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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationESEXT_autogen.h:
// Validation functions for the OpenGL ES extension entry points.
#ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
#define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
#include "common/PackedEnums.h"
#include "common/entry_points_enum_autogen.h"
namespace gl
{
class Context;
// GL_AMD_performance_monitor
bool ValidateBeginPerfMonitorAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint monitor);
bool ValidateDeletePerfMonitorsAMD(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const GLuint *monitors);
bool ValidateEndPerfMonitorAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint monitor);
bool ValidateGenPerfMonitorsAMD(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const GLuint *monitors);
bool ValidateGetPerfMonitorCounterDataAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint monitor,
GLenum pname,
GLsizei dataSize,
const GLuint *data,
const GLint *bytesWritten);
bool ValidateGetPerfMonitorCounterInfoAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint group,
GLuint counter,
GLenum pname,
const void *data);
bool ValidateGetPerfMonitorCounterStringAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint group,
GLuint counter,
GLsizei bufSize,
const GLsizei *length,
const GLchar *counterString);
bool ValidateGetPerfMonitorCountersAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint group,
const GLint *numCounters,
const GLint *maxActiveCounters,
GLsizei counterSize,
const GLuint *counters);
bool ValidateGetPerfMonitorGroupStringAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint group,
GLsizei bufSize,
const GLsizei *length,
const GLchar *groupString);
bool ValidateGetPerfMonitorGroupsAMD(const Context *context,
angle::EntryPoint entryPoint,
const GLint *numGroups,
GLsizei groupsSize,
const GLuint *groups);
bool ValidateSelectPerfMonitorCountersAMD(const Context *context,
angle::EntryPoint entryPoint,
GLuint monitor,
GLboolean enable,
GLuint group,
GLint numCounters,
const GLuint *counterList);
// GL_ANDROID_extension_pack_es31a
// GL_ANGLE_base_vertex_base_instance
bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLint first,
GLsizei count,
GLsizei instanceCount,
GLuint baseInstance);
bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const GLvoid *indices,
GLsizei instanceCount,
GLint baseVertex,
GLuint baseInstance);
bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount);
bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount);
// GL_ANGLE_copy_texture_3d
bool ValidateCopyTexture3DANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureID sourceIdPacked,
GLint sourceLevel,
TextureTarget destTargetPacked,
TextureID destIdPacked,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCopySubTexture3DANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureID sourceIdPacked,
GLint sourceLevel,
TextureTarget destTargetPacked,
TextureID destIdPacked,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLint width,
GLint height,
GLint depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
// GL_ANGLE_depth_texture
// GL_ANGLE_framebuffer_blit
bool ValidateBlitFramebufferANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
// GL_ANGLE_framebuffer_multisample
bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// GL_ANGLE_get_image
bool ValidateGetTexImageANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum format,
GLenum type,
const void *pixels);
bool ValidateGetCompressedTexImageANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
const void *pixels);
bool ValidateGetRenderbufferImageANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum format,
GLenum type,
const void *pixels);
// GL_ANGLE_get_tex_level_parameter
bool ValidateGetTexLevelParameterivANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum pname,
const GLint *params);
bool ValidateGetTexLevelParameterfvANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum pname,
const GLfloat *params);
// GL_ANGLE_instanced_arrays
bool ValidateDrawArraysInstancedANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLint first,
GLsizei count,
GLsizei primcount);
bool ValidateDrawElementsInstancedANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount);
bool ValidateVertexAttribDivisorANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLuint divisor);
// GL_ANGLE_logic_op
bool ValidateLogicOpANGLE(const Context *context,
angle::EntryPoint entryPoint,
LogicalOperation opcodePacked);
// GL_ANGLE_memory_object_flags
bool ValidateTexStorageMemFlags2DANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext);
bool ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext);
bool ValidateTexStorageMemFlags3DANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext);
bool ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext);
// GL_ANGLE_memory_object_fuchsia
bool ValidateImportMemoryZirconHandleANGLE(const Context *context,
angle::EntryPoint entryPoint,
MemoryObjectID memoryPacked,
GLuint64 size,
HandleType handleTypePacked,
GLuint handle);
// GL_ANGLE_multi_draw
bool ValidateMultiDrawArraysANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount);
bool ValidateMultiDrawArraysInstancedANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount);
bool ValidateMultiDrawElementsANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
GLsizei drawcount);
bool ValidateMultiDrawElementsInstancedANGLE(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount);
// GL_ANGLE_pack_reverse_row_order
// GL_ANGLE_program_binary
// GL_ANGLE_provoking_vertex
bool ValidateProvokingVertexANGLE(const Context *context,
angle::EntryPoint entryPoint,
ProvokingVertexConvention modePacked);
// GL_ANGLE_request_extension
bool ValidateRequestExtensionANGLE(const Context *context,
angle::EntryPoint entryPoint,
const GLchar *name);
bool ValidateDisableExtensionANGLE(const Context *context,
angle::EntryPoint entryPoint,
const GLchar *name);
// GL_ANGLE_robust_client_memory
bool ValidateGetBooleanvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLboolean *params);
bool ValidateGetBufferParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetFloatvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetIntegervRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *data);
bool ValidateGetProgramivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetShaderivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID shaderPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetTexParameterfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetTexParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetUniformfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetUniformivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetVertexAttribfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetVertexAttribivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
void *const *pointer);
bool ValidateReadPixelsRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const GLsizei *length,
const GLsizei *columns,
const GLsizei *rows,
const void *pixels);
bool ValidateTexImage2DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexParameterfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLfloat *params);
bool ValidateTexParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params);
bool ValidateTexSubImage2DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexImage3DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexSubImage3DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateCompressedTexImage2DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLsizei xoffset,
GLsizei yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexImage3DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateGetQueryivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
QueryType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetQueryObjectuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateGetBufferPointervRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
void *const *params);
bool ValidateGetIntegeri_vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index,
GLsizei bufSize,
const GLsizei *length,
const GLint *data);
bool ValidateGetInternalformativRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetVertexAttribIivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateGetUniformuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformBlockIndex uniformBlockIndexPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetInteger64vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint64 *data);
bool ValidateGetInteger64i_vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index,
GLsizei bufSize,
const GLsizei *length,
const GLint64 *data);
bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint64 *params);
bool ValidateSamplerParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLuint pname,
GLsizei bufSize,
const GLint *param);
bool ValidateSamplerParameterfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLfloat *param);
bool ValidateGetSamplerParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetBooleani_vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index,
GLsizei bufSize,
const GLsizei *length,
const GLboolean *data);
bool ValidateGetMultisamplefvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLuint index,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *val);
bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
void *const *params);
bool ValidateReadnPixelsRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const GLsizei *length,
const GLsizei *columns,
const GLsizei *rows,
const void *data);
bool ValidateGetnUniformfvRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLfloat *params);
bool ValidateGetnUniformivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetnUniformuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateTexParameterIivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params);
bool ValidateTexParameterIuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLuint *params);
bool ValidateGetTexParameterIivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetTexParameterIuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateSamplerParameterIivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLint *param);
bool ValidateSamplerParameterIuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLuint *param);
bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLuint *params);
bool ValidateGetQueryObjectivRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint *params);
bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLint64 *params);
bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
GLsizei bufSize,
const GLsizei *length,
const GLuint64 *params);
// GL_ANGLE_robust_resource_initialization
// GL_ANGLE_semaphore_fuchsia
bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
HandleType handleTypePacked,
GLuint handle);
// GL_ANGLE_shader_pixel_local_storage
bool ValidateFramebufferMemorylessPixelLocalStorageANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLint plane,
GLenum internalformat);
bool ValidateFramebufferTexturePixelLocalStorageANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLint plane,
TextureID backingtexturePacked,
GLint level,
GLint layer);
bool ValidateBeginPixelLocalStorageANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLsizei planes,
const GLenum *loadops,
const void *cleardata);
bool ValidateEndPixelLocalStorageANGLE(const Context *context, angle::EntryPoint entryPoint);
bool ValidatePixelLocalStorageBarrierANGLE(const Context *context, angle::EntryPoint entryPoint);
// GL_ANGLE_texture_compression_dxt3
// GL_ANGLE_texture_compression_dxt5
// GL_ANGLE_texture_external_update
bool ValidateTexImage2DExternalANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type);
bool ValidateInvalidateTextureANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked);
// GL_ANGLE_texture_multisample
bool ValidateTexStorage2DMultisampleANGLE(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
bool ValidateGetMultisamplefvANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLuint index,
const GLfloat *val);
bool ValidateSampleMaskiANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint maskNumber,
GLbitfield mask);
// GL_ANGLE_texture_usage
// GL_ANGLE_translated_shader_source
bool ValidateGetTranslatedShaderSourceANGLE(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID shaderPacked,
GLsizei bufSize,
const GLsizei *length,
const GLchar *source);
// GL_ANGLE_vulkan_image
bool ValidateAcquireTexturesANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint numTextures,
const TextureID *texturesPacked,
const GLenum *layouts);
bool ValidateReleaseTexturesANGLE(const Context *context,
angle::EntryPoint entryPoint,
GLuint numTextures,
const TextureID *texturesPacked,
const GLenum *layouts);
// GL_APPLE_clip_distance
// GL_ARB_sync
// GL_CHROMIUM_bind_uniform_location
bool ValidateBindUniformLocationCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
const GLchar *name);
// GL_CHROMIUM_copy_compressed_texture
bool ValidateCompressedCopyTextureCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
TextureID sourceIdPacked,
TextureID destIdPacked);
// GL_CHROMIUM_copy_texture
bool ValidateCopyTextureCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
TextureID sourceIdPacked,
GLint sourceLevel,
TextureTarget destTargetPacked,
TextureID destIdPacked,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCopySubTextureCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
TextureID sourceIdPacked,
GLint sourceLevel,
TextureTarget destTargetPacked,
TextureID destIdPacked,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLint width,
GLint height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
// GL_CHROMIUM_framebuffer_mixed_samples
bool ValidateCoverageModulationCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
GLenum components);
// GL_CHROMIUM_lose_context
bool ValidateLoseContextCHROMIUM(const Context *context,
angle::EntryPoint entryPoint,
GraphicsResetStatus currentPacked,
GraphicsResetStatus otherPacked);
// GL_EXT_EGL_image_array
// GL_EXT_EGL_image_storage
bool ValidateEGLImageTargetTexStorageEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLeglImageOES image,
const GLint *attrib_list);
bool ValidateEGLImageTargetTextureStorageEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint texture,
GLeglImageOES image,
const GLint *attrib_list);
// GL_EXT_YUV_target
// GL_EXT_base_instance
bool ValidateDrawArraysInstancedBaseInstanceEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLint first,
GLsizei count,
GLsizei instancecount,
GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseInstanceEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseVertexBaseInstanceEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseinstance);
// GL_EXT_blend_func_extended
bool ValidateBindFragDataLocationEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLuint color,
const GLchar *name);
bool ValidateBindFragDataLocationIndexedEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLuint colorNumber,
GLuint index,
const GLchar *name);
bool ValidateGetFragDataIndexEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
const GLchar *name);
bool ValidateGetProgramResourceLocationIndexEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLenum programInterface,
const GLchar *name);
// GL_EXT_blend_minmax
// GL_EXT_buffer_storage
bool ValidateBufferStorageEXT(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLsizeiptr size,
const void *data,
GLbitfield flags);
// GL_EXT_clip_control
bool ValidateClipControlEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum origin,
GLenum depth);
// GL_EXT_clip_cull_distance
// GL_EXT_color_buffer_float
// GL_EXT_color_buffer_half_float
// GL_EXT_copy_image
bool ValidateCopyImageSubDataEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
// GL_EXT_debug_label
bool ValidateGetObjectLabelEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum type,
GLuint object,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label);
bool ValidateLabelObjectEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum type,
GLuint object,
GLsizei length,
const GLchar *label);
// GL_EXT_debug_marker
bool ValidateInsertEventMarkerEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei length,
const GLchar *marker);
bool ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint);
bool ValidatePushGroupMarkerEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei length,
const GLchar *marker);
// GL_EXT_discard_framebuffer
bool ValidateDiscardFramebufferEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLsizei numAttachments,
const GLenum *attachments);
// GL_EXT_disjoint_timer_query
bool ValidateBeginQueryEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryType targetPacked,
QueryID idPacked);
bool ValidateDeleteQueriesEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const QueryID *idsPacked);
bool ValidateEndQueryEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryType targetPacked);
bool ValidateGenQueriesEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const QueryID *idsPacked);
bool ValidateGetInteger64vEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
const GLint64 *data);
bool ValidateGetQueryObjecti64vEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
const GLint64 *params);
bool ValidateGetQueryObjectivEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
const GLint *params);
bool ValidateGetQueryObjectui64vEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
const GLuint64 *params);
bool ValidateGetQueryObjectuivEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
GLenum pname,
const GLuint *params);
bool ValidateGetQueryivEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateIsQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked);
bool ValidateQueryCounterEXT(const Context *context,
angle::EntryPoint entryPoint,
QueryID idPacked,
QueryType targetPacked);
// GL_EXT_draw_buffers
bool ValidateDrawBuffersEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const GLenum *bufs);
// GL_EXT_draw_buffers_indexed
bool ValidateBlendEquationSeparateiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha);
bool ValidateBlendEquationiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum mode);
bool ValidateBlendFuncSeparateiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
bool ValidateBlendFunciEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum src,
GLenum dst);
bool ValidateColorMaskiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a);
bool ValidateDisableiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
bool ValidateEnableiEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
bool ValidateIsEnablediEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
// GL_EXT_draw_elements_base_vertex
bool ValidateDrawElementsBaseVertexEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex);
bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex);
bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex);
bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
const GLint *basevertex);
// GL_EXT_external_buffer
bool ValidateBufferStorageExternalEXT(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr size,
GLeglClientBufferEXT clientBuffer,
GLbitfield flags);
bool ValidateNamedBufferStorageExternalEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint buffer,
GLintptr offset,
GLsizeiptr size,
GLeglClientBufferEXT clientBuffer,
GLbitfield flags);
// GL_EXT_float_blend
// GL_EXT_geometry_shader
bool ValidateFramebufferTextureEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureID texturePacked,
GLint level);
// GL_EXT_gpu_shader5
// GL_EXT_instanced_arrays
bool ValidateDrawArraysInstancedEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLint start,
GLsizei count,
GLsizei primcount);
bool ValidateDrawElementsInstancedEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount);
bool ValidateVertexAttribDivisorEXT(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLuint divisor);
// GL_EXT_map_buffer_range
bool ValidateFlushMappedBufferRangeEXT(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr length);
bool ValidateMapBufferRangeEXT(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
// GL_EXT_memory_object
bool ValidateBufferStorageMemEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizeiptr size,
MemoryObjectID memoryPacked,
GLuint64 offset);
bool ValidateCreateMemoryObjectsEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const MemoryObjectID *memoryObjectsPacked);
bool ValidateDeleteMemoryObjectsEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const MemoryObjectID *memoryObjectsPacked);
bool ValidateGetMemoryObjectParameterivEXT(const Context *context,
angle::EntryPoint entryPoint,
MemoryObjectID memoryObjectPacked,
GLenum pname,
const GLint *params);
bool ValidateGetUnsignedBytevEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
const GLubyte *data);
bool ValidateGetUnsignedBytei_vEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index,
const GLubyte *data);
bool ValidateIsMemoryObjectEXT(const Context *context,
angle::EntryPoint entryPoint,
MemoryObjectID memoryObjectPacked);
bool ValidateMemoryObjectParameterivEXT(const Context *context,
angle::EntryPoint entryPoint,
MemoryObjectID memoryObjectPacked,
GLenum pname,
const GLint *params);
bool ValidateTexStorageMem2DEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
MemoryObjectID memoryPacked,
GLuint64 offset);
bool ValidateTexStorageMem2DMultisampleEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset);
bool ValidateTexStorageMem3DEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
MemoryObjectID memoryPacked,
GLuint64 offset);
bool ValidateTexStorageMem3DMultisampleEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset);
// GL_EXT_memory_object_fd
bool ValidateImportMemoryFdEXT(const Context *context,
angle::EntryPoint entryPoint,
MemoryObjectID memoryPacked,
GLuint64 size,
HandleType handleTypePacked,
GLint fd);
// GL_EXT_multi_draw_indirect
bool ValidateMultiDrawArraysIndirectEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
const void *indirect,
GLsizei drawcount,
GLsizei stride);
bool ValidateMultiDrawElementsIndirectEXT(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
DrawElementsType typePacked,
const void *indirect,
GLsizei drawcount,
GLsizei stride);
// GL_EXT_multisampled_render_to_texture
bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureTarget textargetPacked,
TextureID texturePacked,
GLint level,
GLsizei samples);
bool ValidateRenderbufferStorageMultisampleEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// GL_EXT_multisampled_render_to_texture2
// GL_EXT_occlusion_query_boolean
// GL_EXT_primitive_bounding_box
bool ValidatePrimitiveBoundingBoxEXT(const Context *context,
angle::EntryPoint entryPoint,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW);
// GL_EXT_protected_textures
// GL_EXT_pvrtc_sRGB
// GL_EXT_read_format_bgra
// GL_EXT_robustness
bool ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint);
bool ValidateGetnUniformfvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLfloat *params);
bool ValidateGetnUniformivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
const GLint *params);
bool ValidateReadnPixelsEXT(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *data);
// GL_EXT_sRGB
// GL_EXT_sRGB_write_control
// GL_EXT_semaphore
bool ValidateDeleteSemaphoresEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const SemaphoreID *semaphoresPacked);
bool ValidateGenSemaphoresEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const SemaphoreID *semaphoresPacked);
bool ValidateGetSemaphoreParameterui64vEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
GLenum pname,
const GLuint64 *params);
bool ValidateIsSemaphoreEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked);
bool ValidateSemaphoreParameterui64vEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
GLenum pname,
const GLuint64 *params);
bool ValidateSignalSemaphoreEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
GLuint numBufferBarriers,
const BufferID *buffersPacked,
GLuint numTextureBarriers,
const TextureID *texturesPacked,
const GLenum *dstLayouts);
bool ValidateWaitSemaphoreEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
GLuint numBufferBarriers,
const BufferID *buffersPacked,
GLuint numTextureBarriers,
const TextureID *texturesPacked,
const GLenum *srcLayouts);
// GL_EXT_semaphore_fd
bool ValidateImportSemaphoreFdEXT(const Context *context,
angle::EntryPoint entryPoint,
SemaphoreID semaphorePacked,
HandleType handleTypePacked,
GLint fd);
// GL_EXT_separate_shader_objects
bool ValidateActiveShaderProgramEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked,
ShaderProgramID programPacked);
bool ValidateBindProgramPipelineEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked);
bool ValidateCreateShaderProgramvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderType typePacked,
GLsizei count,
const GLchar **strings);
bool ValidateDeleteProgramPipelinesEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const ProgramPipelineID *pipelinesPacked);
bool ValidateGenProgramPipelinesEXT(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const ProgramPipelineID *pipelinesPacked);
bool ValidateGetProgramPipelineInfoLogEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked,
GLsizei bufSize,
const GLsizei *length,
const GLchar *infoLog);
bool ValidateGetProgramPipelineivEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked,
GLenum pname,
const GLint *params);
bool ValidateIsProgramPipelineEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked);
bool ValidateProgramParameteriEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLenum pname,
GLint value);
bool ValidateProgramUniform1fEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLfloat v0);
bool ValidateProgramUniform1fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value);
bool ValidateProgramUniform1iEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLint v0);
bool ValidateProgramUniform1ivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value);
bool ValidateProgramUniform1uiEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLuint v0);
bool ValidateProgramUniform1uivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value);
bool ValidateProgramUniform2fEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLfloat v0,
GLfloat v1);
bool ValidateProgramUniform2fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value);
bool ValidateProgramUniform2iEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLint v0,
GLint v1);
bool ValidateProgramUniform2ivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value);
bool ValidateProgramUniform2uiEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLuint v0,
GLuint v1);
bool ValidateProgramUniform2uivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value);
bool ValidateProgramUniform3fEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLfloat v0,
GLfloat v1,
GLfloat v2);
bool ValidateProgramUniform3fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value);
bool ValidateProgramUniform3iEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLint v0,
GLint v1,
GLint v2);
bool ValidateProgramUniform3ivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value);
bool ValidateProgramUniform3uiEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLuint v0,
GLuint v1,
GLuint v2);
bool ValidateProgramUniform3uivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value);
bool ValidateProgramUniform4fEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
bool ValidateProgramUniform4fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value);
bool ValidateProgramUniform4iEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
bool ValidateProgramUniform4ivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value);
bool ValidateProgramUniform4uiEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3);
bool ValidateProgramUniform4uivEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value);
bool ValidateProgramUniformMatrix2fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix2x3fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix2x4fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix3fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix3x2fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix3x4fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix4fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix4x2fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateProgramUniformMatrix4x3fvEXT(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value);
bool ValidateUseProgramStagesEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked,
GLbitfield stages,
ShaderProgramID programPacked);
bool ValidateValidateProgramPipelineEXT(const Context *context,
angle::EntryPoint entryPoint,
ProgramPipelineID pipelinePacked);
// GL_EXT_shader_framebuffer_fetch
// GL_EXT_shader_framebuffer_fetch_non_coherent
bool ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint);
// GL_EXT_shader_io_blocks
// GL_EXT_shader_non_constant_global_initializers
// GL_EXT_shader_texture_lod
// GL_EXT_shadow_samplers
// GL_EXT_tessellation_shader
bool ValidatePatchParameteriEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
GLint value);
// GL_EXT_texture_border_clamp
bool ValidateGetSamplerParameterIivEXT(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLint *params);
bool ValidateGetSamplerParameterIuivEXT(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLuint *params);
bool ValidateGetTexParameterIivEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateGetTexParameterIuivEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
bool ValidateSamplerParameterIivEXT(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLint *param);
bool ValidateSamplerParameterIuivEXT(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLuint *param);
bool ValidateTexParameterIivEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateTexParameterIuivEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
// GL_EXT_texture_buffer
bool ValidateTexBufferEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum internalformat,
BufferID bufferPacked);
bool ValidateTexBufferRangeEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum internalformat,
BufferID bufferPacked,
GLintptr offset,
GLsizeiptr size);
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_rgtc
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_cube_map_array
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_format_sRGB_override
// GL_EXT_texture_norm16
// GL_EXT_texture_rg
// GL_EXT_texture_sRGB_R8
// GL_EXT_texture_sRGB_RG8
// GL_EXT_texture_sRGB_decode
// GL_EXT_texture_storage
bool ValidateTexStorage1DEXT(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width);
bool ValidateTexStorage2DEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
bool ValidateTexStorage3DEXT(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
// GL_EXT_texture_type_2_10_10_10_REV
// GL_EXT_unpack_subimage
// GL_IMG_texture_compression_pvrtc
// GL_IMG_texture_compression_pvrtc2
// GL_KHR_blend_equation_advanced
bool ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint);
// GL_KHR_debug
bool ValidateDebugMessageCallbackKHR(const Context *context,
angle::EntryPoint entryPoint,
GLDEBUGPROCKHR callback,
const void *userParam);
bool ValidateDebugMessageControlKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
bool ValidateDebugMessageInsertKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
bool ValidateGetDebugMessageLogKHR(const Context *context,
angle::EntryPoint entryPoint,
GLuint count,
GLsizei bufSize,
const GLenum *sources,
const GLenum *types,
const GLuint *ids,
const GLenum *severities,
const GLsizei *lengths,
const GLchar *messageLog);
bool ValidateGetObjectLabelKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum identifier,
GLuint name,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label);
bool ValidateGetObjectPtrLabelKHR(const Context *context,
angle::EntryPoint entryPoint,
const void *ptr,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label);
bool ValidateGetPointervKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
void *const *params);
bool ValidateObjectLabelKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
bool ValidateObjectPtrLabelKHR(const Context *context,
angle::EntryPoint entryPoint,
const void *ptr,
GLsizei length,
const GLchar *label);
bool ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint);
bool ValidatePushDebugGroupKHR(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
// GL_KHR_no_error
// GL_KHR_parallel_shader_compile
bool ValidateMaxShaderCompilerThreadsKHR(const Context *context,
angle::EntryPoint entryPoint,
GLuint count);
// GL_KHR_robust_buffer_access_behavior
// GL_KHR_texture_compression_astc_hdr
// GL_KHR_texture_compression_astc_ldr
// GL_KHR_texture_compression_astc_sliced_3d
// GL_MESA_framebuffer_flip_y
bool ValidateFramebufferParameteriMESA(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
GLint param);
bool ValidateGetFramebufferParameterivMESA(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
const GLint *params);
// GL_NV_fence
bool ValidateDeleteFencesNV(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FenceNVID *fencesPacked);
bool ValidateFinishFenceNV(const Context *context,
angle::EntryPoint entryPoint,
FenceNVID fencePacked);
bool ValidateGenFencesNV(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FenceNVID *fencesPacked);
bool ValidateGetFenceivNV(const Context *context,
angle::EntryPoint entryPoint,
FenceNVID fencePacked,
GLenum pname,
const GLint *params);
bool ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fencePacked);
bool ValidateSetFenceNV(const Context *context,
angle::EntryPoint entryPoint,
FenceNVID fencePacked,
GLenum condition);
bool ValidateTestFenceNV(const Context *context,
angle::EntryPoint entryPoint,
FenceNVID fencePacked);
// GL_NV_framebuffer_blit
bool ValidateBlitFramebufferNV(const Context *context,
angle::EntryPoint entryPoint,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
// GL_NV_pixel_buffer_object
// GL_NV_read_depth
// GL_NV_read_depth_stencil
// GL_NV_read_stencil
// GL_NV_robustness_video_memory_purge
// GL_NV_shader_noperspective_interpolation
// GL_OES_EGL_image
bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLeglImageOES image);
bool ValidateEGLImageTargetTexture2DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLeglImageOES image);
// GL_OES_EGL_image_external
// GL_OES_EGL_image_external_essl3
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_compressed_paletted_texture
// GL_OES_copy_image
bool ValidateCopyImageSubDataOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
// GL_OES_depth24
// GL_OES_depth32
// GL_OES_depth_texture
// GL_OES_draw_buffers_indexed
bool ValidateBlendEquationSeparateiOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha);
bool ValidateBlendEquationiOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum mode);
bool ValidateBlendFuncSeparateiOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
bool ValidateBlendFunciOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum src,
GLenum dst);
bool ValidateColorMaskiOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint index,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a);
bool ValidateDisableiOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
bool ValidateEnableiOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
bool ValidateIsEnablediOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index);
// GL_OES_draw_elements_base_vertex
bool ValidateDrawElementsBaseVertexOES(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex);
bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex);
bool ValidateDrawRangeElementsBaseVertexOES(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode modePacked,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex);
// GL_OES_draw_texture
bool ValidateDrawTexfOES(const Context *context,
angle::EntryPoint entryPoint,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height);
bool ValidateDrawTexfvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfloat *coords);
bool ValidateDrawTexiOES(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLint z,
GLint width,
GLint height);
bool ValidateDrawTexivOES(const Context *context,
angle::EntryPoint entryPoint,
const GLint *coords);
bool ValidateDrawTexsOES(const Context *context,
angle::EntryPoint entryPoint,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height);
bool ValidateDrawTexsvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLshort *coords);
bool ValidateDrawTexxOES(const Context *context,
angle::EntryPoint entryPoint,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height);
bool ValidateDrawTexxvOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfixed *coords);
// GL_OES_element_index_uint
// GL_OES_fbo_render_mipmap
// GL_OES_framebuffer_object
bool ValidateBindFramebufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
FramebufferID framebufferPacked);
bool ValidateBindRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
RenderbufferID renderbufferPacked);
bool ValidateCheckFramebufferStatusOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target);
bool ValidateDeleteFramebuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FramebufferID *framebuffersPacked);
bool ValidateDeleteRenderbuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const RenderbufferID *renderbuffersPacked);
bool ValidateFramebufferRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
RenderbufferID renderbufferPacked);
bool ValidateFramebufferTexture2DOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureTarget textargetPacked,
TextureID texturePacked,
GLint level);
bool ValidateGenFramebuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const FramebufferID *framebuffersPacked);
bool ValidateGenRenderbuffersOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const RenderbufferID *renderbuffersPacked);
bool ValidateGenerateMipmapOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked);
bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
GLenum pname,
const GLint *params);
bool ValidateGetRenderbufferParameterivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum pname,
const GLint *params);
bool ValidateIsFramebufferOES(const Context *context,
angle::EntryPoint entryPoint,
FramebufferID framebufferPacked);
bool ValidateIsRenderbufferOES(const Context *context,
angle::EntryPoint entryPoint,
RenderbufferID renderbufferPacked);
bool ValidateRenderbufferStorageOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
// GL_OES_geometry_shader
bool ValidateFramebufferTextureOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureID texturePacked,
GLint level);
// GL_OES_get_program_binary
bool ValidateGetProgramBinaryOES(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLsizei bufSize,
const GLsizei *length,
const GLenum *binaryFormat,
const void *binary);
bool ValidateProgramBinaryOES(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID programPacked,
GLenum binaryFormat,
const void *binary,
GLint length);
// GL_OES_mapbuffer
bool ValidateGetBufferPointervOES(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLenum pname,
void *const *params);
bool ValidateMapBufferOES(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked,
GLenum access);
bool ValidateUnmapBufferOES(const Context *context,
angle::EntryPoint entryPoint,
BufferBinding targetPacked);
// GL_OES_matrix_palette
bool ValidateCurrentPaletteMatrixOES(const Context *context,
angle::EntryPoint entryPoint,
GLuint matrixpaletteindex);
bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context,
angle::EntryPoint entryPoint);
bool ValidateMatrixIndexPointerOES(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateWeightPointerOES(const Context *context,
angle::EntryPoint entryPoint,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_packed_depth_stencil
// GL_OES_point_size_array
bool ValidatePointSizePointerOES(const Context *context,
angle::EntryPoint entryPoint,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
// GL_OES_point_sprite
// GL_OES_primitive_bounding_box
bool ValidatePrimitiveBoundingBoxOES(const Context *context,
angle::EntryPoint entryPoint,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW);
// GL_OES_query_matrix
bool ValidateQueryMatrixxOES(const Context *context,
angle::EntryPoint entryPoint,
const GLfixed *mantissa,
const GLint *exponent);
// GL_OES_rgb8_rgba8
// GL_OES_sample_shading
bool ValidateMinSampleShadingOES(const Context *context,
angle::EntryPoint entryPoint,
GLfloat value);
// GL_OES_sample_variables
// GL_OES_shader_image_atomic
// GL_OES_shader_io_blocks
// GL_OES_shader_multisample_interpolation
// GL_OES_standard_derivatives
// GL_OES_surfaceless_context
// GL_OES_texture_3D
bool ValidateCompressedTexImage3DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data);
bool ValidateCompressedTexSubImage3DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
bool ValidateCopyTexSubImage3DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
bool ValidateFramebufferTexture3DOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureTarget textargetPacked,
TextureID texturePacked,
GLint level,
GLint zoffset);
bool ValidateTexImage3DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels);
bool ValidateTexSubImage3DOES(const Context *context,
angle::EntryPoint entryPoint,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels);
// GL_OES_texture_border_clamp
bool ValidateGetSamplerParameterIivOES(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLint *params);
bool ValidateGetSamplerParameterIuivOES(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLuint *params);
bool ValidateGetTexParameterIivOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateGetTexParameterIuivOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
bool ValidateSamplerParameterIivOES(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLint *param);
bool ValidateSamplerParameterIuivOES(const Context *context,
angle::EntryPoint entryPoint,
SamplerID samplerPacked,
GLenum pname,
const GLuint *param);
bool ValidateTexParameterIivOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateTexParameterIuivOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
// GL_OES_texture_buffer
bool ValidateTexBufferOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum internalformat,
BufferID bufferPacked);
bool ValidateTexBufferRangeOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum internalformat,
BufferID bufferPacked,
GLintptr offset,
GLsizeiptr size);
// GL_OES_texture_compression_astc
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfloat *params);
bool ValidateGetTexGenivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLint *params);
bool ValidateGetTexGenxvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfixed *params);
bool ValidateTexGenfOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLfloat param);
bool ValidateTexGenfvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfloat *params);
bool ValidateTexGeniOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLint param);
bool ValidateTexGenivOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLint *params);
bool ValidateTexGenxOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
GLfixed param);
bool ValidateTexGenxvOES(const Context *context,
angle::EntryPoint entryPoint,
GLenum coord,
GLenum pname,
const GLfixed *params);
// GL_OES_texture_cube_map_array
// GL_OES_texture_float
// GL_OES_texture_float_linear
// GL_OES_texture_half_float
// GL_OES_texture_half_float_linear
// GL_OES_texture_npot
// GL_OES_texture_stencil8
// GL_OES_texture_storage_multisample_2d_array
bool ValidateTexStorage3DMultisampleOES(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations);
// GL_OES_vertex_array_object
bool ValidateBindVertexArrayOES(const Context *context,
angle::EntryPoint entryPoint,
VertexArrayID arrayPacked);
bool ValidateDeleteVertexArraysOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const VertexArrayID *arraysPacked);
bool ValidateGenVertexArraysOES(const Context *context,
angle::EntryPoint entryPoint,
GLsizei n,
const VertexArrayID *arraysPacked);
bool ValidateIsVertexArrayOES(const Context *context,
angle::EntryPoint entryPoint,
VertexArrayID arrayPacked);
// GL_OES_vertex_half_float
// GL_OES_vertex_type_10_10_10_2
// GL_OVR_multiview
bool ValidateFramebufferTextureMultiviewOVR(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureID texturePacked,
GLint level,
GLint baseViewIndex,
GLsizei numViews);
// GL_OVR_multiview2
// GL_QCOM_shading_rate
bool ValidateShadingRateQCOM(const Context *context, angle::EntryPoint entryPoint, GLenum rate);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_