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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at */
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "mfidl.h"
namespace mozilla {
namespace layers {
class IMFYCbCrImage : public RecyclingPlanarYCbCrImage {
IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer,
KnowsCompositor* aKnowsCompositor, ImageContainer* aContainer);
bool IsValid() const override { return true; }
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
TextureClient* GetD3D11TextureClient(KnowsCompositor* aKnowsCompositor);
static bool CopyDataToTexture(const Data& aData, ID3D11Device* aDevice,
DXGIYCbCrTextureData* aTextureData);
virtual ~IMFYCbCrImage();
RefPtr<IMFMediaBuffer> mBuffer;
RefPtr<IMF2DBuffer> m2DBuffer;
RefPtr<D3D11YCbCrRecycleAllocator> mAllocator;
RefPtr<TextureClient> mTextureClient;
} // namespace layers
} // namespace mozilla