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# Peeks, Pokes, and Pointers
Peek from and poke structures into byte slices.
## Benchmark
Below are the benchmark results of comparison between `peek-poke` and `bincode` serializing and deserializing same `struct`:
```
struct MyPeekPokeStruct {
a: u8,
b: u16,
c: MyPeekPokeEnum,
d: Option<usize>,
}
enum MyPeekPokeEnum {
Variant1,
Variant2(u16),
}
```
```
Benchmarking struct::serialize/peek_poke::poke_into: Collecting 100 samples in struct::serialize/peek_poke::poke_into
time: [2.7267 ns 2.7321 ns 2.7380 ns]
Benchmarking struct::serialize/bincode::serialize: Collecting 100 samples in est struct::serialize/bincode::serialize
time: [31.264 ns 31.326 ns 31.389 ns]
Benchmarking struct::deserialize/peek_poke::peek_from: Collecting 100 samples struct::deserialize/peek_poke::peek_from
time: [5.3544 ns 5.3672 ns 5.3817 ns]
Benchmarking struct::deserialize/bincode::deserialize: Collecting 100 samples in struct::deserialize/bincode::deserialize
time: [25.155 ns 26.439 ns 27.661 ns]
```
You can run benchmarks by running following command:
```
cargo bench
```
## License
[license]: #license
Licensed under either of
- Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0)
at your option.
see [LICENSE-APACHE](LICENSE-APACHE), [LICENSE-MIT](LICENSE-MIT) for details.
## Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as
defined in the Apache-2.0 license, shall be dual licensed as about, without any additional terms or conditions.