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/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "mozilla/gfx/IterableArena.h"
#include <string>
using namespace mozilla;
using namespace mozilla::gfx;
#ifdef A
# undef A
#endif
#ifdef B
# undef B
#endif
// to avoid having symbols that collide easily like A and B in the global
// namespace
namespace test_arena {
class A;
class B;
class Base {
public:
virtual ~Base() = default;
virtual A* AsA() { return nullptr; }
virtual B* AsB() { return nullptr; }
};
static int sDtorItemA = 0;
static int sDtorItemB = 0;
class A : public Base {
public:
virtual A* AsA() override { return this; }
explicit A(uint64_t val) : mVal(val) {}
~A() { ++sDtorItemA; }
uint64_t mVal;
};
class B : public Base {
public:
virtual B* AsB() override { return this; }
explicit B(const std::string& str) : mVal(str) {}
~B() { ++sDtorItemB; }
std::string mVal;
};
struct BigStruct {
uint64_t mVal;
uint8_t data[120];
explicit BigStruct(uint64_t val) : mVal(val) {}
};
static void TestArenaAlloc(IterableArena::ArenaType aType) {
sDtorItemA = 0;
sDtorItemB = 0;
IterableArena arena(aType, 256);
// An empty arena has no items to iterate over.
{
int iterations = 0;
arena.ForEach([&](void* item) { iterations++; });
ASSERT_EQ(iterations, 0);
}
auto a1 = arena.Alloc<A>(42);
auto b1 = arena.Alloc<B>("Obladi oblada");
auto a2 = arena.Alloc<A>(1337);
auto b2 = arena.Alloc<B>("Yellow submarine");
auto b3 = arena.Alloc<B>("She's got a ticket to ride");
// Alloc returns a non-negative offset if the allocation succeeded.
ASSERT_TRUE(a1 >= 0);
ASSERT_TRUE(a2 >= 0);
ASSERT_TRUE(b1 >= 0);
ASSERT_TRUE(b2 >= 0);
ASSERT_TRUE(b3 >= 0);
ASSERT_TRUE(arena.GetStorage(a1) != nullptr);
ASSERT_TRUE(arena.GetStorage(a2) != nullptr);
ASSERT_TRUE(arena.GetStorage(b1) != nullptr);
ASSERT_TRUE(arena.GetStorage(b2) != nullptr);
ASSERT_TRUE(arena.GetStorage(b3) != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(a1))->AsA() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(a2))->AsA() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b1))->AsB() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b2))->AsB() != nullptr);
ASSERT_TRUE(((Base*)arena.GetStorage(b3))->AsB() != nullptr);
ASSERT_EQ(((Base*)arena.GetStorage(a1))->AsA()->mVal, (uint64_t)42);
ASSERT_EQ(((Base*)arena.GetStorage(a2))->AsA()->mVal, (uint64_t)1337);
ASSERT_EQ(((Base*)arena.GetStorage(b1))->AsB()->mVal,
std::string("Obladi oblada"));
ASSERT_EQ(((Base*)arena.GetStorage(b2))->AsB()->mVal,
std::string("Yellow submarine"));
ASSERT_EQ(((Base*)arena.GetStorage(b3))->AsB()->mVal,
std::string("She's got a ticket to ride"));
{
int iterations = 0;
arena.ForEach([&](void* item) { iterations++; });
ASSERT_EQ(iterations, 5);
}
// Typically, running the destructors of the elements in the arena will is
// done manually like this:
arena.ForEach([](void* item) { ((Base*)item)->~Base(); });
arena.Clear();
ASSERT_EQ(sDtorItemA, 2);
ASSERT_EQ(sDtorItemB, 3);
// An empty arena has no items to iterate over (we just cleared it).
{
int iterations = 0;
arena.ForEach([&](void* item) { iterations++; });
ASSERT_EQ(iterations, 0);
}
}
static void TestArenaLimit(IterableArena::ArenaType aType,
bool aShouldReachLimit) {
IterableArena arena(aType, 128);
// A non-growable arena should return a negative offset when running out
// of space, without crashing.
// We should not run out of space with a growable arena (unless the os is
// running out of memory but this isn't expected for this test).
bool reachedLimit = false;
for (int i = 0; i < 100; ++i) {
auto offset = arena.Alloc<A>(42);
if (offset < 0) {
reachedLimit = true;
break;
}
}
ASSERT_EQ(reachedLimit, aShouldReachLimit);
}
} // namespace test_arena
using namespace test_arena;
TEST(Moz2D, FixedArena)
{
TestArenaAlloc(IterableArena::FIXED_SIZE);
TestArenaLimit(IterableArena::FIXED_SIZE, true);
}
TEST(Moz2D, GrowableArena)
{
TestArenaAlloc(IterableArena::GROWABLE);
TestArenaLimit(IterableArena::GROWABLE, false);
IterableArena arena(IterableArena::GROWABLE, 16);
// sizeof(BigStruct) is more than twice the initial capacity, make sure that
// this doesn't blow everything up, since the arena doubles its storage size
// each time it grows (until it finds a size that fits).
auto a = arena.Alloc<BigStruct>(1);
auto b = arena.Alloc<BigStruct>(2);
auto c = arena.Alloc<BigStruct>(3);
// Offsets should also still point to the appropriate values after
// reallocation.
ASSERT_EQ(((BigStruct*)arena.GetStorage(a))->mVal, (uint64_t)1);
ASSERT_EQ(((BigStruct*)arena.GetStorage(b))->mVal, (uint64_t)2);
ASSERT_EQ(((BigStruct*)arena.GetStorage(c))->mVal, (uint64_t)3);
arena.Clear();
}