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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![allow(unused_variables)]
use gleam::gl::*;
use std::ffi::{CStr, CString};
use std::os::raw::{c_char, c_int, c_void};
use std::ptr;
use std::str;
#[allow(unused)]
macro_rules! debug {
($($x:tt)*) => {};
}
#[repr(C)]
struct LockedTexture {
_private: [u8; 0],
}
#[allow(dead_code)]
extern "C" {
fn ActiveTexture(texture: GLenum);
fn BindTexture(target: GLenum, texture: GLuint);
fn BindBuffer(target: GLenum, buffer: GLuint);
fn BindVertexArray(vao: GLuint);
fn BindFramebuffer(target: GLenum, fb: GLuint);
fn BindRenderbuffer(target: GLenum, rb: GLuint);
fn BlendFunc(srgb: GLenum, drgb: GLenum, sa: GLenum, da: GLenum);
fn BlendColor(r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat);
fn BlendEquation(mode: GLenum);
fn Enable(cap: GLenum);
fn Disable(cap: GLenum);
fn GenQueries(n: GLsizei, result: *mut GLuint);
fn BeginQuery(target: GLenum, id: GLuint);
fn EndQuery(target: GLenum);
fn GetQueryObjectui64v(id: GLuint, pname: GLenum, params: *mut GLuint64);
fn GenBuffers(n: i32, result: *mut GLuint);
fn GenTextures(n: i32, result: *mut GLuint);
fn GenFramebuffers(n: i32, result: *mut GLuint);
fn GenRenderbuffers(n: i32, result: *mut GLuint);
fn BufferData(target: GLenum, size: GLsizeiptr, data: *const GLvoid, usage: GLenum);
fn BufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *const GLvoid);
fn MapBuffer(target: GLenum, access: GLbitfield) -> *mut c_void;
fn MapBufferRange(
target: GLenum,
offset: GLintptr,
length: GLsizeiptr,
access: GLbitfield,
) -> *mut c_void;
fn UnmapBuffer(target: GLenum) -> GLboolean;
fn TexStorage2D(
target: GLenum,
levels: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
);
fn FramebufferTexture2D(
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
);
fn CheckFramebufferStatus(target: GLenum) -> GLenum;
fn InvalidateFramebuffer(target: GLenum, num_attachments: GLsizei, attachments: *const GLenum);
fn TexImage2D(
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
data: *const c_void,
);
fn TexSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: *const c_void,
);
fn GenerateMipmap(target: GLenum);
fn GetUniformLocation(program: GLuint, name: *const GLchar) -> GLint;
fn BindAttribLocation(program: GLuint, index: GLuint, name: *const GLchar);
fn GetAttribLocation(program: GLuint, name: *const GLchar) -> GLint;
fn GenVertexArrays(n: i32, result: *mut GLuint);
fn VertexAttribPointer(
index: GLuint,
size: GLint,
type_: GLenum,
normalized: GLboolean,
stride: GLsizei,
offset: *const GLvoid,
);
fn VertexAttribIPointer(
index: GLuint,
size: GLint,
type_: GLenum,
stride: GLsizei,
offset: *const GLvoid,
);
fn CreateShader(shader_type: GLenum) -> GLuint;
fn AttachShader(program: GLuint, shader: GLuint);
fn CreateProgram() -> GLuint;
fn Uniform1i(location: GLint, v0: GLint);
fn Uniform4fv(location: GLint, count: GLsizei, value: *const GLfloat);
fn UniformMatrix4fv(
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
);
fn DrawElementsInstanced(
mode: GLenum,
count: GLsizei,
type_: GLenum,
indices: GLintptr,
instancecount: GLsizei,
);
fn EnableVertexAttribArray(index: GLuint);
fn VertexAttribDivisor(index: GLuint, divisor: GLuint);
fn LinkProgram(program: GLuint);
fn GetLinkStatus(program: GLuint) -> GLint;
fn UseProgram(program: GLuint);
fn SetViewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei);
fn FramebufferRenderbuffer(
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint,
);
fn RenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei);
fn DepthMask(flag: GLboolean);
fn DepthFunc(func: GLenum);
fn SetScissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei);
fn ClearColor(r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat);
fn ClearDepth(depth: GLdouble);
fn Clear(mask: GLbitfield);
fn ClearTexSubImage(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
ty: GLenum,
data: *const c_void,
);
fn ClearTexImage(target: GLenum, level: GLint, format: GLenum, ty: GLenum, data: *const c_void);
fn ClearColorRect(
fbo: GLuint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
r: GLfloat,
g: GLfloat,
b: GLfloat,
a: GLfloat,
);
fn PixelStorei(name: GLenum, param: GLint);
fn ReadPixels(
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: *mut c_void,
);
fn Finish();
fn ShaderSourceByName(shader: GLuint, name: *const GLchar);
fn TexParameteri(target: GLenum, pname: GLenum, param: GLint);
fn CopyImageSubData(
src_name: GLuint,
src_target: GLenum,
src_level: GLint,
src_x: GLint,
src_y: GLint,
src_z: GLint,
dst_name: GLuint,
dst_target: GLenum,
dst_level: GLint,
dst_x: GLint,
dst_y: GLint,
dst_z: GLint,
src_width: GLsizei,
src_height: GLsizei,
src_depth: GLsizei,
);
fn CopyTexSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
);
fn BlitFramebuffer(
src_x0: GLint,
src_y0: GLint,
src_x1: GLint,
src_y1: GLint,
dst_x0: GLint,
dst_y0: GLint,
dst_x1: GLint,
dst_y1: GLint,
mask: GLbitfield,
filter: GLenum,
);
fn GetIntegerv(pname: GLenum, params: *mut GLint);
fn GetBooleanv(pname: GLenum, params: *mut GLboolean);
fn GetString(name: GLenum) -> *const c_char;
fn GetStringi(name: GLenum, index: GLuint) -> *const c_char;
fn GetError() -> GLenum;
fn InitDefaultFramebuffer(
x: i32,
y: i32,
width: i32,
height: i32,
stride: i32,
buf: *mut c_void,
);
fn GetColorBuffer(
fbo: GLuint,
flush: GLboolean,
width: *mut i32,
height: *mut i32,
stride: *mut i32,
) -> *mut c_void;
fn ResolveFramebuffer(fbo: GLuint);
fn SetTextureBuffer(
tex: GLuint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
stride: GLsizei,
buf: *mut c_void,
min_width: GLsizei,
min_height: GLsizei,
);
fn SetTextureParameter(tex: GLuint, pname: GLenum, param: GLint);
fn DeleteTexture(n: GLuint);
fn DeleteRenderbuffer(n: GLuint);
fn DeleteFramebuffer(n: GLuint);
fn DeleteBuffer(n: GLuint);
fn DeleteVertexArray(n: GLuint);
fn DeleteQuery(n: GLuint);
fn DeleteShader(shader: GLuint);
fn DeleteProgram(program: GLuint);
fn LockFramebuffer(fbo: GLuint) -> *mut LockedTexture;
fn LockTexture(tex: GLuint) -> *mut LockedTexture;
fn LockResource(resource: *mut LockedTexture);
fn UnlockResource(resource: *mut LockedTexture);
fn GetResourceBuffer(
resource: *mut LockedTexture,
width: *mut i32,
height: *mut i32,
stride: *mut i32,
) -> *mut c_void;
fn Composite(
locked_dst: *mut LockedTexture,
locked_src: *mut LockedTexture,
src_x: GLint,
src_y: GLint,
src_width: GLsizei,
src_height: GLsizei,
dst_x: GLint,
dst_y: GLint,
dst_width: GLsizei,
dst_height: GLsizei,
opaque: GLboolean,
flip_x: GLboolean,
flip_y: GLboolean,
filter: GLenum,
clip_x: GLint,
clip_y: GLint,
clip_width: GLsizei,
clip_height: GLsizei,
);
fn CompositeYUV(
locked_dst: *mut LockedTexture,
locked_y: *mut LockedTexture,
locked_u: *mut LockedTexture,
locked_v: *mut LockedTexture,
color_space: YuvRangedColorSpace,
color_depth: GLuint,
src_x: GLint,
src_y: GLint,
src_width: GLsizei,
src_height: GLsizei,
dst_x: GLint,
dst_y: GLint,
dst_width: GLsizei,
dst_height: GLsizei,
flip_x: GLboolean,
flip_y: GLboolean,
clip_x: GLint,
clip_y: GLint,
clip_width: GLsizei,
clip_height: GLsizei,
);
fn CreateContext() -> *mut c_void;
fn ReferenceContext(ctx: *mut c_void);
fn DestroyContext(ctx: *mut c_void);
fn MakeCurrent(ctx: *mut c_void);
fn ReportMemory(ctx: *mut c_void, size_of_op: unsafe extern "C" fn(ptr: *const c_void) -> usize) -> usize;
}
#[derive(Clone, Copy)]
pub struct Context(*mut c_void);
impl Context {
pub fn create() -> Self {
Context(unsafe { CreateContext() })
}
pub fn reference(&self) {
unsafe {
ReferenceContext(self.0);
}
}
pub fn destroy(&self) {
unsafe {
DestroyContext(self.0);
}
}
pub fn make_current(&self) {
unsafe {
MakeCurrent(self.0);
}
}
pub fn init_default_framebuffer(
&self,
x: i32,
y: i32,
width: i32,
height: i32,
stride: i32,
buf: *mut c_void,
) {
unsafe {
InitDefaultFramebuffer(x, y, width, height, stride, buf);
}
}
pub fn get_color_buffer(&self, fbo: GLuint, flush: bool) -> (*mut c_void, i32, i32, i32) {
unsafe {
let mut width: i32 = 0;
let mut height: i32 = 0;
let mut stride: i32 = 0;
let data_ptr = GetColorBuffer(
fbo,
flush as GLboolean,
&mut width,
&mut height,
&mut stride,
);
(data_ptr, width, height, stride)
}
}
pub fn resolve_framebuffer(&self, fbo: GLuint) {
unsafe {
ResolveFramebuffer(fbo);
}
}
pub fn clear_color_rect(
&self,
fbo: GLuint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
r: f32,
g: f32,
b: f32,
a: f32,
) {
unsafe {
ClearColorRect(fbo, xoffset, yoffset, width, height, r, g, b, a);
}
}
pub fn set_texture_buffer(
&self,
tex: GLuint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
stride: GLsizei,
buf: *mut c_void,
min_width: GLsizei,
min_height: GLsizei,
) {
unsafe {
SetTextureBuffer(
tex,
internal_format,
width,
height,
stride,
buf,
min_width,
min_height,
);
}
}
pub fn set_texture_parameter(&self, tex: GLuint, pname: GLenum, param: GLint) {
unsafe {
SetTextureParameter(tex, pname, param);
}
}
pub fn lock_framebuffer(&self, fbo: GLuint) -> Option<LockedResource> {
unsafe {
let resource = LockFramebuffer(fbo);
if resource != ptr::null_mut() {
Some(LockedResource(resource))
} else {
None
}
}
}
pub fn lock_texture(&self, tex: GLuint) -> Option<LockedResource> {
unsafe {
let resource = LockTexture(tex);
if resource != ptr::null_mut() {
Some(LockedResource(resource))
} else {
None
}
}
}
pub fn report_memory(&self, size_of_op: unsafe extern "C" fn(ptr: *const c_void) -> usize) -> usize {
unsafe { ReportMemory(self.0, size_of_op) }
}
}
impl From<*mut c_void> for Context {
fn from(ptr: *mut c_void) -> Self {
Context(ptr)
}
}
impl From<Context> for *mut c_void {
fn from(ctx: Context) -> Self {
ctx.0
}
}
fn calculate_length(width: GLsizei, height: GLsizei, format: GLenum, pixel_type: GLenum) -> usize {
let colors = match format {
RED => 1,
RGB => 3,
BGR => 3,
RGBA => 4,
BGRA => 4,
ALPHA => 1,
R16 => 1,
LUMINANCE => 1,
DEPTH_COMPONENT => 1,
_ => panic!("unsupported format for read_pixels: {:?}", format),
};
let depth = match pixel_type {
UNSIGNED_BYTE => 1,
UNSIGNED_SHORT => 2,
SHORT => 2,
FLOAT => 4,
UNSIGNED_INT_8_8_8_8_REV => 1,
_ => panic!("unsupported pixel_type for read_pixels: {:?}", pixel_type),
};
return (width * height * colors * depth) as usize;
}
impl Gl for Context {
fn get_type(&self) -> GlType {
GlType::Gl
}
fn buffer_data_untyped(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
usage: GLenum,
) {
debug!(
"buffer_data_untyped {} {} {:?} {}",
target, size, data, usage
);
//panic!();
unsafe {
BufferData(target, size, data, usage);
}
}
fn buffer_sub_data_untyped(
&self,
target: GLenum,
offset: isize,
size: GLsizeiptr,
data: *const GLvoid,
) {
debug!(
"buffer_sub_data_untyped {} {} {} {:?}",
target, offset, size, data
);
//panic!();
unsafe {
BufferSubData(target, offset, size, data);
}
}
fn map_buffer(&self, target: GLenum, access: GLbitfield) -> *mut c_void {
unsafe { MapBuffer(target, access) }
}
fn map_buffer_range(
&self,
target: GLenum,
offset: GLintptr,
length: GLsizeiptr,
access: GLbitfield,
) -> *mut c_void {
unsafe { MapBufferRange(target, offset, length, access) }
}
fn unmap_buffer(&self, target: GLenum) -> GLboolean {
unsafe { UnmapBuffer(target) }
}
fn shader_source(&self, shader: GLuint, strings: &[&[u8]]) {
//panic!();
debug!("shader_source {}", shader);
//for s in strings {
// debug!("{}", str::from_utf8(s).unwrap());
//}
//panic!();
for s in strings {
let u = str::from_utf8(s).unwrap();
const PREFIX: &'static str = "// shader: ";
if let Some(start) = u.find(PREFIX) {
if let Some(end) = u[start..].find('\n') {
let name = u[start + PREFIX.len()..start + end].trim();
debug!("shader name: {}", name);
unsafe {
let c_string = CString::new(name).unwrap();
ShaderSourceByName(shader, c_string.as_ptr());
return;
}
}
}
}
panic!("unknown shader");
}
fn tex_buffer(&self, target: GLenum, internal_format: GLenum, buffer: GLuint) {
panic!();
}
fn read_buffer(&self, mode: GLenum) {
panic!();
}
fn read_pixels_into_buffer(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
dst_buffer: &mut [u8],
) {
// Assumes that the user properly allocated the size for dst_buffer.
assert!(calculate_length(width, height, format, pixel_type) == dst_buffer.len());
unsafe {
ReadPixels(
x,
y,
width,
height,
format,
pixel_type,
dst_buffer.as_mut_ptr() as *mut c_void,
);
}
}
fn read_pixels(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
) -> Vec<u8> {
let len = calculate_length(width, height, format, pixel_type);
let mut pixels: Vec<u8> = Vec::new();
pixels.reserve(len);
unsafe {
pixels.set_len(len);
}
self.read_pixels_into_buffer(
x,
y,
width,
height,
format,
pixel_type,
pixels.as_mut_slice(),
);
pixels
}
unsafe fn read_pixels_into_pbo(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
) {
ReadPixels(x, y, width, height, format, pixel_type, ptr::null_mut());
}
fn sample_coverage(&self, value: GLclampf, invert: bool) {
panic!();
}
fn polygon_offset(&self, factor: GLfloat, units: GLfloat) {
panic!();
}
fn pixel_store_i(&self, name: GLenum, param: GLint) {
//panic!();
debug!("pixel_store_i {:x} {}", name, param);
unsafe {
PixelStorei(name, param);
}
}
fn gen_buffers(&self, n: GLsizei) -> Vec<GLuint> {
//panic!();
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenBuffers(n, result.as_mut_ptr());
}
result
}
fn gen_renderbuffers(&self, n: GLsizei) -> Vec<GLuint> {
debug!("gen_renderbuffers {}", n);
//panic!();
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenRenderbuffers(n, result.as_mut_ptr());
}
result
}
fn gen_framebuffers(&self, n: GLsizei) -> Vec<GLuint> {
//panic!();
debug!("gen_framebuffers {}", n);
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenFramebuffers(n, result.as_mut_ptr());
}
result
}
fn gen_textures(&self, n: GLsizei) -> Vec<GLuint> {
//panic!();
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenTextures(n, result.as_mut_ptr());
}
result
}
fn gen_vertex_arrays(&self, n: GLsizei) -> Vec<GLuint> {
//panic!();
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenVertexArrays(n, result.as_mut_ptr());
}
result
}
fn gen_vertex_arrays_apple(&self, n: GLsizei) -> Vec<GLuint> {
self.gen_vertex_arrays(n)
}
fn gen_queries(&self, n: GLsizei) -> Vec<GLuint> {
let mut result = vec![0 as GLuint; n as usize];
unsafe {
GenQueries(n, result.as_mut_ptr());
}
result
}
fn begin_query(&self, target: GLenum, id: GLuint) {
unsafe {
BeginQuery(target, id);
}
}
fn end_query(&self, target: GLenum) {
unsafe {
EndQuery(target);
}
}
fn query_counter(&self, id: GLuint, target: GLenum) {
panic!();
}
fn get_query_object_iv(&self, id: GLuint, pname: GLenum) -> i32 {
panic!();
//0
}
fn get_query_object_uiv(&self, id: GLuint, pname: GLenum) -> u32 {
panic!();
//0
}
fn get_query_object_i64v(&self, id: GLuint, pname: GLenum) -> i64 {
panic!();
//0
}
fn get_query_object_ui64v(&self, id: GLuint, pname: GLenum) -> u64 {
let mut result = 0;
unsafe {
GetQueryObjectui64v(id, pname, &mut result);
}
result
}
fn delete_queries(&self, queries: &[GLuint]) {
unsafe {
for q in queries {
DeleteQuery(*q);
}
}
}
fn delete_vertex_arrays(&self, vertex_arrays: &[GLuint]) {
unsafe {
for v in vertex_arrays {
DeleteVertexArray(*v);
}
}
}
fn delete_vertex_arrays_apple(&self, vertex_arrays: &[GLuint]) {
self.delete_vertex_arrays(vertex_arrays)
}
fn delete_buffers(&self, buffers: &[GLuint]) {
unsafe {
for b in buffers {
DeleteBuffer(*b);
}
}
}
fn delete_renderbuffers(&self, renderbuffers: &[GLuint]) {
unsafe {
for r in renderbuffers {
DeleteRenderbuffer(*r);
}
}
}
fn delete_framebuffers(&self, framebuffers: &[GLuint]) {
unsafe {
for f in framebuffers {
DeleteFramebuffer(*f);
}
}
}
fn delete_textures(&self, textures: &[GLuint]) {
unsafe {
for t in textures {
DeleteTexture(*t);
}
}
}
fn framebuffer_renderbuffer(
&self,
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint,
) {
debug!(
"framebufer_renderbuffer {} {} {} {}",
target, attachment, renderbuffertarget, renderbuffer
);
//panic!();
unsafe {
FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
}
fn renderbuffer_storage(
&self,
target: GLenum,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
debug!(
"renderbuffer_storage {} {} {} {}",
target, internalformat, width, height
);
//panic!();
unsafe {
RenderbufferStorage(target, internalformat, width, height);
}
}
fn depth_func(&self, func: GLenum) {
debug!("depth_func {}", func);
//panic!();
unsafe {
DepthFunc(func);
}
}
fn active_texture(&self, texture: GLenum) {
//panic!();
unsafe {
ActiveTexture(texture);
}
}
fn attach_shader(&self, program: GLuint, shader: GLuint) {
debug!("attach shader {} {}", program, shader);
//panic!();
unsafe {
AttachShader(program, shader);
}
}
fn bind_attrib_location(&self, program: GLuint, index: GLuint, name: &str) {
debug!("bind_attrib_location {} {} {}", program, index, name);
//panic!();
let c_string = CString::new(name).unwrap();
unsafe { BindAttribLocation(program, index, c_string.as_ptr()) }
}
unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) {
panic!();
//assert!(!result.is_empty());
}
unsafe fn get_uniform_fv(&self, program: GLuint, location: GLint, result: &mut [GLfloat]) {
panic!();
//assert!(!result.is_empty());
}
fn get_uniform_block_index(&self, program: GLuint, name: &str) -> GLuint {
panic!();
//0
}
fn get_uniform_indices(&self, program: GLuint, names: &[&str]) -> Vec<GLuint> {
panic!();
//Vec::new()
}
fn bind_buffer_base(&self, target: GLenum, index: GLuint, buffer: GLuint) {
panic!();
}
fn bind_buffer_range(
&self,
target: GLenum,
index: GLuint,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
) {
panic!();
}
fn uniform_block_binding(
&self,
program: GLuint,
uniform_block_index: GLuint,
uniform_block_binding: GLuint,
) {
panic!();
}
fn bind_buffer(&self, target: GLenum, buffer: GLuint) {
//panic!();
unsafe {
BindBuffer(target, buffer);
}
}
fn bind_vertex_array(&self, vao: GLuint) {
//panic!();
unsafe {
BindVertexArray(vao);
}
}
fn bind_vertex_array_apple(&self, vao: GLuint) {
self.bind_vertex_array(vao)
}
fn bind_renderbuffer(&self, target: GLenum, renderbuffer: GLuint) {
debug!("bind_renderbuffer {} {}", target, renderbuffer);
//panic!();
unsafe {
BindRenderbuffer(target, renderbuffer);
}
}
fn bind_framebuffer(&self, target: GLenum, framebuffer: GLuint) {
debug!("bind_framebuffer {} {}", target, framebuffer);
//panic!();
unsafe {
BindFramebuffer(target, framebuffer);
}
}
fn bind_vertex_buffer(
&self,
binding_index: GLuint,
buffer: GLuint,
offset: GLintptr,
stride: GLint,
) {
unimplemented!("Not supported by SWGL");
}
fn bind_texture(&self, target: GLenum, texture: GLuint) {
//panic!();
unsafe {
BindTexture(target, texture);
}
}
fn draw_buffers(&self, bufs: &[GLenum]) {
panic!();
//unsafe {}
}
// FIXME: Does not verify buffer size -- unsafe!
fn tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>,
) {
unsafe {
let pdata = match opt_data {
Some(data) => data.as_ptr() as *const GLvoid,
None => ptr::null(),
};
TexImage2D(
target,
level,
internal_format,
width,
height,
border,
format,
ty,
pdata,
);
}
}
fn compressed_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: &[u8],
) {
panic!();
}
fn compressed_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: &[u8],
) {
panic!();
}
fn tex_image_3d(
&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>,
) {
panic!();
}
fn copy_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
) {
panic!();
}
fn copy_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
unsafe {
CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
}
fn copy_tex_sub_image_3d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
panic!();
}
fn tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8],
) {
debug!(
"tex_sub_image_2d {} {} {} {} {} {} {} {}",
target, level, xoffset, yoffset, width, height, format, ty
);
//panic!();
unsafe {
TexSubImage2D(
target,
level,
xoffset,
yoffset,
width,
height,
format,
ty,
data.as_ptr() as *const c_void,
);
}
}
fn tex_sub_image_2d_pbo(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
offset: usize,
) {
debug!(
"tex_sub_image_2d_pbo {} {} {} {} {} {} {} {} {}",
target, level, xoffset, yoffset, width, height, format, ty, offset
);
//panic!();
unsafe {
TexSubImage2D(
target,
level,
xoffset,
yoffset,
width,
height,
format,
ty,
offset as *const c_void,
);
}
}
fn tex_sub_image_3d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8],
) {
debug!("tex_sub_image_3d");
panic!();
}
fn tex_sub_image_3d_pbo(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
ty: GLenum,
offset: usize,
) {
panic!();
}
fn tex_storage_2d(
&self,
target: GLenum,
levels: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
) {
//panic!();
unsafe {
TexStorage2D(target, levels, internal_format, width, height);
}
}
fn tex_storage_3d(
&self,
target: GLenum,
levels: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
) {
panic!();
}
fn get_tex_image_into_buffer(
&self,
target: GLenum,
level: GLint,
format: GLenum,
ty: GLenum,
output: &mut [u8],
) {
panic!();
}
unsafe fn copy_image_sub_data(
&self,
src_name: GLuint,
src_target: GLenum,
src_level: GLint,
src_x: GLint,
src_y: GLint,
src_z: GLint,
dst_name: GLuint,
dst_target: GLenum,
dst_level: GLint,
dst_x: GLint,
dst_y: GLint,
dst_z: GLint,
src_width: GLsizei,
src_height: GLsizei,
src_depth: GLsizei,
) {
CopyImageSubData(
src_name, src_target, src_level, src_x, src_y, src_z, dst_name, dst_target, dst_level,
dst_x, dst_y, dst_z, src_width, src_height, src_depth,
);
}
fn invalidate_framebuffer(&self, target: GLenum, attachments: &[GLenum]) {
unsafe {
InvalidateFramebuffer(target, attachments.len() as GLsizei, attachments.as_ptr());
}
}
fn invalidate_sub_framebuffer(
&self,
target: GLenum,
attachments: &[GLenum],
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
) {
}
#[inline]
unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint]) {
//panic!();
assert!(!result.is_empty());
GetIntegerv(name, result.as_mut_ptr());
}
#[inline]
unsafe fn get_integer_64v(&self, name: GLenum, result: &mut [GLint64]) {
panic!();
//assert!(!result.is_empty());
}
#[inline]
unsafe fn get_integer_iv(&self, name: GLenum, index: GLuint, result: &mut [GLint]) {
panic!();
//assert!(!result.is_empty());
}
#[inline]
unsafe fn get_integer_64iv(&self, name: GLenum, index: GLuint, result: &mut [GLint64]) {
panic!();
//assert!(!result.is_empty());
}
#[inline]
unsafe fn get_boolean_v(&self, name: GLenum, result: &mut [GLboolean]) {
debug!("get_boolean_v {}", name);
//panic!();
assert!(!result.is_empty());
GetBooleanv(name, result.as_mut_ptr());
}
#[inline]
unsafe fn get_float_v(&self, name: GLenum, result: &mut [GLfloat]) {
panic!();
//assert!(!result.is_empty());
}
fn get_framebuffer_attachment_parameter_iv(
&self,
target: GLenum,
attachment: GLenum,
pname: GLenum,
) -> GLint {
panic!();
//0
}
fn get_renderbuffer_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint {
panic!();
//0
}
fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint {
panic!();
//0
}
fn get_tex_parameter_fv(&self, target: GLenum, pname: GLenum) -> GLfloat {
panic!();
//0.0
}
fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint) {
//panic!();
unsafe {
TexParameteri(target, pname, param);
}
}
fn tex_parameter_f(&self, target: GLenum, pname: GLenum, param: GLfloat) {
panic!();
}
fn framebuffer_texture_2d(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
) {
debug!(
"framebuffer_texture_2d {} {} {} {} {}",
target, attachment, textarget, texture, level
);
//panic!();
unsafe {
FramebufferTexture2D(target, attachment, textarget, texture, level);
}
}
fn framebuffer_texture_layer(
&self,
target: GLenum,
attachment: GLenum,
texture: GLuint,
level: GLint,
layer: GLint,
) {
debug!(
"framebuffer_texture_layer {} {} {} {} {}",
target, attachment, texture, level, layer
);
panic!();
}
fn blit_framebuffer(
&self,
src_x0: GLint,
src_y0: GLint,
src_x1: GLint,
src_y1: GLint,
dst_x0: GLint,
dst_y0: GLint,
dst_x1: GLint,
dst_y1: GLint,
mask: GLbitfield,
filter: GLenum,
) {
unsafe {
BlitFramebuffer(
src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter,
);
}
}
fn vertex_attrib_4f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {
panic!();
}
fn vertex_attrib_binding(&self, attrib_index: GLuint, binding_index: GLuint) {
unimplemented!("Not supported by SWGL");
}
fn vertex_attrib_pointer_f32(
&self,
index: GLuint,
size: GLint,
normalized: bool,
stride: GLsizei,
offset: GLuint,
) {
panic!();
}
fn vertex_attrib_pointer(
&self,
index: GLuint,
size: GLint,
type_: GLenum,
normalized: bool,
stride: GLsizei,
offset: GLuint,
) {
debug!(
"vertex_attrib_pointer {} {} {} {} {} {}",
index, size, type_, normalized, stride, offset
);
//panic!();
unsafe {
VertexAttribPointer(
index,
size,
type_,
normalized as GLboolean,
stride,
offset as *const GLvoid,
);
}
}
fn vertex_attrib_i_pointer(
&self,
index: GLuint,
size: GLint,
type_: GLenum,
stride: GLsizei,
offset: GLuint,
) {
debug!(
"vertex_attrib_i_pointer {} {} {} {} {}",
index, size, type_, stride, offset
);
//panic!();
unsafe {
VertexAttribIPointer(index, size, type_, stride, offset as *const GLvoid);
}
}
fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint) {
debug!("vertex_attrib_divisor {} {}", index, divisor);
//assert!(index == 0 && divisor == 0);
//panic!();
unsafe {
VertexAttribDivisor(index, divisor);
}
}
fn vertex_attrib_format(
&self,
attrib_index: GLuint,
size: GLint,
type_: GLenum,
normalized: bool,
relative_offset: GLuint,
) {
unimplemented!("Not supported by SWGL");
}
fn vertex_attrib_i_format(
&self,
attrib_index: GLuint,
size: GLint,
type_: GLenum,
relative_offset: GLuint,
) {
unimplemented!("Not supported by SWGL");
}
fn vertex_binding_divisor(&self, binding_index: GLuint, divisor: GLuint) {
unimplemented!("Not supported by SWGL");
}
fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
debug!("viewport {} {} {} {}", x, y, width, height);
//panic!();
unsafe {
SetViewport(x, y, width, height);
}
}
fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
//panic!();
unsafe {
SetScissor(x, y, width, height);
}
}
fn line_width(&self, width: GLfloat) {
panic!();
}
fn use_program(&self, program: GLuint) {
//panic!();
unsafe {
UseProgram(program);
}
}
fn validate_program(&self, program: GLuint) {
panic!();
}
fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei) {
unsafe {
DrawElementsInstanced(mode, count, NONE, first as GLintptr, 1);
}
}
fn draw_arrays_instanced(
&self,
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei,
) {
unsafe {
DrawElementsInstanced(mode, count, NONE, first as GLintptr, primcount);
}
}
fn draw_elements(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint,
) {
debug!(
"draw_elements {} {} {} {} {}",
mode, count, element_type, indices_offset
);
//panic!();
unsafe {
DrawElementsInstanced(mode, count, element_type, indices_offset as GLintptr, 1);
}
}
fn draw_elements_instanced(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint,
primcount: GLsizei,
) {
debug!(
"draw_elements_instanced {} {} {} {} {}",
mode, count, element_type, indices_offset, primcount
);
//panic!();
unsafe {
DrawElementsInstanced(
mode,
count,
element_type,
indices_offset as GLintptr,
primcount,
);
}
}
fn blend_color(&self, r: f32, g: f32, b: f32, a: f32) {
unsafe {
BlendColor(r, g, b, a);
}
}
fn blend_func(&self, sfactor: GLenum, dfactor: GLenum) {
unsafe {
BlendFunc(sfactor, dfactor, sfactor, dfactor);
}
}
fn blend_func_separate(
&self,
src_rgb: GLenum,
dest_rgb: GLenum,
src_alpha: GLenum,
dest_alpha: GLenum,
) {
unsafe {
BlendFunc(src_rgb, dest_rgb, src_alpha, dest_alpha);
}
}
fn blend_equation(&self, mode: GLenum) {
unsafe {
BlendEquation(mode);
}
}
fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum) {
panic!();
}
fn color_mask(&self, r: bool, g: bool, b: bool, a: bool) {
panic!();
}
fn cull_face(&self, mode: GLenum) {
panic!();
}
fn front_face(&self, mode: GLenum) {
panic!();
}
fn enable(&self, cap: GLenum) {
debug!("enable {}", cap);
//panic!();
unsafe {
Enable(cap);
}
}
fn disable(&self, cap: GLenum) {
debug!("disable {}", cap);
//panic!();
unsafe {
Disable(cap);
}
}
fn hint(&self, param_name: GLenum, param_val: GLenum) {
panic!();
}
fn is_enabled(&self, cap: GLenum) -> GLboolean {
panic!();
//0
}
fn is_shader(&self, shader: GLuint) -> GLboolean {
panic!();
//0
}
fn is_texture(&self, texture: GLenum) -> GLboolean {
panic!();
//0
}
fn is_framebuffer(&self, framebuffer: GLenum) -> GLboolean {
panic!();
//0
}
fn is_renderbuffer(&self, renderbuffer: GLenum) -> GLboolean {
panic!();
//0
}
fn check_frame_buffer_status(&self, target: GLenum) -> GLenum {
debug!("check_frame_buffer_status {}", target);
//panic!();
unsafe { CheckFramebufferStatus(target) }
}
fn enable_vertex_attrib_array(&self, index: GLuint) {
//panic!();
debug!("enable_vertex_attrib_array {}", index);
unsafe {
EnableVertexAttribArray(index);
//assert_eq!(index, 0);
}
}
fn disable_vertex_attrib_array(&self, index: GLuint) {
panic!();
}
fn uniform_1f(&self, location: GLint, v0: GLfloat) {
panic!();
}
fn uniform_1fv(&self, location: GLint, values: &[f32]) {
panic!();
}
fn uniform_1i(&self, location: GLint, v0: GLint) {
debug!("uniform_1i {} {}", location, v0);
//panic!();
unsafe {
Uniform1i(location, v0);
}
}
fn uniform_1iv(&self, location: GLint, values: &[i32]) {
panic!();
}
fn uniform_1ui(&self, location: GLint, v0: GLuint) {
panic!();
}
fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat) {
panic!();
}
fn uniform_2fv(&self, location: GLint, values: &[f32]) {
panic!();
}
fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) {
panic!();
}
fn uniform_2iv(&self, location: GLint, values: &[i32]) {
panic!();
}
fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint) {
panic!();
}
fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {
panic!();
}
fn uniform_3fv(&self, location: GLint, values: &[f32]) {
panic!();
}
fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) {
panic!();
}
fn uniform_3iv(&self, location: GLint, values: &[i32]) {
panic!();
}
fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {
panic!();
}
fn uniform_4f(&self, location: GLint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {
panic!();
}
fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) {
panic!();
}
fn uniform_4iv(&self, location: GLint, values: &[i32]) {
panic!();
}
fn uniform_4ui(&self, location: GLint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {
panic!();
}
fn uniform_4fv(&self, location: GLint, values: &[f32]) {
unsafe {
Uniform4fv(location, (values.len() / 4) as GLsizei, values.as_ptr());
}
}
fn uniform_matrix_2fv(&self, location: GLint, transpose: bool, value: &[f32]) {
panic!();
}
fn uniform_matrix_3fv(&self, location: GLint, transpose: bool, value: &[f32]) {
panic!();
}
fn uniform_matrix_4fv(&self, location: GLint, transpose: bool, value: &[f32]) {
debug!("uniform_matrix_4fv {} {} {:?}", location, transpose, value);
//panic!();
unsafe {
UniformMatrix4fv(
location,
(value.len() / 16) as GLsizei,
transpose as GLboolean,
value.as_ptr(),
);
}
}
fn depth_mask(&self, flag: bool) {
debug!("depth_mask {}", flag);
//panic!();
unsafe {
DepthMask(flag as GLboolean);
}
}
fn depth_range(&self, near: f64, far: f64) {
panic!();
}
fn get_active_attrib(&self, program: GLuint, index: GLuint) -> (i32, u32, String) {
panic!();
//(0, 0, String::new())
}
fn get_active_uniform(&self, program: GLuint, index: GLuint) -> (i32, u32, String) {
panic!();
//(0, 0, String::new())
}
fn get_active_uniforms_iv(
&self,
program: GLuint,
indices: Vec<GLuint>,
pname: GLenum,
) -> Vec<GLint> {
panic!();
//Vec::new()
}
fn get_active_uniform_block_i(&self, program: GLuint, index: GLuint, pname: GLenum) -> GLint {
panic!();
//0
}
fn get_active_uniform_block_iv(
&self,
program: GLuint,
index: GLuint,
pname: GLenum,
) -> Vec<GLint> {
panic!();
//Vec::new()
}
fn get_active_uniform_block_name(&self, program: GLuint, index: GLuint) -> String {
panic!();
//String::new()
}
fn get_attrib_location(&self, program: GLuint, name: &str) -> c_int {
let name = CString::new(name).unwrap();
unsafe { GetAttribLocation(program, name.as_ptr()) }
}
fn get_frag_data_location(&self, program: GLuint, name: &str) -> c_int {
panic!();
//0
}
fn get_uniform_location(&self, program: GLuint, name: &str) -> c_int {
debug!("get_uniform_location {} {}", program, name);
//panic!();
let name = CString::new(name).unwrap();
unsafe { GetUniformLocation(program, name.as_ptr()) }
}
fn get_program_info_log(&self, program: GLuint) -> String {
debug!("get_program_info_log {}", program);
String::new()
}
#[inline]
unsafe fn get_program_iv(&self, program: GLuint, pname: GLenum, result: &mut [GLint]) {
debug!("get_program_iv {}", pname);
//panic!();
assert!(!result.is_empty());
//#define GL_LINK_STATUS 0x8B82
if pname == 0x8b82 {
result[0] = GetLinkStatus(program);
}
}
fn get_program_binary(&self, program: GLuint) -> (Vec<u8>, GLenum) {
panic!();
//(Vec::new(), NONE)
}
fn program_binary(&self, program: GLuint, format: GLenum, binary: &[u8]) {
panic!();
}
fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint) {
panic!();
}
#[inline]
unsafe fn get_vertex_attrib_iv(&self, index: GLuint, pname: GLenum, result: &mut [GLint]) {
panic!();
//assert!(!result.is_empty());
}
#[inline]
unsafe fn get_vertex_attrib_fv(&self, index: GLuint, pname: GLenum, result: &mut [GLfloat]) {
panic!();
//assert!(!result.is_empty());
}
fn get_vertex_attrib_pointer_v(&self, index: GLuint, pname: GLenum) -> GLsizeiptr {
panic!();
//0
}
fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint {
panic!();
//0
}
fn get_shader_info_log(&self, shader: GLuint) -> String {
debug!("get_shader_info_log {}", shader);
//panic!();
String::new()
}
fn get_string(&self, which: GLenum) -> String {
// panic!();
unsafe {
let llstr = GetString(which);
if !llstr.is_null() {
return str::from_utf8_unchecked(CStr::from_ptr(llstr).to_bytes()).to_string();
} else {
return "".to_string();
}
}
}
fn get_string_i(&self, which: GLenum, index: GLuint) -> String {
//panic!();
unsafe {
let llstr = GetStringi(which, index);
if !llstr.is_null() {
str::from_utf8_unchecked(CStr::from_ptr(llstr).to_bytes()).to_string()
} else {
"".to_string()
}
}
}
unsafe fn get_shader_iv(&self, shader: GLuint, pname: GLenum, result: &mut [GLint]) {
debug!("get_shader_iv");
//panic!();
assert!(!result.is_empty());
if pname == 0x8B81
/*gl::COMPILE_STATUS*/
{
result[0] = 1;
}
}
fn get_shader_precision_format(
&self,
_shader_type: GLuint,
precision_type: GLuint,
) -> (GLint, GLint, GLint) {
// gl.GetShaderPrecisionFormat is not available until OpenGL 4.1.
// Fallback to OpenGL standard precissions that most desktop hardware support.
match precision_type {
LOW_FLOAT | MEDIUM_FLOAT | HIGH_FLOAT => {
// Fallback to IEEE 754 single precision
// Range: from -2^127 to 2^127
// Significand precision: 23 bits
(127, 127, 23)
}
LOW_INT | MEDIUM_INT | HIGH_INT => {
// Fallback to single precision integer
// Range: from -2^24 to 2^24
// Precision: For integer formats this value is always 0
(24, 24, 0)
}
_ => (0, 0, 0),
}
}
fn compile_shader(&self, shader: GLuint) {
debug!("compile_shader {}", shader);
//panic!();
}
fn create_program(&self) -> GLuint {
debug!("create_program");
//panic!();
unsafe { CreateProgram() }
}
fn delete_program(&self, program: GLuint) {
unsafe {
DeleteProgram(program);
}
}
fn create_shader(&self, shader_type: GLenum) -> GLuint {
debug!("create_shader {}", shader_type);
//panic!();
unsafe { CreateShader(shader_type) }
}
fn delete_shader(&self, shader: GLuint) {
debug!("delete_shader {}", shader);
//panic!();
unsafe {
DeleteShader(shader);
}
}
fn detach_shader(&self, program: GLuint, shader: GLuint) {
debug!("detach_shader {} {}", program, shader);
//panic!();
}
fn link_program(&self, program: GLuint) {
debug!("link_program {}", program);
//panic!();
unsafe {
LinkProgram(program);
}
}
fn clear_color(&self, r: f32, g: f32, b: f32, a: f32) {
//panic!();
unsafe {
ClearColor(r, g, b, a);
}
}
fn clear(&self, buffer_mask: GLbitfield) {
debug!("clear {}", buffer_mask);
//panic!();
unsafe {
Clear(buffer_mask);
}
}
fn clear_depth(&self, depth: f64) {
debug!("clear_depth {}", depth);
//panic!();
unsafe {
ClearDepth(depth as GLclampd);
}
}
fn clear_stencil(&self, s: GLint) {
panic!();
}
fn flush(&self) {}
fn finish(&self) {
unsafe {
Finish();
}
}
fn get_error(&self) -> GLenum {
//panic!();
unsafe { GetError() }
}
fn stencil_mask(&self, mask: GLuint) {
panic!();
}
fn stencil_mask_separate(&self, face: GLenum, mask: GLuint) {
panic!();
}
fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint) {
panic!();
}
fn stencil_func_separate(&self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint) {
panic!();
}
fn stencil_op(&self, sfail: GLenum, dpfail: GLenum, dppass: GLenum) {
panic!();
}
fn stencil_op_separate(&self, face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum) {
panic!();
}
fn egl_image_target_texture2d_oes(&self, target: GLenum, image: GLeglImageOES) {
panic!("not supported")
}
fn egl_image_target_renderbuffer_storage_oes(&self, target: GLenum, image: GLeglImageOES) {
panic!("not supported")
}
fn generate_mipmap(&self, target: GLenum) {
unsafe {
GenerateMipmap(target);
}
}
fn insert_event_marker_ext(&self, message: &str) {
panic!();
}
fn push_group_marker_ext(&self, message: &str) {
debug!("push group {}", message);
panic!();
}
fn pop_group_marker_ext(&self) {
debug!("pop group");
panic!();
}
fn debug_message_insert_khr(
&self,
source: GLenum,
type_: GLenum,
id: GLuint,
severity: GLenum,
message: &str,
) {
panic!();
}
fn push_debug_group_khr(&self, source: GLenum, id: GLuint, message: &str) {
panic!();
}
fn pop_debug_group_khr(&self) {
panic!();
}
fn fence_sync(&self, condition: GLenum, flags: GLbitfield) -> GLsync {
panic!();
//ptr::null()
}
fn client_wait_sync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> GLenum {
panic!();
}
fn wait_sync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64) {
panic!();
}
fn texture_range_apple(&self, target: GLenum, data: &[u8]) {
panic!();
}
fn delete_sync(&self, sync: GLsync) {
panic!();
}
fn gen_fences_apple(&self, n: GLsizei) -> Vec<GLuint> {
panic!();
//Vec::new()
}
fn delete_fences_apple(&self, fences: &[GLuint]) {
panic!();
}
fn set_fence_apple(&self, fence: GLuint) {
panic!();
}
fn finish_fence_apple(&self, fence: GLuint) {
panic!();
}
fn test_fence_apple(&self, fence: GLuint) {
panic!();
}
fn test_object_apple(&self, object: GLenum, name: GLuint) -> GLboolean {
panic!();
//0
}
fn finish_object_apple(&self, object: GLenum, name: GLuint) {
panic!();
}
// GL_ARB_blend_func_extended
fn bind_frag_data_location_indexed(
&self,
program: GLuint,
color_number: GLuint,
index: GLuint,
name: &str,
) {
panic!();
}
fn get_frag_data_index(&self, program: GLuint, name: &str) -> GLint {
panic!();
//-1
}
// GL_KHR_debug
fn get_debug_messages(&self) -> Vec<DebugMessage> {
Vec::new()
}
fn provoking_vertex_angle(&self, _mode: GLenum) {
unimplemented!("This extension is GLES only");
}
// GL_KHR_blend_equation_advanced
fn blend_barrier_khr(&self) {
// No barrier required, so nothing to do
}
// GL_CHROMIUM_copy_texture
fn copy_texture_chromium(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_internal_format: GLint,
_dest_type: GLenum,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean,
) {
unimplemented!("This extension is GLES only");
}
fn copy_sub_texture_chromium(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_x_offset: GLint,
_y_offset: GLint,
_x: GLint,
_y: GLint,
_width: GLsizei,
_height: GLsizei,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean,
) {
unimplemented!("This extension is GLES only");
}
// GL_ANGLE_copy_texture_3d
fn copy_texture_3d_angle(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_internal_format: GLint,
_dest_type: GLenum,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean,
) {
unimplemented!("Not supported by SWGL");
}
fn copy_sub_texture_3d_angle(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_x_offset: GLint,
_y_offset: GLint,
_z_offset: GLint,
_x: GLint,
_y: GLint,
_z: GLint,
_width: GLsizei,
_height: GLsizei,
_depth: GLsizei,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean,
) {
unimplemented!("Not supported by SWGL");
}
fn buffer_storage(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
flags: GLbitfield,
) {
unimplemented!("Not supported by SWGL");
}
fn flush_mapped_buffer_range(&self, target: GLenum, offset: GLintptr, length: GLsizeiptr) {
unimplemented!("Not supported by SWGL");
}
fn start_tiling_qcom(
&self,
x: GLuint,
y: GLuint,
width: GLuint,
height: GLuint,
preserve_mask: GLbitfield,
) {
unimplemented!("Not supported by SWGL");
}
fn end_tiling_qcom(&self, preserve_mask: GLbitfield) {
unimplemented!("Not supported by SWGL");
}
}
/// A resource that is intended for sharing between threads.
/// Locked resources such as textures or framebuffers will
/// not allow any further modifications while it remains
/// locked. The resource will be unlocked when LockedResource
/// is dropped.
pub struct LockedResource(*mut LockedTexture);
unsafe impl Send for LockedResource {}
unsafe impl Sync for LockedResource {}
#[repr(u8)]
pub enum YuvRangedColorSpace {
Rec601Narrow = 0,
Rec601Full,
Rec709Narrow,
Rec709Full,
Rec2020Narrow,
Rec2020Full,
GbrIdentity,
}
impl LockedResource {
/// Composites from a locked resource to another locked resource. The band
/// offset and height are relative to the destination rectangle and specify
/// how to clip the composition into appropriate range for this band.
pub fn composite(
&self,
locked_src: &LockedResource,
src_x: GLint,
src_y: GLint,
src_width: GLsizei,
src_height: GLsizei,
dst_x: GLint,
dst_y: GLint,
dst_width: GLsizei,
dst_height: GLsizei,
opaque: bool,
flip_x: bool,
flip_y: bool,
filter: GLenum,
clip_x: GLint,
clip_y: GLint,
clip_width: GLsizei,
clip_height: GLsizei,
) {
unsafe {
Composite(
self.0,
locked_src.0,
src_x,
src_y,
src_width,
src_height,
dst_x,
dst_y,
dst_width,
dst_height,
opaque as GLboolean,
flip_x as GLboolean,
flip_y as GLboolean,
filter,
clip_x,
clip_y,
clip_width,
clip_height,
);
}
}
/// Composites from locked resources representing YUV planes
pub fn composite_yuv(
&self,
locked_y: &LockedResource,
locked_u: &LockedResource,
locked_v: &LockedResource,
color_space: YuvRangedColorSpace,
color_depth: GLuint,
src_x: GLint,
src_y: GLint,
src_width: GLsizei,
src_height: GLsizei,
dst_x: GLint,
dst_y: GLint,
dst_width: GLsizei,
dst_height: GLsizei,
flip_x: bool,
flip_y: bool,
clip_x: GLint,
clip_y: GLint,
clip_width: GLsizei,
clip_height: GLsizei,
) {
unsafe {
CompositeYUV(
self.0,
locked_y.0,
locked_u.0,
locked_v.0,
color_space,
color_depth,
src_x,
src_y,
src_width,
src_height,
dst_x,
dst_y,
dst_width,
dst_height,
flip_x as GLboolean,
flip_y as GLboolean,
clip_x,
clip_y,
clip_width,
clip_height,
);
}
}
/// Get the underlying buffer for a locked resource
pub fn get_buffer(&self) -> (*mut c_void, i32, i32, i32) {
unsafe {
let mut width: i32 = 0;
let mut height: i32 = 0;
let mut stride: i32 = 0;
let data_ptr = GetResourceBuffer(self.0, &mut width, &mut height, &mut stride);
(data_ptr, width, height, stride)
}
}
}
impl Clone for LockedResource {
fn clone(&self) -> Self {
unsafe {
LockResource(self.0);
}
LockedResource(self.0)
}
}
impl Drop for LockedResource {
fn drop(&mut self) {
unsafe {
UnlockResource(self.0);
}
}
}