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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// clang-format off
#ifndef GLCONSTS_H_
#define GLCONSTS_H_
/**
* GENERATED FILE, DO NOT MODIFY DIRECTLY.
* This is a file generated directly from the official OpenGL registry
*
* To generate this file, see tutorial in 'GLConsts.py'.
*/
// GL
#define LOCAL_GL_1PASS_EXT 0x80A1
#define LOCAL_GL_1PASS_SGIS 0x80A1
#define LOCAL_GL_2D 0x0600
#define LOCAL_GL_2PASS_0_EXT 0x80A2
#define LOCAL_GL_2PASS_0_SGIS 0x80A2
#define LOCAL_GL_2PASS_1_EXT 0x80A3
#define LOCAL_GL_2PASS_1_SGIS 0x80A3
#define LOCAL_GL_2X_BIT_ATI 0x00000001
#define LOCAL_GL_2_BYTES 0x1407
#define LOCAL_GL_2_BYTES_NV 0x1407
#define LOCAL_GL_3D 0x0601
#define LOCAL_GL_3DC_XY_AMD 0x87FA
#define LOCAL_GL_3DC_X_AMD 0x87F9
#define LOCAL_GL_3D_COLOR 0x0602
#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
#define LOCAL_GL_3_BYTES 0x1408
#define LOCAL_GL_3_BYTES_NV 0x1408
#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
#define LOCAL_GL_422_EXT 0x80CC
#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
#define LOCAL_GL_422_REV_EXT 0x80CD
#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
#define LOCAL_GL_4PASS_0_EXT 0x80A4
#define LOCAL_GL_4PASS_0_SGIS 0x80A4
#define LOCAL_GL_4PASS_1_EXT 0x80A5
#define LOCAL_GL_4PASS_1_SGIS 0x80A5
#define LOCAL_GL_4PASS_2_EXT 0x80A6
#define LOCAL_GL_4PASS_2_SGIS 0x80A6
#define LOCAL_GL_4PASS_3_EXT 0x80A7
#define LOCAL_GL_4PASS_3_SGIS 0x80A7
#define LOCAL_GL_4X_BIT_ATI 0x00000002
#define LOCAL_GL_4_BYTES 0x1409
#define LOCAL_GL_4_BYTES_NV 0x1409
#define LOCAL_GL_8X_BIT_ATI 0x00000004
#define LOCAL_GL_ABGR_EXT 0x8000
#define LOCAL_GL_ACCUM 0x0100
#define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
#define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define LOCAL_GL_ACTIVE_PROGRAM 0x8259
#define LOCAL_GL_ACTIVE_PROGRAM_EXT 0x8B8D
#define LOCAL_GL_ACTIVE_RESOURCES 0x92F5
#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define LOCAL_GL_ACTIVE_SUBROUTINES 0x8DE5
#define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define LOCAL_GL_ACTIVE_VARIABLES 0x9305
#define LOCAL_GL_ACTIVE_VARYINGS_NV 0x8C81
#define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define LOCAL_GL_ADD 0x0104
#define LOCAL_GL_ADD_ATI 0x8963
#define LOCAL_GL_ADD_BLEND_IMG 0x8C09
#define LOCAL_GL_ADD_SIGNED 0x8574
#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
#define LOCAL_GL_ADD_SIGNED_EXT 0x8574
#define LOCAL_GL_ADJACENT_PAIRS_NV 0x90AE
#define LOCAL_GL_AFFINE_2D_NV 0x9092
#define LOCAL_GL_AFFINE_3D_NV 0x9094
#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define LOCAL_GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
#define LOCAL_GL_ALL_PIXELS_AMD 0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
#define LOCAL_GL_ALPHA 0x1906
#define LOCAL_GL_ALPHA12 0x803D
#define LOCAL_GL_ALPHA12_EXT 0x803D
#define LOCAL_GL_ALPHA16 0x803E
#define LOCAL_GL_ALPHA16F_ARB 0x881C
#define LOCAL_GL_ALPHA16F_EXT 0x881C
#define LOCAL_GL_ALPHA16I_EXT 0x8D8A
#define LOCAL_GL_ALPHA16UI_EXT 0x8D78
#define LOCAL_GL_ALPHA16_EXT 0x803E
#define LOCAL_GL_ALPHA16_SNORM 0x9018
#define LOCAL_GL_ALPHA32F_ARB 0x8816
#define LOCAL_GL_ALPHA32F_EXT 0x8816
#define LOCAL_GL_ALPHA32I_EXT 0x8D84
#define LOCAL_GL_ALPHA32UI_EXT 0x8D72
#define LOCAL_GL_ALPHA4 0x803B
#define LOCAL_GL_ALPHA4_EXT 0x803B
#define LOCAL_GL_ALPHA8 0x803C
#define LOCAL_GL_ALPHA8I_EXT 0x8D90
#define LOCAL_GL_ALPHA8UI_EXT 0x8D7E
#define LOCAL_GL_ALPHA8_EXT 0x803C
#define LOCAL_GL_ALPHA8_OES 0x803C
#define LOCAL_GL_ALPHA8_SNORM 0x9014
#define LOCAL_GL_ALPHA_BIAS 0x0D1D
#define LOCAL_GL_ALPHA_BITS 0x0D55
#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
#define LOCAL_GL_ALPHA_INTEGER 0x8D97
#define LOCAL_GL_ALPHA_INTEGER_EXT 0x8D97
#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
#define LOCAL_GL_ALPHA_REF_COMMAND_NV 0x000F
#define LOCAL_GL_ALPHA_SCALE 0x0D1C
#define LOCAL_GL_ALPHA_SNORM 0x9010
#define LOCAL_GL_ALPHA_TEST 0x0BC0
#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
#define LOCAL_GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define LOCAL_GL_ALPHA_TEST_QCOM 0x0BC0
#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
#define LOCAL_GL_ALPHA_TEST_REF_QCOM 0x0BC2
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
#define LOCAL_GL_ALREADY_SIGNALED 0x911A
#define LOCAL_GL_ALREADY_SIGNALED_APPLE 0x911A
#define LOCAL_GL_ALWAYS 0x0207
#define LOCAL_GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define LOCAL_GL_AMBIENT 0x1200
#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
#define LOCAL_GL_AND 0x1501
#define LOCAL_GL_AND_INVERTED 0x1504
#define LOCAL_GL_AND_REVERSE 0x1502
#define LOCAL_GL_ANY_SAMPLES_PASSED 0x8C2F
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define LOCAL_GL_ARC_TO_NV 0xFE
#define LOCAL_GL_ARRAY_BUFFER 0x8892
#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define LOCAL_GL_ARRAY_SIZE 0x92FB
#define LOCAL_GL_ARRAY_STRIDE 0x92FE
#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#define LOCAL_GL_ATC_RGB_AMD 0x8C92
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define LOCAL_GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define LOCAL_GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
#define LOCAL_GL_ATTENUATION_EXT 0x834D
#define LOCAL_GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
#define LOCAL_GL_AUTO_GENERATE_MIPMAP 0x8295
#define LOCAL_GL_AUTO_NORMAL 0x0D80
#define LOCAL_GL_AUX0 0x0409
#define LOCAL_GL_AUX1 0x040A
#define LOCAL_GL_AUX2 0x040B
#define LOCAL_GL_AUX3 0x040C
#define LOCAL_GL_AUX_BUFFERS 0x0C00
#define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#define LOCAL_GL_AVERAGE_EXT 0x8335
#define LOCAL_GL_AVERAGE_HP 0x8160
#define LOCAL_GL_BACK 0x0405
#define LOCAL_GL_BACK_LEFT 0x0402
#define LOCAL_GL_BACK_NORMALS_HINT_PGI 0x1A223
#define LOCAL_GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define LOCAL_GL_BACK_RIGHT 0x0403
#define LOCAL_GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define LOCAL_GL_BEVEL_NV 0x90A6
#define LOCAL_GL_BGR 0x80E0
#define LOCAL_GL_BGRA 0x80E1
#define LOCAL_GL_BGRA8_EXT 0x93A1
#define LOCAL_GL_BGRA_EXT 0x80E1
#define LOCAL_GL_BGRA_IMG 0x80E1
#define LOCAL_GL_BGRA_INTEGER 0x8D9B
#define LOCAL_GL_BGRA_INTEGER_EXT 0x8D9B
#define LOCAL_GL_BGR_EXT 0x80E0
#define LOCAL_GL_BGR_INTEGER 0x8D9A
#define LOCAL_GL_BGR_INTEGER_EXT 0x8D9A
#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define LOCAL_GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define LOCAL_GL_BITMAP 0x1A00
#define LOCAL_GL_BITMAP_TOKEN 0x0704
#define LOCAL_GL_BLACKHOLE_RENDER_INTEL 0x83FC
#define LOCAL_GL_BLEND 0x0BE2
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define LOCAL_GL_BLEND_COLOR 0x8005
#define LOCAL_GL_BLEND_COLOR_COMMAND_NV 0x000B
#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
#define LOCAL_GL_BLEND_DST 0x0BE0
#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_OES 0x80CA
#define LOCAL_GL_BLEND_DST_RGB 0x80C8
#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
#define LOCAL_GL_BLEND_DST_RGB_OES 0x80C8
#define LOCAL_GL_BLEND_EQUATION 0x8009
#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_OES 0x883D
#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
#define LOCAL_GL_BLEND_EQUATION_OES 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_OES 0x8009
#define LOCAL_GL_BLEND_OVERLAP_NV 0x9281
#define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define LOCAL_GL_BLEND_SRC 0x0BE1
#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_OES 0x80CB
#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_OES 0x80C9
#define LOCAL_GL_BLOCK_INDEX 0x92FD
#define LOCAL_GL_BLUE 0x1905
#define LOCAL_GL_BLUE_BIAS 0x0D1B
#define LOCAL_GL_BLUE_BITS 0x0D54
#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
#define LOCAL_GL_BLUE_INTEGER 0x8D96
#define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
#define LOCAL_GL_BLUE_NV 0x1905
#define LOCAL_GL_BLUE_SCALE 0x0D1A
#define LOCAL_GL_BOLD_BIT_NV 0x01
#define LOCAL_GL_BOOL 0x8B56
#define LOCAL_GL_BOOL_ARB 0x8B56
#define LOCAL_GL_BOOL_VEC2 0x8B57
#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
#define LOCAL_GL_BOOL_VEC3 0x8B58
#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
#define LOCAL_GL_BOOL_VEC4 0x8B59
#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
#define LOCAL_GL_BOUNDING_BOX_NV 0x908D
#define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define LOCAL_GL_BROWSER_DEFAULT_WEBGL 0x9244
#define LOCAL_GL_BUFFER 0x82E0
#define LOCAL_GL_BUFFER_ACCESS 0x88BB
#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
#define LOCAL_GL_BUFFER_ACCESS_FLAGS 0x911F
#define LOCAL_GL_BUFFER_ACCESS_OES 0x88BB
#define LOCAL_GL_BUFFER_BINDING 0x9302
#define LOCAL_GL_BUFFER_DATA_SIZE 0x9303
#define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define LOCAL_GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
#define LOCAL_GL_BUFFER_KHR 0x82E0
#define LOCAL_GL_BUFFER_MAPPED 0x88BC
#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
#define LOCAL_GL_BUFFER_MAPPED_OES 0x88BC
#define LOCAL_GL_BUFFER_MAP_LENGTH 0x9120
#define LOCAL_GL_BUFFER_MAP_OFFSET 0x9121
#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_OES 0x88BD
#define LOCAL_GL_BUFFER_OBJECT_APPLE 0x85B3
#define LOCAL_GL_BUFFER_OBJECT_EXT 0x9151
#define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define LOCAL_GL_BUFFER_SIZE 0x8764
#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
#define LOCAL_GL_BUFFER_STORAGE_FLAGS 0x8220
#define LOCAL_GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define LOCAL_GL_BUFFER_USAGE 0x8765
#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
#define LOCAL_GL_BUFFER_VARIABLE 0x92E5
#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
#define LOCAL_GL_BYTE 0x1400
#define LOCAL_GL_C3F_V3F 0x2A24
#define LOCAL_GL_C4F_N3F_V3F 0x2A26
#define LOCAL_GL_C4UB_V2F 0x2A22
#define LOCAL_GL_C4UB_V3F 0x2A23
#define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define LOCAL_GL_CAVEAT_SUPPORT 0x82B8
#define LOCAL_GL_CCW 0x0901
#define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define LOCAL_GL_CLAMP 0x2900
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR 0x891B
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define LOCAL_GL_CLAMP_READ_COLOR 0x891C
#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_EXT 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_NV 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_OES 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
#define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
#define LOCAL_GL_CLAMP_VERTEX_COLOR 0x891A
#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define LOCAL_GL_CLEAR 0x1500
#define LOCAL_GL_CLEAR_BUFFER 0x82B4
#define LOCAL_GL_CLEAR_TEXTURE 0x9365
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define LOCAL_GL_CLIENT_STORAGE_BIT 0x0200
#define LOCAL_GL_CLIENT_STORAGE_BIT_EXT 0x0200
#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define LOCAL_GL_CLIP_DEPTH_MODE 0x935D
#define LOCAL_GL_CLIP_DEPTH_MODE_EXT 0x935D
#define LOCAL_GL_CLIP_DISTANCE0 0x3000
#define LOCAL_GL_CLIP_DISTANCE0_APPLE 0x3000
#define LOCAL_GL_CLIP_DISTANCE0_EXT 0x3000
#define LOCAL_GL_CLIP_DISTANCE1 0x3001
#define LOCAL_GL_CLIP_DISTANCE1_APPLE 0x3001
#define LOCAL_GL_CLIP_DISTANCE1_EXT 0x3001
#define LOCAL_GL_CLIP_DISTANCE2 0x3002
#define LOCAL_GL_CLIP_DISTANCE2_APPLE 0x3002
#define LOCAL_GL_CLIP_DISTANCE2_EXT 0x3002
#define LOCAL_GL_CLIP_DISTANCE3 0x3003
#define LOCAL_GL_CLIP_DISTANCE3_APPLE 0x3003
#define LOCAL_GL_CLIP_DISTANCE3_EXT 0x3003
#define LOCAL_GL_CLIP_DISTANCE4 0x3004
#define LOCAL_GL_CLIP_DISTANCE4_APPLE 0x3004
#define LOCAL_GL_CLIP_DISTANCE4_EXT 0x3004
#define LOCAL_GL_CLIP_DISTANCE5 0x3005
#define LOCAL_GL_CLIP_DISTANCE5_APPLE 0x3005
#define LOCAL_GL_CLIP_DISTANCE5_EXT 0x3005
#define LOCAL_GL_CLIP_DISTANCE6 0x3006
#define LOCAL_GL_CLIP_DISTANCE6_APPLE 0x3006
#define LOCAL_GL_CLIP_DISTANCE6_EXT 0x3006
#define LOCAL_GL_CLIP_DISTANCE7 0x3007
#define LOCAL_GL_CLIP_DISTANCE7_APPLE 0x3007
#define LOCAL_GL_CLIP_DISTANCE7_EXT 0x3007
#define LOCAL_GL_CLIP_DISTANCE_NV 0x8C7A
#define LOCAL_GL_CLIP_FAR_HINT_PGI 0x1A221
#define LOCAL_GL_CLIP_NEAR_HINT_PGI 0x1A220
#define LOCAL_GL_CLIP_ORIGIN 0x935C
#define LOCAL_GL_CLIP_ORIGIN_EXT 0x935C
#define LOCAL_GL_CLIP_PLANE0 0x3000
#define LOCAL_GL_CLIP_PLANE0_IMG 0x3000
#define LOCAL_GL_CLIP_PLANE1 0x3001
#define LOCAL_GL_CLIP_PLANE1_IMG 0x3001
#define LOCAL_GL_CLIP_PLANE2 0x3002
#define LOCAL_GL_CLIP_PLANE2_IMG 0x3002
#define LOCAL_GL_CLIP_PLANE3 0x3003
#define LOCAL_GL_CLIP_PLANE3_IMG 0x3003
#define LOCAL_GL_CLIP_PLANE4 0x3004
#define LOCAL_GL_CLIP_PLANE4_IMG 0x3004
#define LOCAL_GL_CLIP_PLANE5 0x3005
#define LOCAL_GL_CLIP_PLANE5_IMG 0x3005
#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define LOCAL_GL_CLOSE_PATH_NV 0x00
#define LOCAL_GL_CMYKA_EXT 0x800D
#define LOCAL_GL_CMYK_EXT 0x800C
#define LOCAL_GL_CND0_ATI 0x896B
#define LOCAL_GL_CND_ATI 0x896A
#define LOCAL_GL_COEFF 0x0A00
#define LOCAL_GL_COLOR 0x1800
#define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
#define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
#define LOCAL_GL_COLORBURN 0x929A
#define LOCAL_GL_COLORBURN_KHR 0x929A
#define LOCAL_GL_COLORBURN_NV 0x929A
#define LOCAL_GL_COLORDODGE 0x9299
#define LOCAL_GL_COLORDODGE_KHR 0x9299
#define LOCAL_GL_COLORDODGE_NV 0x9299
#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define LOCAL_GL_COLOR_ARRAY 0x8076
#define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
#define LOCAL_GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_NV 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_NV 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT16 0x8CF0
#define LOCAL_GL_COLOR_ATTACHMENT17 0x8CF1
#define LOCAL_GL_COLOR_ATTACHMENT18 0x8CF2
#define LOCAL_GL_COLOR_ATTACHMENT19 0x8CF3
#define LOCAL_GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT20 0x8CF4
#define LOCAL_GL_COLOR_ATTACHMENT21 0x8CF5
#define LOCAL_GL_COLOR_ATTACHMENT22 0x8CF6
#define LOCAL_GL_COLOR_ATTACHMENT23 0x8CF7
#define LOCAL_GL_COLOR_ATTACHMENT24 0x8CF8
#define LOCAL_GL_COLOR_ATTACHMENT25 0x8CF9
#define LOCAL_GL_COLOR_ATTACHMENT26 0x8CFA
#define LOCAL_GL_COLOR_ATTACHMENT27 0x8CFB
#define LOCAL_GL_COLOR_ATTACHMENT28 0x8CFC
#define LOCAL_GL_COLOR_ATTACHMENT29 0x8CFD
#define LOCAL_GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT30 0x8CFE
#define LOCAL_GL_COLOR_ATTACHMENT31 0x8CFF
#define LOCAL_GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT_EXT 0x90F0
#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
#define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
#define LOCAL_GL_COLOR_COMPONENTS 0x8283
#define LOCAL_GL_COLOR_ENCODING 0x8296
#define LOCAL_GL_COLOR_EXT 0x1800
#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
#define LOCAL_GL_COLOR_INDEX 0x1900
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
#define LOCAL_GL_COLOR_INDEXES 0x1603
#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
#define LOCAL_GL_COLOR_MATERIAL 0x0B57
#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define LOCAL_GL_COLOR_MATRIX 0x80B1
#define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define LOCAL_GL_COLOR_RENDERABLE 0x8286
#define LOCAL_GL_COLOR_SAMPLES_NV 0x8E20
#define LOCAL_GL_COLOR_SUM 0x8458
#define LOCAL_GL_COLOR_SUM_ARB 0x8458
#define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
#define LOCAL_GL_COLOR_SUM_EXT 0x8458
#define LOCAL_GL_COLOR_TABLE 0x80D0
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
#define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
#define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
#define LOCAL_GL_COMBINE 0x8570
#define LOCAL_GL_COMBINE4_NV 0x8503
#define LOCAL_GL_COMBINER0_NV 0x8550
#define LOCAL_GL_COMBINER1_NV 0x8551
#define LOCAL_GL_COMBINER2_NV 0x8552
#define LOCAL_GL_COMBINER3_NV 0x8553
#define LOCAL_GL_COMBINER4_NV 0x8554
#define LOCAL_GL_COMBINER5_NV 0x8555
#define LOCAL_GL_COMBINER6_NV 0x8556
#define LOCAL_GL_COMBINER7_NV 0x8557
#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
#define LOCAL_GL_COMBINER_BIAS_NV 0x8549
#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define LOCAL_GL_COMBINER_INPUT_NV 0x8542
#define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
#define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
#define LOCAL_GL_COMBINER_SCALE_NV 0x8548
#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define LOCAL_GL_COMBINE_ALPHA 0x8572
#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
#define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
#define LOCAL_GL_COMBINE_ARB 0x8570
#define LOCAL_GL_COMBINE_EXT 0x8570
#define LOCAL_GL_COMBINE_RGB 0x8571
#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
#define LOCAL_GL_COMBINE_RGB_EXT 0x8571
#define LOCAL_GL_COMMAND_BARRIER_BIT 0x00000040
#define LOCAL_GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE 0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define LOCAL_GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define LOCAL_GL_COMPILE 0x1300
#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
#define LOCAL_GL_COMPILE_STATUS 0x8B81
#define LOCAL_GL_COMPLETION_STATUS_ARB 0x91B1
#define LOCAL_GL_COMPLETION_STATUS_KHR 0x91B1
#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define LOCAL_GL_COMPRESSED_R11_EAC 0x9270
#define LOCAL_GL_COMPRESSED_R11_EAC_OES 0x9270
#define LOCAL_GL_COMPRESSED_RED 0x8225
#define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define LOCAL_GL_COMPRESSED_RED_RGTC1 0x8DBB
#define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define LOCAL_GL_COMPRESSED_RG 0x8226
#define LOCAL_GL_COMPRESSED_RG11_EAC 0x9272
#define LOCAL_GL_COMPRESSED_RG11_EAC_OES 0x9272
#define LOCAL_GL_COMPRESSED_RGB 0x84ED
#define LOCAL_GL_COMPRESSED_RGB8_ETC2 0x9274
#define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES 0x9274
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276
#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES 0x9278
#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define LOCAL_GL_COMPRESSED_RG_RGTC2 0x8DBD
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES 0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES 0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define LOCAL_GL_COMPRESSED_SLUMINANCE 0x8C4A
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define LOCAL_GL_COMPRESSED_SRGB 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES 0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2 0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES 0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define LOCAL_GL_COMPUTE_SHADER 0x91B9
#define LOCAL_GL_COMPUTE_SHADER_BIT 0x00000020
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
#define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define LOCAL_GL_COMP_BIT_ATI 0x00000002
#define LOCAL_GL_CONDITION_SATISFIED 0x911C
#define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
#define LOCAL_GL_CONFORMANT_NV 0x9374
#define LOCAL_GL_CONIC_CURVE_TO_NV 0x1A
#define LOCAL_GL_CONJOINT_NV 0x9284
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define LOCAL_GL_CONSTANT 0x8576
#define LOCAL_GL_CONSTANT_ALPHA 0x8003
#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
#define LOCAL_GL_CONSTANT_ARB 0x8576
#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
#define LOCAL_GL_CONSTANT_BORDER 0x8151
#define LOCAL_GL_CONSTANT_BORDER_HP 0x8151
#define LOCAL_GL_CONSTANT_COLOR 0x8001
#define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
#define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
#define LOCAL_GL_CONSTANT_EXT 0x8576
#define LOCAL_GL_CONSTANT_NV 0x8576
#define LOCAL_GL_CONST_EYE_NV 0x86E5
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define LOCAL_GL_CONTEXT_FLAGS 0x821E
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define LOCAL_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define LOCAL_GL_CONTEXT_LOST 0x0507
#define LOCAL_GL_CONTEXT_LOST_KHR 0x0507
#define LOCAL_GL_CONTEXT_LOST_WEBGL 0x9242
#define LOCAL_GL_CONTEXT_PROFILE_MASK 0x9126
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define LOCAL_GL_CONTINUOUS_AMD 0x9007
#define LOCAL_GL_CONTRAST_NV 0x92A1
#define LOCAL_GL_CONVEX_HULL_NV 0x908B
#define LOCAL_GL_CONVOLUTION_1D 0x8010
#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
#define LOCAL_GL_CONVOLUTION_2D 0x8011
#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define LOCAL_GL_CONVOLUTION_HINT_SGIX 0x8316
#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
#define LOCAL_GL_CON_0_ATI 0x8941
#define LOCAL_GL_CON_10_ATI 0x894B
#define LOCAL_GL_CON_11_ATI 0x894C
#define LOCAL_GL_CON_12_ATI 0x894D
#define LOCAL_GL_CON_13_ATI 0x894E
#define LOCAL_GL_CON_14_ATI 0x894F
#define LOCAL_GL_CON_15_ATI 0x8950
#define LOCAL_GL_CON_16_ATI 0x8951
#define LOCAL_GL_CON_17_ATI 0x8952
#define LOCAL_GL_CON_18_ATI 0x8953
#define LOCAL_GL_CON_19_ATI 0x8954
#define LOCAL_GL_CON_1_ATI 0x8942
#define LOCAL_GL_CON_20_ATI 0x8955
#define LOCAL_GL_CON_21_ATI 0x8956
#define LOCAL_GL_CON_22_ATI 0x8957
#define LOCAL_GL_CON_23_ATI 0x8958
#define LOCAL_GL_CON_24_ATI 0x8959
#define LOCAL_GL_CON_25_ATI 0x895A
#define LOCAL_GL_CON_26_ATI 0x895B
#define LOCAL_GL_CON_27_ATI 0x895C
#define LOCAL_GL_CON_28_ATI 0x895D
#define LOCAL_GL_CON_29_ATI 0x895E
#define LOCAL_GL_CON_2_ATI 0x8943
#define LOCAL_GL_CON_30_ATI 0x895F
#define LOCAL_GL_CON_31_ATI 0x8960
#define LOCAL_GL_CON_3_ATI 0x8944
#define LOCAL_GL_CON_4_ATI 0x8945
#define LOCAL_GL_CON_5_ATI 0x8946
#define LOCAL_GL_CON_6_ATI 0x8947
#define LOCAL_GL_CON_7_ATI 0x8948
#define LOCAL_GL_CON_8_ATI 0x8949
#define LOCAL_GL_CON_9_ATI 0x894A
#define LOCAL_GL_COORD_REPLACE 0x8862
#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
#define LOCAL_GL_COORD_REPLACE_NV 0x8862
#define LOCAL_GL_COORD_REPLACE_OES 0x8862
#define LOCAL_GL_COPY 0x1503
#define LOCAL_GL_COPY_INVERTED 0x150C
#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
#define LOCAL_GL_COPY_READ_BUFFER 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36
#define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37
#define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
#define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
#define LOCAL_GL_COUNT_DOWN_NV 0x9089
#define LOCAL_GL_COUNT_UP_NV 0x9088
#define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define LOCAL_GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define LOCAL_GL_COVERAGE_AUTOMATIC_NV 0x8ED7
#define LOCAL_GL_COVERAGE_BUFFERS_NV 0x8ED3
#define LOCAL_GL_COVERAGE_BUFFER_BIT_NV 0x00008000
#define LOCAL_GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define LOCAL_GL_COVERAGE_COMPONENT_NV 0x8ED0
#define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define LOCAL_GL_COVERAGE_MODULATION_NV 0x9332
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#define LOCAL_GL_COVERAGE_SAMPLES_NV 0x8ED4
#define LOCAL_GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define LOCAL_GL_CUBIC_CURVE_TO_NV 0x0C
#define LOCAL_GL_CUBIC_EXT 0x8334
#define LOCAL_GL_CUBIC_HP 0x815F
#define LOCAL_GL_CUBIC_IMG 0x9139
#define LOCAL_GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
#define LOCAL_GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
#define LOCAL_GL_CULL_FACE 0x0B44
#define LOCAL_GL_CULL_FACE_MODE 0x0B45
#define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
#define LOCAL_GL_CULL_MODES_NV 0x86E0
#define LOCAL_GL_CULL_VERTEX_EXT 0x81AA
#define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define LOCAL_GL_CULL_VERTEX_IBM 103050
#define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
#define LOCAL_GL_CURRENT_BIT 0x00000001
#define LOCAL_GL_CURRENT_COLOR 0x0B00
#define LOCAL_GL_CURRENT_FOG_COORD 0x8453
#define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define LOCAL_GL_CURRENT_INDEX 0x0B01
#define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define LOCAL_GL_CURRENT_MATRIX_NV 0x8641
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define LOCAL_GL_CURRENT_NORMAL 0x0B02
#define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define LOCAL_GL_CURRENT_PALETTE_MATRIX_OES 0x8843
#define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
#define LOCAL_GL_CURRENT_QUERY 0x8865
#define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
#define LOCAL_GL_CURRENT_QUERY_EXT 0x8865
#define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
#define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
#define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
#define LOCAL_GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define LOCAL_GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
#define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
#define LOCAL_GL_CURRENT_TIME_NV 0x8E28
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2
#define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
#define LOCAL_GL_CW 0x0900
#define LOCAL_GL_D3D12_FENCE_VALUE_EXT 0x9595
#define LOCAL_GL_DARKEN 0x9297
#define LOCAL_GL_DARKEN_KHR 0x9297
#define LOCAL_GL_DARKEN_NV 0x9297
#define LOCAL_GL_DATA_BUFFER_AMD 0x9151
#define LOCAL_GL_DEBUG_ASSERT_MESA 0x875B
#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define LOCAL_GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#define LOCAL_GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#define LOCAL_GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#define LOCAL_GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#define LOCAL_GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#define LOCAL_GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#define LOCAL_GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#define LOCAL_GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define LOCAL_GL_DEBUG_LOGGED_MESSAGES 0x9145
#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define LOCAL_GL_DEBUG_OBJECT_MESA 0x8759
#define LOCAL_GL_DEBUG_OUTPUT 0x92E0
#define LOCAL_GL_DEBUG_OUTPUT_KHR 0x92E0
#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define LOCAL_GL_DEBUG_PRINT_MESA 0x875A
#define LOCAL_GL_DEBUG_SEVERITY_HIGH 0x9146
#define LOCAL_GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
#define LOCAL_GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define LOCAL_GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define LOCAL_GL_DEBUG_SEVERITY_LOW 0x9148
#define LOCAL_GL_DEBUG_SEVERITY_LOW_AMD 0x9148
#define LOCAL_GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define LOCAL_GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define LOCAL_GL_DEBUG_SOURCE_API 0x8246
#define LOCAL_GL_DEBUG_SOURCE_API_ARB 0x8246
#define LOCAL_GL_DEBUG_SOURCE_API_KHR 0x8246
#define LOCAL_GL_DEBUG_SOURCE_APPLICATION 0x824A
#define LOCAL_GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define LOCAL_GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define LOCAL_GL_DEBUG_SOURCE_OTHER 0x824B
#define LOCAL_GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define LOCAL_GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define LOCAL_GL_DEBUG_TYPE_ERROR 0x824C
#define LOCAL_GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define LOCAL_GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define LOCAL_GL_DEBUG_TYPE_MARKER 0x8268
#define LOCAL_GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define LOCAL_GL_DEBUG_TYPE_OTHER 0x8251
#define LOCAL_GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define LOCAL_GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define LOCAL_GL_DEBUG_TYPE_POP_GROUP 0x826A
#define LOCAL_GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define LOCAL_GL_DEBUG_TYPE_PORTABILITY 0x824F
#define LOCAL_GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define LOCAL_GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define LOCAL_GL_DECAL 0x2101
#define LOCAL_GL_DECODE_EXT 0x8A49
#define LOCAL_GL_DECR 0x1E03
#define LOCAL_GL_DECR_WRAP 0x8508
#define LOCAL_GL_DECR_WRAP_EXT 0x8508
#define LOCAL_GL_DECR_WRAP_OES 0x8508
#define LOCAL_GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
#define LOCAL_GL_DEFORMATIONS_MASK_SGIX 0x8196
#define LOCAL_GL_DELETE_STATUS 0x8B80
#define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define LOCAL_GL_DEPTH 0x1801
#define LOCAL_GL_DEPTH24_STENCIL8 0x88F0
#define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
#define LOCAL_GL_DEPTH24_STENCIL8_OES 0x88F0
#define LOCAL_GL_DEPTH32F_STENCIL8 0x8CAD
#define LOCAL_GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
#define LOCAL_GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define LOCAL_GL_DEPTH_ATTACHMENT_OES 0x8D00
#define LOCAL_GL_DEPTH_BIAS 0x0D1F
#define LOCAL_GL_DEPTH_BITS 0x0D56
#define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
#define LOCAL_GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define LOCAL_GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define LOCAL_GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define LOCAL_GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define LOCAL_GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define LOCAL_GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define LOCAL_GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define LOCAL_GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define LOCAL_GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
#define LOCAL_GL_DEPTH_CLAMP 0x864F
#define LOCAL_GL_DEPTH_CLAMP_EXT 0x864F
#define LOCAL_GL_DEPTH_CLAMP_FAR_AMD 0x901F
#define LOCAL_GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define LOCAL_GL_DEPTH_CLAMP_NV 0x864F
#define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
#define LOCAL_GL_DEPTH_COMPONENT 0x1902
#define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
#define LOCAL_GL_DEPTH_COMPONENT16_OES 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT24_OES 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
#define LOCAL_GL_DEPTH_COMPONENT32F 0x8CAC
#define LOCAL_GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
#define LOCAL_GL_DEPTH_COMPONENT32_OES 0x81A7
#define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define LOCAL_GL_DEPTH_COMPONENTS 0x8284
#define LOCAL_GL_DEPTH_EXT 0x1801
#define LOCAL_GL_DEPTH_FUNC 0x0B74
#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#define LOCAL_GL_DEPTH_RANGE 0x0B70
#define LOCAL_GL_DEPTH_RENDERABLE 0x8287
#define LOCAL_GL_DEPTH_SAMPLES_NV 0x932D
#define LOCAL_GL_DEPTH_SCALE 0x0D1E
#define LOCAL_GL_DEPTH_STENCIL 0x84F9
#define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
#define LOCAL_GL_DEPTH_STENCIL_MESA 0x8750
#define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9
#define LOCAL_GL_DEPTH_STENCIL_OES 0x84F9
#define LOCAL_GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define LOCAL_GL_DEPTH_TEST 0x0B71
#define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
#define LOCAL_GL_DETACHED_BUFFERS_NV 0x95AB
#define LOCAL_GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
#define LOCAL_GL_DETACHED_TEXTURES_NV 0x95AA
#define LOCAL_GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define LOCAL_GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define LOCAL_GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define LOCAL_GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define LOCAL_GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define LOCAL_GL_DEVICE_LUID_EXT 0x9599
#define LOCAL_GL_DEVICE_NODE_MASK_EXT 0x959A
#define LOCAL_GL_DEVICE_UUID_EXT 0x9597
#define LOCAL_GL_DIFFERENCE 0x929E
#define LOCAL_GL_DIFFERENCE_KHR 0x929E
#define LOCAL_GL_DIFFERENCE_NV 0x929E
#define LOCAL_GL_DIFFUSE 0x1201
#define LOCAL_GL_DISCARD_ATI 0x8763
#define LOCAL_GL_DISCARD_NV 0x8530
#define LOCAL_GL_DISCRETE_AMD 0x9006
#define LOCAL_GL_DISJOINT_NV 0x9283
#define LOCAL_GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define LOCAL_GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define LOCAL_GL_DISPLAY_LIST 0x82E7
#define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
#define LOCAL_GL_DISTANCE_ATTENUATION_SGIS 0x8129
#define LOCAL_GL_DITHER 0x0BD0
#define LOCAL_GL_DMP_PROGRAM_BINARY_DMP 0x9253
#define LOCAL_GL_DOMAIN 0x0A02
#define LOCAL_GL_DONT_CARE 0x1100
#define LOCAL_GL_DOT2_ADD_ATI 0x896C
#define LOCAL_GL_DOT3_ATI 0x8966
#define LOCAL_GL_DOT3_RGB 0x86AE
#define LOCAL_GL_DOT3_RGBA 0x86AF
#define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
#define LOCAL_GL_DOT3_RGBA_EXT 0x8741
#define LOCAL_GL_DOT3_RGBA_IMG 0x86AF
#define LOCAL_GL_DOT3_RGB_ARB 0x86AE
#define LOCAL_GL_DOT3_RGB_EXT 0x8740
#define LOCAL_GL_DOT4_ATI 0x8967
#define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define LOCAL_GL_DOT_PRODUCT_NV 0x86EC
#define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define LOCAL_GL_DOUBLE 0x140A
#define LOCAL_GL_DOUBLEBUFFER 0x0C32
#define LOCAL_GL_DOUBLE_EXT 0x140A
#define LOCAL_GL_DOUBLE_MAT2 0x8F46
#define LOCAL_GL_DOUBLE_MAT2_EXT 0x8F46
#define LOCAL_GL_DOUBLE_MAT2x3 0x8F49
#define LOCAL_GL_DOUBLE_MAT2x3_EXT 0x8F49
#define LOCAL_GL_DOUBLE_MAT2x4 0x8F4A
#define LOCAL_GL_DOUBLE_MAT2x4_EXT 0x8F4A
#define LOCAL_GL_DOUBLE_MAT3 0x8F47
#define LOCAL_GL_DOUBLE_MAT3_EXT 0x8F47
#define LOCAL_GL_DOUBLE_MAT3x2 0x8F4B
#define LOCAL_GL_DOUBLE_MAT3x2_EXT 0x8F4B
#define LOCAL_GL_DOUBLE_MAT3x4 0x8F4C
#define LOCAL_GL_DOUBLE_MAT3x4_EXT 0x8F4C
#define LOCAL_GL_DOUBLE_MAT4 0x8F48
#define LOCAL_GL_DOUBLE_MAT4_EXT 0x8F48
#define LOCAL_GL_DOUBLE_MAT4x2 0x8F4D
#define LOCAL_GL_DOUBLE_MAT4x2_EXT 0x8F4D
#define LOCAL_GL_DOUBLE_MAT4x3 0x8F4E
#define LOCAL_GL_DOUBLE_MAT4x3_EXT 0x8F4E
#define LOCAL_GL_DOUBLE_VEC2 0x8FFC
#define LOCAL_GL_DOUBLE_VEC2_EXT 0x8FFC
#define LOCAL_GL_DOUBLE_VEC3 0x8FFD
#define LOCAL_GL_DOUBLE_VEC3_EXT 0x8FFD
#define LOCAL_GL_DOUBLE_VEC4 0x8FFE
#define LOCAL_GL_DOUBLE_VEC4_EXT 0x8FFE
#define LOCAL_GL_DOWNSAMPLE_SCALES_IMG 0x913E
#define LOCAL_GL_DRAW_ARRAYS_COMMAND_NV 0x0003
#define LOCAL_GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#define LOCAL_GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
#define LOCAL_GL_DRAW_BUFFER 0x0C01
#define LOCAL_GL_DRAW_BUFFER0 0x8825
#define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
#define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
#define LOCAL_GL_DRAW_BUFFER0_EXT 0x8825
#define LOCAL_GL_DRAW_BUFFER0_NV 0x8825
#define LOCAL_GL_DRAW_BUFFER1 0x8826
#define LOCAL_GL_DRAW_BUFFER10 0x882F
#define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
#define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
#define LOCAL_GL_DRAW_BUFFER10_EXT 0x882F
#define LOCAL_GL_DRAW_BUFFER10_NV 0x882F
#define LOCAL_GL_DRAW_BUFFER11 0x8830
#define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
#define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
#define LOCAL_GL_DRAW_BUFFER11_EXT 0x8830
#define LOCAL_GL_DRAW_BUFFER11_NV 0x8830
#define LOCAL_GL_DRAW_BUFFER12 0x8831
#define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
#define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
#define LOCAL_GL_DRAW_BUFFER12_EXT 0x8831
#define LOCAL_GL_DRAW_BUFFER12_NV 0x8831
#define LOCAL_GL_DRAW_BUFFER13 0x8832
#define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
#define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
#define LOCAL_GL_DRAW_BUFFER13_EXT 0x8832
#define LOCAL_GL_DRAW_BUFFER13_NV 0x8832
#define LOCAL_GL_DRAW_BUFFER14 0x8833
#define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
#define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
#define LOCAL_GL_DRAW_BUFFER14_EXT 0x8833
#define LOCAL_GL_DRAW_BUFFER14_NV 0x8833
#define LOCAL_GL_DRAW_BUFFER15 0x8834
#define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
#define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
#define LOCAL_GL_DRAW_BUFFER15_EXT 0x8834
#define LOCAL_GL_DRAW_BUFFER15_NV 0x8834
#define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
#define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
#define LOCAL_GL_DRAW_BUFFER1_EXT 0x8826
#define LOCAL_GL_DRAW_BUFFER1_NV 0x8826
#define LOCAL_GL_DRAW_BUFFER2 0x8827
#define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
#define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
#define LOCAL_GL_DRAW_BUFFER2_EXT 0x8827
#define LOCAL_GL_DRAW_BUFFER2_NV 0x8827
#define LOCAL_GL_DRAW_BUFFER3 0x8828
#define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
#define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
#define LOCAL_GL_DRAW_BUFFER3_EXT 0x8828
#define LOCAL_GL_DRAW_BUFFER3_NV 0x8828
#define LOCAL_GL_DRAW_BUFFER4 0x8829
#define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
#define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
#define LOCAL_GL_DRAW_BUFFER4_EXT 0x8829
#define LOCAL_GL_DRAW_BUFFER4_NV 0x8829
#define LOCAL_GL_DRAW_BUFFER5 0x882A
#define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
#define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
#define LOCAL_GL_DRAW_BUFFER5_EXT 0x882A
#define LOCAL_GL_DRAW_BUFFER5_NV 0x882A
#define LOCAL_GL_DRAW_BUFFER6 0x882B
#define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
#define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
#define LOCAL_GL_DRAW_BUFFER6_EXT 0x882B
#define LOCAL_GL_DRAW_BUFFER6_NV 0x882B
#define LOCAL_GL_DRAW_BUFFER7 0x882C
#define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
#define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
#define LOCAL_GL_DRAW_BUFFER7_EXT 0x882C
#define LOCAL_GL_DRAW_BUFFER7_NV 0x882C
#define LOCAL_GL_DRAW_BUFFER8 0x882D
#define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
#define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
#define LOCAL_GL_DRAW_BUFFER8_EXT 0x882D
#define LOCAL_GL_DRAW_BUFFER8_NV 0x882D
#define LOCAL_GL_DRAW_BUFFER9 0x882E
#define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
#define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
#define LOCAL_GL_DRAW_BUFFER9_EXT 0x882E
#define LOCAL_GL_DRAW_BUFFER9_NV 0x882E
#define LOCAL_GL_DRAW_BUFFER_EXT 0x0C01
#define LOCAL_GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
#define LOCAL_GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#define LOCAL_GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#define LOCAL_GL_DRAW_FRAMEBUFFER 0x8CA9
#define LOCAL_GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define LOCAL_GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define LOCAL_GL_DRAW_FRAMEBUFFER_NV 0x8CA9
#define LOCAL_GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
#define LOCAL_GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define LOCAL_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define LOCAL_GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
#define LOCAL_GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
#define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
#define LOCAL_GL_DRIVER_UUID_EXT 0x9598
#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
#define LOCAL_GL_DSDT8_NV 0x8709
#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define LOCAL_GL_DSDT_MAG_NV 0x86F6
#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
#define LOCAL_GL_DSDT_NV 0x86F5
#define LOCAL_GL_DST_ALPHA 0x0304
#define LOCAL_GL_DST_ATOP_NV 0x928F
#define LOCAL_GL_DST_COLOR 0x0306
#define LOCAL_GL_DST_IN_NV 0x928B
#define LOCAL_GL_DST_NV 0x9287
#define LOCAL_GL_DST_OUT_NV 0x928D
#define LOCAL_GL_DST_OVER_NV 0x9289
#define LOCAL_GL_DS_BIAS_NV 0x8716
#define LOCAL_GL_DS_SCALE_NV 0x8710
#define LOCAL_GL_DT_BIAS_NV 0x8717
#define LOCAL_GL_DT_SCALE_NV 0x8711
#define LOCAL_GL_DU8DV8_ATI 0x877A
#define LOCAL_GL_DUAL_ALPHA12_SGIS 0x8112
#define LOCAL_GL_DUAL_ALPHA16_SGIS 0x8113
#define LOCAL_GL_DUAL_ALPHA4_SGIS 0x8110
#define LOCAL_GL_DUAL_ALPHA8_SGIS 0x8111
#define LOCAL_GL_DUAL_INTENSITY12_SGIS 0x811A
#define LOCAL_GL_DUAL_INTENSITY16_SGIS 0x811B
#define LOCAL_GL_DUAL_INTENSITY4_SGIS 0x8118
#define LOCAL_GL_DUAL_INTENSITY8_SGIS 0x8119
#define LOCAL_GL_DUAL_LUMINANCE12_SGIS 0x8116
#define LOCAL_GL_DUAL_LUMINANCE16_SGIS 0x8117
#define LOCAL_GL_DUAL_LUMINANCE4_SGIS 0x8114
#define LOCAL_GL_DUAL_LUMINANCE8_SGIS 0x8115
#define LOCAL_GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define LOCAL_GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define LOCAL_GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define LOCAL_GL_DUDV_ATI 0x8779
#define LOCAL_GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#define LOCAL_GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#define LOCAL_GL_DYNAMIC_ATI 0x8761
#define LOCAL_GL_DYNAMIC_COPY 0x88EA
#define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
#define LOCAL_GL_DYNAMIC_DRAW 0x88E8
#define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
#define LOCAL_GL_DYNAMIC_READ 0x88E9
#define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
#define LOCAL_GL_DYNAMIC_STORAGE_BIT 0x0100
#define LOCAL_GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
#define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000
#define LOCAL_GL_EDGE_FLAG 0x0B43
#define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
#define LOCAL_GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define LOCAL_GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define LOCAL_GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
#define LOCAL_GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
#define LOCAL_GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
#define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define LOCAL_GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define LOCAL_GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E
#define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D
#define LOCAL_GL_EMBOSS_MAP_NV 0x855F
#define LOCAL_GL_EMISSION 0x1600
#define LOCAL_GL_ENABLE_BIT 0x00002000
#define LOCAL_GL_EQUAL 0x0202
#define LOCAL_GL_EQUIV 0x1509
#define LOCAL_GL_ETC1_RGB8_OES 0x8D64
#define LOCAL_GL_ETC1_SRGB8_NV 0x88EE
#define LOCAL_GL_EVAL_2D_NV 0x86C0
#define LOCAL_GL_EVAL_BIT 0x00010000
#define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define LOCAL_GL_EXCLUSION 0x92A0
#define LOCAL_GL_EXCLUSION_KHR 0x92A0
#define LOCAL_GL_EXCLUSION_NV 0x92A0
#define LOCAL_GL_EXCLUSIVE_EXT 0x8F11
#define LOCAL_GL_EXP 0x0800
#define LOCAL_GL_EXP2 0x0801
#define LOCAL_GL_EXPAND_NEGATE_NV 0x8539
#define LOCAL_GL_EXPAND_NORMAL_NV 0x8538
#define LOCAL_GL_EXTENSIONS 0x1F03
#define LOCAL_GL_EXTERNAL_STORAGE_BIT_NVX 0x2000
#define LOCAL_GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
#define LOCAL_GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define LOCAL_GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define LOCAL_GL_EYE_LINEAR 0x2400
#define LOCAL_GL_EYE_LINEAR_NV 0x2400
#define LOCAL_GL_EYE_LINE_SGIS 0x81F6
#define LOCAL_GL_EYE_PLANE 0x2502
#define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define LOCAL_GL_EYE_POINT_SGIS 0x81F4
#define LOCAL_GL_EYE_RADIAL_NV 0x855B
#define LOCAL_GL_E_TIMES_F_NV 0x8531
#define LOCAL_GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
#define LOCAL_GL_FACTOR_MAX_AMD 0x901D
#define LOCAL_GL_FACTOR_MIN_AMD 0x901C
#define LOCAL_GL_FAILURE_NV 0x9030
#define LOCAL_GL_FALSE 0
#define LOCAL_GL_FASTEST 0x1101
#define LOCAL_GL_FEEDBACK 0x1C01
#define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define LOCAL_GL_FENCE_APPLE 0x8A0B
#define LOCAL_GL_FENCE_CONDITION_NV 0x84F4
#define LOCAL_GL_FENCE_STATUS_NV 0x84F3
#define LOCAL_GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define LOCAL_GL_FIELDS_NV 0x8E27
#define LOCAL_GL_FIELD_LOWER_NV 0x9023
#define LOCAL_GL_FIELD_UPPER_NV 0x9022
#define LOCAL_GL_FILE_NAME_NV 0x9074
#define LOCAL_GL_FILL 0x1B02
#define LOCAL_GL_FILL_NV 0x1B02
#define LOCAL_GL_FILL_RECTANGLE_NV 0x933C
#define LOCAL_GL_FILTER 0x829A
#define LOCAL_GL_FILTER4_SGIS 0x8146
#define LOCAL_GL_FIRST_TO_REST_NV 0x90AF
#define LOCAL_GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define LOCAL_GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define LOCAL_GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
#define LOCAL_GL_FIXED 0x140C
#define LOCAL_GL_FIXED_OES 0x140C
#define LOCAL_GL_FIXED_ONLY 0x891D
#define LOCAL_GL_FIXED_ONLY_ARB 0x891D
#define LOCAL_GL_FLAT 0x1D00
#define LOCAL_GL_FLOAT 0x1406
#define LOCAL_GL_FLOAT16_MAT2_AMD 0x91C5
#define LOCAL_GL_FLOAT16_MAT2x3_AMD 0x91C8
#define LOCAL_GL_FLOAT16_MAT2x4_AMD 0x91C9
#define LOCAL_GL_FLOAT16_MAT3_AMD 0x91C6
#define LOCAL_GL_FLOAT16_MAT3x2_AMD 0x91CA
#define LOCAL_GL_FLOAT16_MAT3x4_AMD 0x91CB
#define LOCAL_GL_FLOAT16_MAT4_AMD 0x91C7
#define LOCAL_GL_FLOAT16_MAT4x2_AMD 0x91CC
#define LOCAL_GL_FLOAT16_MAT4x3_AMD 0x91CD
#define LOCAL_GL_FLOAT16_NV 0x8FF8
#define LOCAL_GL_FLOAT16_VEC2_NV 0x8FF9
#define LOCAL_GL_FLOAT16_VEC3_NV 0x8FFA
#define LOCAL_GL_FLOAT16_VEC4_NV 0x8FFB
#define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define LOCAL_GL_FLOAT_MAT2 0x8B5A
#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
#define LOCAL_GL_FLOAT_MAT2x3 0x8B65
#define LOCAL_GL_FLOAT_MAT2x3_NV 0x8B65
#define LOCAL_GL_FLOAT_MAT2x4 0x8B66
#define LOCAL_GL_FLOAT_MAT2x4_NV 0x8B66
#define LOCAL_GL_FLOAT_MAT3 0x8B5B
#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
#define LOCAL_GL_FLOAT_MAT3x2 0x8B67
#define LOCAL_GL_FLOAT_MAT3x2_NV 0x8B67
#define LOCAL_GL_FLOAT_MAT3x4 0x8B68
#define LOCAL_GL_FLOAT_MAT3x4_NV 0x8B68
#define LOCAL_GL_FLOAT_MAT4 0x8B5C
#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
#define LOCAL_GL_FLOAT_MAT4x2 0x8B69
#define LOCAL_GL_FLOAT_MAT4x2_NV 0x8B69
#define LOCAL_GL_FLOAT_MAT4x3 0x8B6A
#define LOCAL_GL_FLOAT_MAT4x3_NV 0x8B6A
#define LOCAL_GL_FLOAT_R16_NV 0x8884
#define LOCAL_GL_FLOAT_R32_NV 0x8885
#define LOCAL_GL_FLOAT_RG16_NV 0x8886
#define LOCAL_GL_FLOAT_RG32_NV 0x8887
#define LOCAL_GL_FLOAT_RGB16_NV 0x8888
#define LOCAL_GL_FLOAT_RGB32_NV 0x8889
#define LOCAL_GL_FLOAT_RGBA16_NV 0x888A
#define LOCAL_GL_FLOAT_RGBA32_NV 0x888B
#define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E
#define LOCAL_GL_FLOAT_RGBA_NV 0x8883
#define LOCAL_GL_FLOAT_RGB_NV 0x8882
#define LOCAL_GL_FLOAT_RG_NV 0x8881
#define LOCAL_GL_FLOAT_R_NV 0x8880
#define LOCAL_GL_FLOAT_VEC2 0x8B50
#define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
#define LOCAL_GL_FLOAT_VEC3 0x8B51
#define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
#define LOCAL_GL_FLOAT_VEC4 0x8B52
#define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
#define LOCAL_GL_FOG 0x0B60
#define LOCAL_GL_FOG_BIT 0x00000080
#define LOCAL_GL_FOG_COLOR 0x0B66
#define LOCAL_GL_FOG_COORD 0x8451
#define LOCAL_GL_FOG_COORDINATE 0x8451
#define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
#define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define LOCAL_GL_FOG_COORD_ARRAY 0x8457
#define LOCAL_GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define LOCAL_GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define LOCAL_GL_FOG_COORD_ARRAY_POINTER 0x8456
#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define LOCAL_GL_FOG_COORD_ARRAY_TYPE 0x8454
#define LOCAL_GL_FOG_COORD_SRC 0x8450
#define LOCAL_GL_FOG_DENSITY 0x0B62
#define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A
#define LOCAL_GL_FOG_END 0x0B64
#define LOCAL_GL_FOG_FUNC_POINTS_SGIS 0x812B
#define LOCAL_GL_FOG_FUNC_SGIS 0x812A
#define LOCAL_GL_FOG_HINT 0x0C54
#define LOCAL_GL_FOG_INDEX 0x0B61
#define LOCAL_GL_FOG_MODE 0x0B65
#define LOCAL_GL_FOG_OFFSET_SGIX 0x8198
#define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define LOCAL_GL_FOG_START 0x0B63
#define LOCAL_GL_FONT_ASCENDER_BIT_NV 0x00200000
#define LOCAL_GL_FONT_DESCENDER_BIT_NV 0x00400000
#define LOCAL_GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#define LOCAL_GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define LOCAL_GL_FONT_HEIGHT_BIT_NV 0x00800000
#define LOCAL_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define LOCAL_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#define LOCAL_GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#define LOCAL_GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#define LOCAL_GL_FONT_UNAVAILABLE_NV 0x936A
#define LOCAL_GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define LOCAL_GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define LOCAL_GL_FONT_UNINTELLIGIBLE_NV 0x936B
#define LOCAL_GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#define LOCAL_GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#define LOCAL_GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#define LOCAL_GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#define LOCAL_GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define LOCAL_GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
#define LOCAL_GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
#define LOCAL_GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
#define LOCAL_GL_FRACTIONAL_EVEN 0x8E7C
#define LOCAL_GL_FRACTIONAL_EVEN_EXT 0x8E7C
#define LOCAL_GL_FRACTIONAL_EVEN_OES 0x8E7C
#define LOCAL_GL_FRACTIONAL_ODD 0x8E7B
#define LOCAL_GL_FRACTIONAL_ODD_EXT 0x8E7B
#define LOCAL_GL_FRACTIONAL_ODD_OES 0x8E7B
#define LOCAL_GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314
#define LOCAL_GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315
#define LOCAL_GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313
#define LOCAL_GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
#define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define LOCAL_GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
#define LOCAL_GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define LOCAL_GL_FRAGMENT_DEPTH 0x8452
#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
#define LOCAL_GL_FRAGMENT_INPUT_NV 0x936D
#define LOCAL_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define LOCAL_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
#define LOCAL_GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define LOCAL_GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define LOCAL_GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define LOCAL_GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define LOCAL_GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define LOCAL_GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define LOCAL_GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define LOCAL_GL_FRAGMENT_LIGHT7_SGIX 0x8413
#define LOCAL_GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
#define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
#define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
#define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define