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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer_utils:
// Helper methods pertaining to most or all back-ends.
//
#include "libANGLE/renderer/renderer_utils.h"
#include "common/string_utils.h"
#include "common/system_utils.h"
#include "common/utilities.h"
#include "image_util/copyimage.h"
#include "image_util/imageformats.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/Display.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/Format.h"
#include "platform/Feature.h"
#include <string.h>
#include <cctype>
namespace angle
{
namespace
{
// For the sake of feature name matching, underscore is ignored, and the names are matched
// case-insensitive. This allows feature names to be overriden both in snake_case (previously used
// by ANGLE) and camelCase. The second string (user-provided name) can end in `*` for wildcard
// matching.
bool FeatureNameMatch(const std::string &a, const std::string &b)
{
size_t ai = 0;
size_t bi = 0;
while (ai < a.size() && bi < b.size())
{
if (a[ai] == '_')
{
++ai;
}
if (b[bi] == '_')
{
++bi;
}
if (b[bi] == '*' && bi + 1 == b.size())
{
// If selected feature name ends in wildcard, match it.
return true;
}
if (std::tolower(a[ai++]) != std::tolower(b[bi++]))
{
return false;
}
}
return ai == a.size() && bi == b.size();
}
} // anonymous namespace
// FeatureSetBase implementation
void FeatureSetBase::overrideFeatures(const std::vector<std::string> &featureNames, bool enabled)
{
for (const std::string &name : featureNames)
{
const bool hasWildcard = name.back() == '*';
for (auto iter : members)
{
const std::string &featureName = iter.first;
FeatureInfo *feature = iter.second;
if (!FeatureNameMatch(featureName, name))
{
continue;
}
feature->enabled = enabled;
// If name has a wildcard, try to match it with all features. Otherwise, bail on first
// match, as names are unique.
if (!hasWildcard)
{
break;
}
}
}
}
void FeatureSetBase::populateFeatureList(FeatureList *features) const
{
for (FeatureMap::const_iterator it = members.begin(); it != members.end(); it++)
{
features->push_back(it->second);
}
}
} // namespace angle
namespace rx
{
namespace
{
// Both D3D and Vulkan support the same set of standard sample positions for 1, 2, 4, 8, and 16
// samples. See:
//
//
// -
using SamplePositionsArray = std::array<float, 32>;
constexpr std::array<SamplePositionsArray, 5> kSamplePositions = {
{{{0.5f, 0.5f}},
{{0.75f, 0.75f, 0.25f, 0.25f}},
{{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}},
{{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f,
0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}},
{{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f,
0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f,
0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f,
0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}};
struct IncompleteTextureParameters
{
GLenum sizedInternalFormat;
GLenum format;
GLenum type;
GLubyte clearColor[4];
};
// Note that for gl::SamplerFormat::Shadow, the clearColor datatype needs to be GLushort and as such
// we will reinterpret GLubyte[4] as GLushort[2].
constexpr angle::PackedEnumMap<gl::SamplerFormat, IncompleteTextureParameters>
kIncompleteTextureParameters = {
{gl::SamplerFormat::Float, {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, {0, 0, 0, 255}}},
{gl::SamplerFormat::Unsigned,
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, {0, 0, 0, 255}}},
{gl::SamplerFormat::Signed, {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, {0, 0, 0, 127}}},
{gl::SamplerFormat::Shadow,
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, {0, 0, 0, 0}}}};
void CopyColor(gl::ColorF *color)
{
// No-op
}
void PremultiplyAlpha(gl::ColorF *color)
{
color->red *= color->alpha;
color->green *= color->alpha;
color->blue *= color->alpha;
}
void UnmultiplyAlpha(gl::ColorF *color)
{
if (color->alpha != 0.0f)
{
float invAlpha = 1.0f / color->alpha;
color->red *= invAlpha;
color->green *= invAlpha;
color->blue *= invAlpha;
}
}
void ClipChannelsR(gl::ColorF *color)
{
color->green = 0.0f;
color->blue = 0.0f;
color->alpha = 1.0f;
}
void ClipChannelsRG(gl::ColorF *color)
{
color->blue = 0.0f;
color->alpha = 1.0f;
}
void ClipChannelsRGB(gl::ColorF *color)
{
color->alpha = 1.0f;
}
void ClipChannelsLuminance(gl::ColorF *color)
{
color->alpha = 1.0f;
}
void ClipChannelsAlpha(gl::ColorF *color)
{
color->red = 0.0f;
color->green = 0.0f;
color->blue = 0.0f;
}
void ClipChannelsNoOp(gl::ColorF *color) {}
void WriteUintColor(const gl::ColorF &color,
PixelWriteFunction colorWriteFunction,
uint8_t *destPixelData)
{
gl::ColorUI destColor(
static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
}
void WriteFloatColor(const gl::ColorF &color,
PixelWriteFunction colorWriteFunction,
uint8_t *destPixelData)
{
colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
}
template <int cols, int rows, bool IsColumnMajor>
inline int GetFlattenedIndex(int col, int row)
{
if (IsColumnMajor)
{
return col * rows + row;
}
else
{
return row * cols + col;
}
}
template <typename T,
bool IsSrcColumnMajor,
int colsSrc,
int rowsSrc,
bool IsDstColumnMajor,
int colsDst,
int rowsDst>
void ExpandMatrix(T *target, const GLfloat *value)
{
static_assert(colsSrc <= colsDst && rowsSrc <= rowsDst, "Can only expand!");
constexpr int kDstFlatSize = colsDst * rowsDst;
T staging[kDstFlatSize] = {0};
for (int r = 0; r < rowsSrc; r++)
{
for (int c = 0; c < colsSrc; c++)
{
int srcIndex = GetFlattenedIndex<colsSrc, rowsSrc, IsSrcColumnMajor>(c, r);
int dstIndex = GetFlattenedIndex<colsDst, rowsDst, IsDstColumnMajor>(c, r);
staging[dstIndex] = static_cast<T>(value[srcIndex]);
}
}
memcpy(target, staging, kDstFlatSize * sizeof(T));
}
template <bool IsSrcColumMajor,
int colsSrc,
int rowsSrc,
bool IsDstColumnMajor,
int colsDst,
int rowsDst>
void SetFloatUniformMatrix(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
const GLfloat *value,
uint8_t *targetData)
{
unsigned int count =
std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
const unsigned int targetMatrixStride = colsDst * rowsDst;
GLfloat *target = reinterpret_cast<GLfloat *>(
targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
for (unsigned int i = 0; i < count; i++)
{
ExpandMatrix<GLfloat, IsSrcColumMajor, colsSrc, rowsSrc, IsDstColumnMajor, colsDst,
rowsDst>(target, value);
target += targetMatrixStride;
value += colsSrc * rowsSrc;
}
}
void SetFloatUniformMatrixFast(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
size_t matrixSize,
const GLfloat *value,
uint8_t *targetData)
{
const unsigned int count =
std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
const uint8_t *valueData = reinterpret_cast<const uint8_t *>(value);
targetData = targetData + arrayElementOffset * matrixSize;
memcpy(targetData, valueData, matrixSize * count);
}
} // anonymous namespace
bool IsRotatedAspectRatio(SurfaceRotation rotation)
{
switch (rotation)
{
case SurfaceRotation::Rotated90Degrees:
case SurfaceRotation::Rotated270Degrees:
case SurfaceRotation::FlippedRotated90Degrees:
case SurfaceRotation::FlippedRotated270Degrees:
return true;
default:
return false;
}
}
void RotateRectangle(const SurfaceRotation rotation,
const bool flipY,
const int framebufferWidth,
const int framebufferHeight,
const gl::Rectangle &incoming,
gl::Rectangle *outgoing)
{
// GLES's y-axis points up; Vulkan's points down.
switch (rotation)
{
case SurfaceRotation::Identity:
// Do not rotate gl_Position (surface matches the device's orientation):
outgoing->x = incoming.x;
outgoing->y = flipY ? framebufferHeight - incoming.y - incoming.height : incoming.y;
outgoing->width = incoming.width;
outgoing->height = incoming.height;
break;
case SurfaceRotation::Rotated90Degrees:
// Rotate gl_Position 90 degrees:
outgoing->x = incoming.y;
outgoing->y = flipY ? incoming.x : framebufferWidth - incoming.x - incoming.width;
outgoing->width = incoming.height;
outgoing->height = incoming.width;
break;
case SurfaceRotation::Rotated180Degrees:
// Rotate gl_Position 180 degrees:
outgoing->x = framebufferWidth - incoming.x - incoming.width;
outgoing->y = flipY ? incoming.y : framebufferHeight - incoming.y - incoming.height;
outgoing->width = incoming.width;
outgoing->height = incoming.height;
break;
case SurfaceRotation::Rotated270Degrees:
// Rotate gl_Position 270 degrees:
outgoing->x = framebufferHeight - incoming.y - incoming.height;
outgoing->y = flipY ? framebufferWidth - incoming.x - incoming.width : incoming.x;
outgoing->width = incoming.height;
outgoing->height = incoming.width;
break;
default:
UNREACHABLE();
break;
}
}
PackPixelsParams::PackPixelsParams()
: destFormat(nullptr),
outputPitch(0),
packBuffer(nullptr),
offset(0),
rotation(SurfaceRotation::Identity)
{}
PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
const angle::Format &destFormat,
GLuint outputPitchIn,
bool reverseRowOrderIn,
gl::Buffer *packBufferIn,
ptrdiff_t offsetIn)
: area(areaIn),
destFormat(&destFormat),
outputPitch(outputPitchIn),
packBuffer(packBufferIn),
reverseRowOrder(reverseRowOrderIn),
offset(offsetIn),
rotation(SurfaceRotation::Identity)
{}
void PackPixels(const PackPixelsParams &params,
const angle::Format &sourceFormat,
int inputPitchIn,
const uint8_t *sourceIn,
uint8_t *destWithoutOffset)
{
uint8_t *destWithOffset = destWithoutOffset + params.offset;
const uint8_t *source = sourceIn;
int inputPitch = inputPitchIn;
int destWidth = params.area.width;
int destHeight = params.area.height;
int xAxisPitch = 0;
int yAxisPitch = 0;
switch (params.rotation)
{
case SurfaceRotation::Identity:
// The source image is not rotated (i.e. matches the device's orientation), and may or
// may not be y-flipped. The image is row-major. Each source row (one step along the
// y-axis for each step in the dest y-axis) is inputPitch past the previous row. Along
// a row, each source pixel (one step along the x-axis for each step in the dest
// x-axis) is sourceFormat.pixelBytes past the previous pixel.
xAxisPitch = sourceFormat.pixelBytes;
if (params.reverseRowOrder)
{
// The source image is y-flipped, which means we start at the last row, and each
// source row is BEFORE the previous row.
source += inputPitchIn * (params.area.height - 1);
inputPitch = -inputPitch;
yAxisPitch = -inputPitchIn;
}
else
{
yAxisPitch = inputPitchIn;
}
break;
case SurfaceRotation::Rotated90Degrees:
// The source image is rotated 90 degrees counter-clockwise. Y-flip is always applied
// to rotated images. The image is column-major. Each source column (one step along
// the source x-axis for each step in the dest y-axis) is inputPitch past the previous
// column. Along a column, each source pixel (one step along the y-axis for each step
// in the dest x-axis) is sourceFormat.pixelBytes past the previous pixel.
xAxisPitch = inputPitchIn;
yAxisPitch = sourceFormat.pixelBytes;
destWidth = params.area.height;
destHeight = params.area.width;
break;
case SurfaceRotation::Rotated180Degrees:
// The source image is rotated 180 degrees. Y-flip is always applied to rotated
// images. The image is row-major, but upside down. Each source row (one step along
// the y-axis for each step in the dest y-axis) is inputPitch after the previous row.
// Along a row, each source pixel (one step along the x-axis for each step in the dest
// x-axis) is sourceFormat.pixelBytes BEFORE the previous pixel.
xAxisPitch = -static_cast<int>(sourceFormat.pixelBytes);
yAxisPitch = inputPitchIn;
source += sourceFormat.pixelBytes * (params.area.width - 1);
break;
case SurfaceRotation::Rotated270Degrees:
// The source image is rotated 270 degrees counter-clockwise (or 90 degrees clockwise).
// Y-flip is always applied to rotated images. The image is column-major, where each
// column (one step in the source x-axis for one step in the dest y-axis) is inputPitch
// BEFORE the previous column. Along a column, each source pixel (one step along the
// y-axis for each step in the dest x-axis) is sourceFormat.pixelBytes BEFORE the
// previous pixel. The first pixel is at the end of the source.
xAxisPitch = -inputPitchIn;
yAxisPitch = -static_cast<int>(sourceFormat.pixelBytes);
destWidth = params.area.height;
destHeight = params.area.width;
source += inputPitch * (params.area.height - 1) +
sourceFormat.pixelBytes * (params.area.width - 1);
break;
default:
UNREACHABLE();
break;
}
if (params.rotation == SurfaceRotation::Identity && sourceFormat == *params.destFormat)
{
// Direct copy possible
for (int y = 0; y < params.area.height; ++y)
{
memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
params.area.width * sourceFormat.pixelBytes);
}
return;
}
FastCopyFunction fastCopyFunc = sourceFormat.fastCopyFunctions.get(params.destFormat->id);
if (fastCopyFunc)
{
// Fast copy is possible through some special function
fastCopyFunc(source, xAxisPitch, yAxisPitch, destWithOffset, params.destFormat->pixelBytes,
params.outputPitch, destWidth, destHeight);
return;
}
PixelWriteFunction pixelWriteFunction = params.destFormat->pixelWriteFunction;
ASSERT(pixelWriteFunction != nullptr);
// Maximum size of any Color<T> type used.
uint8_t temp[16];
static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
sizeof(temp) >= sizeof(gl::ColorI) &&
sizeof(temp) >= sizeof(angle::DepthStencil),
"Unexpected size of pixel struct.");
PixelReadFunction pixelReadFunction = sourceFormat.pixelReadFunction;
ASSERT(pixelReadFunction != nullptr);
for (int y = 0; y < destHeight; ++y)
{
for (int x = 0; x < destWidth; ++x)
{
uint8_t *dest =
destWithOffset + y * params.outputPitch + x * params.destFormat->pixelBytes;
const uint8_t *src = source + y * yAxisPitch + x * xAxisPitch;
// readFunc and writeFunc will be using the same type of color, CopyTexImage
// will not allow the copy otherwise.
pixelReadFunction(src, temp);
pixelWriteFunction(temp, dest);
}
}
}
bool FastCopyFunctionMap::has(angle::FormatID formatID) const
{
return (get(formatID) != nullptr);
}
namespace
{
const FastCopyFunctionMap::Entry *getEntry(const FastCopyFunctionMap::Entry *entry,
size_t numEntries,
angle::FormatID formatID)
{
const FastCopyFunctionMap::Entry *end = entry + numEntries;
while (entry != end)
{
if (entry->formatID == formatID)
{
return entry;
}
++entry;
}
return nullptr;
}
} // namespace
FastCopyFunction FastCopyFunctionMap::get(angle::FormatID formatID) const
{
const FastCopyFunctionMap::Entry *entry = getEntry(mData, mSize, formatID);
return entry ? entry->func : nullptr;
}
bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
{
EGLAttrib debugSetting =
attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
// Prefer to enable debug layers when available.
#if defined(ANGLE_ENABLE_ASSERTS)
return (debugSetting != EGL_FALSE);
#else
return (debugSetting == EGL_TRUE);
#endif // defined(ANGLE_ENABLE_ASSERTS)
}
void CopyImageCHROMIUM(const uint8_t *sourceData,
size_t sourceRowPitch,
size_t sourcePixelBytes,
size_t sourceDepthPitch,
PixelReadFunction pixelReadFunction,
uint8_t *destData,
size_t destRowPitch,
size_t destPixelBytes,
size_t destDepthPitch,
PixelWriteFunction pixelWriteFunction,
GLenum destUnsizedFormat,
GLenum destComponentType,
size_t width,
size_t height,
size_t depth,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha)
{
using ConversionFunction = void (*)(gl::ColorF *);
ConversionFunction conversionFunction = CopyColor;
if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
{
if (unpackPremultiplyAlpha)
{
conversionFunction = PremultiplyAlpha;
}
else
{
conversionFunction = UnmultiplyAlpha;
}
}
auto clipChannelsFunction = ClipChannelsNoOp;
switch (destUnsizedFormat)
{
case GL_RED:
clipChannelsFunction = ClipChannelsR;
break;
case GL_RG:
clipChannelsFunction = ClipChannelsRG;
break;
case GL_RGB:
clipChannelsFunction = ClipChannelsRGB;
break;
case GL_LUMINANCE:
clipChannelsFunction = ClipChannelsLuminance;
break;
case GL_ALPHA:
clipChannelsFunction = ClipChannelsAlpha;
break;
}
auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
for (size_t z = 0; z < depth; z++)
{
for (size_t y = 0; y < height; y++)
{
for (size_t x = 0; x < width; x++)
{
const uint8_t *sourcePixelData =
sourceData + y * sourceRowPitch + x * sourcePixelBytes + z * sourceDepthPitch;
gl::ColorF sourceColor;
pixelReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
conversionFunction(&sourceColor);
clipChannelsFunction(&sourceColor);
size_t destY = 0;
if (unpackFlipY)
{
destY += (height - 1);
destY -= y;
}
else
{
destY += y;
}
uint8_t *destPixelData =
destData + destY * destRowPitch + x * destPixelBytes + z * destDepthPitch;
writeFunction(sourceColor, pixelWriteFunction, destPixelData);
}
}
}
}
// IncompleteTextureSet implementation.
IncompleteTextureSet::IncompleteTextureSet() : mIncompleteTextureBufferAttachment(nullptr) {}
IncompleteTextureSet::~IncompleteTextureSet() {}
void IncompleteTextureSet::onDestroy(const gl::Context *context)
{
// Clear incomplete textures.
for (auto &incompleteTextures : mIncompleteTextures)
{
for (auto &incompleteTexture : incompleteTextures)
{
if (incompleteTexture.get() != nullptr)
{
incompleteTexture->onDestroy(context);
incompleteTexture.set(context, nullptr);
}
}
}
if (mIncompleteTextureBufferAttachment != nullptr)
{
mIncompleteTextureBufferAttachment->onDestroy(context);
mIncompleteTextureBufferAttachment = nullptr;
}
}
angle::Result IncompleteTextureSet::getIncompleteTexture(
const gl::Context *context,
gl::TextureType type,
gl::SamplerFormat format,
MultisampleTextureInitializer *multisampleInitializer,
gl::Texture **textureOut)
{
*textureOut = mIncompleteTextures[format][type].get();
if (*textureOut != nullptr)
{
return angle::Result::Continue;
}
ContextImpl *implFactory = context->getImplementation();
gl::Extents colorSize(1, 1, 1);
gl::PixelUnpackState unpack;
unpack.alignment = 1;
gl::Box area(0, 0, 0, 1, 1, 1);
const IncompleteTextureParameters &incompleteTextureParam =
kIncompleteTextureParameters[format];
// Cube map arrays are expected to have layer counts that are multiples of 6
constexpr int kCubeMapArraySize = 6;
if (type == gl::TextureType::CubeMapArray)
{
// From the GLES 3.2 spec:
// 8.18. IMMUTABLE-FORMAT TEXTURE IMAGES
// TexStorage3D Errors
// An INVALID_OPERATION error is generated if any of the following conditions hold:
// * target is TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of 6
// Since ANGLE treats incomplete textures as immutable, respect that here.
colorSize.depth = kCubeMapArraySize;
area.depth = kCubeMapArraySize;
}
// If a texture is external use a 2D texture for the incomplete texture
gl::TextureType createType = (type == gl::TextureType::External) ? gl::TextureType::_2D : type;
gl::Texture *tex =
new gl::Texture(implFactory, {std::numeric_limits<GLuint>::max()}, createType);
angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
// This is a bit of a kludge but is necessary to consume the error.
gl::Context *mutableContext = const_cast<gl::Context *>(context);
if (createType == gl::TextureType::Buffer)
{
constexpr uint32_t kBufferInitData = 0;
mIncompleteTextureBufferAttachment =
new gl::Buffer(implFactory, {std::numeric_limits<GLuint>::max()});
ANGLE_TRY(mIncompleteTextureBufferAttachment->bufferData(
mutableContext, gl::BufferBinding::Texture, &kBufferInitData, sizeof(kBufferInitData),
gl::BufferUsage::StaticDraw));
}
else if (createType == gl::TextureType::_2DMultisample)
{
ANGLE_TRY(t->setStorageMultisample(mutableContext, createType, 1,
incompleteTextureParam.sizedInternalFormat, colorSize,
true));
}
else
{
ANGLE_TRY(t->setStorage(mutableContext, createType, 1,
incompleteTextureParam.sizedInternalFormat, colorSize));
}
if (type == gl::TextureType::CubeMap)
{
for (gl::TextureTarget face : gl::AllCubeFaceTextureTargets())
{
ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr, face, 0, area,
incompleteTextureParam.format, incompleteTextureParam.type,
incompleteTextureParam.clearColor));
}
}
else if (type == gl::TextureType::CubeMapArray)
{
// We need to provide enough pixel data to fill the array of six faces
GLubyte incompleteCubeArrayPixels[kCubeMapArraySize][4];
for (int i = 0; i < kCubeMapArraySize; ++i)
{
incompleteCubeArrayPixels[i][0] = incompleteTextureParam.clearColor[0];
incompleteCubeArrayPixels[i][1] = incompleteTextureParam.clearColor[1];
incompleteCubeArrayPixels[i][2] = incompleteTextureParam.clearColor[2];
incompleteCubeArrayPixels[i][3] = incompleteTextureParam.clearColor[3];
}
ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr,
gl::NonCubeTextureTypeToTarget(createType), 0, area,
incompleteTextureParam.format, incompleteTextureParam.type,
*incompleteCubeArrayPixels));
}
else if (type == gl::TextureType::_2DMultisample)
{
// Call a specialized clear function to init a multisample texture.
ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
}
else if (type == gl::TextureType::Buffer)
{
ANGLE_TRY(t->setBuffer(context, mIncompleteTextureBufferAttachment,
incompleteTextureParam.sizedInternalFormat));
}
else
{
ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr,
gl::NonCubeTextureTypeToTarget(createType), 0, area,
incompleteTextureParam.format, incompleteTextureParam.type,
incompleteTextureParam.clearColor));
}
if (format == gl::SamplerFormat::Shadow)
{
// To avoid the undefined spec behavior for shadow samplers with a depth texture, we set the
// compare mode to GL_COMPARE_REF_TO_TEXTURE
ASSERT(!t->hasObservers());
t->setCompareMode(context, GL_COMPARE_REF_TO_TEXTURE);
}
ANGLE_TRY(t->syncState(context, gl::Command::Other));
mIncompleteTextures[format][type].set(context, t.release());
*textureOut = mIncompleteTextures[format][type].get();
return angle::Result::Continue;
}
#define ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
template void SetFloatUniformMatrix##api<cols, rows>::Run( \
unsigned int, unsigned int, GLsizei, GLboolean, const GLfloat *, uint8_t *)
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 2);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 3);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 3);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 2);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 2);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 3);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 2);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 3);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 3);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 2);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 4);
ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 4);
#undef ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC
#define ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
template void SetFloatUniformMatrix##api<cols, 4>::Run(unsigned int, unsigned int, GLsizei, \
GLboolean, const GLfloat *, uint8_t *)
template <int cols>
struct SetFloatUniformMatrixGLSL<cols, 4>
{
static void Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData);
};
ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 4);
ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 4);
ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 4);
#undef ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC
#define ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
template void SetFloatUniformMatrix##api<4, rows>::Run(unsigned int, unsigned int, GLsizei, \
GLboolean, const GLfloat *, uint8_t *)
template <int rows>
struct SetFloatUniformMatrixHLSL<4, rows>
{
static void Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData);
};
ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 2);
ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 3);
ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 4);
#undef ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC
template <int cols>
void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData)
{
const bool isSrcColumnMajor = !transpose;
if (isSrcColumnMajor)
{
// Both src and dst matrixs are has same layout,
// a single memcpy updates all the matrices
constexpr size_t srcMatrixSize = sizeof(GLfloat) * cols * 4;
SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value,
targetData);
}
else
{
// fallback to general cases
SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
}
template <int cols, int rows>
void SetFloatUniformMatrixGLSL<cols, rows>::Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData)
{
const bool isSrcColumnMajor = !transpose;
// GLSL expects matrix uniforms to be column-major, and each column is padded to 4 rows.
if (isSrcColumnMajor)
{
SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
else
{
SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
}
template <int rows>
void SetFloatUniformMatrixHLSL<4, rows>::Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData)
{
const bool isSrcColumnMajor = !transpose;
if (!isSrcColumnMajor)
{
// Both src and dst matrixs are has same layout,
// a single memcpy updates all the matrices
constexpr size_t srcMatrixSize = sizeof(GLfloat) * 4 * rows;
SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value,
targetData);
}
else
{
// fallback to general cases
SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
}
template <int cols, int rows>
void SetFloatUniformMatrixHLSL<cols, rows>::Run(unsigned int arrayElementOffset,
unsigned int elementCount,
GLsizei countIn,
GLboolean transpose,
const GLfloat *value,
uint8_t *targetData)
{
const bool isSrcColumnMajor = !transpose;
// Internally store matrices as row-major to accomodate HLSL matrix indexing. Each row is
// padded to 4 columns.
if (!isSrcColumnMajor)
{
SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
else
{
SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(arrayElementOffset, elementCount,
countIn, value, targetData);
}
}
template void GetMatrixUniform<GLint>(GLenum, GLint *, const GLint *, bool);
template void GetMatrixUniform<GLuint>(GLenum, GLuint *, const GLuint *, bool);
void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose)
{
int columns = gl::VariableColumnCount(type);
int rows = gl::VariableRowCount(type);
for (GLint col = 0; col < columns; ++col)
{
for (GLint row = 0; row < rows; ++row)
{
GLfloat *outptr = dataOut + ((col * rows) + row);
const GLfloat *inptr =
transpose ? source + ((row * 4) + col) : source + ((col * 4) + row);
*outptr = *inptr;
}
}
}
template <typename NonFloatT>
void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose)
{
UNREACHABLE();
}
const angle::Format &GetFormatFromFormatType(GLenum format, GLenum type)
{
GLenum sizedInternalFormat = gl::GetInternalFormatInfo(format, type).sizedInternalFormat;
angle::FormatID angleFormatID = angle::Format::InternalFormatToID(sizedInternalFormat);
return angle::Format::Get(angleFormatID);
}
angle::Result ComputeStartVertex(ContextImpl *contextImpl,
const gl::IndexRange &indexRange,
GLint baseVertex,
GLint *firstVertexOut)
{
// The entire index range should be within the limits of a 32-bit uint because the largest
// GL index type is GL_UNSIGNED_INT.
ASSERT(indexRange.start <= std::numeric_limits<uint32_t>::max() &&
indexRange.end <= std::numeric_limits<uint32_t>::max());
// The base vertex is only used in DrawElementsIndirect. Given the assertion above and the
// type of mBaseVertex (GLint), adding them both as 64-bit ints is safe.
int64_t startVertexInt64 =
static_cast<int64_t>(baseVertex) + static_cast<int64_t>(indexRange.start);
// OpenGL ES 3.2 spec section 10.5: "Behavior of DrawElementsOneInstance is undefined if the
// vertex ID is negative for any element"
ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0);
// OpenGL ES 3.2 spec section 10.5: "If the vertex ID is larger than the maximum value
// representable by type, it should behave as if the calculation were upconverted to 32-bit
// unsigned integers(with wrapping on overflow conditions)." ANGLE does not fully handle
// these rules, an overflow error is returned if the start vertex cannot be stored in a
// 32-bit signed integer.
ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max());
*firstVertexOut = static_cast<GLint>(startVertexInt64);
return angle::Result::Continue;
}
angle::Result GetVertexRangeInfo(const gl::Context *context,
GLint firstVertex,
GLsizei vertexOrIndexCount,
gl::DrawElementsType indexTypeOrInvalid,
const void *indices,
GLint baseVertex,
GLint *startVertexOut,
size_t *vertexCountOut)
{
if (indexTypeOrInvalid != gl::DrawElementsType::InvalidEnum)
{
gl::IndexRange indexRange;
ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(
context, indexTypeOrInvalid, vertexOrIndexCount, indices, &indexRange));
ANGLE_TRY(ComputeStartVertex(context->getImplementation(), indexRange, baseVertex,
startVertexOut));
*vertexCountOut = indexRange.vertexCount();
}
else
{
*startVertexOut = firstVertex;
*vertexCountOut = vertexOrIndexCount;
}
return angle::Result::Continue;
}
gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY)
{
// If the scissor test isn't enabled, assume it has infinite size. Its intersection with the
// rect would be the rect itself.
//
// Note that on Vulkan, returning this (as opposed to a fixed max-int-sized rect) could lead to
// unnecessary pipeline creations if two otherwise identical pipelines are used on framebuffers
// with different sizes. If such usage is observed in an application, we should investigate
// possible optimizations.
if (!glState.isScissorTestEnabled())
{
return rect;
}
gl::Rectangle clippedRect;
if (!gl::ClipRectangle(glState.getScissor(), rect, &clippedRect))
{
return gl::Rectangle();
}
if (invertY)
{
clippedRect.y = rect.height - clippedRect.y - clippedRect.height;
}
return clippedRect;
}
void LogFeatureStatus(const angle::FeatureSetBase &features,
const std::vector<std::string> &featureNames,
bool enabled)
{
for (const std::string &name : featureNames)
{
const bool hasWildcard = name.back() == '*';
for (auto iter : features.getFeatures())
{
const std::string &featureName = iter.first;
if (!angle::FeatureNameMatch(featureName, name))
{
continue;
}
INFO() << "Feature: " << featureName << (enabled ? " enabled" : " disabled");
if (!hasWildcard)
{
break;
}
}
}
}
void ApplyFeatureOverrides(angle::FeatureSetBase *features, const egl::DisplayState &state)
{
features->overrideFeatures(state.featureOverridesEnabled, true);
features->overrideFeatures(state.featureOverridesDisabled, false);
// Override with environment as well.
constexpr char kAngleFeatureOverridesEnabledEnvName[] = "ANGLE_FEATURE_OVERRIDES_ENABLED";
constexpr char kAngleFeatureOverridesDisabledEnvName[] = "ANGLE_FEATURE_OVERRIDES_DISABLED";
constexpr char kAngleFeatureOverridesEnabledPropertyName[] =
"debug.angle.feature_overrides_enabled";
constexpr char kAngleFeatureOverridesDisabledPropertyName[] =
"debug.angle.feature_overrides_disabled";
std::vector<std::string> overridesEnabled =
angle::GetCachedStringsFromEnvironmentVarOrAndroidProperty(
kAngleFeatureOverridesEnabledEnvName, kAngleFeatureOverridesEnabledPropertyName, ":");
std::vector<std::string> overridesDisabled =
angle::GetCachedStringsFromEnvironmentVarOrAndroidProperty(
kAngleFeatureOverridesDisabledEnvName, kAngleFeatureOverridesDisabledPropertyName, ":");
features->overrideFeatures(overridesEnabled, true);
LogFeatureStatus(*features, overridesEnabled, true);
features->overrideFeatures(overridesDisabled, false);
LogFeatureStatus(*features, overridesDisabled, false);
}
void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy)
{
ASSERT(gl::isPow2(sampleCount));
if (sampleCount > 16)
{
// Vulkan (and D3D11) doesn't have standard sample positions for 32 and 64 samples (and no
// drivers are known to support that many samples)
xy[0] = 0.5f;
xy[1] = 0.5f;
}
else
{
size_t indexKey = static_cast<size_t>(gl::log2(sampleCount));
ASSERT(indexKey < kSamplePositions.size() &&
(2 * index + 1) < kSamplePositions[indexKey].size());
xy[0] = kSamplePositions[indexKey][2 * index];
xy[1] = kSamplePositions[indexKey][2 * index + 1];
}
}
// These macros are to avoid code too much duplication for variations of multi draw types
#define DRAW_ARRAYS__ contextImpl->drawArrays(context, mode, firsts[drawID], counts[drawID])
#define DRAW_ARRAYS_INSTANCED_ \
contextImpl->drawArraysInstanced(context, mode, firsts[drawID], counts[drawID], \
instanceCounts[drawID])
#define DRAW_ELEMENTS__ \
contextImpl->drawElements(context, mode, counts[drawID], type, indices[drawID])
#define DRAW_ELEMENTS_INSTANCED_ \
contextImpl->drawElementsInstanced(context, mode, counts[drawID], type, indices[drawID], \
instanceCounts[drawID])
#define DRAW_ARRAYS_INSTANCED_BASE_INSTANCE \
contextImpl->drawArraysInstancedBaseInstance(context, mode, firsts[drawID], counts[drawID], \
instanceCounts[drawID], baseInstances[drawID])
#define DRAW_ELEMENTS_INSTANCED_BASE_VERTEX_BASE_INSTANCE \
contextImpl->drawElementsInstancedBaseVertexBaseInstance( \
context, mode, counts[drawID], type, indices[drawID], instanceCounts[drawID], \
baseVertices[drawID], baseInstances[drawID])
#define DRAW_CALL(drawType, instanced, bvbi) DRAW_##drawType##instanced##bvbi
#define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \
for (GLsizei drawID = 0; drawID < drawcount; ++drawID) \
{ \
if (ANGLE_NOOP_DRAW(instanced)) \
{ \
ANGLE_TRY(contextImpl->handleNoopDrawEvent()); \
continue; \
} \
ANGLE_SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \
ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \
ANGLE_SET_BASE_INSTANCE_UNIFORM(hasBaseInstance)(baseInstances[drawID]); \
ANGLE_TRY(DRAW_CALL(drawType, instanced, bvbi)); \
ANGLE_MARK_TRANSFORM_FEEDBACK_USAGE(instanced); \
gl::MarkShaderStorageUsage(context); \
}
angle::Result MultiDrawArraysGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
if (hasDrawID)
{
MULTI_DRAW_BLOCK(ARRAYS, _, _, 1, 0, 0)
}
else
{
MULTI_DRAW_BLOCK(ARRAYS, _, _, 0, 0, 0)
}
return angle::Result::Continue;
}
angle::Result MultiDrawArraysIndirectGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const void *indirect,
GLsizei drawcount,
GLsizei stride)
{
const GLubyte *indirectPtr = static_cast<const GLubyte *>(indirect);
for (auto count = 0; count < drawcount; count++)
{
ANGLE_TRY(contextImpl->drawArraysIndirect(
context, mode, reinterpret_cast<const gl::DrawArraysIndirectCommand *>(indirectPtr)));
if (stride == 0)
{
indirectPtr += sizeof(gl::DrawArraysIndirectCommand);
}
else
{
indirectPtr += stride;
}
}
return angle::Result::Continue;
}
angle::Result MultiDrawArraysInstancedGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
if (hasDrawID)
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _, 1, 0, 0)
}
else
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _, 0, 0, 0)
}
return angle::Result::Continue;
}
angle::Result MultiDrawElementsGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
if (hasDrawID)
{
MULTI_DRAW_BLOCK(ELEMENTS, _, _, 1, 0, 0)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _, _, 0, 0, 0)
}
return angle::Result::Continue;
}
angle::Result MultiDrawElementsIndirectGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
gl::DrawElementsType type,
const void *indirect,
GLsizei drawcount,
GLsizei stride)
{
const GLubyte *indirectPtr = static_cast<const GLubyte *>(indirect);
for (auto count = 0; count < drawcount; count++)
{
ANGLE_TRY(contextImpl->drawElementsIndirect(
context, mode, type,
reinterpret_cast<const gl::DrawElementsIndirectCommand *>(indirectPtr)));
if (stride == 0)
{
indirectPtr += sizeof(gl::DrawElementsIndirectCommand);
}
else
{
indirectPtr += stride;
}
}
return angle::Result::Continue;
}
angle::Result MultiDrawElementsInstancedGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
if (hasDrawID)
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _, 1, 0, 0)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _, 0, 0, 0)
}
return angle::Result::Continue;
}
angle::Result MultiDrawArraysInstancedBaseInstanceGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform();
ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance);
if (hasDrawID && hasBaseInstance)
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _BASE_INSTANCE, 1, 0, 1)
}
else if (hasDrawID)
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _BASE_INSTANCE, 1, 0, 0)
}
else if (hasBaseInstance)
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _BASE_INSTANCE, 0, 0, 1)
}
else
{
MULTI_DRAW_BLOCK(ARRAYS, _INSTANCED, _BASE_INSTANCE, 0, 0, 0)
}
return angle::Result::Continue;
}
angle::Result MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral(ContextImpl *contextImpl,
const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount)
{
gl::Program *programObject = context->getState().getLinkedProgram(context);
const bool hasDrawID = programObject && programObject->hasDrawIDUniform();
const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform();
const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform();
ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance);
if (hasDrawID)
{
if (hasBaseVertex)
{
if (hasBaseInstance)
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 1, 1, 1)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 1, 1, 0)
}
}
else
{
if (hasBaseInstance)
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 1, 0, 1)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 1, 0, 0)
}
}
}
else
{
if (hasBaseVertex)
{
if (hasBaseInstance)
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 0, 1, 1)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 0, 1, 0)
}
}
else
{
if (hasBaseInstance)
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 0, 0, 1)
}
else
{
MULTI_DRAW_BLOCK(ELEMENTS, _INSTANCED, _BASE_VERTEX_BASE_INSTANCE, 0, 0, 0)
}
}
}
return angle::Result::Continue;
}
ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject,
bool resetBaseVertex,
bool resetBaseInstance)
: mProgramObject(programObject),
mResetBaseVertex(resetBaseVertex),
mResetBaseInstance(resetBaseInstance)
{}
ResetBaseVertexBaseInstance::~ResetBaseVertexBaseInstance()
{
if (mProgramObject)
{
// Reset emulated uniforms to zero to avoid affecting other draw calls
if (mResetBaseVertex)
{
mProgramObject->setBaseVertexUniform(0);
}
if (mResetBaseInstance)
{
mProgramObject->setBaseInstanceUniform(0);
}
}
}
angle::FormatID ConvertToSRGB(angle::FormatID formatID)
{
switch (formatID)
{
case angle::FormatID::R8_UNORM:
return angle::FormatID::R8_UNORM_SRGB;
case angle::FormatID::R8G8_UNORM:
return angle::FormatID::R8G8_UNORM_SRGB;
case angle::FormatID::R8G8B8_UNORM:
return angle::FormatID::R8G8B8_UNORM_SRGB;
case angle::FormatID::R8G8B8A8_UNORM:
return angle::FormatID::R8G8B8A8_UNORM_SRGB;
case angle::FormatID::B8G8R8A8_UNORM:
return angle::FormatID::B8G8R8A8_UNORM_SRGB;
case angle::FormatID::BC1_RGB_UNORM_BLOCK:
return angle::FormatID::BC1_RGB_UNORM_SRGB_BLOCK;
case angle::FormatID::BC1_RGBA_UNORM_BLOCK:
return angle::FormatID::BC1_RGBA_UNORM_SRGB_BLOCK;
case angle::FormatID::BC2_RGBA_UNORM_BLOCK:
return angle::FormatID::BC2_RGBA_UNORM_SRGB_BLOCK;
case angle::FormatID::BC3_RGBA_UNORM_BLOCK:
return angle::FormatID::BC3_RGBA_UNORM_SRGB_BLOCK;
case angle::FormatID::BC7_RGBA_UNORM_BLOCK:
return angle::FormatID::BC7_RGBA_UNORM_SRGB_BLOCK;
case angle::FormatID::ETC2_R8G8B8_UNORM_BLOCK:
return angle::FormatID::ETC2_R8G8B8_SRGB_BLOCK;
case angle::FormatID::ETC2_R8G8B8A1_UNORM_BLOCK:
return angle::FormatID::ETC2_R8G8B8A1_SRGB_BLOCK;
case angle::FormatID::ETC2_R8G8B8A8_UNORM_BLOCK:
return angle::FormatID::ETC2_R8G8B8A8_SRGB_BLOCK;
case angle::FormatID::ASTC_4x4_UNORM_BLOCK:
return angle::FormatID::ASTC_4x4_SRGB_BLOCK;
case angle::FormatID::ASTC_5x4_UNORM_BLOCK:
return angle::FormatID::ASTC_5x4_SRGB_BLOCK;
case angle::FormatID::ASTC_5x5_UNORM_BLOCK:
return angle::FormatID::ASTC_5x5_SRGB_BLOCK;
case angle::FormatID::ASTC_6x5_UNORM_BLOCK:
return angle::FormatID::ASTC_6x5_SRGB_BLOCK;
case angle::FormatID::ASTC_6x6_UNORM_BLOCK:
return angle::FormatID::ASTC_6x6_SRGB_BLOCK;
case angle::FormatID::ASTC_8x5_UNORM_BLOCK:
return angle::FormatID::ASTC_8x5_SRGB_BLOCK;
case angle::FormatID::ASTC_8x6_UNORM_BLOCK:
return angle::FormatID::ASTC_8x6_SRGB_BLOCK;
case angle::FormatID::ASTC_8x8_UNORM_BLOCK:
return angle::FormatID::ASTC_8x8_SRGB_BLOCK;
case angle::FormatID::ASTC_10x5_UNORM_BLOCK:
return angle::FormatID::ASTC_10x5_SRGB_BLOCK;
case angle::FormatID::ASTC_10x6_UNORM_BLOCK:
return angle::FormatID::ASTC_10x6_SRGB_BLOCK;
case angle::FormatID::ASTC_10x8_UNORM_BLOCK:
return angle::FormatID::ASTC_10x8_SRGB_BLOCK;
case angle::FormatID::ASTC_10x10_UNORM_BLOCK:
return angle::FormatID::ASTC_10x10_SRGB_BLOCK;
case angle::FormatID::ASTC_12x10_UNORM_BLOCK:
return angle::FormatID::ASTC_12x10_SRGB_BLOCK;
case angle::FormatID::ASTC_12x12_UNORM_BLOCK:
return angle::FormatID::ASTC_12x12_SRGB_BLOCK;
default:
return angle::FormatID::NONE;
}
}
angle::FormatID ConvertToLinear(angle::FormatID formatID)
{
switch (formatID)
{
case angle::FormatID::R8_UNORM_SRGB:
return angle::FormatID::R8_UNORM;
case angle::FormatID::R8G8_UNORM_SRGB:
return angle::FormatID::R8G8_UNORM;
case angle::FormatID::R8G8B8_UNORM_SRGB:
return angle::FormatID::R8G8B8_UNORM;
case angle::FormatID::R8G8B8A8_UNORM_SRGB:
return angle::FormatID::R8G8B8A8_UNORM;
case angle::FormatID::B8G8R8A8_UNORM_SRGB:
return angle::FormatID::B8G8R8A8_UNORM;
case angle::FormatID::BC1_RGB_UNORM_SRGB_BLOCK:
return angle::FormatID::BC1_RGB_UNORM_BLOCK;
case angle::FormatID::BC1_RGBA_UNORM_SRGB_BLOCK:
return angle::FormatID::BC1_RGBA_UNORM_BLOCK;
case angle::FormatID::BC2_RGBA_UNORM_SRGB_BLOCK:
return angle::FormatID::BC2_RGBA_UNORM_BLOCK;
case angle::FormatID::BC3_RGBA_UNORM_SRGB_BLOCK:
return angle::FormatID::BC3_RGBA_UNORM_BLOCK;
case angle::FormatID::BC7_RGBA_UNORM_SRGB_BLOCK:
return angle::FormatID::BC7_RGBA_UNORM_BLOCK;
case angle::FormatID::ETC2_R8G8B8_SRGB_BLOCK:
return angle::FormatID::ETC2_R8G8B8_UNORM_BLOCK;
case angle::FormatID::ETC2_R8G8B8A1_SRGB_BLOCK:
return angle::FormatID::ETC2_R8G8B8A1_UNORM_BLOCK;
case angle::FormatID::ETC2_R8G8B8A8_SRGB_BLOCK:
return angle::FormatID::ETC2_R8G8B8A8_UNORM_BLOCK;
case angle::FormatID::ASTC_4x4_SRGB_BLOCK:
return angle::FormatID::ASTC_4x4_UNORM_BLOCK;
case angle::FormatID::ASTC_5x4_SRGB_BLOCK:
return angle::FormatID::ASTC_5x4_UNORM_BLOCK;
case angle::FormatID::ASTC_5x5_SRGB_BLOCK:
return angle::FormatID::ASTC_5x5_UNORM_BLOCK;
case angle::FormatID::ASTC_6x5_SRGB_BLOCK:
return angle::FormatID::ASTC_6x5_UNORM_BLOCK;
case angle::FormatID::ASTC_6x6_SRGB_BLOCK:
return angle::FormatID::ASTC_6x6_UNORM_BLOCK;
case angle::FormatID::ASTC_8x5_SRGB_BLOCK:
return angle::FormatID::ASTC_8x5_UNORM_BLOCK;
case angle::FormatID::ASTC_8x6_SRGB_BLOCK:
return angle::FormatID::ASTC_8x6_UNORM_BLOCK;
case angle::FormatID::ASTC_8x8_SRGB_BLOCK:
return angle::FormatID::ASTC_8x8_UNORM_BLOCK;
case angle::FormatID::ASTC_10x5_SRGB_BLOCK:
return angle::FormatID::ASTC_10x5_UNORM_BLOCK;
case angle::FormatID::ASTC_10x6_SRGB_BLOCK:
return angle::FormatID::ASTC_10x6_UNORM_BLOCK;
case angle::FormatID::ASTC_10x8_SRGB_BLOCK:
return angle::FormatID::ASTC_10x8_UNORM_BLOCK;
case angle::FormatID::ASTC_10x10_SRGB_BLOCK:
return angle::FormatID::ASTC_10x10_UNORM_BLOCK;
case angle::FormatID::ASTC_12x10_SRGB_BLOCK:
return angle::FormatID::ASTC_12x10_UNORM_BLOCK;
case angle::FormatID::ASTC_12x12_SRGB_BLOCK:
return angle::FormatID::ASTC_12x12_UNORM_BLOCK;
default:
return angle::FormatID::NONE;
}
}
bool IsOverridableLinearFormat(angle::FormatID formatID)
{
return ConvertToSRGB(formatID) != angle::FormatID::NONE;
}
} // namespace rx