Source code

Revision control

Copy as Markdown

Other Tools

#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer ColorAndDepthDataSint
// {
//
// int4 color_Sint; // Offset: 0 Size: 16
// float zValueF_Sint; // Offset: 16 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// ColorAndDepthDataSint cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET int xyzw
// SV_TARGET 1 xyzw 1 TARGET int xyzw
// SV_TARGET 2 xyzw 2 TARGET int xyzw
// SV_DEPTH 0 N/A oDepth DEPTH float YES
//
ps_4_0
dcl_constantbuffer CB0[2], immediateIndexed
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output oDepth
mov o0.xyzw, cb0[0].xyzw
mov o1.xyzw, cb0[0].xyzw
mov o2.xyzw, cb0[0].xyzw
mov oDepth, cb0[1].x
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_PS_ClearSint3[] = {
68, 88, 66, 67, 101, 236, 110, 148, 64, 148, 5, 108, 246, 70, 148, 1, 36, 90, 92,
9, 1, 0, 0, 0, 28, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 60, 1,
0, 0, 112, 1, 0, 0, 244, 1, 0, 0, 160, 2, 0, 0, 82, 68, 69, 70, 0,
1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 216, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 67, 111, 108, 111, 114, 65, 110, 100, 68, 101, 112, 116, 104,
68, 97, 116, 97, 83, 105, 110, 116, 0, 171, 171, 60, 0, 0, 0, 2, 0, 0, 0,
108, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 156, 0, 0,
0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 168, 0, 0, 0, 0, 0,
0, 0, 184, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 200,
0, 0, 0, 0, 0, 0, 0, 99, 111, 108, 111, 114, 95, 83, 105, 110, 116, 0, 171,
1, 0, 2, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97,
108, 117, 101, 70, 95, 83, 105, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0,
0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79,
83, 73, 84, 73, 79, 78, 0, 79, 83, 71, 78, 124, 0, 0, 0, 4, 0, 0, 0,
8, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 0, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 104, 0, 0, 0, 2,
0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0,
114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255,
255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 86, 95, 68,
69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 164, 0, 0, 0, 64, 0, 0, 0, 41,
0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0,
101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16,
0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0,
0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70,
142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0,
1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0,
6, 242, 32, 16, 0, 2, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1,
0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};