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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
// Parameters:
//
// float4 halfPixelSize;
// float4 texcoordOffset;
//
//
// Registers:
//
// Name Reg Size
// -------------- ----- ----
// halfPixelSize c0 1
// texcoordOffset c1 1
//
vs_2_0
def c2, 0.5, -0.5, 1, 0
dcl_position v0
add oPos, v0, c0
mad r0, v0, c2.xyzz, c2.xxww
mov oT0.zw, r0
mad oT0.xy, r0, c1.zwzw, c1
// approximately 4 instruction slots used
#endif
const BYTE g_vs20_standardvs[] = {
0, 2, 254, 255, 254, 255, 44, 0, 67, 84, 65, 66, 28, 0, 0, 0, 122, 0, 0,
0, 0, 2, 254, 255, 2, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 115, 0,
0, 0, 68, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 0,
0, 0, 0, 100, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 84, 0, 0, 0,
0, 0, 0, 0, 104, 97, 108, 102, 80, 105, 120, 101, 108, 83, 105, 122, 101, 0, 171,
171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 101,
120, 99, 111, 111, 114, 100, 79, 102, 102, 115, 101, 116, 0, 118, 115, 95, 50, 95, 48,
0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 81, 0, 0, 5, 2, 0,
15, 160, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 0, 0, 31,
0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 2, 0, 0, 3, 0, 0, 15, 192,
0, 0, 228, 144, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228,
144, 2, 0, 164, 160, 2, 0, 240, 160, 1, 0, 0, 2, 0, 0, 12, 224, 0, 0,
228, 128, 4, 0, 0, 4, 0, 0, 3, 224, 0, 0, 228, 128, 1, 0, 238, 160, 1,
0, 228, 160, 255, 255, 0, 0};