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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
/*!
A GPU based renderer for the web.
but it can also be used as such in a standalone application.
# External dependencies
# Api Structure
The main entry point to WebRender is the [`crate::Renderer`].
By calling [`Renderer::new(...)`](crate::Renderer::new) you get a [`Renderer`], as well as
a [`RenderApiSender`](api::RenderApiSender). Your [`Renderer`] is responsible to render the
previously processed frames onto the screen.
By calling [`yourRenderApiSender.create_api()`](api::RenderApiSender::create_api), you'll
get a [`RenderApi`](api::RenderApi) instance, which is responsible for managing resources
and documents. A worker thread is used internally to untie the workload from the application
thread and therefore be able to make better use of multicore systems.
## Frame
What is referred to as a `frame`, is the current geometry on the screen.
A new Frame is created by calling [`set_display_list()`](api::Transaction::set_display_list)
on the [`RenderApi`](api::RenderApi). When the geometry is processed, the application will be
informed via a [`RenderNotifier`](api::RenderNotifier), a callback which you pass to
[`Renderer::new`].
More information about [stacking contexts][stacking_contexts].
[`set_display_list()`](api::Transaction::set_display_list) also needs to be supplied with
[`BuiltDisplayList`](api::BuiltDisplayList)s. These are obtained by finalizing a
[`DisplayListBuilder`](api::DisplayListBuilder). These are used to draw your geometry. But it
doesn't only contain trivial geometry, it can also store another
[`StackingContext`](api::StackingContext), as they're nestable.
[stacking_contexts]: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Positioning/Understanding_z_index/The_stacking_context
*/
#![allow(clippy::unreadable_literal, clippy::new_without_default, clippy::too_many_arguments)]
// Cribbed from the |matches| crate, for simplicity.
macro_rules! matches {
($expression:expr, $($pattern:tt)+) => {
match $expression {
$($pattern)+ => true,
_ => false
}
}
}
#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate log;
#[macro_use]
extern crate malloc_size_of_derive;
#[cfg(any(feature = "serde"))]
#[macro_use]
extern crate serde;
#[macro_use]
extern crate tracy_rs;
#[macro_use]
extern crate derive_more;
extern crate malloc_size_of;
extern crate svg_fmt;
#[macro_use]
mod profiler;
mod telemetry;
mod batch;
mod border;
mod box_shadow;
#[cfg(any(feature = "capture", feature = "replay"))]
mod capture;
mod clip;
mod space;
mod spatial_tree;
mod command_buffer;
mod composite;
mod compositor;
mod debug_colors;
mod debug_font_data;
mod debug_item;
mod device;
mod ellipse;
mod filterdata;
mod frame_builder;
mod freelist;
mod glyph_cache;
mod gpu_cache;
mod gpu_types;
mod hit_test;
mod internal_types;
mod lru_cache;
mod pattern;
mod picture;
mod picture_graph;
mod prepare;
mod prim_store;
mod print_tree;
mod quad;
mod render_backend;
mod render_target;
mod render_task_graph;
mod render_task_cache;
mod render_task;
mod renderer;
mod resource_cache;
mod scene;
mod scene_builder_thread;
mod scene_building;
mod screen_capture;
mod segment;
mod spatial_node;
mod surface;
mod texture_pack;
mod texture_cache;
mod tile_cache;
mod util;
mod visibility;
mod api_resources;
mod image_tiling;
mod image_source;
mod rectangle_occlusion;
mod picture_textures;
mod frame_allocator;
mod bump_allocator;
///
pub mod intern;
///
pub mod render_api;
pub mod shader_source {
include!(concat!(env!("OUT_DIR"), "/shaders.rs"));
}
extern crate bincode;
extern crate byteorder;
pub extern crate euclid;
extern crate fxhash;
extern crate gleam;
extern crate num_traits;
extern crate plane_split;
extern crate rayon;
#[cfg(feature = "ron")]
extern crate ron;
#[macro_use]
extern crate smallvec;
extern crate time;
#[cfg(all(feature = "capture", feature = "png"))]
extern crate png;
#[cfg(test)]
extern crate rand;
pub extern crate api;
extern crate webrender_build;
#[doc(hidden)]
pub use crate::composite::{Compositor2, CompositorInputConfig, CompositorOutputConfig};
pub use crate::composite::{CompositorConfig, Compositor, CompositorCapabilities, CompositorSurfaceTransform};
pub use crate::composite::{NativeSurfaceId, NativeTileId, NativeSurfaceInfo, PartialPresentCompositor};
pub use crate::composite::{MappableCompositor, MappedTileInfo, SWGLCompositeSurfaceInfo, WindowVisibility};
pub use crate::device::{UploadMethod, VertexUsageHint, get_gl_target, get_unoptimized_shader_source};
pub use crate::device::{ProgramBinary, ProgramCache, ProgramCacheObserver, FormatDesc};
pub use crate::device::Device;
pub use crate::profiler::{ProfilerHooks, set_profiler_hooks};
pub use crate::renderer::{
CpuProfile, DebugFlags, GpuProfile, GraphicsApi,
GraphicsApiInfo, PipelineInfo, Renderer, RendererError, RenderResults,
RendererStats, Shaders, SharedShaders, ShaderPrecacheFlags,
MAX_VERTEX_TEXTURE_WIDTH,
};
pub use crate::renderer::init::{WebRenderOptions, create_webrender_instance, AsyncPropertySampler, SceneBuilderHooks, RenderBackendHooks, ONE_TIME_USAGE_HINT};
pub use crate::hit_test::SharedHitTester;
pub use crate::internal_types::FastHashMap;
pub use crate::screen_capture::{AsyncScreenshotHandle, RecordedFrameHandle};
pub use crate::texture_cache::TextureCacheConfig;
pub use api as webrender_api;
pub use webrender_build::shader::{ProgramSourceDigest, ShaderKind};
pub use crate::picture::{TileDescriptor, TileId, InvalidationReason};
pub use crate::picture::{PrimitiveCompareResult, CompareHelperResult};
pub use crate::picture::{TileNode, TileNodeKind, TileOffset};
pub use crate::intern::ItemUid;
pub use crate::render_api::*;
pub use crate::tile_cache::{PictureCacheDebugInfo, DirtyTileDebugInfo, TileDebugInfo, SliceDebugInfo};
pub use glyph_rasterizer;
pub use bump_allocator::ChunkPool;
#[cfg(feature = "sw_compositor")]
pub use crate::compositor::sw_compositor;