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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLBlitHelper.h"
#include <d3d11.h>
#include "GLContextEGL.h"
#include "GLLibraryEGL.h"
#include "GPUVideoImage.h"
#include "ScopedGLHelpers.h"
#include "mozilla/layers/D3D11ShareHandleImage.h"
#include "mozilla/layers/D3D11YCbCrImage.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {
namespace gl {
#define NOTE_IF_FALSE(expr) \
do { \
if (!(expr)) { \
gfxCriticalNote << "NOTE_IF_FALSE: " << #expr; \
} \
} while (false)
static EGLStreamKHR StreamFromD3DTexture(EglDisplay* const egl,
ID3D11Texture2D* const texD3D,
const EGLAttrib* const postAttribs) {
if (!egl->IsExtensionSupported(
EGLExtension::NV_stream_consumer_gltexture_yuv) ||
!egl->IsExtensionSupported(
EGLExtension::ANGLE_stream_producer_d3d_texture)) {
return 0;
}
const auto stream = egl->fCreateStreamKHR(nullptr);
MOZ_ASSERT(stream);
if (!stream) return 0;
bool ok = true;
NOTE_IF_FALSE(ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV(
stream, nullptr)));
NOTE_IF_FALSE(
ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(stream, nullptr)));
NOTE_IF_FALSE(
ok &= bool(egl->fStreamPostD3DTextureANGLE(stream, texD3D, postAttribs)));
if (ok) return stream;
(void)egl->fDestroyStreamKHR(stream);
return 0;
}
static RefPtr<ID3D11Texture2D> OpenSharedTexture(ID3D11Device* const d3d,
const WindowsHandle handle) {
RefPtr<ID3D11Texture2D> tex;
auto hr =
d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
if (FAILED(hr)) {
gfxCriticalError() << "Error code from OpenSharedResource: "
<< gfx::hexa(hr);
return nullptr;
}
return tex;
}
// -------------------------------------
class BindAnglePlanes final {
const GLBlitHelper& mParent;
const uint8_t mNumPlanes;
const ScopedSaveMultiTex mMultiTex;
GLuint mTempTexs[3];
EGLStreamKHR mStreams[3];
RefPtr<IDXGIKeyedMutex> mMutexList[3];
bool mSuccess;
public:
BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes,
const RefPtr<ID3D11Texture2D>* const texD3DList,
const EGLAttrib* const* postAttribsList = nullptr)
: mParent(*parent),
mNumPlanes(numPlanes),
mMultiTex(mParent.mGL, mNumPlanes, LOCAL_GL_TEXTURE_EXTERNAL),
mTempTexs{0},
mStreams{0},
mSuccess(true) {
MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3);
const auto& gl = mParent.mGL;
const auto& gle = GLContextEGL::Cast(gl);
const auto& egl = gle->mEgl;
gl->fGenTextures(numPlanes, mTempTexs);
for (uint8_t i = 0; i < mNumPlanes; i++) {
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]);
const EGLAttrib* postAttribs = nullptr;
if (postAttribsList) {
postAttribs = postAttribsList[i];
}
mStreams[i] = StreamFromD3DTexture(egl.get(), texD3DList[i], postAttribs);
mSuccess &= bool(mStreams[i]);
}
if (mSuccess) {
for (uint8_t i = 0; i < mNumPlanes; i++) {
NOTE_IF_FALSE(egl->fStreamConsumerAcquireKHR(mStreams[i]));
auto& mutex = mMutexList[i];
texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex,
(void**)getter_AddRefs(mutex));
if (mutex) {
const auto hr = mutex->AcquireSync(0, 100);
if (FAILED(hr)) {
NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex.");
mSuccess = false;
}
}
}
}
}
~BindAnglePlanes() {
const auto& gl = mParent.mGL;
const auto& gle = GLContextEGL::Cast(gl);
const auto& egl = gle->mEgl;
if (mSuccess) {
for (uint8_t i = 0; i < mNumPlanes; i++) {
NOTE_IF_FALSE(egl->fStreamConsumerReleaseKHR(mStreams[i]));
if (mMutexList[i]) {
mMutexList[i]->ReleaseSync(0);
}
}
}
for (uint8_t i = 0; i < mNumPlanes; i++) {
(void)egl->fDestroyStreamKHR(mStreams[i]);
}
gl->fDeleteTextures(mNumPlanes, mTempTexs);
}
const bool& Success() const { return mSuccess; }
};
// -------------------------------------
ID3D11Device* GLBlitHelper::GetD3D11() const {
if (mD3D11) return mD3D11;
if (!mGL->IsANGLE()) return nullptr;
const auto& gle = GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
EGLDeviceEXT deviceEGL = 0;
NOTE_IF_FALSE(egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT,
(EGLAttrib*)&deviceEGL));
if (!egl->mLib->fQueryDeviceAttribEXT(
deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE,
(EGLAttrib*)(ID3D11Device**)getter_AddRefs(mD3D11))) {
MOZ_ASSERT(false, "d3d9?");
return nullptr;
}
return mD3D11;
}
// -------------------------------------
bool GLBlitHelper::BlitImage(layers::D3D11ShareHandleImage* const srcImage,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const {
const auto& data = srcImage->GetData();
if (!data) return false;
layers::SurfaceDescriptorD3D10 desc;
if (!data->SerializeSpecific(&desc)) return false;
return BlitDescriptor(desc, destSize, destOrigin);
}
// -------------------------------------
bool GLBlitHelper::BlitImage(layers::D3D11TextureIMFSampleImage* const srcImage,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const {
const auto& data = srcImage->GetData();
if (!data) return false;
layers::SurfaceDescriptorD3D10 desc;
if (!data->SerializeSpecific(&desc)) return false;
return BlitDescriptor(desc, destSize, destOrigin);
}
// -------------------------------------
bool GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const {
const auto& data = srcImage->GetData();
if (!data) return false;
const WindowsHandle handles[3] = {(WindowsHandle)data->mHandles[0],
(WindowsHandle)data->mHandles[1],
(WindowsHandle)data->mHandles[2]};
return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->GetYSize(),
srcImage->GetCbCrSize(), srcImage->mColorSpace,
destSize, destOrigin);
}
// -------------------------------------
bool GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const {
const auto& d3d = GetD3D11();
if (!d3d) return false;
const auto& handle = desc.handle();
const auto& gpuProcessTextureId = desc.gpuProcessTextureId();
const auto& arrayIndex = desc.arrayIndex();
const auto& format = desc.format();
const auto& clipSize = desc.size();
const auto srcOrigin = OriginPos::BottomLeft;
const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
const auto colorSpace = desc.yUVColorSpace();
if (format != gfx::SurfaceFormat::NV12 &&
format != gfx::SurfaceFormat::P010 &&
format != gfx::SurfaceFormat::P016) {
gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: "
<< uint32_t(format);
return false;
}
RefPtr<ID3D11Texture2D> tex;
if (gpuProcessTextureId.isSome()) {
auto* textureMap = layers::GpuProcessD3D11TextureMap::Get();
if (textureMap) {
Maybe<HANDLE> handle =
textureMap->GetSharedHandleOfCopiedTexture(gpuProcessTextureId.ref());
if (handle.isSome()) {
tex = OpenSharedTexture(d3d, (WindowsHandle)handle.ref());
}
}
} else {
tex = OpenSharedTexture(d3d, handle);
}
if (!tex) {
MOZ_GL_ASSERT(mGL, false); // Get a nullptr from OpenSharedResource.
return false;
}
const RefPtr<ID3D11Texture2D> texList[2] = {tex, tex};
const EGLAttrib postAttribs0[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0,
LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE,
static_cast<EGLAttrib>(arrayIndex),
LOCAL_EGL_NONE};
const EGLAttrib postAttribs1[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1,
LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE,
static_cast<EGLAttrib>(arrayIndex),
LOCAL_EGL_NONE};
const EGLAttrib* const postAttribsList[2] = {postAttribs0, postAttribs1};
// /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12.
// return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin);
const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList);
if (!bindPlanes.Success()) {
MOZ_GL_ASSERT(mGL, false); // BindAnglePlanes failed.
return false;
}
D3D11_TEXTURE2D_DESC texDesc = {0};
tex->GetDesc(&texDesc);
const gfx::IntSize ySize(texDesc.Width, texDesc.Height);
const gfx::IntSize divisors(2, 2);
MOZ_ASSERT(ySize.width % divisors.width == 0);
MOZ_ASSERT(ySize.height % divisors.height == 0);
const gfx::IntSize uvSize(ySize.width / divisors.width,
ySize.height / divisors.height);
const bool yFlip = destOrigin != srcOrigin;
const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip,
destSize, Nothing()};
const DrawBlitProg::YUVArgs yuvArgs = {
SubRectMat3(clipRect, uvSize, divisors), colorSpace};
const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_NV12});
prog->Draw(baseArgs, &yuvArgs);
return true;
}
bool GLBlitHelper::BlitDescriptor(
const layers::SurfaceDescriptorDXGIYCbCr& desc,
const gfx::IntSize& destSize, const OriginPos destOrigin) const {
const auto& clipSize = desc.size();
const auto& ySize = desc.sizeY();
const auto& uvSize = desc.sizeCbCr();
const auto& colorSpace = desc.yUVColorSpace();
const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
const WindowsHandle handles[3] = {desc.handleY(), desc.handleCb(),
desc.handleCr()};
return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize,
destOrigin);
}
// --
bool GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
const gfx::IntRect& clipRect,
const gfx::IntSize& ySize,
const gfx::IntSize& uvSize,
const gfx::YUVColorSpace colorSpace,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const {
const auto& d3d = GetD3D11();
if (!d3d) return false;
const auto srcOrigin = OriginPos::BottomLeft;
gfx::IntSize divisors;
if (!GuessDivisors(ySize, uvSize, &divisors)) return false;
const RefPtr<ID3D11Texture2D> texList[3] = {
OpenSharedTexture(d3d, handleList[0]),
OpenSharedTexture(d3d, handleList[1]),
OpenSharedTexture(d3d, handleList[2])};
const BindAnglePlanes bindPlanes(this, 3, texList);
const bool yFlip = destOrigin != srcOrigin;
const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip,
destSize, Nothing()};
const DrawBlitProg::YUVArgs yuvArgs = {
SubRectMat3(clipRect, uvSize, divisors), colorSpace};
const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_PlanarYUV});
prog->Draw(baseArgs, &yuvArgs);
return true;
}
} // namespace gl
} // namespace mozilla