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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// Sampler sampler NA NA s0 1
// TextureF texture float4 3d t0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
sample o0.xyzw, v2.xyzx, t0.xyzw, s0
ret
// Approximately 2 instruction slots used
#endif
const BYTE g_PS_PassthroughRGBA3D[] = {
68, 88, 66, 67, 68, 93, 216, 66, 165, 49, 226, 52, 230, 199, 150, 143, 253, 53, 233,
213, 1, 0, 0, 0, 120, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 212, 0,
0, 0, 92, 1, 0, 0, 144, 1, 0, 0, 252, 1, 0, 0, 82, 68, 69, 70, 152,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105,
99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0,
171, 171, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65,
82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8,
0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171,
171, 83, 72, 68, 82, 100, 0, 0, 0, 64, 0, 0, 0, 25, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0,
0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0,
101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16,
0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116,
0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0};