render_task_graph::RenderTaskId;
use super::storage;
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct NormalBorderPrim {
pub border: NormalBorderAu,
pub widths: LayoutSideOffsetsAu,
}
pub type NormalBorderKey = PrimKey<NormalBorderPrim>;
impl NormalBorderKey {
pub fn new(
info: &LayoutPrimitiveInfo,
normal_border: NormalBorderPrim,
) -> Self {
NormalBorderKey {
common: info.into(),
kind: normal_border,
}
}
}
impl intern::InternDebug for NormalBorderKey {}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct NormalBorderData {
pub brush_segments: Vec<BrushSegment>,
pub border_segments: Vec<BorderSegmentInfo>,
pub border: NormalBorder,
pub widths: LayoutSideOffsets,
}
impl NormalBorderData {
/// Update the GPU cache for a given primitive template. This may be called multiple
/// times per frame, by each primitive reference that refers to this interned
/// template. The initial request call to the GPU cache ensures that work is only
/// done if the cache entry is invalid (due to first use or eviction).
pub fn update(
&mut self,
common: &mut PrimTemplateCommonData,
frame_state: &mut FrameBuildingState,
) {
if let Some(ref mut request) = frame_state.gpu_cache.request(&mut common.gpu_cache_handle) {
self.write_prim_gpu_blocks(request, common.prim_rect.size());
self.write_segment_gpu_blocks(request);
}
common.opacity = PrimitiveOpacity::translucent();
}
fn write_prim_gpu_blocks(
&self,
request: &mut GpuDataRequest,
prim_size: LayoutSize
) {
// Border primitives currently used for
// image borders, and run through the
// normal brush_image shader.
request.push(PremultipliedColorF::WHITE);
request.push(PremultipliedColorF::WHITE);
request.push([
prim_size.width,
prim_size.height,
0.0,
0.0,
]);
}
fn write_segment_gpu_blocks(
&self,
request: &mut GpuDataRequest,
) {
for segment in &self.brush_segments {
// has to match VECS_PER_SEGMENT
request.write_segment(
segment.local_rect,
segment.extra_data,
);
}
}
}
pub type NormalBorderTemplate = PrimTemplate<NormalBorderData>;
impl From<NormalBorderKey> for NormalBorderTemplate {
fn from(key: NormalBorderKey) -> Self {
let common = PrimTemplateCommonData::with_key_common(key.common);
let mut border: NormalBorder = key.kind.border.into();
let widths = LayoutSideOffsets::from_au(key.kind.widths);
// FIXME(emilio): Is this the best place to do this?
border.normalize(&widths);
let mut brush_segments = Vec::new();
let mut border_segments = Vec::new();
create_border_segments(
common.prim_rect.size(),
&border,
&widths,
&mut border_segments,
&mut brush_segments,
);
NormalBorderTemplate {
common,
kind: NormalBorderData {
brush_segments,
border_segments,
border,
widths,
}
}
}
}
pub type NormalBorderDataHandle = intern::Handle<NormalBorderPrim>;
impl intern::Internable for NormalBorderPrim {
type Key = NormalBorderKey;
type StoreData = NormalBorderTemplate;
type InternData = ();
const PROFILE_COUNTER: usize = crate::profiler::INTERNED_NORMAL_BORDERS;
}
impl InternablePrimitive for NormalBorderPrim {
fn into_key(
self,
info: &LayoutPrimitiveInfo,
) -> NormalBorderKey {
NormalBorderKey::new(
info,
self,
)
}
fn make_instance_kind(
_key: NormalBorderKey,
data_handle: NormalBorderDataHandle,
_: &mut PrimitiveStore,
) -> PrimitiveInstanceKind {
PrimitiveInstanceKind::NormalBorder {
data_handle,
render_task_ids: storage::Range::empty(),
}
}
}
impl CreateShadow for NormalBorderPrim {
fn create_shadow(
&self,
shadow: &Shadow,
_: bool,
_: RasterSpace,
) -> Self {
let border = self.border.with_color(shadow.color.into());
NormalBorderPrim {
border,
widths: self.widths,
}
}
}
impl IsVisible for NormalBorderPrim {
fn is_visible(&self) -> bool {
true
}
}
////////////////////////////////////////////////////////////////////////////////
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct ImageBorder {
#[ignore_malloc_size_of = "Arc"]
pub request: ImageRequest,
pub nine_patch: NinePatchDescriptor,
}
pub type ImageBorderKey = PrimKey<ImageBorder>;
impl ImageBorderKey {
pub fn new(
info: &LayoutPrimitiveInfo,
image_border: ImageBorder,
) -> Self {
ImageBorderKey {
common: info.into(),
kind: image_border,
}
}
}
impl intern::InternDebug for ImageBorderKey {}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct ImageBorderData {
#[ignore_malloc_size_of = "Arc"]
pub request: ImageRequest,
pub brush_segments: Vec<BrushSegment>,
pub src_color: Option<RenderTaskId>,
pub frame_id: FrameId,
pub is_opaque: bool,
}
impl ImageBorderData {
/// Update the GPU cache for a given primitive template. This may be called multiple
/// times per frame, by each primitive reference that refers to this interned
/// template. The initial request call to the GPU cache ensures that work is only
/// done if the cache entry is invalid (due to first use or eviction).
pub fn update(
&mut self,
common: &mut PrimTemplateCommonData,
frame_state: &mut FrameBuildingState,
) {
if let Some(ref mut request) = frame_state.gpu_cache.request(&mut common.gpu_cache_handle) {
self.write_prim_gpu_blocks(request, &common.prim_rect.size());
self.write_segment_gpu_blocks(request);
}
let frame_id = frame_state.rg_builder.frame_id();
if self.frame_id != frame_id {
self.frame_id = frame_id;
let size = frame_state.resource_cache.request_image(
self.request,
frame_state.gpu_cache,
);
let task_id = frame_state.rg_builder.add().init(
RenderTask::new_image(size, self.request)
);
self.src_color = Some(task_id);
let image_properties = frame_state
.resource_cache
.get_image_properties(self.request.key);
self.is_opaque = image_properties
.map(|properties| properties.descriptor.is_opaque())
.unwrap_or(true);
}
common.opacity = PrimitiveOpacity { is_opaque: self.is_opaque };
}
fn write_prim_gpu_blocks(
&self,
request: &mut GpuDataRequest,
prim_size: &LayoutSize,
) {
// Border primitives currently used for
// image borders, and run through the
// normal brush_image shader.
request.push(PremultipliedColorF::WHITE);
request.push(PremultipliedColorF::WHITE);
request.push([
prim_size.width,
prim_size.height,
0.0,
0.0,
]);
}
fn write_segment_gpu_blocks(
&self,
request: &mut GpuDataRequest,
) {
for segment in &self.brush_segments {
// has to match VECS_PER_SEGMENT
request.write_segment(
segment.local_rect,
segment.extra_data,
);
}
}
}
pub type ImageBorderTemplate = PrimTemplate<ImageBorderData>;
impl From<ImageBorderKey> for ImageBorderTemplate {
fn from(key: ImageBorderKey) -> Self {
let common = PrimTemplateCommonData::with_key_common(key.common);
let brush_segments = key.kind.nine_patch.create_segments(common.prim_rect.size());
ImageBorderTemplate {
common,
kind: ImageBorderData {
request: key.kind.request,
brush_segments,
src_color: None,
frame_id: FrameId::INVALID,
is_opaque: false,
}
}
}
}
pub type ImageBorderDataHandle = intern::Handle<ImageBorder>;
impl intern::Internable for ImageBorder {
type Key = ImageBorderKey;
type StoreData = ImageBorderTemplate;
type InternData = ();
const PROFILE_COUNTER: usize = crate::profiler::INTERNED_IMAGE_BORDERS;
}
impl InternablePrimitive for ImageBorder {
fn into_key(
self,
info: &LayoutPrimitiveInfo,
) -> ImageBorderKey {
ImageBorderKey::new(
info,
self,
)
}
fn make_instance_kind(
_key: ImageBorderKey,
data_handle: ImageBorderDataHandle,
_: &mut PrimitiveStore,
) -> PrimitiveInstanceKind {
PrimitiveInstanceKind::ImageBorder {
data_handle
}
}
}
impl IsVisible for ImageBorder {
fn is_visible(&self) -> bool {
true
}
}
#[test]
#[cfg(target_pointer_width = "64")]
fn test_struct_sizes() {
use std::mem;
// The sizes of these structures are critical for performance on a number of
// talos stress tests. If you get a failure here on CI, there's two possibilities:
// (a) You made a structure smaller than it currently is. Great work! Update the
// test expectations and move on.
// (b) You made a structure larger. This is not necessarily a problem, but should only
// be done with care, and after checking if talos performance regresses badly.
assert_eq!(mem::size_of::<NormalBorderPrim>(), 84, "NormalBorderPrim size changed");
assert_eq!(mem::size_of::<NormalBorderTemplate>(), 216, "NormalBorderTemplate size changed");
assert_eq!(mem::size_of::<NormalBorderKey>(), 104, "NormalBorderKey size changed");
assert_eq!(mem::size_of::<ImageBorder>(), 68, "ImageBorder size changed");
assert_eq!(mem::size_of::<ImageBorderTemplate>(), 104, "ImageBorderTemplate size changed");
assert_eq!(mem::size_of::<ImageBorderKey>(), 88, "ImageBorderKey size changed");
}