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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include shared
varying highp float vPos;
flat varying mediump vec4 vColor0;
flat varying mediump vec4 vColor1;
#ifdef WR_VERTEX_SHADER
PER_INSTANCE in vec4 aTaskRect;
PER_INSTANCE in vec4 aColor0;
PER_INSTANCE in vec4 aColor1;
PER_INSTANCE in float aAxisSelect;
void main(void) {
vPos = mix(0.0, 1.0, mix(aPosition.x, aPosition.y, aAxisSelect));
vColor0 = aColor0;
vColor1 = aColor1;
gl_Position = uTransform * vec4(mix(aTaskRect.xy, aTaskRect.zw, aPosition.xy), 0.0, 1.0);
}
#endif
#ifdef WR_FRAGMENT_SHADER
void main(void) {
oFragColor = mix(vColor0, vColor1, vPos);
}
#endif