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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef GFX_FRAMEMETRICS_H
#define GFX_FRAMEMETRICS_H
#include <stdint.h>  // for uint8_t, uint32_t, uint64_t
#include <iosfwd>
#include "Units.h"                  // for CSSRect, CSSPixel, etc
#include "UnitTransforms.h"         // for ViewAs
#include "mozilla/DefineEnum.h"     // for MOZ_DEFINE_ENUM
#include "mozilla/HashFunctions.h"  // for HashGeneric
#include "mozilla/Maybe.h"
#include "mozilla/dom/InteractiveWidget.h"
#include "mozilla/gfx/BasePoint.h"               // for BasePoint
#include "mozilla/gfx/Rect.h"                    // for RoundedIn
#include "mozilla/gfx/ScaleFactor.h"             // for ScaleFactor
#include "mozilla/gfx/Logging.h"                 // for Log
#include "mozilla/layers/LayersTypes.h"          // for ScrollDirection
#include "mozilla/layers/ScrollableLayerGuid.h"  // for ScrollableLayerGuid
#include "mozilla/ScrollPositionUpdate.h"        // for ScrollPositionUpdate
#include "mozilla/ScrollSnapInfo.h"
#include "mozilla/ScrollSnapTargetId.h"
#include "mozilla/StaticPtr.h"  // for StaticAutoPtr
#include "mozilla/TimeStamp.h"  // for TimeStamp
#include "nsTHashMap.h"         // for nsTHashMap
#include "nsString.h"
#include "PLDHashTable.h"  // for PLDHashNumber
struct nsStyleDisplay;
namespace mozilla {
enum class StyleOverscrollBehavior : uint8_t;
}  // namespace mozilla
namespace IPC {
template <typename T>
struct ParamTraits;
}  // namespace IPC
namespace mozilla {
namespace layers {
/**
 * Metrics about a scroll frame that are sent to the compositor and used
 * by APZ.
 *
 * This is used for two main purposes:
 *
 *   (1) Sending information about a scroll frame to the compositor and APZ
 *       as part of a layers or WebRender transaction.
 *   (2) Storing information about a scroll frame in APZ that persists
 *       between transactions.
 *
 * TODO: Separate these two uses into two distinct structures.
 *
 * A related class, RepaintRequest, is used for sending information about a
 * scroll frame back from the compositor to the main thread when requesting
 * a repaint of the scroll frame's contents.
 */
struct FrameMetrics {
  friend struct IPC::ParamTraits<mozilla::layers::FrameMetrics>;
  friend std::ostream& operator<<(std::ostream& aStream,
                                  const FrameMetrics& aMetrics);
  typedef ScrollableLayerGuid::ViewID ViewID;
 public:
  // clang-format off
  MOZ_DEFINE_ENUM_WITH_BASE_AT_CLASS_SCOPE(
    ScrollOffsetUpdateType, uint8_t, (
      eNone,          // The default; the scroll offset was not updated
      eMainThread,    // The scroll offset was updated by the main thread.
      eRestore        // The scroll offset was updated by the main thread, but
                      // as a restore from history or after a frame
                      // reconstruction.  In this case, APZ can ignore the
                      // offset change if the user has done an APZ scroll
                      // already.
  ));
  // clang-format on
  FrameMetrics()
      : mScrollId(ScrollableLayerGuid::NULL_SCROLL_ID),
        mPresShellResolution(1),
        mCompositionBounds(0, 0, 0, 0),
        mCompositionBoundsWidthIgnoringScrollbars(0),
        mDisplayPort(0, 0, 0, 0),
        mScrollableRect(0, 0, 0, 0),
        mDevPixelsPerCSSPixel(1),
        mScrollOffset(0, 0),
        mBoundingCompositionSize(0, 0),
        mPresShellId(-1),
        mLayoutViewport(0, 0, 0, 0),
        mVisualDestination(0, 0),
        mVisualScrollUpdateType(eNone),
        mIsRootContent(false),
        mIsScrollInfoLayer(false),
        mHasNonZeroDisplayPortMargins(false),
        mMinimalDisplayPort(false) {}
  // Default copy ctor and operator= are fine
  bool operator==(const FrameMetrics& aOther) const {
    // Put mScrollId at the top since it's the most likely one to fail.
    return mScrollId == aOther.mScrollId &&
           mPresShellResolution == aOther.mPresShellResolution &&
           mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) &&
           mCompositionBoundsWidthIgnoringScrollbars ==
               aOther.mCompositionBoundsWidthIgnoringScrollbars &&
           mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
           mScrollableRect.IsEqualEdges(aOther.mScrollableRect) &&
           mCumulativeResolution == aOther.mCumulativeResolution &&
           mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel &&
           mScrollOffset == aOther.mScrollOffset &&
           // don't compare mZoom
           mScrollGeneration == aOther.mScrollGeneration &&
           mBoundingCompositionSize == aOther.mBoundingCompositionSize &&
           mPresShellId == aOther.mPresShellId &&
           mLayoutViewport.IsEqualEdges(aOther.mLayoutViewport) &&
           mTransformToAncestorScale == aOther.mTransformToAncestorScale &&
           mPaintRequestTime == aOther.mPaintRequestTime &&
           mVisualDestination == aOther.mVisualDestination &&
           mVisualScrollUpdateType == aOther.mVisualScrollUpdateType &&
           mIsRootContent == aOther.mIsRootContent &&
           mIsScrollInfoLayer == aOther.mIsScrollInfoLayer &&
           mHasNonZeroDisplayPortMargins ==
               aOther.mHasNonZeroDisplayPortMargins &&
           mMinimalDisplayPort == aOther.mMinimalDisplayPort &&
           mFixedLayerMargins == aOther.mFixedLayerMargins &&
           mCompositionSizeWithoutDynamicToolbar ==
               aOther.mCompositionSizeWithoutDynamicToolbar;
  }
  bool operator!=(const FrameMetrics& aOther) const {
    return !operator==(aOther);
  }
  bool IsScrollable() const {
    return mScrollId != ScrollableLayerGuid::NULL_SCROLL_ID;
  }
  CSSToScreenScale2D DisplayportPixelsPerCSSPixel() const {
    // Note: mZoom includes the async zoom. We want to include the async zoom
    // even though the size of the pixels of our *current* displayport does not
    // yet reflect it, because this function is used in the context of a repaint
    // request where we'll be asking for a *new* displayport which does reflect
    // the async zoom. Note 2: we include the transform to ancestor scale
    // because this function (as the name implies) is used only in various
    // displayport calculation related places, and those calculations want the
    // transform to ancestor scale to be included becaese they want to reason
    // about pixels which are the same size as screen pixels (so displayport
    // sizes are e.g. limited to a multiple of the screen size). Whereas mZoom
    // and mCumulativeResolution do not include it because of expectations of
    // the code where they are used.
    return mZoom * mTransformToAncestorScale;
  }
  CSSToLayerScale LayersPixelsPerCSSPixel() const {
    return mDevPixelsPerCSSPixel * mCumulativeResolution;
  }
  // Get the amount by which this frame has been zoomed since the last repaint.
  LayerToParentLayerScale GetAsyncZoom() const {
    return mZoom / LayersPixelsPerCSSPixel();
  }
  // Ensure the scrollableRect is at least as big as the compositionBounds
  // because the scrollableRect can be smaller if the content is not large
  // and the scrollableRect hasn't been updated yet.
  // We move the scrollableRect up because we don't know if we can move it
  // down. i.e. we know that scrollableRect can go back as far as zero.
  // but we don't know how much further ahead it can go.
  CSSRect GetExpandedScrollableRect() const {
    CSSRect scrollableRect = mScrollableRect;
    CSSSize compSize = CalculateCompositedSizeInCssPixels();
    if (scrollableRect.Width() < compSize.width) {
      scrollableRect.SetRectX(
          std::max(0.f, scrollableRect.X() -
                            (compSize.width - scrollableRect.Width())),
          compSize.width);
    }
    if (scrollableRect.Height() < compSize.height) {
      scrollableRect.SetRectY(
          std::max(0.f, scrollableRect.Y() -
                            (compSize.height - scrollableRect.Height())),
          compSize.height);
    }
    return scrollableRect;
  }
  CSSSize CalculateCompositedSizeInCssPixels() const {
    return CalculateCompositedSizeInCssPixels(mCompositionBounds, mZoom);
  }
  /*
   * Calculate the composition bounds of this frame in the CSS pixels of
   * the content surrounding the scroll frame (OuterCSS pixels).
   * Note that it does not make sense to ask for the composition bounds in the
   * CSS pixels of the scrolled content (that is, regular CSS pixels),
   * because the origin of the composition bounds is not meaningful in that
   * coordinate space. (The size is, use CalculateCompositedSizeInCssPixels()
   * for that.)
   */
  OuterCSSRect CalculateCompositionBoundsInOuterCssPixels() const {
    if (GetZoom() == CSSToParentLayerScale(0)) {
      return OuterCSSRect();  // avoid division by zero
    }
    // The CSS pixels of the scrolled content and the CSS pixels of the
    // surrounding content only differ if the scrolled content is rendered
    // at a higher resolution, and the difference is the resolution.
    return mCompositionBounds / GetZoom() * GetCSSToOuterCSSScale();
  }
  CSSSize CalculateBoundedCompositedSizeInCssPixels() const {
    CSSSize size = CalculateCompositedSizeInCssPixels();
    size.width = std::min(size.width, mBoundingCompositionSize.width);
    size.height = std::min(size.height, mBoundingCompositionSize.height);
    return size;
  }
  CSSRect CalculateScrollRange() const {
    return CalculateScrollRange(mScrollableRect, mCompositionBounds, mZoom);
  }
  void ScrollBy(const CSSPoint& aPoint) {
    SetVisualScrollOffset(GetVisualScrollOffset() + aPoint);
  }
  void ZoomBy(float aScale) { mZoom.scale *= aScale; }
  /*
   * Compares an APZ frame metrics with an incoming content frame metrics
   * to see if APZ has a scroll offset that has not been incorporated into
   * the content frame metrics.
   */
  bool HasPendingScroll(const FrameMetrics& aContentFrameMetrics) const {
    return GetVisualScrollOffset() !=
           aContentFrameMetrics.GetVisualScrollOffset();
  }
  /*
   * Returns true if the layout scroll offset or visual scroll offset changed.
   */
  bool ApplyScrollUpdateFrom(const ScrollPositionUpdate& aUpdate);
  /**
   * Applies the relative scroll offset update contained in aOther to the
   * scroll offset contained in this. The scroll delta is clamped to the
   * scrollable region.
   *
   * @returns The clamped scroll offset delta that was applied
   */
  CSSPoint ApplyRelativeScrollUpdateFrom(const ScrollPositionUpdate& aUpdate);
  CSSPoint ApplyPureRelativeScrollUpdateFrom(
      const ScrollPositionUpdate& aUpdate);
  void UpdatePendingScrollInfo(const ScrollPositionUpdate& aInfo);
  bool ScrollLayoutViewportTo(const CSSPoint& aDestination);
 public:
  void SetPresShellResolution(float aPresShellResolution) {
    mPresShellResolution = aPresShellResolution;
  }
  float GetPresShellResolution() const { return mPresShellResolution; }
  void SetCompositionBounds(const ParentLayerRect& aCompositionBounds) {
    mCompositionBounds = aCompositionBounds;
  }
  const ParentLayerRect& GetCompositionBounds() const {
    return mCompositionBounds;
  }
  void SetCompositionBoundsWidthIgnoringScrollbars(
      const ParentLayerCoord aCompositionBoundsWidthIgnoringScrollbars) {
    mCompositionBoundsWidthIgnoringScrollbars =
        aCompositionBoundsWidthIgnoringScrollbars;
  }
  const ParentLayerCoord GetCompositionBoundsWidthIgnoringScrollbars() const {
    return mCompositionBoundsWidthIgnoringScrollbars;
  }
  void SetDisplayPort(const CSSRect& aDisplayPort) {
    mDisplayPort = aDisplayPort;
  }
  const CSSRect& GetDisplayPort() const { return mDisplayPort; }
  void SetCumulativeResolution(
      const LayoutDeviceToLayerScale& aCumulativeResolution) {
    mCumulativeResolution = aCumulativeResolution;
  }
  const LayoutDeviceToLayerScale& GetCumulativeResolution() const {
    return mCumulativeResolution;
  }
  void SetDevPixelsPerCSSPixel(
      const CSSToLayoutDeviceScale& aDevPixelsPerCSSPixel) {
    mDevPixelsPerCSSPixel = aDevPixelsPerCSSPixel;
  }
  const CSSToLayoutDeviceScale& GetDevPixelsPerCSSPixel() const {
    return mDevPixelsPerCSSPixel;
  }
  CSSToOuterCSSScale GetCSSToOuterCSSScale() const {
    // The scale difference between CSS and OuterCSS pixels is the
    // part of the zoom that's not subject to all enclosing content,
    // i.e. the pres shell resolution.
    return CSSToOuterCSSScale(mPresShellResolution);
  }
  void SetIsRootContent(bool aIsRootContent) {
    mIsRootContent = aIsRootContent;
  }
  bool IsRootContent() const { return mIsRootContent; }
  // Set scroll offset, first clamping to the scroll range.
  // Return true if it changed.
  bool ClampAndSetVisualScrollOffset(const CSSPoint& aScrollOffset) {
    CSSPoint offsetBefore = GetVisualScrollOffset();
    SetVisualScrollOffset(CalculateScrollRange().ClampPoint(aScrollOffset));
    return (offsetBefore != GetVisualScrollOffset());
  }
  CSSPoint GetLayoutScrollOffset() const { return mLayoutViewport.TopLeft(); }
  // Returns true if it changed.
  bool SetLayoutScrollOffset(const CSSPoint& aLayoutScrollOffset) {
    CSSPoint offsetBefore = GetLayoutScrollOffset();
    mLayoutViewport.MoveTo(aLayoutScrollOffset);
    return (offsetBefore != GetLayoutScrollOffset());
  }
  const CSSPoint& GetVisualScrollOffset() const { return mScrollOffset; }
  void SetVisualScrollOffset(const CSSPoint& aVisualScrollOffset) {
    mScrollOffset = aVisualScrollOffset;
  }
  void SetZoom(const CSSToParentLayerScale& aZoom) { mZoom = aZoom; }
  const CSSToParentLayerScale& GetZoom() const { return mZoom; }
  void SetScrollGeneration(
      const MainThreadScrollGeneration& aScrollGeneration) {
    mScrollGeneration = aScrollGeneration;
  }
  MainThreadScrollGeneration GetScrollGeneration() const {
    return mScrollGeneration;
  }
  ViewID GetScrollId() const { return mScrollId; }
  void SetScrollId(ViewID scrollId) { mScrollId = scrollId; }
  void SetBoundingCompositionSize(const CSSSize& aBoundingCompositionSize) {
    mBoundingCompositionSize = aBoundingCompositionSize;
  }
  const CSSSize& GetBoundingCompositionSize() const {
    return mBoundingCompositionSize;
  }
  uint32_t GetPresShellId() const { return mPresShellId; }
  void SetPresShellId(uint32_t aPresShellId) { mPresShellId = aPresShellId; }
  void SetLayoutViewport(const CSSRect& aLayoutViewport) {
    mLayoutViewport = aLayoutViewport;
  }
  const CSSRect& GetLayoutViewport() const { return mLayoutViewport; }
  CSSRect GetVisualViewport() const {
    return CSSRect(GetVisualScrollOffset(),
                   CalculateCompositedSizeInCssPixels());
  }
  void SetTransformToAncestorScale(
      const ParentLayerToScreenScale2D& aTransformToAncestorScale) {
    mTransformToAncestorScale = aTransformToAncestorScale;
  }
  const ParentLayerToScreenScale2D& GetTransformToAncestorScale() const {
    return mTransformToAncestorScale;
  }
  const CSSRect& GetScrollableRect() const { return mScrollableRect; }
  void SetScrollableRect(const CSSRect& aScrollableRect) {
    mScrollableRect = aScrollableRect;
  }
  // If the frame is in vertical-RTL writing mode(E.g. "writing-mode:
  // vertical-rl" in CSS), or if it's in horizontal-RTL writing-mode(E.g.
  // "writing-mode: horizontal-tb; direction: rtl;" in CSS), then this function
  // returns true. From the representation perspective, frames whose horizontal
  // contents start at rightside also cause their horizontal scrollbars, if any,
  // initially start at rightside. So we can also learn about the initial side
  // of the horizontal scrollbar for the frame by calling this function.
  bool IsHorizontalContentRightToLeft() const { return mScrollableRect.x < 0; }
  void SetPaintRequestTime(const TimeStamp& aTime) {
    mPaintRequestTime = aTime;
  }
  const TimeStamp& GetPaintRequestTime() const { return mPaintRequestTime; }
  void SetIsScrollInfoLayer(bool aIsScrollInfoLayer) {
    mIsScrollInfoLayer = aIsScrollInfoLayer;
  }
  bool IsScrollInfoLayer() const { return mIsScrollInfoLayer; }
  void SetHasNonZeroDisplayPortMargins(bool aHasNonZeroDisplayPortMargins) {
    mHasNonZeroDisplayPortMargins = aHasNonZeroDisplayPortMargins;
  }
  bool HasNonZeroDisplayPortMargins() const {
    return mHasNonZeroDisplayPortMargins;
  }
  void SetMinimalDisplayPort(bool aMinimalDisplayPort) {
    mMinimalDisplayPort = aMinimalDisplayPort;
  }
  bool IsMinimalDisplayPort() const { return mMinimalDisplayPort; }
  void SetVisualDestination(const CSSPoint& aVisualDestination) {
    mVisualDestination = aVisualDestination;
  }
  const CSSPoint& GetVisualDestination() const { return mVisualDestination; }
  void SetVisualScrollUpdateType(ScrollOffsetUpdateType aUpdateType) {
    mVisualScrollUpdateType = aUpdateType;
  }
  ScrollOffsetUpdateType GetVisualScrollUpdateType() const {
    return mVisualScrollUpdateType;
  }
  // Determine if the visual viewport is outside of the layout viewport and
  // adjust the x,y-offset in mLayoutViewport accordingly. This is necessary to
  // allow APZ to async-scroll the layout viewport.
  //
  // This is a no-op if mIsRootContent is false.
  void RecalculateLayoutViewportOffset();
  void SetFixedLayerMargins(const ScreenMargin& aFixedLayerMargins) {
    mFixedLayerMargins = aFixedLayerMargins;
  }
  const ScreenMargin& GetFixedLayerMargins() const {
    return mFixedLayerMargins;
  }
  void SetCompositionSizeWithoutDynamicToolbar(const ParentLayerSize& aSize) {
    MOZ_ASSERT(mIsRootContent);
    mCompositionSizeWithoutDynamicToolbar = aSize;
  }
  const ParentLayerSize& GetCompositionSizeWithoutDynamicToolbar() const {
    MOZ_ASSERT(mIsRootContent);
    return mCompositionSizeWithoutDynamicToolbar;
  }
  // Helper function for RecalculateViewportOffset(). Exposed so that
  // APZC can perform the operation on other copies of the layout
  // and visual viewport rects (e.g. the "effective" ones used to implement
  // the frame delay).
  // Modifies |aLayoutViewport| to continue enclosing |aVisualViewport|
  // if possible.
  // The layout viewport needs to remain clamped to the scrollable rect,
  // and we pass in the scrollable rect so this function can maintain that
  // constraint.
  static void KeepLayoutViewportEnclosingVisualViewport(
      const CSSRect& aVisualViewport, const CSSRect& aScrollableRect,
      CSSRect& aLayoutViewport);
  // Helper functions exposed so we can perform operations on copies outside of
  // frame metrics object.
  static CSSRect CalculateScrollRange(const CSSRect& aScrollableRect,
                                      const ParentLayerRect& aCompositionBounds,
                                      const CSSToParentLayerScale& aZoom);
  static CSSSize CalculateCompositedSizeInCssPixels(
      const ParentLayerRect& aCompositionBounds,
      const CSSToParentLayerScale& aZoom);
 private:
  // A ID assigned to each scrollable frame, unique within each LayersId..
  ViewID mScrollId;
  // The pres-shell resolution that has been induced on the document containing
  // this scroll frame as a result of zooming this scroll frame (whether via
  // user action, or choosing an initial zoom level on page load). This can
  // only be different from 1.0 for frames that are zoomable, which currently
  // is just the root content document's root scroll frame
  // (mIsRootContent = true).
  // This is a plain float rather than a ScaleFactor because in and of itself
  // it does not convert between any coordinate spaces for which we have names.
  float mPresShellResolution;
  // This is the area within the widget that we're compositing to. It is in the
  // layer coordinates of the scrollable content's parent layer.
  //
  // The size of the composition bounds corresponds to the size of the scroll
  // frame's scroll port (but in a coordinate system where the size does not
  // change during zooming).
  //
  // The origin of the composition bounds is relative to the scroll node origin.
  // (The "scroll node origin" is the point such that applying the APZC's
  //  apzc-to-screen transform to it takes you to the window origin, which is
  //  what Screen event coordinates are relative to. In layout terms, it's
  //  the origin of the reference frame passed to ComputeScrollMetadata().)
  // Unlike the scroll port's origin, it does not change during scrolling of
  // the scrollable layer to which it is associated. However, it may change due
  // to scrolling of ancestor layers.
  //
  // This value is provided by Gecko at layout/paint time.
  ParentLayerRect mCompositionBounds;
  // For RCD-RSF this is the width of the composition bounds ignoring
  // scrollbars. For everything else this will be the same as the width of the
  // composition bounds. Only needed for the "resolution changed" check in
  // NotifyLayersUpdated, once that switches to using IsResolutionUpdated we can
  // remove this.
  ParentLayerCoord mCompositionBoundsWidthIgnoringScrollbars;
  // The area of a scroll frame's contents that has been painted, relative to
  // GetLayoutScrollOffset().
  //
  // Should not be larger than GetExpandedScrollableRect().
  //
  // To pre-render a margin of 100 CSS pixels around the scroll port,
  // { x = -100, y = - 100,
  //   width = scrollPort.width + 200, height = scrollPort.height + 200 }
  // where scrollPort = CalculateCompositedSizeInCssPixels().
  CSSRect mDisplayPort;
  // The scrollable bounds of a frame. This is determined by reflow.
  // Ordinarily the x and y will be 0 and the width and height will be the
  // size of the element being scrolled. However for RTL pages or elements
  // the x value may be negative.
  //
  // For scrollable frames that are overflow:hidden the x and y are usually
  // set to the value of the current scroll offset, and the width and height
  // will match the composition bounds width and height. In effect this reduces
  // the scrollable range to 0.
  //
  // This is in the same coordinate space as |mScrollOffset|, but a different
  // coordinate space than |mDisplayPort|. Note also that this coordinate
  // system is understood by window.scrollTo().
  CSSRect mScrollableRect;
  // The cumulative resolution of the current frame. This is the product of the
  // pres-shell resolutions of the document containing this scroll frame and its
  // in-process ancestors. This information is provided by Gecko at layout/paint
  // time. Notably, for out of process iframes cumulative resolution will be 1.
  // The reason for this is that AsyncPanZoomController::GetTransformToThis does
  // not contain the resolution in the process of the root content document, but
  // in oop iframes AsyncPanZoomController::GetTransformToThis does contain the
  // resolution. This makes coordinate math work out in APZ code because in the
  // old layers backend GetTransformToThis was a transform of rendered pixels,
  // and the pixels were rendered with the scale applied already. The reason
  // that AsyncPanZoomController::GetTransformToThis contains the scale in oop
  // iframes is because we include the resolution in the transform that includes
  // the iframe via this call
  // So when coordinates are passed to the process of the oop iframe they have
  // the resolution removed by unapplying that transform which includes the
  // resolution.
  LayoutDeviceToLayerScale mCumulativeResolution;
  // The conversion factor between CSS pixels and device pixels for this frame.
  // This can vary based on a variety of things, such as reflowing-zoom.
  CSSToLayoutDeviceScale mDevPixelsPerCSSPixel;
  // The position of the top-left of the scroll frame's scroll port, relative
  // to the scrollable content's origin.
  //
  // This is in the same coordinate space as |mScrollableRect|, but a different
  // coordinate space than |mDisplayPort|.
  //
  // It is required that the rect:
  // { x = mScrollOffset.x, y = mScrollOffset.y,
  //   width = scrollPort.width,
  //   height = scrollPort.height }
  // (where scrollPort = CalculateCompositedSizeInCssPixels())
  // be within |mScrollableRect|.
  CSSPoint mScrollOffset;
  // The "user zoom". Content is painted by gecko at mCumulativeResolution *
  // mDevPixelsPerCSSPixel, but will be drawn to the screen at mZoom. In the
  // steady state, the two will be the same, but during an async zoom action the
  // two may diverge. This information is initialized in Gecko but updated in
  // the APZC.
  CSSToParentLayerScale mZoom;
  // The scroll generation counter used to acknowledge the scroll offset update.
  MainThreadScrollGeneration mScrollGeneration;
  // A bounding size for our composition bounds (no larger than the
  // cross-process RCD-RSF's composition size), in local CSS pixels.
  CSSSize mBoundingCompositionSize;
  uint32_t mPresShellId;
  // The scroll frame's layout viewport.
  //
  // Its origin is the scroll frame's layout scroll position, i.e. the
  // scroll position exposed to web content via window.scrollX/Y.
  // Its size is the dimensions we're using to constrain the allowed values
  // of window.scrollX/Y (e.g. the maximum possible value of scrollY is)
  // the one that makes the bottom of the layout viewport line up with the
  // bottom of the scrollable rect). This size is also called the "scroll port
  // size" in layout code.
  //
  // For scroll frames other than the root content document's root scroll frame
  // (RCD-RSF), this should be the same as mVisualViewport.
  //
  // For the RCD-RSF, the layout and visual viewports can diverge. On desktop
  // platforms, the size of the layout viewport matches the size of the
  // document's initial containing block (ICB), which in turn is derived from
  // the size of the content viewer. On mobile platforms, the size of the
  // layout viewport (also called "fixed viewport", because it serves as the
  // containing block for position:fixed content) is the "minimum scale size",
  // as discussed in more detail at
  // https://github.com/bokand/bokand.github.io/blob/master/web_viewports_explainer.md#minimum-scale-size.
  CSSRect mLayoutViewport;
  // The scale induced by css transforms and presshell resolution in this
  // process and any ancestor processes that encloses this scroll frame that is
  // _not_ included in mCumulativeResolution. This means that in the process of
  // the root content document this only includes css transform scale (which
  // happens in that process, but we assume there can be no css transform scale
  // above the root content document). In other processes it includes css
  // transform scale and any resolution scale in the current process and all
  // ancestor processes.
  ParentLayerToScreenScale2D mTransformToAncestorScale;
  // The time at which the APZC last requested a repaint for this scroll frame.
  TimeStamp mPaintRequestTime;
  // These fields are used when the main thread wants to set a visual viewport
  // offset that's distinct from the layout viewport offset.
  // In this case, mVisualScrollUpdateType is set to eMainThread, and
  // mVisualDestination is set to desired visual destination (relative
  // to the document, like mScrollOffset).
  CSSPoint mVisualDestination;
  ScrollOffsetUpdateType mVisualScrollUpdateType;
  // 'fixed layer margins' on the main-thread. This is only used for the
  // root-content scroll frame.
  ScreenMargin mFixedLayerMargins;
  // Similar to mCompositionBounds.Size() but not including the dynamic toolbar
  // height.
  // If we are not using a dynamic toolbar, this has the same value as
  // mCompositionBounds.Size().
  ParentLayerSize mCompositionSizeWithoutDynamicToolbar;
  // Whether or not this is the root scroll frame for the root content document.
  bool mIsRootContent : 1;
  // True if this scroll frame is a scroll info layer. A scroll info layer is
  // not layerized and its content cannot be truly async-scrolled, but its
  // metrics are still sent to and updated by the compositor, with the updates
  // being reflected on the next paint rather than the next composite.
  bool mIsScrollInfoLayer : 1;
  // Whether there are non-zero display port margins set on this element.
  bool mHasNonZeroDisplayPortMargins : 1;
  // Whether this scroll frame is using a minimal display port, which means that
  // any set display port margins are ignored when calculating the display port
  // and instead zero margins are used and further no tile or alignment
  // boundaries are used that could potentially expand the size.
  bool mMinimalDisplayPort : 1;
  // WARNING!!!!
  //
  // When adding a new field:
  //
  //  - First, consider whether the field can be added to ScrollMetadata
  //    instead. If so, prefer that.
  //
  //  - Otherwise, the following places should be updated to include them
  //    (as needed):
  //      FrameMetrics::operator ==
  //      AsyncPanZoomController::NotifyLayersUpdated
  //      The ParamTraits specialization in LayersMessageUtils.h
  //
  // Please add new fields above this comment.
};
// clang-format off
MOZ_DEFINE_ENUM_CLASS_WITH_BASE(
  OverscrollBehavior, uint8_t, (
    Auto,
    Contain,
    None
));
// clang-format on
std::ostream& operator<<(std::ostream& aStream,
                         const OverscrollBehavior& aBehavior);
struct OverscrollBehaviorInfo final {
  OverscrollBehaviorInfo();
  // Construct from StyleOverscrollBehavior values.
  static OverscrollBehaviorInfo FromStyleConstants(
      StyleOverscrollBehavior aBehaviorX, StyleOverscrollBehavior aBehaviorY);
  bool operator==(const OverscrollBehaviorInfo& aOther) const;
  friend std::ostream& operator<<(std::ostream& aStream,
                                  const OverscrollBehaviorInfo& aInfo);
  auto MutTiedFields() { return std::tie(mBehaviorX, mBehaviorY); }
  OverscrollBehavior mBehaviorX;
  OverscrollBehavior mBehaviorY;
};
struct OverflowInfo final {
  StyleOverflow mOverflowX = StyleOverflow::Visible;
  StyleOverflow mOverflowY = StyleOverflow::Visible;
  bool operator==(const OverflowInfo& aOther) const;
  auto MutTiedFields() { return std::tie(mOverflowX, mOverflowY); }
};
/**
 * Metadata about a scroll frame that's sent to the compositor during a layers
 * or WebRender transaction, and also stored by APZ between transactions.
 * This includes the scroll frame's FrameMetrics, as well as other metadata.
 * We don't put the other metadata into FrameMetrics to avoid FrameMetrics
 * becoming too bloated (as a FrameMetrics is e.g. stored in memory shared
 * with the content process).
 */
struct ScrollMetadata {
  friend struct IPC::ParamTraits<mozilla::layers::ScrollMetadata>;
  friend std::ostream& operator<<(std::ostream& aStream,
                                  const ScrollMetadata& aMetadata);
  typedef ScrollableLayerGuid::ViewID ViewID;
 public:
  static StaticAutoPtr<const ScrollMetadata>
      sNullMetadata;  // We sometimes need an empty metadata
  ScrollMetadata()
      : mScrollParentId(ScrollableLayerGuid::NULL_SCROLL_ID),
        mLineScrollAmount(0, 0),
        mPageScrollAmount(0, 0),
        mInteractiveWidget(
            dom::InteractiveWidgetUtils::DefaultInteractiveWidgetMode()),
        mIsLayersIdRoot(false),
        mIsAutoDirRootContentRTL(false),
        mForceDisableApz(false),
        mResolutionUpdated(false),
        mIsRDMTouchSimulationActive(false),
        mDidContentGetPainted(true),
        mForceMousewheelAutodir(false),
        mForceMousewheelAutodirHonourRoot(false),
        mIsPaginatedPresentation(false),
        mIsSoftwareKeyboardVisible(false) {}
  bool operator==(const ScrollMetadata& aOther) const {
    return mMetrics == aOther.mMetrics && mSnapInfo == aOther.mSnapInfo &&
           mScrollParentId == aOther.mScrollParentId &&
           // don't compare mContentDescription
           mLineScrollAmount == aOther.mLineScrollAmount &&
           mPageScrollAmount == aOther.mPageScrollAmount &&
           mInteractiveWidget == aOther.mInteractiveWidget &&
           mIsLayersIdRoot == aOther.mIsLayersIdRoot &&
           mIsAutoDirRootContentRTL == aOther.mIsAutoDirRootContentRTL &&
           mForceDisableApz == aOther.mForceDisableApz &&
           mResolutionUpdated == aOther.mResolutionUpdated &&
           mIsRDMTouchSimulationActive == aOther.mIsRDMTouchSimulationActive &&
           mDidContentGetPainted == aOther.mDidContentGetPainted &&
           mForceMousewheelAutodir == aOther.mForceMousewheelAutodir &&
           mForceMousewheelAutodirHonourRoot ==
               aOther.mForceMousewheelAutodirHonourRoot &&
           mIsPaginatedPresentation == aOther.mIsPaginatedPresentation &&
           mIsSoftwareKeyboardVisible == aOther.mIsSoftwareKeyboardVisible &&
           mDisregardedDirection == aOther.mDisregardedDirection &&
           mOverscrollBehavior == aOther.mOverscrollBehavior &&
           mOverflow == aOther.mOverflow &&
           mScrollUpdates == aOther.mScrollUpdates;
  }
  bool operator!=(const ScrollMetadata& aOther) const {
    return !operator==(aOther);
  }
  bool IsDefault() const {
    ScrollMetadata def;
    def.mMetrics.SetPresShellId(mMetrics.GetPresShellId());
    return (def == *this);
  }
  FrameMetrics& GetMetrics() { return mMetrics; }
  const FrameMetrics& GetMetrics() const { return mMetrics; }
  void SetSnapInfo(ScrollSnapInfo&& aSnapInfo) {
    mSnapInfo = std::move(aSnapInfo);
  }
  const ScrollSnapInfo& GetSnapInfo() const { return mSnapInfo; }
  ViewID GetScrollParentId() const { return mScrollParentId; }
  void SetScrollParentId(ViewID aParentId) { mScrollParentId = aParentId; }
  const nsCString& GetContentDescription() const { return mContentDescription; }
  void SetContentDescription(const nsCString& aContentDescription) {
    mContentDescription = aContentDescription;
  }
  const LayoutDeviceIntSize& GetLineScrollAmount() const {
    return mLineScrollAmount;
  }
  void SetLineScrollAmount(const LayoutDeviceIntSize& size) {
    mLineScrollAmount = size;
  }
  const LayoutDeviceIntSize& GetPageScrollAmount() const {
    return mPageScrollAmount;
  }
  void SetPageScrollAmount(const LayoutDeviceIntSize& size) {
    mPageScrollAmount = size;
  }
  void SetIsLayersIdRoot(bool aValue) { mIsLayersIdRoot = aValue; }
  bool IsLayersIdRoot() const { return mIsLayersIdRoot; }
  void SetIsAutoDirRootContentRTL(bool aValue) {
    mIsAutoDirRootContentRTL = aValue;
  }
  bool IsAutoDirRootContentRTL() const { return mIsAutoDirRootContentRTL; }
  void SetForceDisableApz(bool aForceDisable) {
    mForceDisableApz = aForceDisable;
  }
  bool IsApzForceDisabled() const { return mForceDisableApz; }
  void SetResolutionUpdated(bool aUpdated) { mResolutionUpdated = aUpdated; }
  bool IsResolutionUpdated() const { return mResolutionUpdated; }
  void SetIsRDMTouchSimulationActive(bool aValue) {
    mIsRDMTouchSimulationActive = aValue;
  }
  bool GetIsRDMTouchSimulationActive() const {
    return mIsRDMTouchSimulationActive;
  }
  void SetForceMousewheelAutodir(bool aValue) {
    mForceMousewheelAutodir = aValue;
  }
  bool ForceMousewheelAutodir() const { return mForceMousewheelAutodir; }
  void SetForceMousewheelAutodirHonourRoot(bool aValue) {
    mForceMousewheelAutodirHonourRoot = aValue;
  }
  bool ForceMousewheelAutodirHonourRoot() const {
    return mForceMousewheelAutodirHonourRoot;
  }
  void SetIsPaginatedPresentation(bool aValue) {
    mIsPaginatedPresentation = aValue;
  }
  bool IsPaginatedPresentation() const { return mIsPaginatedPresentation; }
  void SetIsSoftwareKeyboardVisible(bool aValue) {
    mIsSoftwareKeyboardVisible = aValue;
  }
  bool IsSoftwareKeyboardVisible() const { return mIsSoftwareKeyboardVisible; }
  void SetInteractiveWidget(dom::InteractiveWidget aInteractiveWidget) {
    mInteractiveWidget = aInteractiveWidget;
  }
  dom::InteractiveWidget GetInteractiveWidget() const {
    return mInteractiveWidget;
  }
  bool DidContentGetPainted() const { return mDidContentGetPainted; }
 private:
  // For use in IPC only
  void SetDidContentGetPainted(bool aValue) { mDidContentGetPainted = aValue; }
 public:
  // For more details about the concept of a disregarded direction, refer to the
  // code which defines mDisregardedDirection.
  Maybe<ScrollDirection> GetDisregardedDirection() const {
    return mDisregardedDirection;
  }
  void SetDisregardedDirection(const Maybe<ScrollDirection>& aValue) {
    mDisregardedDirection = aValue;
  }
  void SetOverscrollBehavior(
      const OverscrollBehaviorInfo& aOverscrollBehavior) {
    mOverscrollBehavior = aOverscrollBehavior;
  }
  const OverscrollBehaviorInfo& GetOverscrollBehavior() const {
    return mOverscrollBehavior;
  }
  void SetOverflow(const OverflowInfo& aOverflow) { mOverflow = aOverflow; }
  const OverflowInfo& GetOverflow() const { return mOverflow; }
  void SetScrollUpdates(const nsTArray<ScrollPositionUpdate>& aUpdates) {
    mScrollUpdates = aUpdates;
  }
  const nsTArray<ScrollPositionUpdate>& GetScrollUpdates() const {
    return mScrollUpdates;
  }
  void UpdatePendingScrollInfo(nsTArray<ScrollPositionUpdate>&& aUpdates) {
    MOZ_ASSERT(!aUpdates.IsEmpty());
    mMetrics.UpdatePendingScrollInfo(aUpdates.LastElement());
    mDidContentGetPainted = false;
    mScrollUpdates.Clear();
    mScrollUpdates.AppendElements(std::move(aUpdates));
  }
  void PrependUpdates(const nsTArray<ScrollPositionUpdate>& aUpdates) {
    MOZ_ASSERT(!aUpdates.IsEmpty());
    mScrollUpdates.InsertElementsAt(0, aUpdates);
  }
 private:
  FrameMetrics mMetrics;
  // Information used to determine where to snap to for a given scroll.
  ScrollSnapInfo mSnapInfo;
  // The ViewID of the scrollable frame to which overscroll should be handed
  // off.
  ViewID mScrollParentId;
  // A description of the content element corresponding to this frame.
  // This is empty unless this is a scrollable layer and the
  // apz.printtree pref is turned on.
  nsCString mContentDescription;
  // The value of GetLineScrollAmount(), for scroll frames.
  LayoutDeviceIntSize mLineScrollAmount;
  // The value of GetPageScrollAmount(), for scroll frames.
  LayoutDeviceIntSize mPageScrollAmount;
  // The interactive-widget of the root-content document.
  // This is only applicable to the root-content scroll frame, it's stored in
  // APZTreeManager as APZTreeManager::mInteractiveWidget so that it should not
  // be checked on AsyncPanZoomController::mScrollMetadata.
  dom::InteractiveWidget mInteractiveWidget;
  // Whether these framemetrics are for the root scroll frame (root element if
  // we don't have a root scroll frame) for its layers id.
  bool mIsLayersIdRoot : 1;
  // The AutoDirRootContent is the <body> element in an HTML document, or the
  // root scrollframe if there is no body. This member variable indicates
  // whether this element's content in the horizontal direction starts from
  // right to left (e.g. it's true either if "writing-mode: vertical-rl", or
  // "writing-mode: horizontal-tb; direction: rtl" in CSS).
  // When we do auto-dir scrolling (@see mozilla::WheelDeltaAdjustmentStrategy
  // the writing mode of this root element instead of the target scrollframe,
  // and so we need to know if the writing mode is RTL or not.
  bool mIsAutoDirRootContentRTL : 1;
  // Whether or not the compositor should actually do APZ-scrolling on this
  // scrollframe.
  bool mForceDisableApz : 1;
  // Whether the pres shell resolution stored in mMetrics reflects a change
  // originated by the main thread.
  bool mResolutionUpdated : 1;
  // Whether or not RDM and touch simulation are active for this document.
  // It's important to note that if RDM is active then this field will be
  // true for the content document but NOT the chrome document containing
  // the browser UI and RDM controls.
  bool mIsRDMTouchSimulationActive : 1;
  // Whether this metadata is part of a transaction that also repainted the
  // content (i.e. updated the displaylist or textures). This gets set to false
  // for "paint-skip" transactions, where the main thread doesn't repaint but
  // instead requests APZ to update the compositor scroll offset instead. APZ
  // needs to be able to distinguish these paint-skip transactions so that it
  // can use the correct transforms.
  bool mDidContentGetPainted : 1;
  // Whether privileged code has requested that autodir behaviour be
  // enabled for the scroll frame.
  bool mForceMousewheelAutodir : 1;
  bool mForceMousewheelAutodirHonourRoot : 1;
  // Whether this content is being displayed in a paginated fashion
  // such as printing or print preview. In such cases, content that
  // would normally only generate one display item may generated one
  // display item per page, and the different instances may be subject
  // to different transforms, which constrains the assumptions APZ can make.
  bool mIsPaginatedPresentation : 1;
  // Whether the software keyboard is currently visible.
  // This is only applicable to the root-content scroll frame, it's stored in
  // APZTreeManager as APZTreeManager::mIsSoftwareKeyboardVisible so that it
  // should not be checked on AsyncPanZoomController::mScrollMetadata.
  bool mIsSoftwareKeyboardVisible : 1;
  // The disregarded direction means the direction which is disregarded anyway,
  // even if the scroll frame overflows in that direction and the direction is
  // specified as scrollable. This could happen in some scenarios, for instance,
  // a single-line text control frame should disregard wheel scroll in
  // its block-flow direction even if it overflows in that direction.
  Maybe<ScrollDirection> mDisregardedDirection;
  // The overscroll behavior for this scroll frame.
  OverscrollBehaviorInfo mOverscrollBehavior;
  // The CSS overflow styles for this scroll frame.
  // For a root scroll frame, this stores the viewport styles
  // (i.e. they will always be 'auto', 'hidden', or 'scrol').
  OverflowInfo mOverflow;
  // The ordered list of scroll position updates for this scroll frame since
  // the last transaction.
  CopyableTArray<ScrollPositionUpdate> mScrollUpdates;
  // WARNING!!!!
  //
  // When adding new fields to ScrollMetadata, the following places should be
  // updated to include them (as needed):
  //    1. ScrollMetadata::operator ==
  //    2. AsyncPanZoomController::NotifyLayersUpdated
  //    3. The ParamTraits specialization in LayersMessageUtils.h
  //
  // Please add new fields above this comment.
};
typedef nsTHashMap<ScrollableLayerGuid::ViewIDHashKey,
                   nsTArray<ScrollPositionUpdate>>
    ScrollUpdatesMap;
}  // namespace layers
}  // namespace mozilla
#endif /* GFX_FRAMEMETRICS_H */