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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
struct RectWithSize {
vec2 p0;
vec2 size;
};
struct RectWithEndpoint {
vec2 p0;
vec2 p1;
};
float point_inside_rect(vec2 p, vec2 p0, vec2 p1) {
vec2 s = step(p0, p) - step(p1, p);
return s.x * s.y;
}
vec2 signed_distance_rect_xy(vec2 pos, vec2 p0, vec2 p1) {
// Instead of using a true signed distance to rect here, we just use the
// simpler approximation of the maximum distance on either axis from the
// outside of the rectangle. This avoids expensive use of length() and only
// causes mostly imperceptible differences at corner pixels.
return max(p0 - pos, pos - p1);
}
float signed_distance_rect(vec2 pos, vec2 p0, vec2 p1) {
// Collapse the per-axis distances to edges to a single approximate value.
vec2 d = signed_distance_rect_xy(pos, p0, p1);
return max(d.x, d.y);
}
vec2 rect_clamp(RectWithEndpoint rect, vec2 pt) {
return clamp(pt, rect.p0, rect.p1);
}
vec2 rect_size(RectWithEndpoint rect) {
return rect.p1 - rect.p0;
}
// this is similar to rect_clamp but repeats the image for coordinates outside
// the rect, used in SVG feTile filter
vec2 rect_repeat(vec2 p, vec2 p0, vec2 p1) {
vec2 r = p - p0;
vec2 s = p1 - p0;
vec2 is = 1.0 / max(s, vec2(0.000001));
return p0 + s * fract(is * r);
}