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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D9
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
#include "libANGLE/renderer/d3d_format.h"
#include "libANGLE/renderer/renderer_utils.h"
namespace rx
{
class Renderer9;
namespace d3d9
{
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
size_t outputElementSize;
VertexCopyFunction copyFunction;
D3DDECLTYPE nativeFormat;
GLenum componentType;
};
const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID);
struct TextureFormat
{
TextureFormat();
D3DFORMAT texFormat;
D3DFORMAT renderFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadImageFunction loadFunction;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
} // namespace d3d9
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_